The free ZEITGEIST™ intro pack includes the first adventure, The Island at the Axis of the World, and the free Player's Guide and Campaign Guide. The Campaign Guide includes a full overview of the saga and is meant only for GMs/DMs. The Player's Guide is designed for players, and contains background information and character options.
You do not need to be a subscriber to download the intro pack. Simply right-click and save-as to grab the PDFs on this page.
- Two-page Quick Intro PDF (this is for the GM/DM only)
- Player Primer Handout (give this to your players)
- Adventure Samples (PDF, frst six pages):
[hide][top]ZEITGEIST Player's Guide
zeitgeist_playerguide.jpg This FREE 37-page guide introduces players to the ZEITGEIST adventure path, with background information, character options, maps, and more.
This guide is intended as a campaign primer for players. It includes setting and background information, and new character options. While it is not essential that players read every word before embarking on the ZEITGEIST adventure path, they should have access to this information in some format.
This guide is completely safe for players to read.
Note that the PATHFINDER version of the
Players' Guide is also available in
Wiki format.
You can also get this guide in a beautiful full-color softcover format to give to your players for a nominal price -
4E version and
Pathfinder version.
[hide][top]ZEITGEIST Campaign Guide
zeitgeist_campaignguide.jpgThis FREE 17-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path. Remember - the
Campaign Guide contains the
entire plot. If you're a player, don't download it; if you're a GM, don't give it to your players!
Our goal with this guide is to give the GM clear knowledge of the campaign from beginning to end. While there is plenty of room to adjust things based on your players’ actions, it is important to know what will likely be happening at 10th and 20th level, so that you can lay the groundwork at 1st level. Climaxes, twists, and revelations are only compelling if they have been properly built up to.
We plan to release separate guides for higher levels later in the series. In the meantime, this guide should give you all that you need to prepare for running at lower levels, and give you a clear idea of the shape of the rest of the campaign. It’s grand in scope and there’s a lot to keep track of, but we promise that a little prep work at the beginning will pay great dividends with your gaming group.
The Zeitgeist adventure path is meant to be run for a party of 4–5 players starting at 1st level. Throughout the course of this campaign, the players will advance to 20th level. In situations where parties include less than 3 PCs, or more than 5, the GM should be prepared to adjust encounters as necessary to maintain an enjoyable experience.
You can also get this campaign guide in a beautiful softcover format for a nominal price -
4E version and
Pathfinder version.
[hide][top]Island at the Axis of the World
The first adventure in the ZEITGEIST
zeitgeist_adv1.jpgadventure path, completely FREE!
Steam and soot darken the skies over Risur as the nation’s great battleship, the RNS Coaltongue, lights its engine for its maiden voyage. Under threat of the industrial might of their old enemy Danor, Risur’s King Aodhan has turned away from the old ways of the fey and the skyseers, and has embraced the new powers of steam and steel.
Those still loyal to the Unseen Court fear that Aodhan has set his nation on a course for ruin. And now, as the king prepares an announcement from aboard the newly-launched Coaltongue, rebels move to topple the monarch and restore Risur to its former glory. The PCs, assigned what seems a simple security mission, find themselves at the axis of events that will determine the fate of Risur and the world itself.
Welcome to the first adventure in the ZEITGEIST adventure path! This is an adventure for 1st-level heroes.
This adventure is also available in a beautiful softcover format -
4E version and
Pathfinder version.