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Software, Computers, Video Games and D&D UtilitiesGeneral discussion on computer software and hardware, PC and console games, and RPG utilities such as eTools, PC GEN, etc.
I used to play WoW every night and just got so totally bored with it. It's the same thing every single day: 25 Daily quests, raid for equipment, grind away until 70 (soon 80) with new characters, try to get as much gold as you can, etc, etc, etc...
I don't think WotLK will be much different, and I don't like being pigeon-holed into only 1 new class which is going to be the flavor of the week for a while. Blizzard should have taken a bit more time and introduced specific-class heroes. Meaning, that in WCIII you have tons of heroes of different classes and they could have introduced a bunch of them specific to the current classes because there is at least one of each class as a hero in WCIII. Just my 2 cents. I'm still deciding whether I even want to try out WotLK, because my feeling is I'll waste time and money on something that I'll get bored with in a week or two after I hit 80.
I used to play WoW every night and just got so totally bored with it. It's the same thing every single day: 25 Daily quests, raid for equipment, grind away until 70 (soon 80) with new characters, try to get as much gold as you can, etc, etc, etc...
Does anyone think there are any MMOG's out there that manage to break this mold? Serious question here.
Not unless they come up with some kind of artificial intelligence technology that adapts to each user lol and challenges them based on their skill level, gets feedback from the user as to what they like, etc. That is why I think D&D is the best way to game, the DM can adjust difficultly, throw out new quests, new hooks, and new adventures with a little thought. These MMORPGS don't have this ability of course. I think that WoW does do some neat things as far as the festivals and holidays, but usually it's the same program just uploaded onto their servers the same time every year with a bit of sprucing up after some of their patches.
The best thing about WoW and the others like it are the friends you make along the way. But the goals are always the same for each character and class/spec specific. I'm a druid, I need T6 gear for healing, which means I have to go to a few different places beat the same bosses, and maybe get a drop that I can use. Then you have to keep going back and fighting with the same strategies and try to get this "needed" epic equipment. That is the part that gets annoying/boring to me. I'll stop my rant lol. I'm sure everyone gets the point now.
Does anyone think there are any MMOG's out there that manage to break this mold? Serious question here.
Serious answer
Well wow is only one aspect of mmog-ing, unless you have constantly changing terrain, monsters, loot then everything becomes by the book eventually (can you imagine wandering monster tables), I'm playing Warhammer Online at the moment and having fun (i also had fun in wow until i got bored last year, i have no doubt i will get bored of WAR too), inspite of it being a little buggy, it has a stronger pvp aspect to it than wow and I really play it for the cameraderie involved rather than in depth roleplaying.
So er no i don't think you can break the mold unless you get dedicated dms for groups of players that set up new dungeons every week. But some people are fine with what is on offer and it does provide enjoyment and a distraction, especially as it gives out more loot than my stingy DMs ;-)
Originally Posted by The Scarlet Citadel, by Robert E. Howard
"There are creatures", said Pelias, "not alone of this earth and sea, but of air and the far reaches of the skies as well, dwelling apart, unguessed of men. Yet to him who holds the Master-words and Signs and the Knowledge underlying all, they are neither malignant nor inaccessible. Watch, and fear not."
He lifted his hands to the skies and sounded a long wierd call that seemed to shudder endlessly out into space, dwindling and fading, yet never dying out, only receding farther and farther into some unreckoned cosmos. In the silence that followed, Conan heard a suddgen beat of wings in the stars, and recoiled as a huge bat-like creature alighted beside him...
Does anyone think there are any MMOG's out there that manage to break this mold? Serious question here.
I'd say EVE: Online breaks that mold pretty seriously. But then again, it is far from your average MMO.
Secret World, possibly could. It is from what info released, seems much more plot/mystery oriented, and more about uncovering hidden secrets and such then killings things, think Call of Cthulhu in MMO form.
Does anyone think there are any MMOG's out there that manage to break this mold? Serious question here.
Eve Online breaks the WoW mold pretty well. It's a sandbox run mostly by players and their actions. A lot of people will like Eve in paper, but then dislike it while playing, because they aren't prepared to how hard the game can be for the player (when you die you lose loooots of things, training is done in real-time,...).
Some example of something that happened in Eve long time ago (pretty famous):
The perpetrator of the heist was the Guiding Hand Social Club (GHSC) corporation (a corporation being similar to a clan in Eve); a freelance mercenary outfit that offers their services (which usually involves corp infiltration, theft and assassination) to the highest bidder. Over a year in planning, the GHSC infilitrated their target's corp with their own members and gained their trust, as well as access to the corp hangers, with time. It all concluded in a perfectly timed climax, with a massive theft in multiple corp hangars synchronized with the in-game killing of the corporation's CEO, the primary target of the contract.
You can also check for the EIB scam, it was pretty amazing.
Why would I come back to WOW? So that they can release an expansion that attempts to graft WAR onto WOW?
Seriously, what's new in the expansion that Warhammer Online doesn't do, and better?
Raiding and Dungeons pretty much, its a slightly different style in pvp you can't one/two shot people and tanks are very hard to take down.
As I said before, Warhammer Online is rather buggy at the moment, when they have cleared them up they should have a rather strong product to compete with wow players who are looking for pvp.
Because of the momentum that the 10million subscribers give it.
Quote:
So that they can release an expansion that attempts to graft WAR onto WOW?
Development is always a bit hard to judge, who came first with an idea. Launching first may get you credit, but doesn't mean one copies another. The fact that WoW may learn from WoW's shortcomings, just as WAR can learn from WoW's shortcomings, doesn't mean WoW copies War.
Quote:
Seriously, what's new in the expansion that Warhammer Online doesn't do, and better?
Ask once the expansiion actually exists and you can judge the quality... :-p
__________________ Why do you chase me, Mechanical Yeti?!
WHY?!
WoW was alright when I played it although it was too cartoony for my tastes. Something more like Guild Wars is more interesting IMO. How about a WWII (or other military conflict MMORPG)?
__________________ Show me one Microsoft innovation and I'll eat my Red Hat.
WoW was alright when I played it although it was too cartoony for my tastes. Something more like Guild Wars is more interesting IMO. How about a WWII (or other military conflict MMORPG)?
I played GW for a long time, and liked it. The problem for me was lack of friends playing, and GW:EN. I Just didn't care for the expansion much.
There was a lot less variety in armor, but at least you got to choose it. WoW's mismatched toon's are irksome at best.
I doubt a WWII game would fly, SciFi doesn't seem to get too far either from what I've seen. (I guess EveOnline does well, but nothing I'd want to try.) Tabula Rasa was fun, but unfinished the first month and I haven't felt the incentive to go back.
__________________ Why do you chase me, Mechanical Yeti?!
WHY?!