Tyler Do'Urden
Soap Maker
I'm thinking of allowing gestalt characters as an option in my campaign. Originally I was thinking of applying a 40% XP penalty to any gestalt character, which would make it roughly equivalent to 1e and 2e Multiclassing, as far as balance is concerned.
However, I see one problem with this- certain class combinations are far more powerful than others. For instance, a Knight/Paladin or Rogue/Bard doesn't gain nearly the power of a Paladin/Sorcerer, Cleric/Wizard, or the like. Mainly I see the following- combining two characters of the same "type"- skilled, divine, arcane, or warrior- renders advantages, but not that great an advantage as combinding two of a different type.
So here's what I'm thinking-
2 from same category, or PC class + NPC class (ranger/adept, anyone? How about a fighter/expert?)- 20% penalty.
2 from different category- 40% penalty.
Sound like it would work, or should I just not touch this with a ten foot pole?
However, I see one problem with this- certain class combinations are far more powerful than others. For instance, a Knight/Paladin or Rogue/Bard doesn't gain nearly the power of a Paladin/Sorcerer, Cleric/Wizard, or the like. Mainly I see the following- combining two characters of the same "type"- skilled, divine, arcane, or warrior- renders advantages, but not that great an advantage as combinding two of a different type.
So here's what I'm thinking-
2 from same category, or PC class + NPC class (ranger/adept, anyone? How about a fighter/expert?)- 20% penalty.
2 from different category- 40% penalty.
Sound like it would work, or should I just not touch this with a ten foot pole?