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Story Hour Post your ongoing tales from your campaigns, and read those from others for inspiration. Lots of other RPG boards post "Story Hours", but this is where it started!

 
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Old 10th May 2006, 02:10 PM   #201 (permalink)
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Old 10th May 2006, 02:38 PM   #202 (permalink)
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I was very surprised (and pleased) to see an update!

Thanks, Sep.

I have to say, though, that I don't understand Saes's reasons for sealing the underworld. Suppose there are 100 million people in the world, and they all live for an average of 100 years.

Then, on average, 1 million souls pass her gates every year. Now suppose Graz'zt invades, and all 100 million are killed in a year. Saes gorges on death. But next year- no souls come. None are left alive, and so none can die. No matter- she's still up by a net 99 million souls. The year after- still no souls. The year after that- nope. After 100 years she's where she would have been had there been no invasion. From that point on she is in a net famine of souls.

It is really in her interest to let some out to live again- for unless there are living people, no one can die.
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Old 10th May 2006, 06:30 PM   #203 (permalink)
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Quote:
Originally Posted by Cheiromancer
I was very surprised (and pleased) to see an update!

Thanks, Sep.

I have to say, though, that I don't understand Saes's reasons for sealing the underworld. Suppose there are 100 million people in the world, and they all live for an average of 100 years.

Then, on average, 1 million souls pass her gates every year. Now suppose Graz'zt invades, and all 100 million are killed in a year. Saes gorges on death. But next year- no souls come. None are left alive, and so none can die. No matter- she's still up by a net 99 million souls. The year after- still no souls. The year after that- nope. After 100 years she's where she would have been had there been no invasion. From that point on she is in a net famine of souls.

It is really in her interest to let some out to live again- for unless there are living people, no one can die.
...and maybe that's the arguement they'll use to convince her?
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Old 11th May 2006, 01:55 PM   #204 (permalink)
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It's worth loosing five months of the boards for this!
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Old 11th May 2006, 02:15 PM   #205 (permalink)
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A Sep update is the perfect cure for several days' worth of ENWorld deprivation.
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Old 11th May 2006, 04:21 PM   #206 (permalink)
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Out-standing!
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Old 11th May 2006, 04:28 PM   #207 (permalink)
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Heh, when I saw the SH title, I wasn't sure if it referred to last year's May update, or was a new one. In any case, I'm glad it was the latter. Hope we don't have to wait until May '07!
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Can a rag-tag band of heroes save the Earth from alien invasion? Find out in my X-COM story.
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Can a band of condemned prisoners survive the horrors of Rappan Athuk? Find out in the Doomed Bastards. Characters here.
Visit the Shackled City, from the pages of Dungeon magazine. Characters here.
Wander the forgotten byways of Faerûn in Travels through the Wild West:
Books I and II, Book III (the Isle of Dread), Book IV, and the final thread, Books V-VIII. Characters here.
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Old 11th May 2006, 05:51 PM   #208 (permalink)
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Happy-happy, Joy-joy! Thank you for the update Sep. Fantastic as always.
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Old 11th May 2006, 08:31 PM   #209 (permalink)
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Old 11th May 2006, 08:34 PM   #210 (permalink)
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Old 11th May 2006, 09:55 PM   #211 (permalink)
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As brilliant and spellbinding as ever. Thanks, Sep. I'm sorry to see Titivilus go. He's long been one of my favorite devils. Now that Graz'zt is bogged down defending himself from Orcus, is he not going to be a player in these tales? I'll miss him, too. That said, I'm looking forward to seeing what the Cult of Chesne will dish up and how the gods of Sisperi will fit in. Hmm. Maybe I should reread the whole thing again.

Cheers,
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Old 12th May 2006, 04:39 AM   #212 (permalink)
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Quote:
Now that Graz'zt is bogged down defending himself from Orcus, is he not going to be a player in these tales?
Yeah, I can see Sep's players thinking:
"Man, we can't be worried about Graz'zt, we've got bigger fish to fry."

Yeesh. Bigger-than-Graz'zt-fish. Scary, eh?
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Old 12th May 2006, 05:32 AM   #213 (permalink)
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Great update Sep! Thanks muchly!
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Old 12th May 2006, 05:10 PM   #214 (permalink)
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A great continuation to the tradition of epic level D&D. Sep is his own literary genre!
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Old 13th May 2006, 12:18 AM   #215 (permalink)
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geography queries

Hooray! Really glad to see you back Sep
The way you create deep stories that really deal with the implications of what things would be like if it were real is so amazing!!

This would seem to be a good opportunity to re-read everything, and so I just found the map of Wyre that was attached to the first post of the compiled thread. A couple of queries emerge from looking at that-

I can see Trempa, Morne, Kaurbon, etc, but not Deorham - roughly where is Eadric's demesne?

Is Ueddia on another continent or is it somewhere on the mainland of Wyre?

Finally, have you been playing with the characters over the last year and re-started writing up what happened, or have you not had time for that and just managed to write the latest posts as pure fiction? Thanks again, and don't worry if time gets precious again; we'll wait
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Old 13th May 2006, 01:00 PM   #216 (permalink)
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Thanks Sep. Always a pleasure.
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Old 13th May 2006, 11:23 PM   #217 (permalink)
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To answer my own questions I've now re-read enough of the story to know roughly where Deorham is and to re-learn that Ueddia is actually Nwm's goddess, not his birthplace, for the benefit of anyone else who was wondering
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Old 15th May 2006, 11:44 AM   #218 (permalink)
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I wondered if I would experience the same feeling of amazement about the story if Sepulchrave ever returned to write it... suffice it to say the answer is yes.
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Old 17th May 2006, 12:58 PM   #219 (permalink)
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Old 18th May 2006, 06:51 PM   #220 (permalink)
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Another update, another mind-blowing experience.

Thank you, again and again.
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