Let's bring back an oldy but goody, permanency. D&D worlds are full of permanent magical effects, installed by high-level casters, and I'd like some mechanical support for that trope. The question weighing on my mind is, how can this be abused?
Permanency
6th-level transmutation
Casting Time: 1 minute
Range: 30 feet
Components: V, S, M (a rare type of magical diamond found on the astral plane, worth 10,000 gp)
Duration: Instantaneous
When you cast permanency, you target a magical effect within range that you can see. The targeted effect must have been created by a spell cast at 5th level or lower, and the targeted effect must have a duration of at least 10 minutes.
If the targeted effect is on a creature, the creature must be willing, and must be capable of attuning one or more magic items. For the duration of the targeted effect, the number of magic items the creature is capable of attuning is reduced by one. If the creature dies, the targeted effect ends.
The targeted effect's duration is extended to 24 hours if it isn't already longer, and if it required concentration, it no longer requires concentration. For its remaining duration, if the targeted effect is subject to dispel magic, it is merely suppressed for 10 minutes. The targeted effect may end early as described by the spell which created it (for example, invisibility will end if you attack).
If you cast permanency on an identical effect (including the same target) every day for a year, then on the final casting, you may choose to extend the targeted effect's duration to permanent, if it isn't already. If you do, the permanency spell's material components are consumed.
At Higher Levels. When you cast permanency using a spell slot of 7th level or higher, you can target the effect of a spell cast at up to one level less than the spell slot used for permanency. However, the material component increases to two astral diamonds at 7th level, five astral diamonds at 8th level, and ten astral diamonds at 9th level.
6th-level transmutation
Casting Time: 1 minute
Range: 30 feet
Components: V, S, M (a rare type of magical diamond found on the astral plane, worth 10,000 gp)
Duration: Instantaneous
When you cast permanency, you target a magical effect within range that you can see. The targeted effect must have been created by a spell cast at 5th level or lower, and the targeted effect must have a duration of at least 10 minutes.
If the targeted effect is on a creature, the creature must be willing, and must be capable of attuning one or more magic items. For the duration of the targeted effect, the number of magic items the creature is capable of attuning is reduced by one. If the creature dies, the targeted effect ends.
The targeted effect's duration is extended to 24 hours if it isn't already longer, and if it required concentration, it no longer requires concentration. For its remaining duration, if the targeted effect is subject to dispel magic, it is merely suppressed for 10 minutes. The targeted effect may end early as described by the spell which created it (for example, invisibility will end if you attack).
If you cast permanency on an identical effect (including the same target) every day for a year, then on the final casting, you may choose to extend the targeted effect's duration to permanent, if it isn't already. If you do, the permanency spell's material components are consumed.
At Higher Levels. When you cast permanency using a spell slot of 7th level or higher, you can target the effect of a spell cast at up to one level less than the spell slot used for permanency. However, the material component increases to two astral diamonds at 7th level, five astral diamonds at 8th level, and ten astral diamonds at 9th level.
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