ZEITGEIST: The Gears of Revolution Adventure Path

An original fantasy adventure path with hints of steampunk for D&D 4th Edition and the PATHFINDER RPG.

Download the FREE intro pack below!

Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.

The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this new urban labyrinth. Even their modern religions have no defenses against these fiends.

Times are turning. The skyseers – Risurs folk prophets since their homeland’s birth – witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist.


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[top]The Adventure Path

ZEITGEIST™ is an adventure path for D&D 4th Edition and PATHFINDER RPG, taking a party of heroes from Level 1 to Level 30 (D&D 4E) or 1st-20th Level (PATHFINDER), brought to you by the same people who created the critically-acclaimed War of the Burning Sky Adventure Path and featuring the same level of intriguing plot, memorable NPCs , and a strong, immersive storyline.

In the ZEITGEIST™ campaign saga, your characters serve in the Homeland Constabulary of the nation of Risur, protecting the country and its citizens from foreign threats lurking within Risur’s borders. During missions of espionage and assassination, your duty will be to root out hostile spies and pursue international conspiracies. As you learn more of your homeland’s own secrets, however, your loyalties may be tested, may even be turned, and you may find that it is you whose hand controls the gears of the turning age.

The ZEITGEIST™ campaign saga consists of thirteen intricately crafted adventures, and is carefully designed to allow starting and stopping points (covering each of D&D 4E's tiers of play in the 4E version) while providing a cohesive, well-plotted story arc. The ZEITGEIST™ campaign saga is available to EN World subscribers.

[top]Reviews


ZEITGEIST is critically-acclaimed.
  • Always on Time: "With every entry, Zeitgeist tends to give the middle finger to traditional adventure design. Always on Time feels like the biggest screw you I have read so far. And it is a true feat in adventure writing. Always on Time is a very different adventure. It does not hold any punches nor try to appease everyone. It is designed for players and dungeon masters who put roleplaying ahead of a meaningless series of fights. I highly suggest this to any group tired of the same old same old."
  • Digging For Lies: "The Zeitgeist Campaign continues to be an engaging read with every release. This is the largest adventure ever, some 90+ pages. The color choices, formatting and layout work are top notch. Whether you are reading 4th edition or Pathfinder, the mechanics are sharp and witty. The Pathfinder edition is especially impressive, as the mechanics never feel like a bastard version of something else but an organic set of rules."
  • The Dying Skyseer: "Mysteries are very hard to write in the D&D World. The system is not built for them. Adventure writers are too often trained to write towards the big battle. Publishers gear toward making more linear adventures to keep the page counts down. When they are attempted, rarely do they come off as a true mystery. I have run a few in my gaming background, and many times, my players tone out of the forced clues at locations or become bored by the lack of action. The Dying Skyseer, by Enworld Publishing, crushes the stereotype of the dull point to point D&D adventure and infuses a meaty mystery with enough role-playing, intrigue and action to satisfy an entire party."
  • The Dying Skyseer: "I am approaching my last night of the adventure with my group, after 5 entertaining sessions and my party has not been this excited to participate in a climax in a long time. The adventure is spaciously designed to allow a group to be themselves, and tight enough where the party never feels lost and the dungeon master never needs to railroad. I fear reading the next installment of the Zeitgeist Campaign, as I am hard pressed to believe that anything will be able to top the level of detail and writing in this one."
  • The Dying Skyseer: "The Dying Skyseer, an adventure in the Zeitgeist adventure path by EN Publishing, cannot be called an adventure and hereby I'll dub it an “Experience”. What you have in these 90+ pages mixed between beautifully drawn works of art, well crafted maps with minute detail, and a script that reads out of a mystery novel transcends normal gaming. This is something different all together."
  • Island at the Axis of the World: "Wow. Honestly, I knew that the crew of ENpublishing is good - I do own the War of the Burning Sky. This one mops the floor with just about every installment of aforementioned AP - the encounters are diverse, challenging, focused on intelligent roleplaying, provide action galore and add a sense of identity and "being different" to the AP that is a joy to behold. Zeitgeist is different from other APs and it is proudly, boldly even so judging from this module. Better yet - this first module is free to get you hooked and it does a stellar job of doing so. This is by far the best free module I've read for PFRPG ..."
  • Island at the Axis of the World: "With Zeitgeist, Nock has now perfected the technique of presenting an adventure path, and has handedly beat Paizo at their own game."
  • Island at the Axis of the World: "There is a firm difference between a writer who writes adventures and a DM who writes adventures. Nock is a DM who writes adventures. The material throughout the campaign is designed so that the DM can relay things to their players in a fashion that is easiest to them. The open writing style allows DMs to institute their own ideas, side stories and PC shenanigans and still keep up with the campaign. If the next adventures are anywhere as different and exciting as Axis, this is going to be one of the epic Adventure Paths of this decade."
  • Campaign Guide: "This is an excellent support document for what promises to be an amazing and memorable campaign. Indeed, if you prefer crafting your own campaigns, it's worth a look to get ideas on what sort of things you ought to be thinking about and planning in advance to raise your campaign to this standard!"
  • Players Guide: "Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to a 2-column, full-color standard with fitting borders and the artworks, oh boy, the artworks are AWESOME and should fulfill the needs of even the most critical person, being on par with Paizo, WotC etc., perhaps even beyond that in a couple of them... this player's guide is free and of a higher quality than most commercial publications.... Hence, my final verdict will be 5 stars endzeitgeist seal of approval."

[top]Act One


The heroes investigate conspiracies in order to protect Risur and Danor’s imminent peace treaty.
  • Island at the Axis of the World. 1st level. [download free below]
  • The Dying Skyseer. 2nd-3rd level. [sample]
  • Digging for Lies. 4th-5th level. [sample]
  • Always on Time. 6th level. [sample]
  • Cauldron-Born. 7th level.

[top]Act Two


The heroes fight a conspiracy’s plot to alter reality so they can ascend to power.
  • Revelations from the Mouth of a Madman. 8th level.
  • Schism. 9th-10th level.
  • Diaspora. 11th-12th level.
  • The Last Starry Sky. 13th level.

[top]Act Three


The villains rule a world twisted to fit their philosophy. The heroes topple them and set a new course for the world.
  • Godmind. 14th-15th level.
  • Gorged on Ruins. 16th-17th level.
  • The Grinding Gears of Heaven. 18th-19th level.
  • Avatar of Revolution. 20th level.


[top]Free Intro Pack

The free ZEITGEIST™ intro pack includes the first adventure, The Island at the Axis of the World, and the free Player's Guide and Campaign Guide. The Campaign Guide includes a full overview of the saga and is meant only for GMs/DMs. The Player's Guide is designed for players, and contains background information and character options.

You do not need to be a subscriber to download the intro pack. Simply right-click and save-as to grab the PDFs on this page.

[top]Previews

[top]The Intro Pack

[top]ZEITGEIST Player's Guide

zeitgeist_playerguide.jpg This FREE 37-page guide introduces players to the ZEITGEIST adventure path, with background information, character options, maps, and more.

This guide is intended as a campaign primer for players. It includes setting and background information, and new character options. While it is not essential that players read every word before embarking on the ZEITGEIST adventure path, they should have access to this information in some format.

This guide is completely safe for players to read.
Note that the PATHFINDER version of the Players' Guide is also available in Wiki format.

You can also get this guide in a beautiful full-color softcover format to give to your players for a nominal price - 4E version and Pathfinder version.

[top]ZEITGEIST Campaign Guide

zeitgeist_campaignguide.jpgThis FREE 17-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path. Remember - the Campaign Guide contains the entire plot. If you're a player, don't download it; if you're a GM, don't give it to your players!

Our goal with this guide is to give the GM clear knowledge of the campaign from beginning to end. While there is plenty of room to adjust things based on your players’ actions, it is important to know what will likely be happening at 10th and 20th level, so that you can lay the groundwork at 1st level. Climaxes, twists, and revelations are only compelling if they have been properly built up to.

We plan to release separate guides for higher levels later in the series. In the meantime, this guide should give you all that you need to prepare for running at lower levels, and give you a clear idea of the shape of the rest of the campaign. It’s grand in scope and there’s a lot to keep track of, but we promise that a little prep work at the beginning will pay great dividends with your gaming group.

The Zeitgeist adventure path is meant to be run for a party of 4–5 players starting at 1st level. Throughout the course of this campaign, the players will advance to 20th level. In situations where parties include less than 3 PCs, or more than 5, the GM should be prepared to adjust encounters as necessary to maintain an enjoyable experience.
You can also get this campaign guide in a beautiful softcover format for a nominal price - 4E version and Pathfinder version.

[top]Island at the Axis of the World

The first adventure in the ZEITGEIST zeitgeist_adv1.jpgadventure path, completely FREE!

Steam and soot darken the skies over Risur as the nation’s great battleship, the RNS Coaltongue, lights its engine for its maiden voyage. Under threat of the industrial might of their old enemy Danor, Risur’s King Aodhan has turned away from the old ways of the fey and the skyseers, and has embraced the new powers of steam and steel.

Those still loyal to the Unseen Court fear that Aodhan has set his nation on a course for ruin. And now, as the king prepares an announcement from aboard the newly-launched Coaltongue, rebels move to topple the monarch and restore Risur to its former glory. The PCs, assigned what seems a simple security mission, find themselves at the axis of events that will determine the fate of Risur and the world itself.

Welcome to the first adventure in the ZEITGEIST adventure path! This is an adventure for 1st-level heroes.
This adventure is also available in a beautiful softcover format - 4E version and Pathfinder version.


[top]Get ZEITGEIST!



Hopefully everything above has convinced you! Here is how you can get the ZEITGEIST adventure path:

[top]Already Subscribed?



[top]ZEITGEIST Wiki

Check out the official ZEITGEIST Wiki - the entire Player's Guide (Pathfinder RPG version) in hyperlinked wiki format.


[top]Wallpapers

Download these free ZEITGEIST™ desktop wallpapers (right click and "save as").


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