Unsurprisingly, Drakr has taken easily to alliances with Danor, both military and economic. In particular they helped build and still today defend the Avery Coast railroad, and are in the process of building their own rail lines. Their trains, however, are powered by arcane furnaces that burn blood red yet whose metal skin feels eerily cool to the touch.
Similarly, the Drakran military has embraced firearms, and several companies have become famous for slaying implacable malice beasts which previously would have taken an army to defeat. The finest guns come from Drakr, and many of those are enchanted. Unlike Risur, however, Drakr has not rushed to develop steam warships. They have limited interest in naval matters, and prefer to defend their coasts with forts and cannons, though a few Drakran shipyards do construct ironclad vessels for Danor.
The capital city of Trekhom is a major hub of industrial trade, as well as a nexus for several rail lines. Every day countless tons of refined steel arrives by train from the northern forge city of Mirsk, high in the snowy Shawl Mountains. It is said that giants work some of the mines in those frigid mountains, lending their physical might in exchange for enchanted weapons and armor.
Where the Avery Coast railroad crosses the border into the Malice Lands, a steel spire rises five hundred feet above the desolate landscape, guarded by a battalion of soldiers and mages. Its purpose is unclear, but some suspect it is enchanted to drive away malice beasts, or to help mend the tear in the fabric of magic.