We assume as a baseline that your
characters in the
ZEITGEIST adventure path will work for the
Royal Homeland Constabulary, a
Risuri organization created by
King Aodhan to monitor threats to his nation, both home-grown and from foreign lands.
Every constable must have passed a background check and magical inquisition to prove his or her loyalty to
Risur. These precautions allow even foreign-born citizens to serve, giving the constabulary a valuable tool in pursuing investigations overseas. Groups of RHC members are often assigned to pool their talents to accomplish dangerous and complex tasks, such as rescue missions, surveillance to catch smugglers and traitors, and even espionage or assassination.
In the default version of the adventure path every PC should have a strong devotion to
Risur, though PCs can certainly have other affiliations and allegiances that may eventually draw them away. Additionally, over the course of the campaign the PCs will encounter other power groups with their own motivations. One of the themes of the campaign is deciding what one believes in and why, so feel free to nudge your fellow PCs toward one faction or another as the campaign progresses. Remember, though, that games can quickly turn unfun without party unity.
Of course, if your GM chooses, you may begin the campaign affiliated with a different organization, or perhaps as free agents hired by the RHC, much the same way Scotland Yard sought help from Sherlock Holmes. We offer suggestions for such options in the ZEITGEIST Campaign Guide.
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