KesselZero
First Post
Reading over the posts here, there seems to be a slant to some that I don't totally get. That is, some folks seem to be reading Mike Mearls's original L&L post to mean that "one-hour adventures" are some sort of requirement, or mechanical benchmark, or fundamental unit. Folks are then saying "Well there's no way to play in an hour because of RPing and table talk," or "One-hour adventures would be too limiting to my play-style" and things like that.
I don't think MM has any intention of making one-hour adventures any sort of requirement. All I think he means when he says he wants the system to be able to support them is that they should be possible. A one-hour adventure in 4e, including character creation and multiple combats, isn't possible. (Maybe if you're playing with a small group of very experienced players who agree to speed combat along as much as possible.) Functionally impossible, let's say. All Mike is saying, as far as I can tell, is that the ability to do that, to have that option, is missing from the current version of D&D, and he'd like the upcoming version to have that capability. I don't think he means every DMG is going to ship with a stopwatch.
I don't think MM has any intention of making one-hour adventures any sort of requirement. All I think he means when he says he wants the system to be able to support them is that they should be possible. A one-hour adventure in 4e, including character creation and multiple combats, isn't possible. (Maybe if you're playing with a small group of very experienced players who agree to speed combat along as much as possible.) Functionally impossible, let's say. All Mike is saying, as far as I can tell, is that the ability to do that, to have that option, is missing from the current version of D&D, and he'd like the upcoming version to have that capability. I don't think he means every DMG is going to ship with a stopwatch.