In the wake of Monte Cook's departure from the D&D design team, Mike Mearls posted a short announcement regarding the public playtests of the next edition of D&D. May 24th (yes, that counts as "Spring" for those counting).I am surprised, and frankly saddened, by Monte’s decision to leave the D&D Next design team. I’d like to thank him for his contribution, and we all wish him well. As we close the first phase of the D&D Next project, I’m excited to share with you all what phase 2 has in store.
It is my pleasure to announce that our public playtest for the D&D Next project will commence on May 24th. The playtest is the single most important part of the D&D Next process. D&D is a game that has spanned 38 years of gaming, spawned countless campaigns, and launched an entire gaming genre.
Personally, I can’t count how many friends I’ve made through D&D, or how many hours I’ve spent playing the game, building worlds, or just talking about it with friends. Yet while D&D is an intensely personal game, taken as a whole it cannot afford to become something beholden to one team’s vision. D&D is a tool for creativity. The game must embrace the entirety of its past, and the entirety of its fandom, in order to create a compelling future. No one voice can rise above the others, unless it is the voice of D&D fans as a whole.
The public playtest is your chance to shape the future of D&D, your opportunity to share with us your creative vision for the game. If there are creative differences between the designers and gamers, then surely the needs and vision of D&D gamers will win out. D&D Next is your game.
In the coming weeks, the Legends & Lore column will provide insight into the materials in the playtest and our plans to roll out content. The curtain is about to go up on our stage debut. On a personal level, and I think I speak for the entire D&D Next team – Bruce Cordell, Rob Schwalb, Jeremy Crawford, Rodney Thompson, Miranda Horner, and Tom LaPille – when I say that we are all excited to hear what you think about our progress. We had a great response at D&D Experience, the UK D&D Tweetup, and PAX East, but those were dress rehearsals. You can never be sure of where you stand until you have a full, live audience in front of you. Maybe you’ll cheer, or maybe you’ll engage in heated and passionate debate. In either case, we’re absolutely dedicated to making D&D Next a modular game, one rooted in the traditions of tabletop RPG play while poised to blaze a trail toward a vibrant, exciting future. In the end it is you, the audience, who will determine the future of D&D. The game is too big, and too important, to stand for anything less than that.
--Mike Mearls
- Trevor Kidd make a couple of tweets which clarify how it works a little:
- "The #dndnext playtest is not a store only thing, so you will be able to do it at home and/or with your usual gaming group."
- "No, you will not need a #ddi account to participate in the #dndnext playtest."
Mike Mearls discusses this
here.
- You get the basic core rules plus a limited set of classes and races: fighter, cleric, wizard, and rogue, along with the human, elf, dwarf, and halfling.
- The characters will be pre-gens.
- As feedback comes in, more material will be released.
- Starting by levelling the pre-gens up through 10th level
- Followed by character generation
- Starts broad, then zeroes in on specific options.
- "We'll have adventures for you, but when it's time to test the adventure creation guidelines we'll shift to that." - Mike Mearls.
[hide][top]Playtest Package Contents
[NEW 16 MAY] The public playtest package for D&D Next, available from May 24th (Thursday) will contain:
- Five pregenerated characters
- Two clerics to test the range of the domain/deity system. One of the clerics is more of an armor-and-mace fellow, and the other is more of a mystic.
- Also a fighter and a classic wizard.
- And a rogue.
- The five characters will feature the background and theme system that WotC has alluded to in the past few months.
- The Caves of Chaos adventure
- A bestiary to accompany the adventure
- Rules of play, both for players and DMs
The playtest is open to anyone who signs up, and the information will be available digitally. As part of signing up, there will be an online playtest agreement similar to the one used for
Dungeon Command last year.
There will be many differences, both in the core mechanics and in the characters, from previous playtests at events such as PAX East.