Old Living Eberron Character Thread

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s@squ@tch

First Post
Approved

Code:
[B]Name:[/B] Silvanon d'Thuranni
[B]Class:[/B] Rogue	[b]Starting Level[/b]: 1
[B]Race:[/B] Elf
[B]Region of Origin:[/b] Aerenal 
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CN
[B]Action Points:[/B] 6
[B]Deity:[/B] The Dark Six

[B]Str:[/B] 12 +1 (4p.)	[B]Level:[/B] 2	[B]XP[/B]: 2049
[B]Dex:[/B] 19 +4 (13p.)	[B]BAB:[/B] +1		[B]HP:[/B] 12 (2d6+2)
[B]Con:[/B] 12 +1 (6p.)	[B]Grapple:[/B] +2	[B]Craft Points:[/B] n/a
[B]Int:[/B] 14 +2 (6p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B] 10 -- (2p.)	[B]Init:[/B] +4	[B]Spell Save:[/B] n/a
[B]Cha:[/B] 10 -- (2p.)	[B]ACP:[/B] 0		[B]Spell Fail:[/B] n/a

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+2	+0	+4	+0	+0	+0	16
[B]Touch:[/B]	14	[B]Flatfooted:[/B] 12

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+1	+0	+1	--
[B]Ref:[/B]	+7	+3	+4	--
[B]Will:[/B]	+0	+0	+0	--
[B]Notes:[/B] Evasion,  +2 racial bonus against enchantment spells or effects

[B]Weapon			Attack	Damage	Critical	Range[/B]
Longsword		+2	1d8+1	19-20/x2	------
Longbow  		+5	1d8+0	20/x3	100 ft

[B]Notes:[/B]

[B]Languages:[/B] Common, Elven, Orc, Sylvan

[B]Abilities:[/B] Sneak Attack +1d6, Trapfinding, Evasion, Low-Light Vision, Immunity to magic sleep effects, Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow and shortbow as bonus feats.

[B]Feats: [/B] Least Dragonmark (Thuranni - Mark of Shadow)

[B]Spell-Like Abilities:[/B] Darkness 1/day

[B]Skill Points:[/B] 50	[B]Max Ranks:[/B] 5/2.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise  	+3	1	+2	--
Balance   	+8	2	+4	+2
Bluff       	+0	0	--	--
Climb      	+2	1	+1	--
Decipher Script +3	1	+2	--
Diplomacy	+0	0	--	--
Disable Device +7	5	+2	--
Disguise   	+0	0	--	--
Escape Artist	+5	1	+4	--
Forgery   	+3	1	+2	--
Gather Information +2	2	--	--
Hide        	+8	4	+4	--
Intimidate	+1	1	--	--
Jump       	+4	1	+1	+2
Knowledge (local) +5	3	+2	--
Listen     	+2	0	--	+2
Move Silently	+7	3	+4	--
Open Lock	+9	5	+4	--
Perform   	+0	0	--	--
Search    	+9	5	+2	+2
Sense Motive	+0	0	--	--
Sleight of Hand +5	1	+4	--
Spot       	+6	4	--	+2
Swim       	+2	1	+1	--
Tumble    	+9	5	+4	--
Use Magic Device  +2          2	--	--
Use Rope 	+5	1	+4	--

[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
Longsword		15gp	4lb
Longbow  		75gp	3lb
w/40 arrows		2gp	6lb
Leather Armor		10gp	15lb
Backpack 		2gp	2lb
Winter Blanket		.5gp	3lb
2 pieces of Chalk	0.1gp	--lb
Flint and Steel		1gp	--lb
Belt Pouch		1gp	.5lb
25' Silk Rope		5gp	2.5lb
Thieves Tools		30gp	1lb
Traveler's Outfit	1gp	5lb
[B]Total Weight:[/B]42lb	[B]Money:[/B] 441gp 4sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	43	86	130	260	650

[B]Age:[/B] 124
[B]Height:[/B] 5'2"
[B]Weight:[/B] 90 lbs
[B]Eyes:[/B] Brown
[B]Hair:[/B] Dark Brown
[B]Skin:[/B] Tan

Appearance: Silvanon is taller than the average elf, possessing dark features - eyes and hair. His appearance is non-descript, so if you saw him in a crowd, you would quickly pass by him. He has a long scar across his back from the blade of his former best friend who caught him with girlfriend 20 years ago. Needless to say, they are no longer speaking, having developed quite the enmity.

Personality: Silvanon has developed his senses, always alert to the goings on around him, which has become a necessity, as he follows no laws, basically doing what he wants, whenever he wants. This has gotten him in trouble many different groups, so he prefers to slip around under the radar by stealth and secrecy. He is cold, calculating, and is always out for himself first.

Background: A minor heir in the house of Thuranni - his dragonmark manifested itself 20 years ago, and with it, so have his troubles multiplied. His house, Thuranni, has asked much of Silvanon, from reconnaisance, espionage, and theft. Not that he was adverse to it, as he enjoys the behind the scenes elements. He has no use for House politics, so he keeps busy, so that he does not have to endure it. The only thing that concerns him is wealth and power -- two things that the House can help him to achieve. However, he has a tendency to bite off more than he can chew, as he is quite arrogant. He was recently implicated in the theft of an roster of operatives from the House Tharashk outpost in Zarash'ak, forcing him to leave the Shadow Marches for Sharn. Down on his luck for the moment, and hiding out, he is starting to feel at home in Sharn, and some of the swagger has returned to his stride.


[Sblock=Logs]
XP log:
514 from Marked by Destiny, Marked by Tragedy, Part I
860 from Marked by Destiny, Marked by Tragedy, Part II - Crazy Barbarian and Kobold Pit trap
675 from Marked by Destiny, Marked by Tragedy, Part III - wrap-up


Wealth and Craft log:
400 gp, from Marked by Destiny, Marked by Tragedy, Part III - wrap-up
Paid 16 gp for 2 CLW's from House Jorasco after the Kobold Pit trap to heal up.
Sold XXX for
Crafted XXX for

Other log:
XXXX from
[/sblock]

Notes:


[sblock=Advancement]
L1 -> CLASS Rogue HP: +7 (1d6+1) BAB= +0 SP: +40
Skills: Open Lock +4, Disable Device +4, Search +3, Tumble +4, Balance +2, Appraise +1, Climb +1, Decipher Script +1, Escape Artist +1, Forgery +1, Gather Information +2, Hide +3, Intimidate +1, Jump +1, Know (local) +2, Move Silently +3, Sleight of Hand +1, Spot +1, Swim +1, Use Magic Device +2, Use Rope +1
Feat: Least Dragonmark (Shadow)
Other:
L2 -> CLASS Rogue Hp: +5 (1d6+1) BAB= +1 SP: +10
Skills: Open Lock +1, Disable Device +1, Search +2, Tumble +1, Spot +3, Hide +1, Know (Local) +1
Feat: None
Other: Evasion
[/sblock]
 
Last edited:

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Moggthegob

First Post
Code:
[B]Name:    [/B] Mardigan d'Orien
[B]Class:[/B]  fighter  [b] Starting Level  [/b]: 1
[B]Race:[/B] Human
[B]Region of Origin: [/b] Thrane
[B]Size:  [/B] M
[B]Gender:  [/B]M 
[B]Alignment: [/B] LG 
[B]Action Points: [/B] 5
[B]Deity: [/B] Silver Flame

[B]Str: [/B] 16 (10p.)	[B]Level:[/B] 2	[B]XP[/B]:1200
[B]Dex: [/B] 16 (10p.)	[B]BAB:[/B] +2		[B]HP:[/B] 21 (2d10+4)
[B]Con: [/B] 14 (6p.)	[B]Grapple:[/B] +5	[B]Craft Points:[/B] 100
[B]Int: [/B] 13 (5p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b]
[B]Wis: [/B] 10(2p.)	[B]Init:[/B] +3	[B]Spell Save:[/B] 
[B]Cha: [/B] 8(0p.)	[B]ACP:[/B] -X		[B]Spell Fail:[/B] 

[B]	            Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B] 	10            +5	+2	+3	+X	+X	+X	+X	20
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 17

[B]Spell Res:[/B] 
[B]Dmg Red:[/B] 

[B]	     Total	Base	Mod	Misc[/B]
[B]Fort:[/B] 5	      +3	+2	+x	--
[B]Ref:[/B]  3	       +0	+3	+x	+X
[B]Will:[/B]  0	        +0	+0	+x	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Flail        	              	      +5	1d8+3	  20/x2	         ------
Javelins   		            +5	      1d6+3	20/x2	        30 ft
Punching Dagger		       +5	 1d4+3     20/x3	
[B]Notes:[/B]

[B]Languages:[/B] Common, Riedran

[B]Abilities:[/B]  Dimension leap( 10 ft per character level)

[B]Feats: [/B] Least Dragonmark of Passage( Dimension leap), Combat expertise, Improved Trip,Improved Disarm


[B]Skill Points:[/B]  16	[B]Max Ranks:[/B] 4/2
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Ride        	         +7	    5	   3	       --
Jump       	       +2	   5	  3	      -6
Climb      	        +2	    5	   3	       -6
Know(geography)   +3	    2.5	    1		
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
BreastPlate		200gp	30lb
Punching Dagger	    2 gp	2lb
Flail                       8 gp       5 lb
Heavy wooden Shield7 gp     10 lb
2 Javelins		   2 gp	    4 lb
Backpack 		 2 gp	   4lb
Traveler Outfit     	 1 gp	    1lb
Belt Pouch		 1 gp	    -lb
Bedroll                    1 sp        5 lb
Hempend rope          1 gp        10lb
Flint and Steel          1 gp            -
2 sunrod                   2 gp       2 lb   
10 days trail ration       5 gp      5 lb
Waterskin                   1 gp     5 lb
Common lamp               1 sp      1 lb
4 pts of oil                  4 sp        4 lb 
Signet ring                  5 gp 
[B]Total Weight:[/B]83lb	[B]Money:[/B] 0gp 4sp 0cp

[B]		             Lgt	 Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	86	  87-173	174-260	260	1300

[B]Age: 25[/B] 
[B]Height: 5'11 [/B] 
[B]Weight: 200 [/B] 
[B]Eyes: Green [/B] 
[B]Hair: Black [/B] 
[B]Skin: Tanned [/B]

Appearance: Dressed in Simple Traveler's attire, you would never know that he was a member of House Orien if not for a small patch on his overcloak. He wear his srength poorly,however, he looks decievingly unpowerful and unintelligent. However, his green eyes do twinkle with knowledge for those who dare look into them and see the man. Underneath the humble exterior lie a well-muscled tight body. he looks slightly more tan than the average person and carries a messenger bag with the crest of House orien on it. He wears his armor at all times underneath his clothing and wear some exotic crystalling jewelry, a large crystal hanging around his neck being most prominent with the word- Nieza written on the crystal. On the back of his neck the green- inked Least Mark of passage glows. Tag line ' This is not a life I chose."
Personality: he is somewhat reserved for a member of one of the great houses. He has a lot to say he just simply chooses not say it very often. he believesin honor and integrity and probably fits in better withthe Deneith crowd than his own house. However, he learned these codes to be very important to protecting him fro mthe influence of the Riedran court, which he frequently visited , hand delivering important messages from Aundair to Riedra during the last war. he loves freedom and will always fight for it. However, his personal code rules his life, thoguh he dare not impose it on anyone else. he does come offf as gruff at first however,this is merely a defense mechanism and once you break through the ice you have a stalwart companion for life.

Background: He served as part of a group of messenger who delivered messages throguhout the war. He himself was put on Riedran duty making sure ,on the behalf of Queen Aurala mostly, but also King Kauis, that Riedra satyed out of the last war. He learned a great deal about Riedrans there and even picked the language. he learned a fighting stlye that was more about dominance over your foe's position than actually hurting your foe. The style Plenscientence or Plentiful Knowledge style, that he learned was based on using knowledge to avoid being hit and tripping your foe to give yourself a bigger upper hand. He fell madly in love with the common woman soldier,named Nieza, who taught him and took every oppuritunity he could to return to her. The two of them had a lengthy affair that spanned the last few years of the war. mardigan still considers this to be tha happiest tiem of his life. On his last visit however, he found that she was hanged for associating with an outsider. Mardigan fell into a deep depression over her and vowed to never be in the positoon where someone would die because of him. He decided to devote his life to the defense of others and has gotten quite the reputation for being intelligent muscle to take on trips. It was during this period of revelation that he developed his mark.

[Sblock=Logs]
XP log:
800 from http://www.enworld.org/showpost.php?p=3877741&postcount=396
400 From
Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L 2 CLASS Fighter 2 HP: +9 (7+2) SP: +4 (CLASS+INT+Human)
Jump +1, Climb +1, Ride +1, Know(Geography) +.5
Feat: Improved Disarm
[/sblock]
 
Last edited:

Wik

First Post
Brelach, Spellthief (Approved For Level 2)

Code:
[B]Name:[/B] Brelach
[B]Class:[/B] Spellthief 2	[b]Starting Level[/b]: 2
[B]Race:[/B] Human
[B]Region of Origin:[/b] Aundair
[B]Size:[/B] Medium-Size
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Action Points:[/B] 6
[B]Deity:[/B] None

[B]Str:[/B] 11 +0 (3p. )	[B]Level:[/B] 2 	[B]XP[/B]: 2,682
[B]Dex:[/B] 16 +3 (10p.)	[B]BAB:[/B] +1		[B]HP:[/B] 10 (2d6+0)
[B]Con:[/B] 10 +0 (2p. )	[B]Grapple:[/B] +1	[B]Craft Points:[/B] x
[B]Int:[/B] 14 +2 (6p. )	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] None
[B]Wis:[/B] 10 +0 (2p. )	[B]Init:[/B] +3 	[B]Spell Save:[/B] +1 vs spells
[B]Cha:[/B] 16 +3 (10p.)	[B]ACP:[/B] -0		[B]Spell Fail:[/B] 15% (stolen spells)

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+3	+0	+3	+0	+0	+0	16
[B]Touch:[/B]	13		[B]Flatfooted:[/B] 13

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+0	+0	+0	--
[B]Ref:[/B]	+3	+0	+3	+0
[B]Will:[/B]	+3	+3	+0	--
[B]Notes:[/B] +1 Save vs. Spells (Spellgrace)

[B]Weapon		            Attack	Damage	Critical	Range[/B]
MW Morning Star			+2	1d8	20/x2		------
Dagger, Melee			+1	1d4	19-20/x2	------
Dagger, Ranged			+4	1d4	19-20/x2	10 ft
[B]Notes:[/B] +1d6 Sneak Attack Damage When Flanking

[B]Languages:[/B] Common, Draconic, Dwarven

[B]Abilities:[/B] Sneak Attack +1d6, Steal Spell (0th or 1st), trapfinding, Detect Magic 3/day, 
Spellgrace (+1 save vs. Spells), Steal Spell Effect, Human Abilities

[B]Feats: [/B] Combat Expertise, Improved Feint

[B]Skill Points:[/B] 40	[B]Max Ranks:[/B] 5/2.5
[B]Skills		             Total	Ranks	Mod 	Misc[/B]
Balance			+5	0	+3	+2 Syn.
Bluff			+8	5	+3
Concentration		+3	3	+0
Diplomacy		+5	0	+3	+2 Syn.
Disable Device		+8	5	+3	
Hide			+6	3	+3
Intimidate		+5	0	+3	+2 Syn.
Jump			+2	0	+0	+2 Syn.
Listen			+3	3	+0
Move Silently		+6	3	+3
Open Lock		+7	4	+3
Search			+7	4	+3
Sleight of Hand		+5	0	+3	+2 Syn.
Spellcraft		+5	2	+3
Spot			+5	5	+0
Tumble			+8	5	+3
Use Magic Device	+6	3	+3
[B]Notes:[/B] +2 Equipment Bonus from Thieves' Tools on Disable Device and 
Open Lock checks not added to bonuses above.  


[B]Equipment:		Cost	Weight[/B]
MW Studded Leather	175 GP	20 lb.
MW Morningstar		308 GP	6 lb.
2 Daggers		4 Gp	2 lb.
MW Thieves' Tools	100 GP	2 lb.
Smokestick		20 GP	0.5 lb.
Backpack		2 GP	2 lb.
Spell Component Pouch	5 GP	2 lb.
Small Steel Mirror	10 GP	0.5 lb.
1 days' rations		0.5 GP	1 lb.
Courtier's Outfit	30 GP	6 lb. (doesn't count)
Silver Medallion worth 75 GP	0 lb.

[B]Total Weight:[/B] 36lb	[B]Money:[/B] 9 pp, 4 gp, 0sp, 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	0-38	39-76	77-115	230	575

[B]Age:[/B] 23 years old
[B]Height:[/B] 5'10"
[B]Weight:[/B] 165 pounds
[B]Eyes:[/B] Bright Green
[B]Hair:[/B] Dark Brown
[B]Skin:[/B] Fairly Pale

Appearance: Brelach is slight of build, and fairly unassuming in appearance - except for the bright green eyes that almost seem to glow in the dark. His face is notoriously "cold" at times - unflinching and impassive. Brelach seldom blinks. Occasionally, a smug, almost condescending smile will grace Brelach's lips.

Brelach tends towards understatement in his choice of wardrobe, wearing a tight black courtier's outfit that has hints of embroidery at the seams and a touch of lace at the wrists. The only piece of jewellery that Brelach wears is a simple silver medallion around his neck, engraved with mystic symbols that no one understands. Brelach discovered this medallion a year ago, on the body of a wizard that was killed in a magical duel that Brelach was caught in the middle of (note - this part of Brelach is OPEN for GM's to use for whatever purposes they see fit!)

Personality: In a word - COLD. Brelach displays little emotions beyond cynicism, sarcasm, and more than a bit of rudeness. He is known for his scathing wit and acidic tongue, although he knows well enough to keep his mouth shut most of the time. Brelach is a consummate liar.

Background: Brelach was originally a farmer-turned-soldier from Aundair. During one of the numerous battles over the Eldeen Reaches, Brelach's commanding officer (a mage) was blasting unarmed Eldeen villagers. Brelach and his companions, disgusted at the violence, snuck up on their officer and tried to subdue him. In the process, Brelach awakened his own latent sorcerous talents and siphoned the mage's spell energy for his own use.

Upon being discovered by the army's superiors, Brelach and his companions were sentenced to death. Brelach, however, was given a reprieve - work for the Aundairian Arcane Congress. During the final days of the last war, there was a magical "Arms Race" of sorts. Brelach's job (along with other spellthieves) was to sneak into enemy territories and track enemy wizards. At an opportune moment, Brelach would steal a wizard's newly-researched spell and cast it a few moments later in front of a trained mage, in the hopes of "reverse engineering" the spell's formula. Brelach was surprisingly good at this job, and performed it until the end of the war.

After this, Brelach found his chance to escape service to Aundair, and fled to Sharn, where he has been making a living stealing spells (usually by "bumping" into a mage with interesting spells to steal) and then quickly revealing the spell to an interested client. However, Brelach hungers for a bit more "spice", and wants to put many of the espionage abilities he learned in the last war to use - as an adventurer.

[sblock=Wealth and Craft log]
900gp, 0 sp from starting at 2nd level.
lost two GP as a "bribe" in Marked By Destiny, Marked by Tragedy
Lost one day of rations as another "bribe" in Marked by Destiny
Spent 24 GP healing himself at a House JOrasco enclave in Marked By Destiny, Marked by Tragedy.
Had to use his potion of cure light wounds in Some tunnels after being bitten by far too many rats.
[/sblock]


Notes: All of Brelach's Background information, and information on the Medallion, are PUBLIC/OPEN. [/sblock]


[sblock=Advancement]
772 XP from Marked by Destiny, Marked by Tragedy, part one
910 XP from Marked by Destiny, Marked by Tragedy, part two.
[/sblock]

[sblock=Action Points]
Current Action Points: 5 out 6,
Spent one action point on landing a critical hit on a stinking kobold.
[/sblock]
 
Last edited:

Bogre

First Post
Bennit bel-Roan, approved.

Code:
[B]Name:[/B] Bennit bel-Roan          [B]Starting: 2[/B]
[B]Class:[/B] Rogue
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Origin: Thrane[/b]
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] None

[B]Str:[/B] 14 +2 (6p.)     [B]Level:[/B] 2        [B]XP:[/B] 1000
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +1         [B]HP:[/B] 14 (2d6+4)
[B]Con:[/B] 14 +2 (6p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 14 +2 (6p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] xx
[B]Wis:[/B] 8  -1 (0p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +0
[B]Cha:[/B] 13 +1 (5p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]               10    +3    +0    +3    +0     +0   +0        16
[B]Touch:[/B]13              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      +2    +0          +2
[B]Ref:[/B]                  3    +3    +0          +6
[B]Will:[/B]                      -1    +0          -1

[B]Weapon               Attack       Damage     Critical[/B]
MWShortsword              +4         1d6+2      19-20/x2
Shortbow                  +4         1d6            x3


[B]Languages:[/B] Common Halfling Elvish

[B]Abilities:[/B] 
Sneak attack 1d6, Evasion, Trapfinding 

[B]Feats:[/B] Point Blank Shot, Dodge

[B]Skill Points:[/B] 55       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                       1     +3          +4	
Bluff                         2     +1          +3 
Climb                         2     +2          +4   
Disable Device                5     +3          +8    
Disguise                      1     +1          +2  
Escape Artist                 2     +3          +5
Gather Information            2     +1          +3
Hide                          5     +3          +8 
Intimidate                    3     +1          +4  
Jump                          1     +2          +3 
Listen                        3     -1          +2 
Move Silently                5     +3    +2    +8  
Open Lock                     5     +3    +2    +8                    
Search                        5     +2          +7
Sense Motive                  2     -1          +1
Sleight of Hand               3     +3          +6 
Spot                          5     -1          +3  
Use Rope                      1     +3          +4   
Ride (X-class 2p)             1     +3          +4

[B]Equipment:               Cost  Weight[/B]
MW Shortsword                310gp  3lb
Shortbow                     30gp   2lb
MW Studded Leather           175gp  20lb
Backpack                     2gp    2lb
40 arrows                    2gp    6lb
Flint/steel                  1gp
Traveling papers             2sp
Bedroll			     1sp    5lb
Sap                           1gp   2lb 
Waterskin		     1gp    4lb
Identification papers        2gp
Explorer's Outfit	     0gp
MWThieves' tools	   100gp   1lb  
Silk Rope, 50ft              10gp   5lb 
2 Cure Light Wounds          50gp   2 ounce
[B]Total Weight:[/B]50lb      [B]Money:[/B] 165gp 7sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                <58   <116  <175   175   875

[B]Age:[/B] 19
[B]Height:[/B] 6'0"
[B]Weight:[/B] 186lb
[B]Eyes:[/B] Emerald green
[B]Hair:[/B] Dark brown, lengthy
[B]Skin:[/B] Tanned
Appearance: Deep green eyes, the color of dark emeralds, peer out from this young man's face. Lengthy dark brown hair hangs haphazardly around his face, sometimes obscuring his eyes, the back part tied back with a length of leather. An average nose and lofty cheekbones add to the general good looks of this man, although light scars and occasional smudges of dirt show this man isn't a stranger to manual labor. He is of an average height with a slim build, wiry muscle evident under his skin. Long, well-muscled legs support his lithe upper body.

Background: Bennit bel-Roan was the son of an innkeeper and his wife, a flutist, in Thrane. Of a more wild, unsettled nature than his parents, he quickly grew more and more apart from them, and decided to make his own way in the world. Fortunately, he managed to leave home on moderately good terms. Ever since, he's been surviving as able, 'finding' his money for food somehow, sometimes dipping into banditry on some poorly patrolled stretches of road.

[Sblock=Logs]
XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from


Other log:
XXXX from
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
[/sblock]
 
Last edited:

Wik

First Post
Approved for Level 1

Code:
[B]Name:[/B] Khoros Taural
[B]Class:[/B] Scout 1/Ranger1 	[b]Starting Level[/b]: 1
[B]Race:[/B] Shifter
[B]Region of Origin:[/b] Eldeen Reaches
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Action Points:[/B] 5
[B]Deity:[/B] Druidism (Wardens of the Wood)

[B]Str:[/B] 16 +3 (10p.)	[B]Level:[/B] 2 		[B]XP[/B]: 1,000
[B]Dex:[/B] 16 +3 (6 p.)	[B]BAB:[/B] +1		[B]HP:[/B] 18 (2d8+4)
[B]Con:[/B] 14 +2 (6 p.)	[B]Grapple:[/B] +4	[B]Craft Points:[/B] -
[B]Int:[/B] 11 +0 (5 p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B] 14 +2 (6 p.)	[B]Init:[/B] +3		[B]Spell Save:[/B] +0
[B]Cha:[/B] 6  -2 (0 p.)	[B]ACP:[/B] +0		[B]Spell Fail:[/B] 0%
	
[B]		Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+3	+0	+3	+0	+0	+0	[b]16[/b]
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 13

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]		Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+4	+2	+2	+0
[B]Ref:[/B]	+7	+4	+3	+0
[B]Will:[/B]	+2	+0	+2	+0
[B]Notes:[/B]

[B]COMBAT[/B]
[B]Weapon	             	Attack	Damage	Critical		Range[/B]
Spear				+4	1d8+4		20/x3		20 ft.
Throwing Axe			+4	1d6+3		20/x2		10 ft.
mwk Dagger                   	+5        1d4+3      	19-20/x2         	10 ft.
[B]WHEN SHIFTING[/b]
Spear				+5	1d8+6		20/x3		20 ft.
Bite Attack			+0	1d6+2		20/x2	
Throwing Axe			+4	1d6+4		20/x2		10 ft.
Masterwork Dagger             	+6/+5  	1d4+4
[B]Notes:[/B] +1d6 Skirmish Damage if Move At least 10 ft.

[B]Languages:[/B] Common.

[B]Abilities:[/B] Low-Light Vision, Shifting (lasts 6 rounds, 1/day), Longtooth (Grants Bite Attack and Strength Bonus when Shifting), Favoured Enemy (Humans) (+2 Damage, Bluff, Listen, Sense Motive, Spot, and Survival), Wild Empathy
+2 Balance, Climb, and Jump, Skirmish +1d6, Trapfinding

[B]Feats: [/B] Shifter Ferocity (Fight at Negative Hit Points), Track

[B]Skill Points:[/B] 38	[B]Max Ranks:[/B] 5/2.5
[B]Skills	            Total	Ranks	Mod 	Misc[/B]
Balance			+8	3	+3	+2
Climb			+5	0	+3	+2
Disable Device		+4	4	+0	+0
Hide			+6	3	+3	+0
Jump			+6	1	+3	+2	
Know/Nature		+4	4	+0	+0
Listen			+6	4	+2	+0
Move Silently		+6	3	+3	+0
Search			+3	3	+0	+0
Spot			+6	4	+2	+0
Survival			+7	5	+2	+0
Tumble			+7	4	+3	+0
[B]Notes:[/B] +1 Climb & Jump when shifting

[B]Equipment:		Cost	Weight[/B]
Spear			2   gp	6  lb
MW Studded Leather	175 gp	20 lb
Throwing Axe		8   gp	2  lb
Backpack		2   gp	2  lb
Waterskin		1   gp	4  lb
Explorer's Outfit		***Free***
100 feet hemp rope	2   gp	10 lb
Grappling Hook		1   gp	4  lb
Caltrops, 3 uses		3   gp	6  lb
MW Dagger		302 gp	1 lb


[B]Total Weight:[/B]54 lb	[B]Money:[/B] 10 PP 6 gp 0 sp 0 cp

[B]			Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	0-76	77-153	154-230	460	2300

[B]Age:[/B] 25 years old
[B]Height:[/B] 5'7"
[B]Weight:[/B] 172 pounds
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black, striped with Red
[B]Skin:[/B] Tan

Appearance: Khoros is beginning to grow a "mane" of wild, unkempt hair. It is rather long, and with his stubbly beard and massive sideburns, frames his entire face. This mane is mostly black, although tiger-like "Stripes" of red twist through it. Khoros makes it a point to braid small strings and twine into his hair, although they soon fall out or are obscured by burrs.

Khoros' face definately has a feral cast to it. Khoros is large for a shifter, with massive arms and that end in vestigial claws. He has two canine teeth that enlarge when he shifts. Khoros wears simple clothing, preferring a simple brown cloak made of wool that he typically uses to obscure his face.

Personality: Khoros is often painfully shy, doing whatever he can to put the focus on someone else nearby. He hates attention, and avoids large groups of people. He loves stalking, whether it be an animal, human, or something else. He loves the thrill of the hunt.

Background: Khoros spent the last ten years of his life fighting against Aundair, preserving the freedom of the Eldeen reaches. A guerilla fighter, Khoros reinforced the Wardens of the Wood, acting as a bodyguard for his druidic leaders. He also served alone (his preference), following enemy forces and reporting troop movements. Now that the war has ended, Khoros has found that he doesn't quite fit in at home; he loves "the hunt" so much that even his fellow shifters are off-put by his behaviour. For reasons even he doesn't understand, Khoros has decided to see Sharn - maybe he can put his skills as a hunter to good use as an adventurer?

[sblock=Beer Run]
Current HP: 8/10
Gained 800 XP
Gained a masterwork dagger and 10 PP in Beer run
Gained 100 XP, and a Level! (Time XP)
[/sblock]
 
Last edited:

Drerek

First Post
Lorth, Male Shifter Monk (approved)

Code:
[B]Name:[/B] Lorth
[B]Class:[/B] Monk 1	[b]Starting Level[/b]: 1
[B]Race:[/B] Shifter (Beasthide)
[B]Region of Origin:[/b] Sharn
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Action Points:[/B] 5
[B]Deity:[/B] Dol Arrah 

[B]Str:[/B] 13 +1 (5p.) 	[B]Level:[/B] 1	[B]XP[/B]: 0
[B]Dex:[/B] 18 +4 (10p.) 	[B]BAB:[/B] +0		[B]HP:[/B] 10 (1d8+2)
[B]Con:[/B] 14 +2 (6p.) 	[B]Grapple:[/B] +5	[B]Craft Points:[/B] N/A
[B]Int:[/B] 10 +0 (4p.) 	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] N/A
[B]Wis:[/B] 14 +2 (6p.) 	[B]Init:[/B] +4	[B]Spell Save:[/B] N/A
[B]Cha:[/B]  8 -1 (2p.) 	[B]ACP:[/B] -0		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+0	+0	+4	+0	+0	+2	16
[B]Touch:[/B]	16	[B]Flatfooted:[/B] 12

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+4	+2	+2	+0
[B]Ref:[/B]	+6	+2	+4	+0
[B]Will:[/B]	+4	+2	+2	+0
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Unarmed Strike		+1	1d6+1	20/x2		------
Sling (20 bullets)	+4	1d4+1	20/x2		50 ft
[B]Notes:[/B] Flurry of Blows -1/-1 Attack

[B]Languages:[/B] Common

[B]Abilities:[/B] 
Shifting:  1/day, 7 rounds (3 + 3 Con Mod + 1 Shifter Feat), +2 Con, +4 Natural Armor
Low-Light Vision
Flurry of Blows

[B]Feats: [/B] 
Beasthide Elite
Improved Unarmed Strike (Monk Bonus)
Improved Grapple (Monk Bonus)

[B]Spell-Like/Psi-like Abilities:[/B] XXX

[B]Skill Points:[/B] 16	[B]Max Ranks:[/B] 4/2
[B]Skills			Total	Ranks	Mod 	Misc[/B]
Balance			+10	4	+4	+2 (race)
Climb			+7	4	+1	+2 (race)
Jump			+7	4	+1	+2 (race)
Tumble			+8	4	+4	+0
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
Traveler's Outfit	0gp	5lb
Backpack		2gp	2lb
Sling			0gp	0lb
20 Bullets		2sp	10lb

[B]Total Weight:[/B]17lb	[B]Money:[/B] 17gp 8sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	50	100	150	300	750

[B]Age:[/B] 27
[B]Height:[/B] 5'4"
[B]Weight:[/B] 150
[B]Eyes:[/B] Black
[B]Hair:[/B] Brown
[B]Skin:[/B] Deep Tan

Appearance: Lorth is of average height and weight for a shifter. He appears a little leaner than most shifter, but clearly muscular. His brown hair/fur hangs low from his head and covers his arms and legs in dense patches. When shifting, these patches grow and form a thick cover to protect his body from harm. His hair is braided and decorated with small glass beads of various colors. He dresses simply in a shirt and breeches. His only obvious weapon is a sling hanging from his belt.

Personality: Lorth is blunt. Those in polite society would call him rude, or uncouth. He does not mean to offend, but does not see the point of embellishing one's words. He detests lies and liars. He has gained control of his bestial side, but the thrill of the hunt and the challenge of a fight make his heart pound. When Lorth makes a promise, he keeps it and he expects others to do so also.

Background: Lorth was born and raised in the Stoneyard neighborhood of Lower Northedge in Sharn. Lorth lived the typical life of a Shifter youth in Sharn. He played hrazhak games in the park, played tricks on tourists and avoided followers of the Silver Flame as much as possible.

On excursions into the city with friends, he would often pass the High Hope temple district in Middle Northedge. He never paid much attention to the faithful and religious that filled the district until he saw a group of followers of Dol Arrah sparring in a field next to a shrine. Oddly enough the group of mostly humans and dwarves, with a scattering of half-orcs, hobgoblins and other races, fought mostly with their fists or simple weapons. No swords or axes, or claws or fangs for that matter. Lorth found this odd and stupid. The soft fists of other races were not something he was afraid of. However, as time went by he noticed that the monks (as he later learned they were called) had fists and feet that could strike like iron. Furthermore, the stances and moves they used reminded Lorth of wild animals, the stance of the bear, the pounce of the puma.

Lorth found himself drawn more and more to watching the monks. This attention did not go unnoticed. One day, an older monk approached Lorth and asked if he could be of service to Lorth. Lorth asked how they were able to fight without large or natural weapons. The monk smiled and invited Lorth over for a closer look. As time passed, Lorth trained more and more with the monks until one day he realized that he was one of them.

After a couple years of training, the same elder monk, Thius, approached Lorth and told him that Lorth had all the training that Thius could give him for now. He told Lorth to go out and experience life's challenges for himself and then return and share them with Thius.

[Sblock=XP Log]None yet. Please, neeeeeeed XP.
XXXX from [/sblock]

[sblock=Wealth and Craft Log]Character Creation: 20 gp - 2 gp, 2 sp = 17gp, 8 sp.
XXX gp, X sp from
Paid XXX for
Sold XXX for
[/sblock]

[sblock=Adventure Log]Currently Adventuring in SG1: An Old Friend[/sblock]


[sblock=Advancement]L1 -> CLASS MONK HP: +10 (1d8 HD + 2 CON) SP: +16 (4 CLASS + 0 INT+ x4 1ST LEVEL)
BALANCE + 4 RANKS, CLIMB + 4 RANKS, JUMP + 4 RANKS, TUMBLE + 4 RANKS
Feat: Beasthide Elite (Races of Eberron), Improved Unarmed Strike (Monk bonus), Improved Grapple (Monk bonus)
Other: Flurry of Blows
[/sblock]
 
Last edited:

Mellubb

First Post
Code:
[B]Name:[/B] Mathew d'Cannith
[B]Class:[/B] Artificer 2	[b]Starting Level[/b]: 1
[B]Race:[/B] Human
[B]Region of Origin:[/b]Breland
[B]Size:[/B] Med
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Action Points:[/B] 5
[B]Deity:[/B] N/A 

[B]Str:[/B] 9  -1   (1p.)	[B]Level:[/B] 1	[B]XP[/B]: 1485
[B]Dex:[/B] 12 +1   (4p.)	[B]BAB:[/B] +1		[B]HP:[/B] 12 (2d6+2)
[B]Con:[/B] 12 +1   (4p.)	[B]Grapple:[/B] +0	[B]Craft Points:[/B] 160
[B]Int:[/B] 16 +3  (10p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b]
[B]Wis:[/B] 12 +1   (4p.)	[B]Init:[/B] +1	[B]Spell Save:[/B] N/A
[B]Cha:[/B] 16 +3  (10p.)	[B]ACP:[/B] -3		[B]Spell Fail:[/B] N/A

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+0	+1	+0	+0	+0	15
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 14

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]		Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+1	+0	+1	--
[B]Ref:[/B]	+1	+0	+1	+0
[B]Will:[/B]	+4	+3	+1	--
[B]Notes:[/B]

[B] Infusion per Day (Total/Remaining)[/b]
[B] Level 1:[/b] 4/4

[B]Weapon			Attack	Damage	Critical	Range[/B]
Morning Star			+0	1d8-1	20*2	------
Light Crossbow			+2	1d8	19-20*2	80 ft

[B]Notes:[/B]

[B]Languages:[/B] Common, Dwarven, Gnome, Elvish

[B]Abilities:[/B] Artificier Knowledge, Artisan Bonus, Disable Trap, Item Creation, Craft Reserve 36

[B]Feats: [/B] Favored in House, Least Dragon Mark(Mark of Making) Scribe Scroll, Brew Potion

[B]Skill Points:[/B] 24	[B]Max Ranks:[/B] 4/2
[B]Skills		      Total	Ranks	Mod 	Misc[/B]
Concentation			6	5	+1	
Craft(Alchemy) 			10	5	+3	+2(From Least Mark of Making)	
Disable Device			8	5	+3		
Knowledge (Arcana)		8	5	+3
Knowledge (Arch and Eng)	8	5	+3
Search				8	5	+3
Spell Craft			10	5	+3	+2
Use Magic Device		8	5	+3	(+4 with Scrolls)

[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
Light X-Bow		35gp	 4lb
Bolts 20		 2gp	 2lb
Backpack		 2gp	 2lb
Rope(Silk)(50ft)	10gp	 5lb
Bed Roll		.1gp	 5lb
Sun Rod(5)		10gp	 5lb
ID Papers (w/portrait)	 5gp	 --
MW Greatsword			 7lb
Morning Star		 8gp	 6lb
			
Scrolls
2 Cure Moderate Wounds
4 Cure light wounds
4 Detect Magic
4 Red Magic
8 Mage Armor

[B]Total Weight:[/B] 37lb	[B]Money:[/B] 69gp 9sp 0cp

[B]			Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	30	60	90	180	450

[B]Age:[/B] 17
[B]Height:[/B] 5'9" 
[B]Weight:[/B] 160
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Lightly Tanned

Appearance: Mathew has long black hair he keeps tied back in a single pony tail. He wears spectacles which
highlight his deep blue eyes. He wears dark grey robes that cover his entire body from the neck down and show the
Gorgon embroidered on the back in colors that match his Dragon Mark. His Dragon Mark is centered on his right cheek.

Personality: Mathew is proud of his lineage. He takes the responsibility as a representative of his house
very seriously. He is quite confident in his abilities and often appears arrogant. He seeks new contacts where ever
goes. His greatest fear is to burn bridges with people before he gets to know them.

Background: Mathew grew up in Sharn studying infusions as soon as he could read. He impressed his tutors
with a surprising knack for the work. He developed his Least Dragon Mark early in life, this combined with his
tutor's reports keep in the eye of House Cannith hyarchy. He sees himself one day leading his house back to one
united house and feels the best to do so is to make a new network of allies. He adventures to forge these new
allies and seeks above all else the union of his house and return to the glory of his house's past. He believes
that Merrith should indeed be the sole Barron of the house but feels that his inability compromise is the common
thread which prevents his house from being whole again. He feels that compromise not greed is the key to a
re-united house.

[Sblock=Logs]
XP log:
1485 from SG-1 An Old Friend

Wealth and Craft log:
Craft Reserve: 36
Scrolls
2 Cure Moderate Wounds
4 Cure light wounds
4 Detect Magic
4 Red Magic
8 Mage Armor
From SG1: An Old Friend.
Sold Chain shirt for 50 gp
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted Scrolls Protection from Evil, Detect Secret Doors, Magic Weapon, and Disguise Self for Genithar. Cost 4 points from reserve and 1 day.

Other log:
XXXX from
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L1 -> CLASS Artificer HP: +7 (d6+1)
SKILL +RANKS,
Concentation 4
Craft(Alchemy) 4
Disable Device 4
Knowledge (Arcana) 4
Knowledge (Arch and Eng) 4
Search 4
Spell Craft 4
Use Magic Device 4

L2 -> CLASS Artificer HP: +5 (d6+1)
SKILL +RANKS,
Concentation 1
Craft(Alchemy) 1
Disable Device 1
Knowledge (Arcana) 1
Knowledge (Arch and Eng) 1
Search 1
Spell Craft 1
Use Magic Device 1
Feat: FEAT(s)


[/sblock]
 
Last edited:

Archimedes314

First Post
Grond Shagrat

Code:
[B]Name:[/B] Sergeant Grond Shagrat
[B]Class:[/B] Urban Ranger 2	[b]Starting Level[/b]: 2
[B]Race:[/B] Hobgoblin
[B]Region of Origin:[/b] Darguun
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Action Points:[/B] 6
[B]Deity:[/B] Balinor

[B]Str:[/B] 16 +3 (10p.)	[B]Level:[/B] 2	[B]XP[/B]: 3000
[B]Dex:[/B] 16 +3 ( 6p.)	[B]BAB:[/B] +2		[B]HP:[/B] 20 (2d8+6)
[B]Con:[/B] 16 +3 ( 6p.)	[B]Grapple:[/B] +5	[B]Craft Points:[/B] 300
[B]Int:[/B] 11 +0 ( 3p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] +2 Con (Racial), +2 Dex (Racial)
[B]Wis:[/B] 14 +2 ( 6p.)	[B]Init:[/B] +3	[B]Spell Save:[/B] +2
[B]Cha:[/B] 10 +0 ( 2p.)	[B]ACP:[/B] -2		[B]Spell Fail:[/B] N/A

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+0	+3	+0	+0	+0	17
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 14

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+6	+3	+3	--
[B]Ref:[/B]	+6	+3	+3	+0
[B]Will:[/B]	+2	+0	+2	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Dire Flail, mwk  	+6	1d8+4	x2      	------
Heavy Flail		+5	1d10+5	19-20/x2

[B]Notes:[/B]

[B]Languages:[/B] Common, Goblin

[B]Abilities:[/B] Favored Enemy (Humanoid [human]), wild empathy

[B]Feats: [/B] Darguun Mauler, Two-Weapon Fighting, Urban Tracking

[B]Skill Points:[/B] 30	[B]Max Ranks:[/B] 5/2.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Hide  	+7	5	+3	-1
Move Sil.	+7	5	+3	-1
Gather Info	+5	5	+0	+0
Search	+5	5	+0	+0
Spot  	+7	5	+2	+0
Listen	+7	5	+2	+0
[B]Notes:[/B] -1 to hide and move silently is from armor

[B]Equipment:		Cost	Weight  Number[/B]
Dire Flail, mwk	390gp	10lb  
Heavy Flail		15gp	10lb  
Chain Shirt, mwk	250gp	25lb  
Expl. Outfit	 0gp	 8lb  
Trail Rations	 2gp	 4lb  4
Waterskin		 1gp	 4lb  1
Backpack		 2gp	 2lb  
Utensils		 1gp	 -lb  
Flint 		 1gp	 -lb  
Sunrods		 8gp	 4lb  4
Thunderstones	60gp	 2lb  2
Chain 		30gp	 2lb  
Rope (silk)		10gp	 5lb    
Playing Cards	 1gp	 -lb  

[B]Total Weight:[/B]76lb	[B]Money:[/B] 118gp 9sp 8cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	76	153	230	460	1150

[B]Age:[/B] 27
[B]Height:[/B] 6'4" 
[B]Weight:[/B] 250 lbs.
[B]Eyes:[/B] Piercing Blue
[B]Hair:[/B] Golden
[B]Skin:[/B] Dark Olive

Appearance: Though his leonine features are covered in scars, Grond has a calming appearance, almost like a favorite uncle. His build is large, extremely so; he towers over most who stand near him. One particularly larger scar covers his left eye, leaving it a slightly different hue of blue. Grond wears simple clothing under his mail, disdaining ostentation.

Personality: Grond, some would say atypically for his race, is fond of wordplay and poetry and speaks the common tongue fluently. He is a jovial character, save for in battle and the hunt. Like all though he has his vices, Grond has a small gambling problem. Even so, his upbringing among the Kech Volaar gave him a distinct respect for law and tradition which he holds dear to this day.

Background: Grond was born into low station in the Dhakaani clan Kech Volaar, or the Wordbearers. His father was a low ranking warrior and his mother a maid, but they made due. He was apprenticed to a hunter at an early age and began his training in the wilds of the Seawall Mountains. During the Last War, his father joined a House Deneith led mercenary company to increase the family's income. Young Grond and his mother travelled along with his father's company, his mother cooking for the men. After his father was injured in battle, rendering him unable to fight, the family settled in Sharn, where Grond's father worked as a day laborer. Grond, however, began to put his training as a hunter to another use; he began to hire himself out as a sort of private detective and tracker. After a few years of success Grond had made a name for himself, he was approached by the Watch and offered a position as a sergeant with them.

[Sblock=Logs]
XP log:
0 from

Wealth and Craft log:
0 gp, 0 sp from
Paid 0 for
Sold 0 for
Crafted XXX for

Other log:
XXXX from
[/sblock]

Notes:


[sblock=Advancement]
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
[/sblock]
 

Solange

First Post
Lily d'Orien
Code:
[B]Name:[/B] Lily d'Orien
[B]Class:[/B] Wilder 3
[B]Race:[/B] Kalashtar (Orphan)
[B]Region of Origin:[/b] Lhazaar Principalities
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] N
[B]Action Points:[/B] 6

[B]Str:[/B] 13 +1 ( 5p.)	[B]Level:[/B] 3	[B]XP[/B]: 3126 / 6000
[B]Dex:[/B] 14 +2 ( 6p.)	[B]BAB:[/B] +2		[B]HP:[/B] 20 (3d6+6)
[B]Con:[/B] 14 +2 ( 6p.)	[B]Grapple:[/B] +3	[B]Craft Days:[/B] 100
[B]Int:[/B]  8 -1 ( 0p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B]  8 -1 ( 0p.)	[B]Init:[/B] +2	[B]Power Save:[/B] +4
[B]Cha:[/B] 18 +4 (16p.)	[B]ACP:[/B] 0/-2	[B]Manifestor Level:[/B] 3

[B]	Total	Base	Armor	Shld	Dex	Size	Nat	Misc[/B]
[B]Armor:[/B]	20	10	+6*	+2	+2	+0	+0	+0
[B]Touch:[/B]	16	[B]Flatfooted:[/B] 18
*Inertial Armor with Wild Surge

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+2	0	+2	--
[B]Ref:[/B]	+2	0	+2	+X
[B]Will:[/B]	+2	3	-1	--
[B]Notes:[/B]
- +2 save vs mind effecting spells and abilities, including posetion
- +1 sacred bonus vs spells/special abilities of aberations

[B]Weapon			Attack	Damage	Critical	Range[/B]
Mourningstar (MW)	+4	1d8+1	20/x2
Light Crossbow (MW)*	+5	1d8	19-20/x2	80 ft
Dagger			+3	1d4+1	19-20/x2	
Thrown Dagger*		+4	1d4+1	19-20/x2	10 ft
Sling			+4	1d4+1	20/x2		60 ft
Ranged Touch Attacks*	+4	Varries	20/x2		Varries
[B]Notes:[/B] Point Blank Shot, Psionic Shot

[B]Languages:[/B] Common, Quar

[B]Abilities:[/B] 
- +2 save vs mind effecting spells and abilities, including posetion
- +2 to Bluff, Dsiplomacy, and Intimidate
- +2 to Disguise to impersonate a human.
- Sleeps but does not dream
- 1 PP per Level bonus
- Mindlink 1/day as if Wilder of 1/2 level.
- Wild Surge +1-2
- Psychic Enervation  (5% chance per surge bonus)
- Elude Touch

[B]Feats: [/B] Point Blank Shot, Psionic Shot

[B]Psionic Powers [/B] (Save DC 14 + Power level; Manifester Level 3*)
[B]Power Points:[/B] 20
[B]Powers Known:[/B]
	1st - Inertial Armor; Energy Ray

[B]Skill Points:[/B] 18	[B]Max Ranks:[/B] 6/3
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Autohypnosis	+6	5	-1	+2
Bluff		+6	0	+4	+2
Concentration	+8	6	+2	--
Diplomacy	+6	0	+4	+2
Intimidate	+6	0	+4	+2
Listen		+1	2	-1	--
Spot		+4	5	-1	--
[B]Notes:[/B]

[B]Equipment:			Cost	Weight[/B]
Mourningstar (MW)		308	6
Light Crossbow (MW)		335	4
Bolts (20)			2	2
Dagger (2)			4	2
Heavy Wooden Shield		7	10
Sling				-	-

Handy Haversack			2000	5*
-Silk Rope (50')		10	5
-Everburning Torch		110	1
-Signet Ring			5	
-ID Papers with portrait	5	
-Grappling Hook			1	4
-Trail Ration (2)		1	2
-Water Skin			1	4
-Gatekeeper Rune pin 
-- +1 sacred bonus vs spells/special abilities of aberations
-Potions of Cure Light Wounds (2)
[B]Total Weight:[/B]33lb	[B]Money:[/B] 43pp 10gp 3sp 3cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	50	100	150	300	600

[B]Age:[/B] 40
[B]Height:[/B] 5'6"
[B]Weight:[/B] 125
[B]Eyes:[/B] Green
[B]Hair:[/B] Blonde
[B]Skin:[/B] Pale

Appearance:
Lily is a taller woman with a distinctively sharp face and emerald green eyes that don’t quite seem tuned in. Her long blonde hair flows down her neck and goes just past her shoulder blades. She has a tall build and is somewhat shapely, but is fit and walks with grace and elegance. She offers a warm smile to any that great her.

Personality:
Lily is a bit slow, and is easily amused by some things. However, she tries to make up for it by being observant, and she is very pleasant to talk to, even if she is easily lost in a conversation. She has been treated as a child for so much of her life, she still acts like one in many ways. More of her personality as it develops.

Background:
Lily d’Orien was raised by Rose and Lance d’Orien, in Regalport of the Lhazaar Principalities. She was the adopted daughter, and youngest of three children. Her older siblings were 10 (Antwan) and 8 (Autumn). Rose and Lance were both influential in the Orien family, Lance having a lesser mark, and both children showing signs of a mark.

Rose and Lance had been fighting with each other, and Lance had gone off on a House assignment for 2 years while Rose stayed in Regalport to raise the kids. He returned with a very young child, telling Rose (and later Lily) that she had survived a shipwreck and he had fallen in love with the child when rescuing her. The years apart and now a new child helped to reunite Lance and Rose.

To say Lily was not gifted would be too kind. She was the left behind little girl while Antwan and Autumn were of age to go off into the family business, and while Autumn adored her little sister and enjoyed caring for her, Lily’s slow mind kept them from becoming fast friends. Lily was small as a child, but very cute, and mostly well behaved and quiet. She was a darling of the house in Regalport, and while mother and sister cared for her most of the time, she was never without a watchful eye in the city or in the house.

Lance fell ill and died young, just after Antwan left the house. Rose was devastated, but stayed strong for her children. Meanwhile, Lily continued to develop slowly. As Lily progressed into her twenties, she showed some signs of improvement, able to comprehend at a 10 year old level. Physically she continued to mature and grow as well, and Rose stayed hopeful.

Rose was surprised the first time she was psychically contacted by Lily, who was surprised herself at what she’d done. Rose kept it to herself at first, and asked Lily to do the same, and Lily obeyed, but enjoyed the special bond she could form with her mother. Lily continued to mature slowly, and Rose sought advice about Lily’s strange ability. She showed no signs of a dragon mark. Rose eventually found a Psion who said Lily showed extreme psychic potential. Again, Lily was asked to keep this a secret, and she did. She continued to mature physically and mentally, though still child like in many aspects. Her favor in the house began to wear a bit as she ceased to be a cute kid, though some saw potential in the beautiful young looking blond.

Rose took Lily to the Psion to try to teach her, but Lily couldn’t pick up the structured teachings. She had begun to manifest powers on her own though, learning how to make the air around her hard. She was able to pick up some of her teacher’s meditation and centering techniques though.

Rose was afraid the House might try to send Lily off to the war, so she had one of the masters at arms teach Lily how to defend herself. Lily showed great skill with ranged weapons, and sharp eye. Fortunately, the war was winding down. She became competent enough that the house gave her a signet ring, but not a magical one.

Rose never made it to the end of the war, dying at the age of 70 from natural causes. Lily had worn out her welcome at the House, but had matured into a lovely young woman who was still a bit slow. Wishing to make her own way in the world, she set off to Sharn to seek adventure and her own path.

Notes:
Lily is an orphaned Kalashtar from her father's affair with a Kalashtar. Rose was unaware, though she suspected she might have been Lance’s child, but nothing more. Lance knew, but died before he could tell Rose. Lily is unaware of this fact.

Lily has loaned Siobhan 600 gold to help her buy an eternal wand of cure moderate wounds.

Lily can use the Favored in House(Lyrander) feat once as a reward for the What Happened adventure

Lily's travel log
[sblock=What Happened]House Lyrandar hired Lily, along with Siobhan, Stulgar, Raven, Seat, and Latharion, to investigate the disappearance of an airship that was going to get some cargo from Zarash-ak. After arriving, we learned they were picking up some dragon shards, though none were made in pretty shapes. Stulgar found a trail and tracked the ship till we found it down in a swamp, but it was abandoned and gooey. From there, we were contacted by a enclave of Gatekeep druids, who said they had lost friends to the same thing that took the ship crew, a bunch of corrupted Daelkyr worshiping people. With gifts from the Gatekeepers, we all went into the home of the abomination people and rescued the gatekeepers and ship’s crew from all the goo and yuck. They all were thanked by the enclave, and offered a favor and money from house Lyrander
Awards: 2126 XP, Handy Haversack, 2 potions of CLW, 600 towards the CMW eternal wand for Siobhan, and 331.33 gold. Also use of the Favored in House(Lyrander) feat once[/sblock]

[sblock=Advancement]
L1 -> Wilder 1 HP: +8(6+2) SP: +12(4-1)*4 PP: 5(2+2+1)
Autohypnosis 4, Concentration 4, Spot 4
Feat: Point Blank Shot
Powers Known: Inertial Field

L2 -> Wilder 2 HP: +6(4+2) SP: +3(4-1) PP: 12(6+4+2)
Autohypnosis +1, Concentration +1, Spot +1
Powers Known: Energy Ray

L3 -> Wilder 3 HP: +6(4+2) SP: +3(4-1) PP: 20(11+6+3)
Listen +2, Concentration +1
Feat: Psionic Shot
[/sblock]
 
Last edited:

Solange

First Post
Kho'Tara Draguul
Code:
[B]Name:[/B] Kho'Tara Draguul
[B]Class:[/B] Spirit Shaman 2
[B]Race:[/B] Hobgoblin
[B]Region of Origin:[/b] Darguun
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] LN
[B]Action Points:[/B] 6

[B]Str:[/B] 14 +2 ( 6p.)	[B]Level:[/B] 2	[B]XP[/B]: 2550 / 3000
[B]Dex:[/B] 15 +2 ( 5p.)	[B]BAB:[/B] +1		[B]HP:[/B] 20 (1d8+3)
[B]Con:[/B] 16 +3 ( 6p.)	[B]Grapple:[/B] +3	[B]Craft Days:[/B] 100
[B]Int:[/B]  8 -1 ( 0p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B] 16 +3 (10p.)	[B]Init:[/B] +2	[B]Spell Save:[/B] +2
[B]Cha:[/B] 14 +2 ( 6p.)	[B]ACP:[/B] -1/3	[B]Spell Fail:[/B] X%

[B]	Total	Base	Armor	Shld	Dex	Size	Nat	Misc[/B]
[B]Armor:[/B]	17	10	+3	+2	+2	+0	+0	+0
[B]Touch:[/B]	12	[B]Flatfooted:[/B] 15

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+6	3	+3	--
[B]Ref:[/B]	+2	0	+2	--
[B]Will:[/B]	+6	3	+3	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Short Spear		+3	1d6+2	20/x2		20 ft
Dagger			+3	1d4+2	19-20/x2	10 ft
Shortbow		+3	1d6	20/x3		60 ft
[B]Notes:[/B] 

[B]Languages:[/B] Common, Goblin

[B]Abilities:[/B] 
- Darkvision 60'
- +4 to Move Silently
- Wild Empathy (See Skills)
- Spirit Guide
-- Arduur (Bear Spirit: Healer, Power, Strength)
-- Grants Awareness Feat
- Chastise Spirits
-- Standard Action
-- 1d6/lv damage to all spirits in '30
-- Will save DC 10 + lv + Cha (14) for half.
-- 3 + Cha (5) uses per day.

[B]Feats: [/B] 
- Natural Talent: Sense Motive

[B]Spells prepared[/B] (Save DC 12 + spell level): 0 - 4, 3; 1st - 4, 2
[B]Domains:[/B]
[B]Spellbook/Spells Known:[/B]
	0 - Resistance, Light, Cure Minor Wounds;
	1st - Cure Light Wounds, Produce Flame;

[B]Skill Points:[/B] 12	[B]Max Ranks:[/B] 4/2
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Concentration	+5	2	+3
Diplomacy	+4	2	+2
Heal		+6	3	+3
Listen		+7	2	+3	+2
Sense Motive	+6	2	+2	+2
Spot		+7	2	+3	+2
Survival	+5	2	+3
*Wild Empathy	+3	1*	+2
[B]Notes:[/B]*Animal Empathy is not a skill, and is based on her Spirit Shamen level.

[B]Equipment:		Cost	Weight[/B]
Short Spear (3)		3gp	9lb
Dagger			2gp	1lb
Heavy Wooden Shield	7gp	10lb
Short Bow		30gp	2lb
Arrows (20)		1gp	3lb
Studded Leather		25gp	20lb

Backpack		2gp	2lb
-Fishhook (5)		5sp	-
-Trail Ration (2)	1gp	2lb
-Waterskin		1gp	4lb
-Silk Rope (30')	6gp	3lb
-Healer's Kit		50gp	1lb

[B]Total Weight:[/B]57lb	[B]Money:[/B] 127pp 1gp 5sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	58	118	175	350	875

[B]Age:[/B] 19
[B]Height:[/B] 5'0"
[B]Weight:[/B] 118
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown
[B]Skin:[/B] Grey

Appearance:

Personality:

Background:

Notes:

Koh'Tara's travel log
[sblock=A-1 Lost Knowledge of Arcanix]Awards: 1500 xp, 1050 XP[/sblock]

[sblock=Advancement]
L1 -> Spirit Shamen 1[/B] HP: +11(8+3) SP: +12(4-1)*4
Concentration 2, Diplomacy 2, Heal 2, Listen 2, Spot 2, Survival 2
Feat: Natural Talent: Sense Motive

L2 -> Spirit Shamen 2[/B] HP: +9(6+3) SP: +3(4-1)
Sense Motive +2, Heal +1
[/sblock]
 
Last edited:

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