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Old 19th November 2008, 07:02 PM   #101 (permalink)
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The Dart Gun custom weapon is a big help against Deathclaws. One shot cripples the legs, which gives you the time needed to kill it with bullets before it gets to you. Headshots in VATS with the Combat Shotgun do the trick.
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Old 19th November 2008, 10:39 PM   #102 (permalink)
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Quote:
Originally Posted by Ranger REG View Post
Are Deathclaws easy to kill? Encountered one while trailing an Outcast patrol. The pair in their armor got easily shredded by it but managed to weaken it for me to finish the creature.

Besides Rad Regeneration and Hemo ... the one where you can use blood pack like purified water for healing oneself ... what other bonus perks out there?
I use bottlecap mines for them. They are very agresive and make it real easy to set a trap. Then i finish them off with a shotgun blast to the head (from a distance).
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Old 20th November 2008, 01:23 AM   #103 (permalink)
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I have found a sneak headshot with Lincoln is a good way to soften them up before pouring a clip of Chinese Assault Rifle into their faces.

Combat Shotty also does good.

...

Or alien blasterage. If you can spare the ammo.
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Old 20th November 2008, 07:08 AM   #104 (permalink)
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If that one spoiler for the name of the relic hunter is any indication, I am guessing that Fallout 3 continues the tradition of being rife with pop culture references?
There are a lot of references which I would call them easter eggs in the game.

The settlement of Arefu is a reference to the little village near Dracula's castle.
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Old 20th November 2008, 07:16 AM   #105 (permalink)
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Originally Posted by Enforcer View Post
The Dart Gun custom weapon is a big help against Deathclaws. One shot cripples the legs, which gives you the time needed to kill it with bullets before it gets to you. Headshots in VATS with the Combat Shotgun do the trick.
Oh, great. Now I have to find the schematics for a Dart Gun.

So, aside from the bonus perks you get for finishing certain quests, what are your top 5 favorites?
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Anyhoo, just some random thoughts...

My philosophy is "you don't need me to tell you how to play -- I'll just provide some rules and ideas to use and get out of your way."
--Monte Cook

Min/Maxing and munchkinism aren't problems with the game; they're problems with the players.
--The Role-Playing Game Manifesto by Guardians of Order


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Old 20th November 2008, 06:50 PM   #106 (permalink)
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I have so many of those Galaxy News Radio songs stuck in my head ... the one going through my head now is "I'm Tickled Pink." Driving me crazy!
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Old 21st November 2008, 06:57 AM   #107 (permalink)
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Quote:
Originally Posted by Ranger REG View Post
Oh, great. Now I have to find the schematics for a Dart Gun.

So, aside from the bonus perks you get for finishing certain quests, what are your top 5 favorites?
Action Boy
Better Criticals
Commando
Sniper
Grim Reaper's Sprint

Do NOT take Here and Now, you'll hit the cap too quickly.

If you want the full list (including SPOILERS): http://fallout.wikia.com/wiki/Fallout_3_perks
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Old 21st November 2008, 07:37 AM   #108 (permalink)
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Action Boy and Grim Reaper's Spirit are both waaay awesome. Educated and Comprehension are both quite nice too. You can never have too many skill points.
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Old 21st November 2008, 01:55 PM   #109 (permalink)
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Deathclaws:
there's a named sniper rifle, NOT the "reservist's", that knocks enemies down on a crit, so, sneak shot = auto crit, = automatically knock deathclaws on their arse, and easy to kill, hehe!
as a hint, you need 100 lockpick skill to get that rifle and it's West of Arefu...

Yes bottlecap mines are great vs deathclaws + dart gun.
Efficient way to do it is this:
Position companion tell them to "wait", sneak forward, put down mines, pull the deathclaw with dart gun, stand up, and run, so he follows quickly, as sneak can make them lose you at times.
By time it gets to you, mines and companion will have ganked it.

Another VERY good tip is: when playing if you aren't sure what will occur when you shoot an enemy, open a door or whatever, put mines down around places enemies may come from, say, side doors, or aorund your position.

Hinty spoiler:
The teddy bear in the cage is so cute...he waves at you, his friend, though....


Oh, there is an UBER named Chinese assault rifle in game: Xualong assualt rifle, iirc. ANd of course, the MIRV Fatman!
xualong

Museum of technology, a terminal will give a message, and you have to find 3 terminals with #001, #002 and #003 and aswer, in any order and get all right
if done, go to place it says and find dead raider with chinese assualt rifle with 36 shot clip and +50% damage or so!

MIRV fatman is...sick, lol!! 8 mininukes in 1 shot!! Fire it up high so they spread out and slaughter EVERY damned thing!

find all 5 "Keller" tapes, head ot the national guard armory, go through it all, you come out in a seemingly pointless area up top, where oyu can only jump back down to the exit...there's a switch up there that opens up an area below, you NEED the keller tapes, all of them,to go through the doors.


Also, there's a satellite tower that, if you do stuff, will call down a multiple nuclear strike...

this game rules!
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Old 21st November 2008, 04:01 PM   #110 (permalink)
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Went on a major exploration/conquest binge last night...found a bunch of new named weapons. Some of y'all may know these already...

Special weapons
Blackhawk - Scoped Magnum, 58 damage at 100 Small Guns and fully repaired: Bring Agatha (violin lady) a book of sheet music. I found mine in the Academy near Evergreen Mills. Bunch of supermutants in there...and there's a stage set. Off to one side there's a set of music stands, and the sheet music is on the floor there.

Terrible Shotgun - Combat Shotgun, 82 (!!) damage at 100 Small Guns and full repair: In Evergreen Mills, owned by one of the raiders in the "bar" area. Just search all the bodies.

Xuanlong Assault Rifle - Chinese Assault Rifle, 65 damage at 100 SG and full repair: The Metro center to the west of Vault 101. Just sitting in the diner on the body of some guy called Prime. Easiest gun in the game.

Vengeance - Laser Gatling Gun, 111 (!!!!) damage at 100 Energy and about 4/5ths repair: At the far end of the Deathclaw Sanctuary, in a pool of radioactive water that's been stained red with the blood of all the bodies lying in it...this weapon not only does more damage than the alien blaster, but it's VERY rapid firing. I gunned down the last deathclaw with it before it even had a chance to leap at me. Uses Electron Charge Packs, so save those suckers up!
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Old 21st November 2008, 10:28 PM   #111 (permalink)
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I'm playing through again as an evil guy, and instead of Small Guns and Energy Weapons I'm doing Sneak and Unarmed. With one rank of Iron Fist and a 50% Condition Spiked Knuckles I'm knocking down Super Mutants in about 3-4 hits, and damn can I punch FAST.

So yes, Unarmed is totally viable in this game, though it is nice to have Jericho back me up with his assault rifle...
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Old 23rd November 2008, 10:40 AM   #112 (permalink)
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So yes, Unarmed is totally viable in this game
Yeah, and this surprised me no end, to begin with. First off, it was guns, guns, guns. Actually, I still tend to go that way - mainly because the range of cool firearms (including named ones) is so much fun.

You might want to try to locate the schematics for this, then: Deathclaw Gauntlets. Not much of a spoiler, mind you, given I can't remember where my (previous) character came across it. . .

Anyway, very nice.
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Old 25th November 2008, 02:05 AM   #113 (permalink)
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Action Boy and Grim Reaper's Spirit are both waaay awesome. Educated and Comprehension are both quite nice too. You can never have too many skill points.
Yeah, I kinda cheated with the Comprehension. I saved my Grognak comic from my 10th birthday until I get the perk that would give me 2 not 1 skill point in Unarmed.

The same goes for the books in Springvale Elementary and Super-Duper Mart.
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My philosophy is "you don't need me to tell you how to play -- I'll just provide some rules and ideas to use and get out of your way."
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--The Role-Playing Game Manifesto by Guardians of Order


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Old 25th November 2008, 02:10 AM   #114 (permalink)
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Special weapons
Blackhawk - Scoped Magnum, 58 damage at 100 Small Guns and fully repaired: Bring Agatha (violin lady) a book of sheet music. I found mine in the Academy near Evergreen Mills. Bunch of supermutants in there...and there's a stage set. Off to one side there's a set of music stands, and the sheet music is on the floor there.
Funny, Agatha didn't bring that up on our conversation. Seems I'll have to complete her quest first (get her THE violin).

I found my music paper in Springvale Elementary. Funny how things could be hidden just under the desk (the area where you normally push your chair in).

Query: What's the best way to kill Mister Gutsy?
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Anyhoo, just some random thoughts...

My philosophy is "you don't need me to tell you how to play -- I'll just provide some rules and ideas to use and get out of your way."
--Monte Cook

Min/Maxing and munchkinism aren't problems with the game; they're problems with the players.
--The Role-Playing Game Manifesto by Guardians of Order


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Old 25th November 2008, 04:25 AM   #115 (permalink)
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Originally Posted by Ranger REG View Post
Query: What's the best way to kill Mister Gutsy?
They are kinda tough to kill with regular weapons, but pulse grenades or pulse mines are the way to go. Of course, nothing a high enough level and a laser rifle or plasma rifle can't fix later in the game.

Too bad there's no EMP ammo like the previous fallouts.
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Last edited by andargor; 25th November 2008 at 04:30 AM..
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Old 25th November 2008, 07:30 AM   #116 (permalink)
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One thing about Gutsy's is that their main weapon is a plasma blaster. This means if you engage from a good range, you can actually dodge the bolts as they fly. Plasma travels more quickly than missiles, but hasn't got that nasty blast radius.

When fighting them, I generally either lob a pulse grenade or three, or hang back near cover and plink at their torso with sniper/Lincoln/assault rifle shots. Note that this is a fairly ammo-intensive strategy, even if you have the timing down perfectly for dodging plasma.

The REAL pains in the necks are the Sentry Bots. Laser Gatling and missile launcher. Heavy heavy armor. Tons of hit points. I -hate- sentry bots.

As for Agatha, I got the sheet music by coincidence and brought it to her on my own, so I never actually got the quest to bring her paper. Presumably once you do the violin quest and some time passes, if you go back and talk to her she'll ask for paper. But I don't know that for sure. When I brought paper though, she talked as if she'd asked me for it, so I assume she will under the right circumstances.
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Old 25th November 2008, 08:44 AM   #117 (permalink)
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Quote:
Originally Posted by Enforcer View Post
I'm playing through again as an evil guy, and instead of Small Guns and Energy Weapons I'm doing Sneak and Unarmed. With one rank of Iron Fist and a 50% Condition Spiked Knuckles I'm knocking down Super Mutants in about 3-4 hits, and damn can I punch FAST.

So yes, Unarmed is totally viable in this game, though it is nice to have Jericho back me up with his assault rifle...
If you're going to emphasize Sneak, you might as well try plant grenades into your victims' pants (like picking pocket but put a grenade from your stash into his or hers).
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Anyhoo, just some random thoughts...

My philosophy is "you don't need me to tell you how to play -- I'll just provide some rules and ideas to use and get out of your way."
--Monte Cook

Min/Maxing and munchkinism aren't problems with the game; they're problems with the players.
--The Role-Playing Game Manifesto by Guardians of Order


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Old 25th November 2008, 08:47 AM   #118 (permalink)
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Originally Posted by andargor View Post
They are kinda tough to kill with regular weapons, but pulse grenades or pulse mines are the way to go. Of course, nothing a high enough level and a laser rifle or plasma rifle can't fix later in the game.

Too bad there's no EMP ammo like the previous fallouts.
So laser rifle shots penetrate through MG's body armor like a bullet through apple?
__________________
Anyhoo, just some random thoughts...

My philosophy is "you don't need me to tell you how to play -- I'll just provide some rules and ideas to use and get out of your way."
--Monte Cook

Min/Maxing and munchkinism aren't problems with the game; they're problems with the players.
--The Role-Playing Game Manifesto by Guardians of Order


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Old 25th November 2008, 08:56 AM   #119 (permalink)
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Originally Posted by Shayuri View Post
As for Agatha, I got the sheet music by coincidence and brought it to her on my own, so I never actually got the quest to bring her paper. Presumably once you do the violin quest and some time passes, if you go back and talk to her she'll ask for paper. But I don't know that for sure. When I brought paper though, she talked as if she'd asked me for it, so I assume she will under the right circumstances.
Well, the music paper was the key to get her husband's Blackhawk (enhanced .44 Magnum gun) as a reward.
__________________
Anyhoo, just some random thoughts...

My philosophy is "you don't need me to tell you how to play -- I'll just provide some rules and ideas to use and get out of your way."
--Monte Cook

Min/Maxing and munchkinism aren't problems with the game; they're problems with the players.
--The Role-Playing Game Manifesto by Guardians of Order


DISCLAIMER: I Am Not A Lawyer
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Old 25th November 2008, 08:58 AM   #120 (permalink)
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Originally Posted by Shayuri View Post
One thing about Gutsy's is that their main weapon is a plasma blaster. This means if you engage from a good range, you can actually dodge the bolts as they fly. Plasma travels more quickly than missiles, but hasn't got that nasty blast radius.
Yeah, but from my current situation at LOB Enterprises (inside the building) I don't have a good [sniper] range, just short range. Guess I'll have to buy some pulse grenades ... at Moira's?

Query: How can I get the Talon Mercs (with a contract hit on me) off my back ... permanently?
__________________
Anyhoo, just some random thoughts...

My philosophy is "you don't need me to tell you how to play -- I'll just provide some rules and ideas to use and get out of your way."
--Monte Cook

Min/Maxing and munchkinism aren't problems with the game; they're problems with the players.
--The Role-Playing Game Manifesto by Guardians of Order


DISCLAIMER: I Am Not A Lawyer
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