Software, Computers, Video Games and D&D UtilitiesGeneral discussion on computer software and hardware, PC and console games, and RPG utilities such as eTools, PC GEN, etc.
To get the Talon Mercs to stop hunting you, drop your Karma significantly. They hate good guys.
When I played through the first time I loved the Talon Mercs though. I'd Quick Travel somewhere and there'd be a squad of black-clad XP/Equipment carrying goons to kill. Better than delivery!
To get the Talon Mercs to stop hunting you, drop your Karma significantly. They hate good guys.
When I played through the first time I loved the Talon Mercs though. I'd Quick Travel somewhere and there'd be a squad of black-clad XP/Equipment carrying goons to kill. Better than delivery!
lol me 2. i love those guys, they always have pricy laser rifles and combat armor to repair my own.
__________________ Iron Dungeon Master Dreads
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So laser rifle shots penetrate through MG's body armor like a bullet through apple?
I'm biased 'cause I went energy weapons, I am not sure the Gutsy has a particular vulnerability to these. However, shooting at the tracking sensors seemed to do more damage and shooting the combat chip (or whatever its called) on the back side puts a bot in a confused frenzy. Kind of like a confusion spell.
Yes, they are a pain at the lower levels.
__________________ It is by will alone I set my die in motion.
It is by gaming that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning.
It is by will alone I set my die in motion.
They announced that they're releasing the mod tools soon.
They're actually caling it the GECK. Color me amused.
Some new missions too, including one with a 'Play after wthe storyline is over' modifications. Hopefully this will also change the horrible forced ending.
Well, the Talon Company has a base at a Fort in the southwest of Megaton...though I forget it's name...
It's a tough fight. I'm not SURE that this gets them off your back either, because I did it just before I went on to finish the game.
Personally, after the first two or three ambushes, I was using so much of their gear that I started to depend on them attacking me to get their stuff so I could maintain my gear. Just be super careful on level transitions...go into sneak before exiting to the Capital Wasteland, and you'll buy yourself some time to hit them first usually.
I'm playing through again as an evil guy, and instead of Small Guns and Energy Weapons I'm doing Sneak and Unarmed. With one rank of Iron Fist and a 50% Condition Spiked Knuckles I'm knocking down Super Mutants in about 3-4 hits, and damn can I punch FAST.
So yes, Unarmed is totally viable in this game, though it is nice to have Jericho back me up with his assault rifle...
Heh. If I were you, I'd be making a beeline for a Fisto stat. Lemme know if you want a spoiler on where to get one.
I was using so much of their gear that I started to depend on them attacking me to get their stuff so I could maintain my gear.
Yeah, you can also use their armor to repair the combat armor you get from saving the mercs. Which seems to be the best non- powered armor. But be careful you don't wind up using the merc armor to repair some of the Talon armor. That sucked and cost me a good hour or two of backtracking.
__________________ "We are all Individuals! They chanted in unison...
And honestly, the Ranger armor is better than most power armor. Even when I had fully repaired Enclave armor at my disposal, I could only beat the Ranger armor with Tesla suits, and even then only fully repaired ones.
I'll have to get the tb51 power armor my next time around. I understand it's better than normal...
__________________ It is by will alone I set my die in motion.
It is by gaming that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning.
It is by will alone I set my die in motion.
__________________ Of course I wanted Jim to find the mallard. Make him feel safe. Did you really think I would put my primary listening device in a wooden mallard? I'm not insane. - Dwight K. Schrute
Just finished after exploring most every nook and cranny. Overall, I had a blast: It was engaging and I enjoyed the character interactions. The story had some meat to it, and there were some nice twists.
Two issues, both about the endgame:
Endgame spoils!
- The false choice of sacrificing yourself or Lyons to power the purifier. Uh... during the whole conversation, there's Fawkes in the background. You know, the guy who already went through lots of radiation to get me the G.E.C.K.? I realize what they were trying to do story wise, but it was a bit of cheat.
- No aftergame wrap up other than what generally happened. One of my favorite parts about the Fallouts (and Arcanum) was the story on what happened to each place after the game was over. Hey, I told the Brotherhood where to find the supermutants.... did that have an effect? I killed every slaver in Paradise Falls.... did that have an effect? Vault 101 is now open... did that have an effect? Etc., etc.
I still had a great time, and will play through (at a slower pace) as some sort of bad-dude, but those two things stuck out to me.
__________________ stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)
Also: why is unleashing the virus to kill all of the mutated creatures Evil? It seems like it's probably more of the good thing to do, since it helps to make life in the Wastes actually livable. It kills off all of the horrible, dangerous, mutant animals. Oh, and it would end the Super Mutant threat (one guy doesn't really redeem an entire group of bad guys), and the Ghouls. And they're evidently bad too, b/c you get Good karma every time you kill one.
I guess the game just thinks that killing stuff with a virus is somehow Eviler than doing it with a shotgun.
__________________ Of course I wanted Jim to find the mallard. Make him feel safe. Did you really think I would put my primary listening device in a wooden mallard? I'm not insane. - Dwight K. Schrute
Griping about ending (spoilerz):
Also: why is unleashing the virus to kill all of the mutated creatures Evil? It seems like it's probably more of the good thing to do, since it helps to make life in the Wastes actually livable. It kills off all of the horrible, dangerous, mutant animals. Oh, and it would end the Super Mutant threat (one guy doesn't really redeem an entire group of bad guys), and the Ghouls. And they're evidently bad too, b/c you get Good karma every time you kill one.
Feral ghouls yes, non feral, no (I don't think so, anyway).
However, this is a callback to Fallout 2. If the modified FEV worked as it did there, it would kill everyone with some mutation or exposure to the original FEV: I.e., anyone note long out of a vault (so, that's most of humanity in the region that is not Enclave). Definitely a bad thing.
__________________ stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)
I totally agree that I wanted more detail. The very limited decision/outcome nodes was really disappointing, especially considering all the things you could affect in the game, both large and small. It'd have been really cool...albeit possibly very long-winded...to have an accounting of all the results of those accomplishments.
As for the Evil option, the idea is that the Enclave's method is indiscriminate. It destroys all "nonpure" human(oid) life. As others have noted, this includes most human beings who have been out of the vaults for a generation or so. After 200 years, that's a lot. It also includes "non-evil" mutants and ghouls. Killing mutants more personally is discriminatory...it's not evil unless you -decide- to be evil about doing it.
Thought I'd see if anyone had any thoughts other than stealing my way back to neutral Karma. (which may or may not even work...)
I'm trying to finish the Blood Ties quest but Talon mercs are waiting for me in Arefu. As soon as I get within encounter distance they aggro, then kill one of the townspeople, which sets the town to Hostile against me and fails the quest.