Elwood Slayer
First Post
My gaming group is starting up a new Ebberon campaign, and my character concept is to play a Human Favored Soul devoted to Dol Arrah.
I figured that I would throw my planned build out here and see if you all had any comments or suggestions.
My rolls for this character were 17, 15, 14, 13, 11, 6.
I plan to allocate them as follows:
Strength 17
Dexterity 15
Constitution 14
Inteligence 6
Wisdom 11
Charisma 13
Because I plan to go for the Spinning Halberd Weapon Style at level 3, my initial feats will be Two-Weapon Fighting and Combat Reflexes. I get Martial Weapon Proficiency: Halberd for free at level 1 as a Favored Soul of Dol Arrah.
Since I am human, I get to keep two skills maxed out in ranks even with my 6 INT. I was planning on maxing out Concentration and Sense Motive.
I have planned my progression through level 13, since this should be a long-running campaign.
At level 3, I get Weapon Focus: Halberd for free as a Favored Soul of Dol Arrah. For my Level 3 feat, I take Spinning Halberd Weapon Style (pretty cool to get this at level 3 as a priest-type).
At level 6, I take Silent Spell Metamagic Feat (combo with Silence to kill spellcaster NPCs).
At level 9, I take Empower Spell Metamagic Feat (allows me to skip taking heal spells at some levels, since empowering a heal works out to be almost the same average amount healed as using the equivalent heal spell that is 2 levels higher).
At level 12, I take Heroic Spirit (required for my prestige class at level 13).
At level 13, I enter the Heir of Siberys Ebberon prestige class. I get a bonus feat in this class which will be Action Surge. Levels 14 and 15 will be Heir of Siberys too, and will either take Greater Teleport or Mind Blank as my power (undecided).
Stat increases will be Strength to 18 at level 4, Charisma to 14 at level 8, Dexterity to 16 at level 12, and Wisdom to 12 at level 16. I will need to make sure my character buys or acquires at least a +2 cloak of charisma before level 10, so that I can cast level 5 and level 6 spells (should not be a problem - we will have an artificer in the party).
So, in summary, my bonus spells will always suck - but my melee should be pretty formidable.
Thoughts on my planned build? Suggestions? Criticism? Flames?
Thanks!
I figured that I would throw my planned build out here and see if you all had any comments or suggestions.
My rolls for this character were 17, 15, 14, 13, 11, 6.
I plan to allocate them as follows:
Strength 17
Dexterity 15
Constitution 14
Inteligence 6
Wisdom 11
Charisma 13
Because I plan to go for the Spinning Halberd Weapon Style at level 3, my initial feats will be Two-Weapon Fighting and Combat Reflexes. I get Martial Weapon Proficiency: Halberd for free at level 1 as a Favored Soul of Dol Arrah.
Since I am human, I get to keep two skills maxed out in ranks even with my 6 INT. I was planning on maxing out Concentration and Sense Motive.
I have planned my progression through level 13, since this should be a long-running campaign.
At level 3, I get Weapon Focus: Halberd for free as a Favored Soul of Dol Arrah. For my Level 3 feat, I take Spinning Halberd Weapon Style (pretty cool to get this at level 3 as a priest-type).
At level 6, I take Silent Spell Metamagic Feat (combo with Silence to kill spellcaster NPCs).
At level 9, I take Empower Spell Metamagic Feat (allows me to skip taking heal spells at some levels, since empowering a heal works out to be almost the same average amount healed as using the equivalent heal spell that is 2 levels higher).
At level 12, I take Heroic Spirit (required for my prestige class at level 13).
At level 13, I enter the Heir of Siberys Ebberon prestige class. I get a bonus feat in this class which will be Action Surge. Levels 14 and 15 will be Heir of Siberys too, and will either take Greater Teleport or Mind Blank as my power (undecided).
Stat increases will be Strength to 18 at level 4, Charisma to 14 at level 8, Dexterity to 16 at level 12, and Wisdom to 12 at level 16. I will need to make sure my character buys or acquires at least a +2 cloak of charisma before level 10, so that I can cast level 5 and level 6 spells (should not be a problem - we will have an artificer in the party).
So, in summary, my bonus spells will always suck - but my melee should be pretty formidable.
Thoughts on my planned build? Suggestions? Criticism? Flames?
Thanks!
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