APPENDIX O: ENCUMBRANCE OF STANDARD ITEMS
in gold pieces
Belt pouch, large 10
Book, large metal-bound 200
Boots, hard 60
Bottles, flagons 60
Bow, composite long 80
composite short 50
Chest, large solid iron 1,000-5,000
small solid iron 200-500
small wooden 100-250
large wooden 500-1,500
Clothes (1 set) 30
Cord, 10' 2
Crossbow, heavy 80
Crystal ball, base and wrapping 150
Flask, empty 7
Hand tool 10
Helm, great 100
Holy water, potion bottles 25
Jewelry, large 50
Musical instrument* 350
Pole, 10' 100
Rations, iron 75
Robe or cloak, folded 50
Rope, 50' 75
Sack, large 20
Saddle, light horse 250
heavy horse 500
Saddle blanket (pad) 20
Scroll case, bone or ivory 50
Tapestry (very small to huge) 50-1,000+
Wand, bone or ivory case 60
leather case 30
Waterskin or wineskin, empty 5
*Musical instruments include only large and bulky instruments such as lutes and drums.
The maximum weight a normal-strength person can carry and still move is 1500 g.p. (150#).
Certain items are not included when figuring encumbrance. These include:
--material components (unless large and bulky).
--any helm but great helm, if the character has any armor.
--one set of clothing.
--thieves' picks and tools.
Many other things will be bought or found, but it is impossible to list them all here. The encumbrance of most items not on this list may be inferred by comparison with objects similar to them; thus a decanter of endless water
will encumber as much as a bottle or flagon. In some cases no equivalent may be found on the table; such instances require the judge to decide.
Many people looking at the table will say, "But a scroll doesn't weigh two pounds!" The encumbrance figure should not be taken as the weight of the object -- it is the combined weight
and relative bulkiness
of the item. These factors together will determine how much a figure can carry.
As an example, Dimwall the magic-user and Drudge the fighter have prepared for a dungeon expedition. Dimwall, besides his normal clothing has strapped on a belt with a large pouch on it. Into this and his robe, he tucks his material components (minimal encumbrance). He also places in his pouch a potion bottle, a mirror, some garlic and belladonna, and his tinderbox. At his right side hangs a dagger and sheath and four more daggers are on a bandolier slung across his chest. Over all these belts, he puts his backpack. In his pack goes a hand axe (for chopping, not fighting), 3 flasks of oil, a candle, 3 small sacks, 1 large sack, and 7 torches. Lashed in a bundle to the pack is 50' of rope. At his left side, hanging from his belt, are a leather scroll case and his purse, filled with 20 gold pieces. He holds a staff in his right hand and a torch in his left. He is now ready to travel, with a total encumbrance of 689 g.p.
Meanwhile, his companion, Drudge, has strapped on his splint armor. He wears 2 belts around his waist; his longsword hangs from one. On the other belt he places his quiver with 40 bolts, a cocking hook, and a dagger. He slips on his backpack, already loaded with 10 spikes, one week's iron rations, and a flask of oil. To the bottom of the pack he has strapped 50' of rope. Hanging on the rear of the pack is his heavy crossbow. Around his neck he wears a holy symbol. Finally, he straps his large shield on his left arm, fits his helmet, and takes his lantern, ready to go with a total encumbrance of 1117 g.p.
During their adventures, Dimwall and Drudge find 800 gold pieces in a troll's treasure horde(sic). Dimwall can carry 400 gold pieces in his large sack and another 300 gold pieces in his small sacks. Dimwall leaves his torches and staff, since he must have his hands free. Then he fastens a small sack to his belt and, using two hands, carries the large sack over his shoulder. Drudge eats part of his iron rations and throws the rest away, along with his spikes and oil. He places the remaining bags in the bottom of his pack and then pous the loose coins on top of them. Encumbrance for Dimwall is now 889 gold pieces and 1222 gold pieces for Drudge.
As they leave, Dimwall and Drudge meet the troll. There is little time to react, so Drudge must quickly drop his lantern (possibly putting it out) and attack. As he does this, Dimwall must drop the large sack (probably scattering coins about), unsling his pack, and start digging for his oil. By the time he finds it, the troll may have killed them both!