Spelljammer Converting Spelljammer creatures

Shade

Monster Junkie
As the "Converting Monsters from Other Campaign Settings" thread reaches its 1,000 post threshold, I thought it might be worthwhile to spin off Spelljammer into its own thread. This setting has more unconverted creatures remaining than most of the "other campaign settting". Part Two of the other thread will focus on Ravenloft, Dragonlance, Jakandor, etc.
 

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Shade

Monster Junkie
Lich, Master
CLIMATE/TERRAIN Spelljammer
FREQUENCY: Unique
Organization: Leader
ACTIVITY CYCLE Continuous
DIET Nil
INTELLIGENCE: Genius (17-18)
TREASURE: HX4
Alignment: Chaotic evil
NO. APPEARING 1
AC: -2
MOVEMENT: 6, fl 12 (C)
HIT DICE 13
THACO 8
NO. OF ATT: 2
DAMAGE/ATTACK 3-18 (or by weapon)
SPECIAL ATTACKS See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 20%
SIZE M (5’ tall)
MORALE Fearless(19-20)
XP VALUE 15,000

The master llch is a variatlon of the standard lich developed from a combination of incantatlons, potions, and promises made to dark, extradimensional powers. An undead creature becomes a master lich until such time as it must pay the price of the promises given to the dark powers.

The master lich resembles a normal lich in many ways. save that its flesh is not rotted. Rather, the body is dessicated, the skin pulled back like leather over the skull and bones. It retains the standard Iich's deepset, black eye sockets, with burning white pinpoints of light dancing deep within the recesses.

Combat: A master llch will not enter into direct combat unless he has no other choice or unless his target is helpless and easy to slap If he chooses to avoid physical combat, he uses his ability to animate the dead to create an army of undead skeletons und zombies to fight in his stead.

The undead are under the master lichs full control, and all their actions can be manipulated by the llch. He can see through the remains of their eyes and hear through the remnants of their ears. Any living creature killed by or through the master lich's hand can be reanimated in this fashion.

In addition to retalnlng the abilities gained when alive, the master lich can paralyze on touch. Those failing a saving throw versus paralyzatlon will be Immobile for 4-24 rounds. The master lich cannot be affected by enchantment/charm or necromantic spells, including those that allow others to control the undead. He is also unaffected by polymorph, poison, cold, insanity, and electrlcity magic.

The master llch can be turned, however, except when he is on his home grounds; treat this lich as a special undead for purposes of turning. (The home grounds of the master lich known as the Fool are located in the warrens of the Spelljammer, and he is the only known example of a master Iich. However, given the vastness of space, there is no telling whether another master lich may already be created-or when another may occur.)

Unlike normal liches, the mere appearance of a master lich does not cause fear, and he may be struck with normal weapons. The master lich does regenerate 1 point/round and will do so even if the body is destroyed and separated. As such, he is truly undead.

This lich Is not restricted to humans and humanoids when creating undead. Long-dead creatures become skeletons, humans and humanoids become zombies, and all other large creatures become monster zombies. In addition to his regular zombies and skeletons, the Fool has created a pack of undead rats (1 HP, AC 9, MOVE 6, all other stats as per normal rats). These rats serve as his eyes, scouting the warrens for potential targets or enemies.

Habitat/Society: The master lich is not as solitary as are his lichllng counterparts. Rather, he prefers to be at the apex of an undead society, typically of his own creation. He commands his skeletons and zombies without question and imposes his will on other undead through the force of his personality or through threat if need be. Any type of less-powerful undead may be under the command of a master lich, excepting only liches, arch liches, and demiliches. Vampires and other sentient undead will be treated as uneasy allies at best.

Since the master lich exists in part because of his eluding some dark bargain, he seeks safety In numbers. In particular he seeks protection from those who might seek to take the master lich to his final death.

Ecology: The master lich is undead, and with his regenerative properties can survive until he falls under the one true death. This will only happen if either of two events occur: if a dark power shows up to collect the lich's immortal spirit in payment, or If the lich is captured and dragged to a power's home plane. The master lich fears the dark powers that helped make him more than anything else in the world, for they are the ones who will prove to be his undoing.

Occasionally a master lich will fixate on a particular place, event, or person, and he will work to the best of his undeadly ability to control that place, event, or person. This becomes an overriding obsession with the master lich, eventually negating all other needs.

Legend of Spelljammer (1991).
 

Cleon

Legend
So it's obviously a variant on the Lich template.

Cut the fear effect and no DR.

Add fast healing and some kind of immortality (since they can only be destroyed by a "dark power").

Unlimited animate dead at will.

Improved AC.

Supernatural fly speed.

Spell resistance.

The 3d6 attack needs to be figured out - some kind of paralysing eldritch blast like touch?
 

Shade

Monster Junkie
I agree with most of that, but think we should just remove the magic component from its DR. Its is still mostly bones (reflected in the bludgeoning component).

The master lich is not as solitary as are his lichllng counterparts. Rather, he prefers to be at the apex of an undead society, typically of his own creation. He commands his skeletons and zombies without question and imposes his will on other undead through the force of his personality or through threat if need be. Any type of less-powerful undead may be under the command of a master lich, excepting only liches, arch liches, and demiliches. Vampires and other sentient undead will be treated as uneasy allies at best.

I think we should also give it a command/rebuke undead ability.

Added to Homebrews.
 
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Cleon

Legend
I agree with most of that, but think we should just remove the magic component from its DR. Its is still mostly bones (reflected in the bludgeoning component).

Same DR as a Skeleton? I can live with that.

I think we should also give it a command/rebuke undead ability.

Added to Homebrews.

Rebuke undead would fit the "imposes his will on other undead through the force of his personality" bit.

They also have a special form of animate dead which allows them to see through the senses of their skeletal and zombie minions and it seems to be unlimited in numbers. Do you fancy Su or Sp for this? I'm not sure which I prefer.
 

Shade

Monster Junkie
Rebukes as a cleric of a level equal to its Hit Dice?

Cleon said:
They also have a special form of animate dead which allows them to see through the senses of their skeletal and zombie minions and it seems to be unlimited in numbers. Do you fancy Su or Sp for this? I'm not sure which I prefer.

If we roll it all into one ability, I'd say Su. If we have a separate "see through minions" ability, than SLA for animate dead and Su for that other ability.
 


Shade

Monster Junkie
So something like...

Undead Army (Su): A master lich can transform any corpse touched as a skeleton or zombie as if using animate dead. A master lich has no limit to the number of skeletons and zombies it can control in this manner. As a standard(?) action, a master lich may use the senses of any one of its minions, as if the master lich were in the minion's space.

There's also this...

This lich Is not restricted to humans and humanoids when creating undead. Long-dead creatures become skeletons, humans and humanoids become zombies, and all other large creatures become monster zombies. In addition to his regular zombies and skeletons, the Fool has created a pack of undead rats (1 HP, AC 9, MOVE 6, all other stats as per normal rats). These rats serve as his eyes, scouting the warrens for potential targets or enemies.
 

Cleon

Legend
So something like...

Undead Army (Su): A master lich can transform any corpse touched as a skeleton or zombie as if using animate dead. A master lich has no limit to the number of skeletons and zombies it can control in this manner. As a standard(?) action, a master lich may use the senses of any one of its minions, as if the master lich were in the minion's space.

Looks a good start. I'd make it a less than a standard action to see through a minion's senses though. Maybe even a free one. Do we want to apply any range limit to the "see through undead" ability?

There's also this...
This lich Is not restricted to humans and humanoids when creating undead. Long-dead creatures become skeletons, humans and humanoids become zombies, and all other large creatures become monster zombies. In addition to his regular zombies and skeletons, the Fool has created a pack of undead rats (1 HP, AC 9, MOVE 6, all other stats as per normal rats). These rats serve as his eyes, scouting the warrens for potential targets or enemies.

Well the standard zombie and skeleton templates work on non-human creatures (and arguable swarms), so we don't need to add much. How about:

Undead Army (Su): A master lich can transform any corpse touched as a skeleton or zombie as if using animate dead. A master lich has no limit to the number of skeletons and zombies it can control in this manner. As a free? action, a master lich may use the senses of any one of its minions, as if the master lich were in the minion's space.

Furthermore, a master lich can turn the corpses of a swarm of creatures into an undead swarm with the zombie or skeleton template. All the dead bodies of the swarm must be piled together, and the master lich then spends a full round action to animate them.
 

Shade

Monster Junkie
Looks a good start. I'd make it a less than a standard action to see through a minion's senses though. Maybe even a free one. Do we want to apply any range limit to the "see through undead" ability?

How about simply "on the same plane"?

Well the standard zombie and skeleton templates work on non-human creatures (and arguable swarms), so we don't need to add much. How about:

Undead Army (Su): A master lich can transform any corpse touched as a skeleton or zombie as if using animate dead. A master lich has no limit to the number of skeletons and zombies it can control in this manner. As a free? action, a master lich may use the senses of any one of its minions, as if the master lich were in the minion's space.

Furthermore, a master lich can turn the corpses of a swarm of creatures into an undead swarm with the zombie or skeleton template. All the dead bodies of the swarm must be piled together, and the master lich then spends a full round action to animate them.

Yeah, that'll do nicely. :cool:
 

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