Dragon's Delve Character Repository

Archon Adept

First Post
A chronicle of the intrepid explorers of the Dragon's Delve!​

Featuring our brave heroes:​

Clip Blackmantle Lv1 Human Fighter (Sir Osis of Liver)
Justin Erhardt Lv1 Human Rogue (hafrogman)
Dorian Lunaria Lv1 Human Favored Soul of Glarias (Erekose13)
Illian Lv1 Wild Elf Copper Dragon Shaman (renau1g)
Robert D. Sack Lv1 Halfling Bard [Book of Eldritch Might variant] (Voadam)
Bellus Mughandle Lv1 Dwarf Warmage (Mark Chance)​

Mapping the party's progress:​

[sblock=Level 1]
39645d1238090958-dragons-delve-archon-adept-dungeonaday-com-adventure-ic-dd-level-1-032609.jpg

[/sblock]
 
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Archon Adept

First Post
DM Cheat Sheet Stat Blocks

Clip
INIT +2
Common Skills: Listen +1, Spot +2, Search +1

Justin
INIT +1
Common Skills: Listen +4, Spot +4, Search +6

Dorian
INIT +1
Common Skills: Listen +1, Spot +1, Search +1

Illian
INIT +1
Common Skills: Listen +2, Spot +2, Search +1

Bellus
INIT +2
Common Skills: Listen +1, Spot +1, Search +3 (+5 Stonework)

Robert
INIT +4
Common Skills: Listen +0, Spot +0, Search +0
 
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Clip Blackmantle

Clip Blackmantle, Male Human Ftr1: CR 1; Medium Humanoid ; HD 1d10+3(Fighter) ; hp 13; Init +2; Spd 30; AC:16 (Flatfooted:14 Touch:12); Atk +5 base melee, +3 base ranged; +6 (2d6+6, Greatsword); +3 (1d8, Crossbow, light); AL CG; SV Fort +5, Ref +2, Will +1; STR 18, DEX 14, CON 16, INT 13, WIS 13, CHA 10.
Skills: Climb +3, Handle Animal +2, Intimidate +4, Jump +3, Knowledge (History) +2, Ride +3, Spot +2, Swim +1, Tumble +1
Languages:Common,Elven.

Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Cleave, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus: Greatsword.
Possessions:
Weapons: Greatsword (50 gp); Crossbow, light (35 gp); Bolts, crossbow (50) (5 gp).
Armor: Chain shirt (100 gp).
Goods: Coin: gp (9) (9 gp); Explorer`s outfit (10 gp); Backpack (2 gp); Bedroll (1 sp); Coin: sp (3) (3 sp); Caltrops (1 gp); Flint and steel (1 gp); Grappling Hook, Collapsible (3 gp); Pouch, belt (1 gp); Rope, silk (50 ft.) (10 gp); Waterskin (full) (1 gp); Whetstone (2 cp); Coin: cp (8) (8 cp); Rations, trail (per day) (7) (35 sp); Sunrod (4) (8 gp).

Clip is a tall well built young man. His dark brown hair is kept shaved short, and he his brown eyes appear black except in bright light.
His features are rather plain, not hansome or ugly. Just somewhat non descript. Clip has always had an easy time blending in with others.

Clip's father is a Lt. in the local malitia, and his mother runs a small baker in the center of the town he grew up in. Clip always wanted to grow up to be like his father and join the matlitia so he could be a soldier and defend his town and the people he cared about.
Unfortunatly as he got older he found more and more that he didn't have the personnality to be part of a formal military organisation.His father had taught him much of the art of soldiering, and he found that he was naterally skilled with heavy weaponry, but he was just too independant to tollerate taking orders.
Because of this, and an inate desire to see more of the world, Clip decided to leave town for a time and take work as a soldier for higher. He hopes that takeing some time to do things his way and get some life experiance will better prepare him to eventually settle down
and live the quite life back home.
 
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hafrogman

Adventurer
Justin, the unAdventurer

Code:
[B]Name:[/B] Justin Erhardt
[B]Class:[/B] Human Rogue 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral

[B]Str:[/B] 12 +1      [B]Level:[/B] 1        [B]XP:[/B] 0 / 1,000
[B]Dex:[/B] 13 +1      [B]BAB:[/B] +0         [B]HP:[/B] 5 (1d6-1)
[B]Con:[/B]  9 -1      [B]Grapple:[/B] +1     [B]Dmg Red:[/B] --/--
[B]Int:[/B] 14 +2      [B]Speed:[/B] 35'      [B]Spell Res:[/B] --
[B]Wis:[/B] 11 +0      [B]Init:[/B] +1        [B]Spell Save:[/B] --
[B]Cha:[/B] 10 +0      [B]ACP:[/B] -1         [B]Spell Fail:[/B] 15%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +1    +0    +0    +0    14
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    -1          -1
[B]Ref:[/B]                       2    +1          +3
[B]Will:[/B]                      0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Shortsword                +1      1d6+1      19-20


[B]Languages:[/B] Common, Dwarven, Elven

[B]Abilities:[/B]
Sneak Attack +1d6
Trapfinding

[B]Feats:[/B]
Nimble Fingers [Human]
Dash* [1st]

[B]Skill Points:[/B] 44       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                  4      +2   --     +6
Craft (Locks)             4      +2   --     +6
Decipher Script           4      +2   --     +6
Disable Device            4      +2   +4    +10
Escape Artist             4      +1   --     +4*
Listen                    4      +0   --     +4
Open Lock                 4      +1   +4     +9
Profession (Locksmith)    4      +0   --     +4
Search                    4      +2   --     +6
Sleight of Hand           4      +1   --     +4*
Spot                      4      +0   --     +4

*acp: -1

[B]Equipment:               Cost  Weight[/B]
Short Sword                10 gp    2 lb
Studded Leather Armor      25 gp   20 lb

Mwk. Thieves' Tools       100 gp    2 lb

Beltpouch                   1 gp  0.5 lb
Rations (2 days)            1 gp    2 lb
Waterskin                   1 gp    4 lb
Winter Blanket            0.5 gp    3 lb


[B]Total Weight:[/B] 33.5        [B]Money:[/B] 61.5 gp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]              43    86   130   130   650                

[B]Age:[/B] 16
[B]Height:[/B] 5'7"
[B]Weight:[/B] 139 lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Brown
[B]Skin:[/B] Pale

[sblock=* Dash Feat]Complete Warrior, pg. 97

Benefit:If you are wearing light or no armor and are carrying a light load, your speed is 5 feet faster.[/sblock]

[sblock=Background]I received a lot of different reactions when I told everyone that I was going off to seek my fortune as an adventurer. Okay, that's not quite true. Or, really, at all true. Everyone I told informed me in no uncertain terms that I was a fool. Except my father. He called me a "thrice damned idiot". He never was one to mince words, my father.

It's true that I don't look very heroic. Even with the sword and armor I bought with the savings I'd scraped together over the years. I'm painfully skinny, and more than a little bit twitchy. I get that I'll probably be as big a failure at being an adventurer as I am at everything else. But anything to get away from here.

Everyone assumes I'm over-reacting to Maggie's engagement. I'll admit it took me by surprise. We had an understanding, I was saving up for the ring. I knew her father wasn't too happy about it, but I never figured him for arranging her wedding to someone else. I guess he couldn't face having an apprentice locksmith as a son-in-law.

But I'm not running away because of that. Really. It hit me hard. Then I got drunk. But by the time I was sober again, I realized something. I don't think I was ever really in love with her. It was just the best that this town had to offer me. That's when I realized that I had to go. If I stayed, I'd end up just like my father. Bitter about his life, resenting his career and family for dragging him down. So I decided to leave.

Well, there's not a whole lot of options available to someone like me. I could go be a locksmith somewhere else, but that's just a change of scenery with the same issues at heart. I could be a thief. . . but I don't really want to deal with the whole law issue. So instead I'll be a different kind of thief. Locks and traps I can deal with. I'll be an adventurer. I'll still steal my living, and I'll be a hero instead of an outlaw.

I know I'll probably die, but I might just not. I may be a fool, but there's method in my madness.[/sblock]
39521d1237172686-dragons-delve-character-repository-justin.jpg
 

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Erekose13

Explorer
Dorian Lunaria;
human favored soul of Glarias 1;
medium humaniod (human);
Alignment: Chaotic Good
Init +1; Senses Listen +1, Spot +1;
Languages: Common, Elven
----------------------------
AC 18, flatfooted 17, touch 11;
HP 9 (HD 1d8+1)
Fort +3, Ref +3, Will +3;
----------------------------
Spd 20';
Melee: mace +1 (1d8+1/20/x2);
Ranged: javelin +1 (1d6/20/x2/30');
Base Atk +0, Grapple +1;
----------------------------
Spells: 5/4; Save DC 11
0th - Create Water, Cure Minor Wounds, Detect Magic, Read Magic
1st - Lesser Vigor (CD 186), Light of Lunia (SC 132), Shield of Faith
----------------------------
Abilities: Str 13, Dex 13, Con 12, Int 12, Wis 13, Cha 15.
XP: 0
Feats: Heavy Armor Proficiency, Combat Casting
Skills: Concentration +5 [4 ranks + 1 Wis], Diplomacy +10 [4 ranks, + 2 Cha, +4 to cast in combat - feat], Sense Motive +5 [4 ranks + 1 Wis], Spellcraft +5 [4 ranks +1 Int]
Possessions: Heavy mace (12gp), javelin (1gp), chain mail (150gp), heavy wooden shield (7gp), backpack (2gp), waterskin (1gp), explorer's outfit (0gp)
Money: 27gp, sp.
Encumbrance: 0lbs; Load: Light (lbs)
----------------------------
Description: Dorian is a tall human with a strong angular face and a larger than average nose. He has pale blue eyes which shine like pools of moonlight when he invokes the power of his deity. He wears a heavy set of armor over his clerical robes. The armor is festooned with lunar imagery of various sorts. He wields a heavy mace, the chosen weapon of his patron. He favors clothing and apparel with pale tones, though at times he chooses something particularly dark especially around the time of the new moon.

Personality: Dorian's personality seems to change with the moon. At times he is bright and cheerful, an all round positive guy to adventure with. But darker moods sometimes strike where his tone becomes more sarcastic and caustic. Often times his changing moods encourage him to move on from town to town whether of his own volition or with the gentle kick in the pants from townsfolk he annoys.

History: Dorian is from the small out of the way town of Coopers Green not too far from the old Dutchy of Chordille but too far away to have once been under the protective vassalage of the Duke. Coopers Green has only a half dozen families that tend to their farms. Dorian was raised to follow the old spirits of the forest, the harvest, and the hearth. But it was late one night near Pitt Lake that he was drawn to an ancient rock cairn sacred to Glarias. The moon drew him to the cairn with a single beam of moonlight through the trees. There he stayed over night and woke in the morning with a blessing from the Moon Goddess. Since that night he has allowed his wandering spirit to take him where it may, doing good deeds in the ancient goddess' name.

figure_finder_image.php


[sblock=Content from Non-SRD sources]
Light of Lunia
Evocation [Good, Light]
Level 1
Components: V,S
Casting Time: 1 standard action
Range: Medium
Target and Effect: You and up to two rays
Duration: 10 minutes/level or until discharged
Saving Throw: None
Spell Resistance: Yes

Silvery radiance emanates 30', dim light an additional 30'
After 1 turn, can choose to expend light as a ray.
Ranged touch attack with ray deals 1d6 dmg (2d6 to undead/evil outsiders) range 30'
Light dims to half.
Can fire one more ray on the same round or a later round, same damage then light goes out.

Lesser Vigor
Conjuration (Healing)
Level: 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: 10 rounds + 1 round/level (max 15 rounds)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

fast healing 1 for the duration of the spell.
is automatically stabilized if he or she begins dying from hit point
Lesser vigor does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow or attach lost body parts.
The effects of multiple vigor spells do not stack.[/sblock]

[sblock=Rumor]Portions of Dragon's Delve intersect with a mystical matrix called the wendways that allow one to slip between the spaces between spaces-but at a spiritual cost.[/sblock]
 
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renau1g

First Post
Code:
[B]Name:[/B] Illian

[B]Class:[/B] Dragon Shaman (Copper) 1	[b]Starting Level[/b]: 1
[B]Race:[/B] Wild Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CG 
[B]Deity:[/B] None

[B]Str:[/B] 17 +3 	[B]Level:[/B] 1	[B]XP[/B]: 0
[B]Dex:[/B] 13 +1 	[B]BAB:[/B] +0		[B]HP:[/B] 12/12
[B]Con:[/B] 14 +2 	[B]Grapple:[/B] +3	[B]Craft Points:[/B] n/a
[B]Int:[/B] 08 -1 	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]0
[B]Wis:[/B] 11 +0 	[B]Init:[/B] +1 	[B]Spell Save:[/B] n/a
[B]Cha:[/B] 14 +2 	[B]ACP:[/B]-4 		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+3	+1	+0	+0	+0	18
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 17

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]       +4	+2	+2	
[B]Ref:[/B]        +1	+0	+1	
[B]Will:[/B]        +2	+2	+0	
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Longsword			+3	1d8+3	19-20/x2	
Light X-Bow                     +1      1d8     19-20/x2

[B]Languages:[/B] Common, Elven

[B]Abilities:[/B] 
+2 dexterity / -2 intelligence (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Low-light vision
Proficient with longsword, rapier, longbow & shortbow
+2 racial bonus on listen, search, and spot checks
Notice secret doors


[B]Feats: [/B]  
Shield Specialization (Heavy)* PHB2 (+1 to Shield AC when using this type of shield)


[B]Skill Points:[/B] 12 [B]Max Ranks:[/B] 4/1
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Listen		3	1	0	+2 (elf)
Spot		3	1	0	+2 (elf)
	


[B]Notes:[/B]

[B]Equipment:			Cost	Weight[/B]
Longsword			15gp	4lb
Light X-Bow                     35gp    4lb
Bolts (20)                       2gp    2lb
Chain Shirt 			100gp   25lb
Heavy Wooden Shield		 7gp    10lb


[B]Total Weight:[/B]45lb	[B]Money:[/B] 1gp 0sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	86	173	260	520	1300

[B]Age:[/B] 123
[B]Height:[/B] 5' 7" 
[B]Weight:[/B] 174lbs
[B]Eyes:[/B] Blue
[B]Hair:[/B] Brown
[B]Skin:[/B] Pale
 
Auras Known (3): Vigor, Power, Senses

*Start the fight with Senses activated (+1 to Init, Spot/Listen)
 
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Mark Chance

Boingy! Boingy!
Bellus Mughandle

leaving.asp


[sblock=Stats]
Warmage 1
N Medium Humanoid (dwarf)
Init +2; Senses darkvision 60 ft., Listen +1, Spot +1
Language Common, Dwarven, Goblin, Orc, Undercommon
-----
AC 15 (+2 Dex, +3 armor), touch 12, flat-footed 13; defensive training
hp 8 (1 HD)
Fort +2*, Ref +2*, Will +3* (*Doesn't include +2 vs. poison, spells, and spell-like abilities)
-----
Speed 20 ft. (4 squares)
Melee longspear +1 (1d8+1/x3), or
Melee light mace +1 (1d6+1), or
Ranged light crossbow +2 (1d8/19-20, 80 ft. range increment)
Space 5 ft.; Reach 5 ft.
Base Atk +0; Grp +1
Spell-Like Abilities (CL 1st):
1/day - detect magic, detect secret doors, read magic
Spells per Day (DC 12 + spell):
1st - 4/day
0 - 5/day
-----
Abilities Str 13, Dex 15, Con 14, Int 17, Wis 12, Cha 14
Feats Insightful
Skills (Ranks) Appraise +3 (+5 related to stone or metal) (0), Concentration +6 (4), Craft +3 (+5 related to stone or metal) (0), Knowledge (architecture & engineering) +5 (2), Knowledge (dungeoneering) +5 (2), Knowledge (history) +7 (4), Listen +1 (0), Search +3 (+5 to notice unusual stonework) (0), Spellcraft +7 (4), Spot +1 (0)
-----
Possessions: backpack, bedroll, belt pouch, flint & steel, light crossbow with 10 bolts, light mace, longspear, Militarie Magic (2nd edition), sack, spell component pouch, studded leather, sunrod (x2), tindertwigs (x2), trail rations (3 days), waterskin, 2 gp, 3 sp
-----
Class Features:
Armored Mage: No arcane spell failure with warmage spells when wearing light armor or using light shields.

Warmage Edge: +3 damage with warmage spells.

Racial Traits:
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant type.

Enemies: +1 racial on attack rolls versus orcs and goblinoids.

Stability: +4 bonus on ability checks to resist being bull rushed or tripped when standing on the ground.

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Stonecunning: +2 racial bonus on Search checks to notice unusual stonework, et cetera.

Weapon Familiarity: Dwarven waraxes and dwarven urgroshes are martial weapons.

Rolls: 4d6.takeHighest(3)=12, 4d6.takeHighest(3)=12, 4d6.takeHighest(3)=13, 4d6.takeHighest(3)=16, 4d6.takeHighest(3)=6, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=17.
[/sblock]
 
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Voadam

Legend
Robert D. Sack

Robert D. Sack
Halfling CBoEM Bard 1
CG small humanoid (halfling)

Str 9
Dex 19
Con 11
Int 10
Wis 10
Cha 15

HP 6
AC 17 (+1 size, +4 dex, +2 armor) Touch 15, Flat footed 13
F +1, R+7, W+3 (+2 vs. fear)
BAB +0 Grapple -5
Attack +0 melee
Attack +5 ranged, (+1 thrown and slings)

Rapier +0 melee d4-1 18-20 piercing
Dagger +0 melee d3-1 19-20 piercing or slashing
Dagger +6 ranged d3-1 19-20 piercing or slashing RI 10'
Sling +6 ranged d3-1 bludgeoning RI 50'
Alchemist's fire +6 ranged touch d6 fire +1 splash and 1d6 second round

Feats: Obscure Lore (from Complete Adventurer +4 on bardic lore check), simple weapons, rapier, light armor, medium armor, shields

Skills:
Diplomacy +6 (4 ranks, +2 Cha)
Gather Information +6 (4 ranks, +2 Cha)
Hide +12 (4 ranks, +4 Dex, +4 size)
Move Silently +10 (4 ranks, +4 Dex, +2 racial)
Tumble 8 (4 ranks, +4 Dex)
Use Magic Device +6 (4 ranks, +2 Cha)

Speaks, Common, Halfling,

Bardic lore +4

Spellsongs per day:
Notes: 4 (move action to use)

Spellsongs known:
Inspire Courage (+1 morale to attack and damage for all allies, +2 vs fear, maintain as free action ongoing singing)
Minor Healing (1d6 healing

Equipment (100 gp)

Leather armor 10 gp
Rapier 20 gp
Dagger 2 gp
Sling
10 stones 1 sp
Backpack 2 gp
Traveler's outfit
Alchemist fire x3 60 gp
5 gp 9 sp

A young halfling full of curiosity and wonder, Robert has spent years under the tutleage of bards learning the lore of most everything and mastering the first notes of the True Song of reality. The conflicting stories and myths about Dragon's Delve draw him like a moth to a flame and he wants to see for himself the wonders hinted at in the lore.

Robert

In Color!
 
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