Dorian Lunaria;
human favored soul of Glarias 1;
medium humaniod (human);
Alignment: Chaotic Good
Init +1; Senses Listen +1, Spot +1;
Languages: Common, Elven
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AC 18, flatfooted 17, touch 11;
HP 9 (HD 1d8+1)
Fort +3, Ref +3, Will +3;
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Spd 20';
Melee: mace +1 (1d8+1/20/x2);
Ranged: javelin +1 (1d6/20/x2/30');
Base Atk +0, Grapple +1;
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Spells: 5/4; Save DC 11
0th - Create Water, Cure Minor Wounds, Detect Magic, Read Magic
1st - Lesser Vigor (CD 186), Light of Lunia (SC 132), Shield of Faith
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Abilities: Str 13, Dex 13, Con 12, Int 12, Wis 13, Cha 15.
XP: 0
Feats: Heavy Armor Proficiency, Combat Casting
Skills: Concentration +5 [4 ranks + 1 Wis], Diplomacy +10 [4 ranks, + 2 Cha, +4 to cast in combat - feat], Sense Motive +5 [4 ranks + 1 Wis], Spellcraft +5 [4 ranks +1 Int]
Possessions: Heavy mace (12gp), javelin (1gp), chain mail (150gp), heavy wooden shield (7gp), backpack (2gp), waterskin (1gp), explorer's outfit (0gp)
Money: 27gp, sp.
Encumbrance: 0lbs; Load: Light (lbs)
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Description: Dorian is a tall human with a strong angular face and a larger than average nose. He has pale blue eyes which shine like pools of moonlight when he invokes the power of his deity. He wears a heavy set of armor over his clerical robes. The armor is festooned with lunar imagery of various sorts. He wields a heavy mace, the chosen weapon of his patron. He favors clothing and apparel with pale tones, though at times he chooses something particularly dark especially around the time of the new moon.
Personality: Dorian's personality seems to change with the moon. At times he is bright and cheerful, an all round positive guy to adventure with. But darker moods sometimes strike where his tone becomes more sarcastic and caustic. Often times his changing moods encourage him to move on from town to town whether of his own volition or with the gentle kick in the pants from townsfolk he annoys.
History: Dorian is from the small out of the way town of Coopers Green not too far from the old Dutchy of Chordille but too far away to have once been under the protective vassalage of the Duke. Coopers Green has only a half dozen families that tend to their farms. Dorian was raised to follow the old spirits of the forest, the harvest, and the hearth. But it was late one night near Pitt Lake that he was drawn to an ancient rock cairn sacred to Glarias. The moon drew him to the cairn with a single beam of moonlight through the trees. There he stayed over night and woke in the morning with a blessing from the Moon Goddess. Since that night he has allowed his wandering spirit to take him where it may, doing good deeds in the ancient goddess' name.
[sblock=Content from Non-SRD sources]
Light of Lunia
Evocation [Good, Light]
Level 1
Components: V,S
Casting Time: 1 standard action
Range: Medium
Target and Effect: You and up to two rays
Duration: 10 minutes/level or until discharged
Saving Throw: None
Spell Resistance: Yes
Silvery radiance emanates 30', dim light an additional 30'
After 1 turn, can choose to expend light as a ray.
Ranged touch attack with ray deals 1d6 dmg (2d6 to undead/evil outsiders) range 30'
Light dims to half.
Can fire one more ray on the same round or a later round, same damage then light goes out.
Lesser Vigor
Conjuration (Healing)
Level: 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: 10 rounds + 1 round/level (max 15 rounds)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
fast healing 1 for the duration of the spell.
is automatically stabilized if he or she begins dying from hit point
Lesser vigor does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow or attach lost body parts.
The effects of multiple vigor spells do not stack.[/sblock]
[sblock=Rumor]Portions of Dragon's Delve intersect with a mystical matrix called the wendways that allow one to slip between the spaces between spaces-but at a spiritual cost.[/sblock]