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Old 14th September 2008, 07:26 PM   #1 (permalink)
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Anyone here getting Warhammer: Age of Reckoning?

I'm thinking about getting it. Got bored with WoW as I hit end game and just did arena runs (that got boring quick). Looking forward to W:AR but am afraid it might become the same end-game grind. PvPing (ok, ok, RvRing, as if there is really some difference there) in the same areas over and over again.
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Old 14th September 2008, 08:25 PM   #2 (permalink)
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I'm thinking about getting it. Got bored with WoW as I hit end game and just did arena runs (that got boring quick). Looking forward to W:AR but am afraid it might become the same end-game grind. PvPing (ok, ok, RvRing, as if there is really some difference there) in the same areas over and over again.
I'm not big into PvP, and WAR seems to focus more on it. I've so far been unimpressed/ disappointed in the actual graphics I've seen.

I like the idea of the area quests that are simply an open quest that anyone can complete objectives for, and have a shot at the prize.

I also like the idea that it tracks what monsters you kill, so if you get a quest to go kill them, you've already completed it. OTOH, I'm sure this is a design decision with WoW, because they send you right back to the same area to kill the second type of monster there. It's a time sink.

What turns me off of WAR is the Realm vs Realm stuff, which, depending on implementation, might cut off a PvE guy from resources when his realm goes down.

The other thing that has been a major turn off, is the producers descriptions of the setting. They continually reference Britain while describing races and such in the setting. I understand that may have been an original design of Warhammer (or not, what do I know), and it may be central to them, but for me? Describe the damn thing like your customer knows Fantasy!

I mean, are they trying to appeal to that US gamer that wants to learn more about British social classes? Or are they trying to appeal to that US Gamer that knows orcs and elves and wants to learn what makes these different than normal?

(Granted, this is from a US Gamer perspective, perhaps they're focusing on "taking the motherland" first or something, I don't know.)

To counterpoint, WoW's "phasing" technique is more of what I want. When you finish a mission, events will reflect it... even if only for you. It compares to the Bashir's Landing, where players can exist in the same geographical area, but see different things and fight different monsters. If you do the mission to save the peasants, you will see the saved peasants in town, while players that haven't saved them won't. This is what I want, more immersion, and hopefully the Wrath quests are more interesting than Nesingwary.
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Old 15th September 2008, 05:09 AM   #3 (permalink)
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I'm getting it, but not sure what I'll do after I hit the highest level. Putting aside 2-3 nights a week to raid is frankly dull. I'm just glad they have dedicated Oceanic servers, and a RP one.

ps: The 'already-killed-a-monster' mechanic hasn't been fully implemented yet.
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Old 15th September 2008, 02:10 PM   #4 (permalink)
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I'm interested I WoW'd until 70 and then grinded the top rep for all the factions I could where I didn't need to do instances, but I was only doing it out of habit not for fun.

I find doing instances with 4 friends great fun, with 4 strangers interesting but more frustrating, I find grouping with friends and doing quests fun but at the end its a bit more boring and I either grinded or found out what the toughest thing I could solo was.

I played a Druid in WoW and although I enjoyed PVP I was never particularly great at it though I had some fun times in the arena with me and my twin bro playing a rogue, and also in AV before the expansion came out where the horde managed to organise everyone to click join when the next AV started up and we were mostly in one raid group, we smashed the alliance everytime with one or two good fights that they put up, that was fun cooperation in PVP. We had dedicated groups to attack and defence was great fun.

Also RP server was a must, looks like it might be Order this time around as they are the new underdogs, the Chaos apparently in Beta at least outnumbers Order 3:1
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Old 16th September 2008, 07:01 AM   #5 (permalink)
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I guess I'm weird. I liked the idea of an MMO as providing this massive world that you could explore over the weeks and months that I'd be paying for a subscription. I'd find little things that other folks didn't know about, share it with friends or guildmates. Secret shortcuts to towns, off-the-beaten-path dungeons, cool vistas, and some excellent places to harvest monsters and resources.

But apparently the majority want the game to have all the convenience of a Target store, with everything easy laid out and easily accessible. No surprises, no easter eggs, no exploration. This idea of the magic book that Vocenoctum talks about is anathema to me. From what I'm hearing, you just walk into a region and suddenly you're informed of all available quests in the area. You join quests without even having to meet your teammates. It seems so oriented around minimizing non-combat activities that all I'd have left is hack and slash, which is not something that stands the test of time for me.
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Old 16th September 2008, 09:26 AM   #6 (permalink)
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I have ordered it and will (likely) receive it soon... not sure, if I will like it, as I'm not really into PvP. I hope what Felon said isn't true, though, that there is nothing to be found in remote corners... exploration has always been fun for me as well.

Well, if it's no fun, I will just continue playing Tabula Rasa.

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Old 16th September 2008, 02:41 PM   #7 (permalink)
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Yeah I should be getting it, I'll be going for the EU RP server (burlock i believe), hopefully with some people i knew from WoW, from what I've been reading it really places quite a bit of emphasis on guilds and realm vs realm, with everyone contributing to opening/upgrading things (from cities to areas) from lvl 1 to lvl 40 players. How true that is is a whole other matter.

If worse comes to the worse there are 10 different classes to play on any one factions side, that should while away a few months of subscription.
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Old 16th September 2008, 05:43 PM   #8 (permalink)
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I have ordered it and will (likely) receive it soon... not sure, if I will like it, as I'm not really into PvP. I hope what Felon said isn't true, though, that there is nothing to be found in remote corners... exploration has always been fun for me as well.
Yeah, I'd be happy to be proven wrong, but this Tome of Garmin idea does not thrill me.
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Old 16th September 2008, 08:55 PM   #9 (permalink)
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But apparently the majority want the game to have all the convenience of a Target store, with everything easy laid out and easily accessible. No surprises, no easter eggs, no exploration.
Easter eggs are fun and such, though in WoW it's hard because of the length of time. Few corners are unexplored.


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This idea of the magic book that Vocenoctum talks about is anathema to me. From what I'm hearing, you just walk into a region and suddenly you're informed of all available quests in the area.
That's not what I was refering to, or heard of. What I've heard of is a "type" of quest that is area based. You enter a town, it's under siege, you get a message "kill 100 orcs", and when the players in the area kill 100 orcs (total), the siege is broken. Those players that did the most get most of the reward.

You'll still have, AFAIK, regular quest givers and such.


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It seems so oriented around minimizing non-combat activities that all I'd have left is hack and slash, which is not something that stands the test of time for me.
It's too PvP/RvR focused for me, and frankly all the graphics I've seen have left me very cold.
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Old 17th September 2008, 01:34 PM   #10 (permalink)
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The book, tome of knowledge is meant to be a record of your activities. Kill an orc and it will give a basic description of the greenskins, kill a hundred orcs and it will unlock a more detailed description of them.

Your guild and realm/cities can also be leveled up which will enable you to spend your influence on more stuff and gain access to different shops/areas.

On the exploring bit, when i had stopped playing wow, I had explored everywhere in Azeroth and mostly everywhere in the Outlands. The best places to farm generally got crowded and there weren't really any incentives to go places as there were no special bits hidden there.

The best time I feel to play a mmporg is when its just starting up, there aren't any gold sellers spamming you, everything has to be earned as people are unwilling to sell things and there is a sense of wonder as most people are exploring for the first time, also groups at low level are easier to find. Although you may have to cope with laggy servers / crashing.
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Old 17th September 2008, 03:39 PM   #11 (permalink)
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The best time I feel to play a mmporg is when its just starting up, there aren't any gold sellers spamming you, everything has to be earned as people are unwilling to sell things and there is a sense of wonder as most people are exploring for the first time, also groups at low level are easier to find. Although you may have to cope with laggy servers / crashing.
I think the best time to play an MMO is a month or so after it's released. MMO's ALWAYS have problems upon release, and giving it a month lets the community determine how bad those problems are. Hopefully, the devs will issue some patches to fix the major problems and you're good to go. Worst case scenario is that the game utterly sucks but hey, you didn't waste your time.
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Old 17th September 2008, 08:07 PM   #12 (permalink)
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I think the best time to play an MMO is a month or so after it's released. MMO's ALWAYS have problems upon release, and giving it a month lets the community determine how bad those problems are. Hopefully, the devs will issue some patches to fix the major problems and you're good to go. Worst case scenario is that the game utterly sucks but hey, you didn't waste your time.
The problem I have with new MMO's (and it was probably that way back when WoW and such came up, but I wasn't playing then), is that a lot of features just aren't implemented.

I liked Tabula Rasa, but there was a list of stuff that wasn't ready. AoC also has a "it's coming soon!" list. It's not that it's bad or anything, but it seems like if you take up an MMO 6months after launch, you're playing a game that's different, so why bother paying for what amounts to a big beta?

I mean, there are still quests/ areas in WoW that aren't finished. Azshara is a nice place, with maybe 3-5 quests worth doing. Questlines just fade away in some places. My warrior still hasn't killed Socrethar because he's glitched most of the time!

Early on, when I was following Warhammer, all I saw was "well, we cut back on classes because we had to focus on getting ready for launch" and "we cut these because it wasn't going to be ready for launch". The game might be fine, but IMO it'll be 2-3 major patches before it's a full game.
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Old 18th September 2008, 06:24 AM   #13 (permalink)
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The problem I have with new MMO's (and it was probably that way back when WoW and such came up, but I wasn't playing then), is that a lot of features just aren't implemented.

I liked Tabula Rasa, but there was a list of stuff that wasn't ready. AoC also has a "it's coming soon!" list. It's not that it's bad or anything, but it seems like if you take up an MMO 6months after launch, you're playing a game that's different, so why bother paying for what amounts to a big beta?

I mean, there are still quests/ areas in WoW that aren't finished. Azshara is a nice place, with maybe 3-5 quests worth doing. Questlines just fade away in some places. My warrior still hasn't killed Socrethar because he's glitched most of the time!

Early on, when I was following Warhammer, all I saw was "well, we cut back on classes because we had to focus on getting ready for launch" and "we cut these because it wasn't going to be ready for launch". The game might be fine, but IMO it'll be 2-3 major patches before it's a full game.
Well, MMOs are ALWAYS going to be in "beta" if you want to define it that way. There will always be changes, additions, tweeks, and re-balancing that occurs through the life of a game. So with that in mind, you're always going to be paying to play a "beta" no matter the MMO.
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Old 18th September 2008, 09:03 AM   #14 (permalink)
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It's kinda annoying sometimes, as now WOW is undergoing major revisions and the next patch is 3.0 because basically it's like a third edition. The WOW at launch and the version that exists when WotLK launches is as different as 1st and 3rd ed D&D are.

And Mythic taking out some classes out has created quite an imbalance, particularly in starting areas. Dwarves don't have a real DPS class now, for example, which Empire lacks a tanking character.
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Old 19th September 2008, 05:42 AM   #15 (permalink)
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I mean, there are still quests/ areas in WoW that aren't finished. Azshara is a nice place, with maybe 3-5 quests worth doing. Questlines just fade away in some places. My warrior still hasn't killed Socrethar because he's glitched most of the time!
Azshara has the Level 50 class quests that wind up taking you to Sunken Temple, which is an interesting dungeon that no one wants to run anymore because it's a big maze and easy to get lost in.

There are otherwise very few quests in Azshara. It is, however, a good farming zone, since Rich Thorium Veins spawn at just about every humanoid and demon camp on the northern peninsula, and dreamfoil's everywhere. If you get enough rep with the furbolgs, you can mine their RTVs without having to killinate all of them. I used to roam all around there grinding thorium for blacksmithing and for sale.

Sorry, I like talking about that zone.

Anyway...I'd be vaguely tempted to do WAR, but I rather enjoy WoW, and I'm hoping it'll draw off the annoying people who think PVP is the be-all and end-all of WoW gaming. It's great fun pounding arms warriors into the ground, but really that gets boring pretty quickly.

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Old 19th September 2008, 05:45 AM   #16 (permalink)
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Well, MMOs are ALWAYS going to be in "beta" if you want to define it that way. There will always be changes, additions, tweeks, and re-balancing that occurs through the life of a game. So with that in mind, you're always going to be paying to play a "beta" no matter the MMO.
There's a difference between "we're changing this class slightly" or even "all classes somewhat" and "we're almost ready to add PvP now!".
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Old 20th September 2008, 07:49 AM   #17 (permalink)
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It's kinda annoying sometimes, as now WOW is undergoing major revisions and the next patch is 3.0 because basically it's like a third edition. The WOW at launch and the version that exists when WotLK launches is as different as 1st and 3rd ed D&D are.
Really? How so? Haven't played in years. What are the highlights?
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Old 20th September 2008, 06:40 PM   #18 (permalink)
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Patch 3 is the pre-wrath patch, basically just revising talent trees and spells, nothing earth shatteringly different. They're adding barbers (so you can change hairstyle) and a few other things, but it's mostly just mechanical tweaks. Hunters pets are changing a lot, but still not something that would redefine the game.

Wrath will bring new quests/ quest types of course and update the world some.
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Old 21st September 2008, 01:18 AM   #19 (permalink)
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Really? How so? Haven't played in years. What are the highlights?
They've changed the spell mechanic; no more +healing anymore. Quite a few revision in skills and utility, particularly in areas like Paladin DPS etc.
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Old 21st September 2008, 02:23 PM   #20 (permalink)
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Been playing War and its quite fun, some of the mobs are a little buggy in pathing but nothing horrbily distracting. The main focus is definitely on PvP as the rewards are just so much better than the PvE rewards so far. Now all i need is a guild.
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