RPG Evolution: Do We Still Need "Race" in D&D?

The term "race" is a staple of fantasy that is now out of sync with modern usage. With Pathfinder shifting from "race" to "ancestry" in its latest edition, it raises the question: should fantasy games still use it? “Race” and Modern Parlance We previously discussed the challenges of representing real-life cultures in a fantasy world, with African and Asian countries being just two examples...

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The term "race" is a staple of fantasy that is now out of sync with modern usage. With Pathfinder shifting from "race" to "ancestry" in its latest edition, it raises the question: should fantasy games still use it?

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“Race” and Modern Parlance

We previously discussed the challenges of representing real-life cultures in a fantasy world, with African and Asian countries being just two examples. The discussion becomes more complicated with fantasy "races"—historically, race was believed to be determined by the geographic arrangement of populations. Fantasy gaming, which has its roots in fantasy literature, still uses the term “race” this way.

Co-creator of D&D Gary Gygax cited R.E. Howard's Conan series as an influence on D&D, which combines Lovecraftian elements with sword and sorcery. Howard's perceptions may have been a sign of the times he lived in, but it seems likely they influenced his stories. Robert B. Marks explains just how these stereotypes manifested in Conan's world:
The young, vibrant civilizations of the Hyborian Age, like Aquilonia and Nemedia, are white - the equivalent of Medieval Europe. Around them are older Asiatic civilizations like Stygia and Vendhya, ancient, decrepit, and living on borrowed time. To the northwest and the south are the barbarian lands - but only Asgard and Vanaheim are in any way Viking. The Black Kingdoms are filled with tribesmen evoking the early 20th century vision of darkest Africa, and the Cimmerians and Picts are a strange cross between the ancient Celts and Native Americans - and it is very clear that the barbarians and savages, and not any of the civilized people or races, will be the last ones standing.
Which leads us to the other major fantasy influence, author J.R.R. Tolkien. David M. Perry explains in an interview with Helen Young:
In Middle Earth, unlike reality, race is objectively real rather than socially constructed. There are species (elves, men, dwarves, etc.), but within those species there are races that conform to 19th-century race theory, in that their physical attributes (hair color, etc.) are associated with non-physical attributes that are both personal and cultural. There is also an explicit racial hierarchy which is, again, real in the world of the story.
The Angry GM elaborates on why race and culture were blended in Tolkien's works:
The thing is, in the Tolkienverse, at least, in the Lord of the Rings version of the Tolkienverse (because I can’t speak for what happened in the Cinnabon or whatever that other book was called), the races were all very insular and isolated. They didn’t deal with one another. Race and culture went hand in hand. If you were a wood elf, you were raised by wood elves and lived a thoroughly wood elf lifestyle until that whole One Ring issue made you hang out with humans and dwarves and halflings. That isolation was constantly thrust into the spotlight. Hell, it was a major issue in The Hobbit.
Given the prominence of race in fantasy, it's not surprising that D&D has continued the trend. That trend now seems out of sync with modern parlance; in 1951, the United Nations officially declared that the differences among humans were "insignificant in relation to the anthropological sameness among the peoples who are the human race."

“Race” and Game Design

Chris Van Dyke's essay on race back in 2008 explains how pervasive "race" is in D&D:
Anyone who has played D&D has spent a lot of time talking about race – “Racial Attributes,” “Racial Restrictions,” “Racial Bonuses.” Everyone knows that different races don’t get along – thanks to Tolkien, Dwarves and Elves tend to distrust each other, and even non-gamers know that Orcs and Goblins are, by their very nature, evil creatures. Race is one of the most important aspects of any fantasy role-playing game, and the belief that there are certain inherent genetic and social distinctions between different races is built into every level of most (if not all) Fantasy Role-Playing Games.
Racial characteristics in D&D have changed over time. Basic Dungeons & Dragons didn't distinguish between race and class for non-humans, such that one played a dwarf, elf, or halfling -- or a human fighter or cleric. The characteristics of race were so tightly intertwined that race and profession were considered one.

In Advanced Dungeons & Dragons, the changes became more nuanced, but not without some downsides on character advancement, particularly in allowing “demihumans” to multiclass but with level limits preventing them from exceeding humanity, who had unlimited potential (but could only dual-class).

With Fifth Edition, ability penalties and level caps have been removed, but racial bonuses and proficiencies still apply. The Angry GM explains why this is a problem:
In 5E, you choose a race and a class, but you also choose a background. And the background represents your formative education and socio-economic standing and all that other stuff that basically represents the environment in which you were raised. The racial abilities still haven’t changed even though there is now a really good place for “cultural racial abilities” to live. So, here’s where the oddity arises. An elf urchin will automatically be proficient with a longsword and longbow, two weapons that requires years of training to even become remotely talent with, but a human soldier does not get any automatic martial training. Obviously, in both cases, class will modify that. But in the life of your character, race happens first, then background, and only later on do you end up a member of a class. It’s very quirky.
Perhaps this is why Pathfinder decided to take a different approach to race by shifting to the term “ancestry”:
Beyond the narrative, there are many things that have changed, but mostly in the details of how the game works. You still pick a race, even though it is now called your ancestry. You still decide on your class—the rulebook includes all of the core classes from the First Edition Core Rulebook, plus the alchemist. You still select feats, but these now come from a greater variety of sources, such as your ancestry, your class, and your skills.
"Ancestry" is not just a replacement for the word “race.” It’s a fluid term that requires the player to make choices at character creation and as the character advances. This gives an opportunity to express human ethnicities in game terms, including half-elves and half-orcs, without forcing the “subrace” construct.

The Last Race

It seems likely that, from both a modern parlance and game design perspective, “race” as it is used today will fall out of favor in fantasy games. It’s just going to take time. Indigo Boock sums up the challenge:
Fantasy is a doubled edged sword. Every human culture has some form of fantasy, we all have some sort of immortal ethereal realm where our elven creatures dwell. There’s always this realm that transcends culture. Tolkien said, distinct from science fiction (which looks to the future), fantasy is to feel like one with the entire universe. Fantasy is real, deep human yearning. We look to it as escapism, whether we play D&D, or Skyrim, or you are like myself and write fantasy. There are unfortunately some old cultural tropes that need to be discarded, and it can be frustratingly slow to see those things phased out.
Here's hoping other role-playing games will follow Pathfinder's lead in how treats its fantasy people in future editions.
 

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Michael Tresca

Michael Tresca

Hiya.

I'm giving this whole thing a big, uninterested, uncaring " ...shrug... ".

PF2 can use whatever word they want to describe something. Me? I'll continue to call the Human, Elf, Gnome, etc choices for PC's "Race". If someone doesn't like it...well, sucks to be them. I'm SO-O-O done with even attempting to keep up with what term is or isn't used, what word is or isn't offensive, what belief is or isn't "correct". I'm going to use terms I use and keep believing whatever I believe. If it upsets someone...not my problem. Deal with it.

So, "Ancestry? Oh, you mean Race. Ok".

^_^

Paul L. Ming
[FONT=&quot]I was reading a book (about interjections, oddly enough) yesterday which included the phrase “In these days of political correctness…” talking about no longer making jokes that denigrated people for their culture or for the colour of their skin. And I thought, “That’s not actually anything to do with ‘political correctness’. That’s just treating other people with respect.”[/FONT]
[FONT=&quot]Which made me oddly happy. I started imagining a world in which we replaced the phrase “politically correct” wherever we could with “treating other people with respect”, and it made me smile. [/FONT]
[FONT=&quot]You should try it. It’s peculiarly enlightening.[/FONT]
[FONT=&quot]I know what you’re thinking now. You’re thinking “Oh my god, that’s treating other people with respect gone mad!”
[/FONT]
[FONT=&quot]-Neil Gaiman
[/FONT]
 

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Dire Bare

Legend
I prefer Ancestry. I am not offended by Race but given the great number of meanings and controversy over its use in our own culture, it might be best to move on to something else. What I am offended by is the increasing tendency of this website to raise divisive topics and then censor the responses. I can tell you that I don't play RPGs as a way to increase my participation in the US culture wars. If you don't want to hear people's opinions then don't raise the topic. I view fantasy RPGs as a respite from the politicization of everything that is currently in vogue in our culture. Maybe I am insensitive but I don't come here to have my political views (left leaning) affirmed.

Have to call BS on this. Morrus and the other moderators most certainly do not "censor" opinions on the site. What they do is block the insulting behavior of some bad actors.

You'll find plenty of opinions in this very thread on all sides of the issue whether the term "race" is used problematically in D&D or not. The OP certainly positions "race" as an outmoded and somewhat racist term that we should consider abandoning, but if you post your disagreement, politely and respectfully, you'll be fine.

If you start spouting off with insulting and demeaning terms like "political correctness" and "social justice warrior", yeah, you're gonna see some mod action, and rightfully so.

If you just can't have reasoned and polite discussions over this and other similar topics on race and culture in D&D, then stay out of those threads. Sooooo easy to do!

Morrus, Talien, keep up the good work pushing us to think about concepts we often take for granted without realizing the deeper implications!
 

JonnyP71

Explorer
I view fantasy RPGs as a respite from the politicization of everything that is currently in vogue in our culture.

Hear hear.

Gaming is an escape from 'real life', and I cringe when I see certain topics pushed to the fore.

... and now I return to pondering the next adventure theme for my insensitive, bigoted, often misogynistic 'pseudo-medieval' fantasy world. Because that's where I want to escape to when running a game...
 

My only beef, speaking strictly in game terms, is how there is little emphasis on actual cultural differences for humans. Elves have come in all kinds of flavors, complete with significant changes in character packages, options, midifiers, etc. Elves being the primary example, of course, as we see similar treatments for dwarves, halflings, and other fantasy staples. But humans, who traditionally dominate the landscape as the most numerous, most varied, and most adaptable race on nearly every world is left flavorless, untouched, and purely vanilla.
Going back to 3E, humans were given an extra skill point and an extra feat specifically for the purpose of reflecting their many varied cultural backgrounds. Where all elves are proficient in swords and bows, because there's only one elven culture and this is a feature of that culture, there's such a wide variety of human cultures that some of them are going to have proficiency in Swimming and the Trident while others are proficient in Rope Use and Toughness. The idea was that the DM would actually go through, during the worldbuilding phase, and assign these bonuses out to the various human cultures.

And then that ended up not happening, because people are lazy. Much like how prestige classes were supposed to represent special organizations that were unique to a given world, but someone didn't get the memo, and they ended up as generic advanced classes that were balanced against obscure pre-requisites.

And now we're left with the idea that humans have no culture, because the mechanics for representing those cultures have been misappropriated into humans being universally adaptable as a trait.
 

I chastised Starfinder in my review for using “race” rather than “species”, which works nicely in a science fiction/fantasy context. But “species” doesn’t work for a fantasy type genre, being more scientific.

Race is a problematic term, that isn’t accurate and we’ve known is inaccurate for a century. People don’t fit into those categories.

“Ancestory” is as good a term as any. “Origin” would work too. It’s also broader, and would allow it to cover your species (elf, orc, etc), but also some categories of humans, such as an erudite city dweller, a rural farmer or rancher, a tribal barbarian, a wealthy noble, and the like.
 

Celebrim

Legend
Hear hear.

Gaming is an escape from 'real life', and I cringe when I see certain topics pushed to the fore.

... and now I return to pondering the next adventure theme for my insensitive, bigoted, often misogynistic 'pseudo-medieval' fantasy world. Because that's where I want to escape to when running a game...

And yet, you think you are being polite and reasonable and treating other people with respect?

Are we just allowed to call anyone that disagrees with us bigots and misogynists now, or is it only if we are being sarcastic and passive aggressive about it?

Do you really think that OtHG deserves that sort of response, and that even if you think he does you are just allowed to express that sentiment?

In this context are those claims anything other than meaningless and insulting terms? Because I certainly don't see anything in the post you are responding to that suggests that those claims are valid.
 

No, on the contrary, the idea that an elf who grew up on the streets of a human city somewhere doesn't know how to use the longbow is silly and ridiculous. And it's silly and ridiculous for a very important reason - it assumes that elves are basically humans and that we can extrapolate from what we know of humans what is nature and what is nurture for a wholly alien fantastic species. In humans we know for certain that the ability to wield a longbow is a product of nurture and not nature. But we cannot extrapolate from that what is true for a non-human in either the general or the specific case.
Fair enough, if you make the further assumption that elves are some sort of inhuman alien species, rather than basically just humans with pointy ears.

Personally, I go with the assumption that the different races are all basically human, from the pragmatic perspective that all players are human and it would be nigh-impossible for a human to successfully role-play as a wholly alien fantastic species. If elves don't learn to use a bow through practice, then the elven brain is so far different from anything a human can pretend to be, that there's no point in even trying.
 

Celebrim

Legend
Race is a problematic term, that isn’t accurate and we’ve known is inaccurate for a century. People don’t fit into those categories.

Let's say that I grant that that is true, for the reasons that you stated in your earlier post about the scientific validity of race.

What in the world would those reasons have to do with orcs, elves, merfolk, centaurs and lizardmen? Are you claiming that there are no meaningful differences between orcs, elves, merfolk, centaurs and lizardmen? Why do we have to extrapolate that what applies to humans is true of non-humans? If this was a thread about applying the RPG concept of "race" to people of different human ethnic groups, and especially those human ethnic groups had some sort of mapping to real world ethnicities even in the loosest sense (Keleshite = Arabic, for example), then I would totally be in agreement with you. That would be problematic and should be avoided.

But we're talking about applying the concept of race to things that are objectively different, and not to human ethnic groups.

“Ancestory” is as good a term as any. “Origin” would work too. It’s also broader, and would allow it to cover your species (elf, orc, etc), but also some categories of humans, such as an erudite city dweller, a rural farmer or rancher, a tribal barbarian, a wealthy noble, and the like.

Among other objections I have to both terms is both seem to be giving semantic cover precisely to applying the concept of race to different human ethnic groups, just as you are hinting at here. I mean, both you and the literal poster have basically stated that the concept is the same as 'race', but now I get to apply it to humans and it is somehow magically made not problematic thereby. How is that supposed to work?
 

DM Magic

Adventurer
There is literally a person of color in this thread explaining why the use of race is problematic, but all you see are a bunch of people saying "nope, not needed" without trying to figure out why this conversation is being had. And stop using "social justice" and "politically correct" as pejorative buzzwords. You don't sound smart or cute. You sound ignorant.
 
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DM Magic

Adventurer
Wait, so I can just compile a bunch of almost-related citations and write an "article" where the citations take up more words than my own input? Interesting.

What an obnoxious post. Do you not have anything to add the conversation besides a swipe at the author?
 

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