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Eh, its actually usually nothing more than a Dark Is Good, Light Is Evil inversion of the standard GvE thing. You still pretty much have the Ebulz villains, but they just swapped pallets with the traditional "monsters." Its not like there's a huge social commentary here, or politics to discuss. When you make the white skinned elves evil, and the dark skinned ones good, you'll notice that the white skinned elves have a lot in common with the followers of Lolth, what with the prejudice and killing and slavery, while the dark skinned elves act just like the goodly forest elves we're used to.I feel like site rules and politess prevent me from delving too far into this idea, but...I certainly will agree that that is a prevalent trope.
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Which is conflating a lot of different stuff. You can play in a world where there's clear good and evil and have good people who are orcs. You can also have worlds where dragonborn and orcs are just another group of people, not monsters.
Labeling people who don't look like Cate Blanchett, Sean Bean, or Orlando Bloom as evil has some deeply problematic history. The standard mix can feel less diverse than just humans from diverse societies.
Nothing new here...this was prevalent in fantasy fiction decades ago. Worked then for me, still does now.There is also a trend of human religious types being the evil, prejudiced ones ...
Doesn't matter what alignment Sean Bean is playing, his character will still be dead before the second episode so there's no need to fret over it.prosfilaes said:Labeling people who don't look like Cate Blanchett, Sean Bean, or Orlando Bloom as evil has some deeply problematic history.
Huh. I just read that, apparently, the most open minded race in D&D is apparently the orcs. The only ones who are proud of their racial diversity and utter rejection of any ideas of racial purity. That's kind of interesting.
Oh please. Last I checked, Gnomes and Dwarves don't look like Cate Blanchett or Orlando Bloom, and they're not evil.
if you don't allow the traditional bad guys in D&D to be good-aligned, playable races
Part of the problem of chosen the well-trodden is that it's been studied and analyzed. Nothing there is new; Tolkien's races have been analyzed and critiqued in depth in the last sixty years.
There mere fact that there are "evil" or "savage" races in the first place is the really the root of the problem.
Part of the problem of chosen the well-trodden is that it's been studied and analyzed. Nothing there is new; Tolkien's races have been analyzed and critiqued in depth in the last sixty years.
There mere fact that there are "evil" or "savage" races in the first place is the really the root of the problem.