An interview on the new Mechwarrior Title.
IGN: MechWarrior Q&A - The First Details
Sure sounds ambitious and interesting. Unfortunately, at this point in development, they don't have a publisher yet, so that leaves a lot of questions open.
Interesting Stuff
- Resource and Information Management will be important. The video implies this already with the sensor drone and the comment that all satellites are down. Heat will not just cause a possible shutdown, but also have intermediate effects that make it more difficult to run at high heat levels.
- RPG elements will also appear - basically a player can specialize on different Mech categories and even specific Mechs.
- The role of the individual mech types will become more visible - for example, Light Mech for scouting (see Information Management).
- Tying into a lot of the above - apparently a lot of combat will be in urban environments.
- Coop Mode for the campaign is also an concept they are working on.
- In the end, re-playability will be achieved by the Mech category differentiation and the Coop mode, probably not via a branching story-line.
- Some kind of Online Network games will exist, possible with persistent aspects. I think they mention Call of Duty a lot (but I don't know about that game).
- The game is set after the 3rd Succession War. I don't know what that means exactly, since I am not a BattleTech expert, but one thing it means is that we get to see old favorites like the Warhammer mech. ("Unseen" as I learned today).