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Old 10th October 2006, 08:23 PM   #181 (permalink)
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“Rakshasas,” repeats Nameless, as if pronouncing a particularly foul expletive. “That explains a lot. No wonder they had unusual resistance to magic and to weapons.”

“And these rakshasas have the Key?” says Gurr’khan worriedly.

“Yes,” says Nameless. “It’s somewhere in that direction.” He points towards the northeast.

“But you have no idea of the distance.”

“No, unfortunately we don’t. Just the direc….” Then Nameless stops. “I’ve got an idea. It may take me a long while. Try to reincarnate Saala. I’ll be back.”

With that, he hurries out. Gurr’khan watches him go with a puzzled look. “What is he up to?”

“No idea,” says Korm. “But we should see to Saala.”

“Yes.” Gurr’khan turns to the corpse, near which Thlie now quietly sits, staring at it and rocking softly on the spot. He reaches into a pouch and pulls out a small object. “I do not have a reincarnate prepared, but with this I can…”

“Me!” says Luna quickly, “Let me do it!” The other Angels chuckle, knowing how long she’s been waiting for a chance to try the spell.

Gurr’khan looks surprised, but hands the object over. “You will be able to replace a spell you have ready, but need to use up prepared energy for another spell of the same valence or higher. Meditate on it while holding the idol.”

Luna takes the object, a small hardwood carving of a pot-bellied orc with both arms stretched above his head, and settles down against a wall to meditate. Fifteen minutes later, she is ready.

Luna and Gurr’khan lay out Saala’s corpse as neatly as possible and then arrange the ingredients in a foot long, roughly humanoid, shape beside it. Then, for the next ten minutes, Luna chants over it. Once she is done, she steps away.

“What happened?” asks Six. “Did it not work?”

“Wait.”

As the Angels watch, the ingredients slowly begin to swell and expand, while simultaneously merging together into a single whole. Over the course of the next hour, it first takes on the shape of a humanoid form, a little over five feet in length. Then it begins to develop what seems to be skin over its surface. At the same time, Saala’s corpse begins to shrink and decay, rapidly shrinking into an unrecognizable mass.

At the end of the hour, what was a pile of spell ingredients is now a naked, apparently dead, young human woman. And then she gasps, opens her eyes, seems to choke momentarily and sits up. As the same moment, the tiny pile that is all that’s left of Saala’s corpse dissolves into nothing.

Gurr’khan rushes forward, followed closely by the others. The woman looks at them, then down at herself, and then feels her face. “Oh! Damn!”

“Yes,” says Gurr’khan. “Those attackers killed you. We reincarnated…”

“Me!”

“Fine! Luna reincarnated you!”

“The attackers!” says the new Saala, standing quickly. “Did you stop them? Where are they?”

“They got away. With the Key.”

“Damn!”

Korm comments, “You might want to put on some clothes.”

“Huh? Oh, yes.” Saala accepts a blanket and wraps it around herself. Noticing Thlie, who has been staring at her with evident relief but not coming closer, she walks over and embraces her friend. Then she sits down and says, “Tell me everything that happened.”

The Angels relate everything. Saala, understandably, is first surprised and then gloomily accepting of the information that they were rakshasas. “That explains many things. Thlie and I were in the middle of a discussion when they appeared near us and attacked. I blasted them with a couple of spells, but failed to affect the one spellcaster, and the other wounded me badly. I shouted to Thlie to flee and created a rejuvenation cocoon to buy time. Seconds later, the spellcaster dispelled it, and the last thing I saw was the warrior slashing into me. Until you brought me back.”

She looks at Luna, says, “Thank you,” a little absent-mindedly, and then down at herself again. Saala feels her own, now unfamiliar, face and says, “This will take getting used to. And I’ll have to tell a lot of people.” She concentrates and her features shift and turn back into that of her original body. “That’s better.”

Turning back to the others, she asks, “And you have no idea where they went?”

“Well,” says Six, pointing in the direction that all the Angels can feel the Key’s existence, “We know it’s somewhere over there, but we can’t say how far away.”

“Seven hundred miles,” says Nameless, having returned unnoticed a moment earlier.

“What? How do you know?”

A little wearily, but smugly, Nameless says, “That’s what I was doing, flying back and forth for the last two hours. I triangulated its position based on how the direction varied with my movement. It’s about five hundred miles north and almost the same direction to the east, so just about seven hundred to the northeast. Give or take ten.”

“That’s … impressive.” Saala turns to Gurr’khan. “That would put it in the western Reaches, right?”

“Yes.”

Saala considers for a bit and then says, “If you do not mind, I’d like to speak to Thlie and Gurr’khan for a while. This situation has obviously changed drastically, and I need to decide what to do next.”

The Angels agree and give them some time. After about half an hour, the three rejoin them and Saala says, “We have discussed the situation and I think you should go after them right now. The spellcaster clearly used a significant amount of magic in the battle, and if he had more dangerous magic, I'm sure he’d have used it against you. All of you, especially in combination, have many more resources left. And they presumably don’t know that you have some lingering directional link to the Key. I don’t want to take the risk of them placing the Key in some sort of extradimensional storage and losing the link, especially since I don’t know how long it will last.”

She looks at Gurr’khan, who nods, and continues, “Since Nameless has some idea of the general distance, Gurr’khan can transport you all as close to it as possible. And then, hopefully, you can track them down using the link.”

Saala takes a deep breath and looks around at the Angels one by one. It is clear that she’s very concerned, but holding her emotions under control. “I know I’m asking for a lot from you, but consider what this can mean for Khorvaire. Will you do this? I will repay you as I can.”

Nameless says simply, “I will do what I must to keep the Shard safe. If you can get us within striking distance of them, I will go after them even if it is on my own,” the expression in his eyes making it clear that he’s really looking forward to another meeting with the rakshasas.

Gurr’khan mutters, just loud enough to be heard, "Crazy summoner of tentacled monstrosities 1 - paladin 0."

Saala’s lips twitch at the comment, but then she looks at Nameless and says seriously, “Thank you. You have my gratitude.” She looks at the rest of you. “Will you help too?”

Korm and Six both agree, while Luna mutters something about the ‘bloody cursed shard’ and then grudgingly agrees to help.

Gareth, having given Gurr’khan a dirty look, unsheathes Kizmet. “You,” he says to Thlie, “Said this sword was made to fight fiends. Rakshasas are close enough for me.” As he speaks, the paladin feels a thrill of anticipation from the sword. “Can you get us right to them?” he asks Gurr’khan.

The elderly orc shakes his head. “The best that we can do is show up in the general area. I’ll transport us to a tree 700 miles away, in the direction you indicate, and when we emerge, we can pick up the direction again ... I mean you people can ... and then try to find it. Also, I cannot transport all of you right now. A little shrinking has to happen. Can you do that, Nameless?”

When Nameless says that he does not have such a spell ready, Gurr’khan digs out the same carving he gave Luna, and explains how to use it.

While Nameless is preparing, Saala says to Gurr’khan, “I hope this situation will end today, but if it takes longer, leave them to pursue and return tomorrow to tell me what has occurred. I will wait here for 24 hrs but will then head south to Zarash’ak to check on other resources.

Once Nameless is ready, she addresses the group. “Thank you again. Is there any other way I can help before you leave?”

Nameless considers for a moment and then says, “My primary concern is our difficulty getting through the resistance to damage and to magic of the rakshasas. We need some way to deal with it. Also, I’m a little puzzled by the spellcaster’s ability to use magic that would normally be clerical in nature.”

Saala replies, “I have never fought a rakshasa myself – well, not till today – but I have heard that some of them have the ability to cast spells that arcanists, which is what rakshasa spellcasters invariably are, normally cannot.”

”It seems,” she adds a little gloomily, “That this one can do so. In theory, that is because much of magic was discovered or invented by their predecessors and the dragons ages ago, so they can craft it as the more mortal races cannot. As you know, certain dragons can use clerical magic too, though they transform it into arcane versions that other races cannot use.”

As Nameless nods, Saala continues, “Unfortunately, we have no weapons here that would help against rakshasas, but I can help with the resistance to magic.” She digs around in her backpack and produces a scroll. “This is a spell that was brought to us by the dragons. It will help you penetrate the resistance to magic of a single creature per casting. Since it was crafted by dragons, it actually works better for arcanists than for druids or clerics, but Korm and Luna will be able to use it too.”*

Nameless quickly skims the scroll. “This will help.”

Gurr’khan says, “All right. Now let us leave.” He points toward the exit from the lair. “Let us get outside and find a suitable tree.”


* Introduction of Assay Resistance into the game. I made it a Clr5 spell and Drd5 too.
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Old 10th October 2006, 08:58 PM   #182 (permalink)
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Quote:
Originally Posted by Saala
“It seems... that this one can do so. In theory, that is because much of magic was discovered or invented by their predecessors and the dragons ages ago, so they can craft it as the more mortal races cannot. As you know, certain dragons can use clerical magic too, though they transform it into arcane versions that other races cannot use.”
*has gleeful memories of Heal capable Red Dragons*

Bweeheeeheeheee.
Quote:
Originally Posted by shilsen
The fight vs. Desro and his two allies involved a lot of faking on the part of the rakshasas, as they pretended to be in deeper trouble than they were and to "flee."
"Show weakness to hide strength". Always gets them.
Quote:
Originally Posted by shilsen
At least I let them remove the link before it was stolen. My kindness knows no bounds.
... Of course it doesn't, shilsen.
Quote:
Originally Posted by shilsen
You're close to right. You'll see after the writeups for the session we had on Saturday (this one was the last one from the previous session).
Well, close is good, right? The Eldeen Reaches is both infested with various abberations and close to the border with the Demon Wastes. -Everyone- gets to have fun. Right?
Quote:
Originally Posted by shilsen
The Angels chase the rakshasas and have a couple of amusing encounters. One involving trying to pimp out the paladin (quote: "Just close your eyes and think of Khorvaire") for the greater good. And a very interesting revelation.
As you said earlier, if the most 'normal' of the group is a living construct (speaking of which, we haven't heard a lot from Six lately), the words amusing and interesting takes on new meaning.
Quote:
Originally Posted by shilsen
Not to spoil anything, but the Angels are now on their way to the Demon Wastes. On the bright side, at least it's not Zilargo.
...

You know what? You're absolutely right. They might have a snowball's chance in Fernia in the Demon Wastes as high level oogie boogies, but Zilargo will pwn them without thinking twice.

Especially if you take Keith Baker's writings about Zilargo (and his numerous postings ) into account.
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Originally Posted by shilsen
I'm sure my players appreciate the sentiment.
Damn straight they better! Your players dance for my amusement! Dance, puppets, DANCE ~ <3
Quote:
Originally Posted by shilsen
It was just more convenient to get them to remove the link and then get the Key.
Why go up there, when everyone is dying to get down here? ~ Corpse Bride, Elder Goodnik
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Originally Posted by shilsen
But the best-laid plans of high-level druids gang aft agley.
What? Luna and Gurr'khan didn't show you that yet?
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Old 11th October 2006, 12:57 PM   #183 (permalink)
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Originally Posted by Solarious
*has gleeful memories of Heal capable Red Dragons*

Bweeheeeheeheee.
Precisely

I'd been thinking of a way to make the spellcaster a little more capable, especially in the healing area, and I thought, "Why not give him access to divine spells too?" And then I considered how that's already an ability for various dragons and the connection between rakshasas and dragons in Eberron.

And then, coincidentally, I went "Bweeheeeheeheee" too

Quote:
Well, close is good, right? The Eldeen Reaches is both infested with various abberations and close to the border with the Demon Wastes. -Everyone- gets to have fun. Right?
Yup. It's just a one-session stop, but they had some amusing interactions and discovered a little more info, some of it fairly important.

Most of the campaign has been Sharn-based, with the only other place visited being Xen'drik, so I wanted the PCs to get to see a little more of Khorvaire. This sequence of events worked well to that end. So far, it's been Shadow Marches, Eldeen Reaches and soon to be Demon Wastes. It's like a magical train ride.

Quote:
As you said earlier, if the most 'normal' of the group is a living construct (speaking of which, we haven't heard a lot from Six lately), the words amusing and interesting takes on new meaning.
Six's player tends not to do the most talking and NPC interaction, but that's partly also my fault in the writeups. I need to amend that.

Quote:
You know what? You're absolutely right. They might have a snowball's chance in Fernia in the Demon Wastes as high level oogie boogies, but Zilargo will pwn them without thinking twice.

Especially if you take Keith Baker's writings about Zilargo (and his numerous postings ) into account.
Oh, I do. I love Keith's take on the gnomes, though I've been told that my gnomes are even worse. There was one point when the players discussed OOC whether it would be better to go to Yarkuun Draal or Zilargo for info, and the general consensus was that a city of aberrations was way preferable to a country of gnomes.

Quote:
Damn straight they better! Your players dance for my amusement! Dance, puppets, DANCE ~ <3
I'll get them started on the next chorus line
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Old 12th October 2006, 09:47 AM   #184 (permalink)
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Ahh now this is cool. A Rhakshassa plot is what I like to see.

Bring me more story hour goodness to cheer my day at work.

Justice demands it!!!

Oh and the gnomes of Zilargo are evil. My players whenever they encounter a Gnome all call out in unison "Gnomes. B@STARDS!!!!".

They have their reasons...
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Old 12th October 2006, 07:46 PM   #185 (permalink)
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Originally Posted by Sidekick
Ahh now this is cool. A Rhakshassa plot is what I like to see.

Bring me more story hour goodness to cheer my day at work.

Justice demands it!!!

Oh and the gnomes of Zilargo are evil. My players whenever they encounter a Gnome all call out in unison "Gnomes. B@STARDS!!!!".

They have their reasons...
I think the PCs (and players) were reasonably relieved that it was rakshasas and not gnomes. Though it's quite possible that the gnomes are manipulating the rakshasas, of course

And since you ask...

*****
About ten minutes later, the Angels follow Gurr’khan out of the trunk of a thick tree. As they emerge, they look around to see a very different scene to the one they left, on the banks of the Pool of Shadow, seven hundred miles to the southwest.

The area is thickly forested, with huge trees rising hundreds of feet into the clear air above. The ground beneath the trees is incredibly lush, seeming more natural in some way or other, not wild but rather untouched by civilization. The bushes and grass are especially thick, the leaves on them and the bark on the trees almost glowing with vitality. The mushroom rings that dot the area do actually glow slightly. The shadows in the area seem a little thicker and deeper than would be normal, and plants and stones that are sheltered from the sun gleam with spots of phosphorescence. The air is thick with the scent of vegetation, but still much lighter and significantly less humid than the thick, hot atmosphere of the marsh in the Shadow Marches. The only partly unnatural things in the area are a number of long, wall-like areas of vegetation, which look almost like they were grown in that shape, though they lack any sign of pruning or other artificial crafting. Though not unnatural, it is also slightly unusual that the sky looks like twilight is about to set in, considering that it should be late afternoon.

Gurr’khan looks around and says, “I have not been in this area before. As I said, we are far west of where I have generally been. If I am judging rightly, we are well within the western woods. This entire place is a manifest zone to Thelanis. Probably the largest manifest zone on Eberron, actually. These would be fey lands.” Gurr’khan’s tone is slightly disapproving. Then he shakes his head, focusing on the reason for their presence. “Do you sense the Key?”

“Yes,” says Six, “That way,” as he points directly to the west. “Wait – what’s that?”

As the others turn, some of them spot what caught his attention. From behind the trees and vegetation in the way, sunlight gleams off metal. In multiple places.

As the others draw weapons and ready themselves for danger, Six moves forward quietly, followed by Luna. Peering through some intervening bushes, they see five men in polished armor, hiding behind bushes and trees about a hundred feet away. They are all facing to the west, away from the Angels, with weapons drawn, apparently focused on a particularly thick example of the long vegetative walls. Though their armor is well-polished, above it they wear tattered clothes and torn cloaks, and the little that the watchers can see of their faces shows both tiredness and concern. Most interestingly, all of their armor displays symbols of the Silver Flame, and a couple of the men seem to be holding holy symbols of the Flame.

Six and Luna turn to motion the others forward. As they are approaching, Six steps through the bushes and calls out, “Hello there – who are you?” The men promptly spin around, a couple beginning to swing their bows in his direction. As they are doing so, the sound of horns and pipes springs up to the west, coming from behind – or within – the wall of vegetation the men are facing towards.

The men begin to swing back, and as they are doing so, the vegetation they were looking at seems to part, bending out of the path of a number of figures, who burst out of its depths. In the lead are two satyrs. The half-men half-goats are dressed in nothing beside a number of belts and straps that hold weapons and pouches in place, and one is playing on a set of pipes, while the other blows a horn. They form the outer edges of a triangle, and immediately behind and a little closer to the middle follow two half-elves. Each is garbed in leather armor and wears a wreath of mistletoe. Behind them, forming the apex of the triangle, are four small humanoid figures, each with dark green skin and brown, barklike hair that stands up in spikes. They are garbed in thick, rubbery leaves, and each holds a buckler, with a longsword at its side and a longbow at its shoulder. The druids and Nameless recognize them as Thorns, warriors and defenders of the fey realms.

As soon as they appear, the humans attack, three shooting arrows and the two men holding holy symbols hurling hold person spells. A satyr and a thorn cry out as arrows hit, and one of the half-elves, who were watching the ground as if following tracks, is paralyzed. The humans shout, “For the Silver Flame!” and charge forward.

“Stop!” yell a number of the Angels, trying to end the fight and find out exactly what they stumbled into.

Unfortunately, nobody seems to be paying attention. After the momentary surprise, the fey fight back, the thorns unslinging their bows and firing, while the remaining half-elf casts a spell, causing the grass and vegetation around the humans to entangle them. A couple are held firmly in place and all are slowed in their movements. This provides an opportunity for the satyrs, who scamper to the side, utilizing magical effects through their instruments. One of the humans collapses, apparently asleep, while another stops and looks around confusedly, asking his companions, “Why are we fighting? They’re friendly.”

As Gareth rushes forward, the eyes of Flamer in the center, who seems to be the leader, light up as he sees the symbols on his armor, and he shouts, “Comrade! Help us!”

Trying to prevent the attacks on either side, Luna drops an fog cloud between the two groups. At the same time, Nameless casts a web. Having measured the distance between the opposing parties and realized that he will only be able to affect one group, he casts it around the humans. Already in the middle of the grasping vegetation, all but one are held firmly in place, and even the one not stuck (the leader) is barely able to move. Alarmed, and assuming the spellcaster is an enemy, the leader yells to Gareth, “Look out! Behind you!”

Korm chuckles, commenting to Six, “He’s evidently seen the two of them together.”

The joke is even more appropriate now than usual. Seeing Nameless’s web appear, Gareth spins around and shouts angrily at him, “What the hell are you doing?”

“Trying to stop them from fighting,” says Nameless calmly, as he walks forward, keeping well in the rear of the group.

Despite the attempts to defuse the conflict, it doesn’t seem to be working that well. The fey move around the edges of the fog cloud and both they and the humans continue to attack, switching to ranged weapons due to the combination of spells hampering movement. The humans have a momentary advantage, as a pair of sound bursts from them stun all of the fey except for one of the satyrs.

This one, evidently presuming the newcomers are enemies too, attempts to affect a number of them with its horn, but fails. Six, having moved up ahead of his companions, quickly spins his spiked chain around its hooved feet and pulls it to the ground.

“Stay down,” warns the big warforged, but the satyr shows no sign of comprehension.

Language adds to the problems here, since the fey, some of whom are shouting commands or orders, are only speaking in sylvan. While the half-elves would presumably understand the Angels, one is still paralyzed and the other is stunned.

Luna, already a bear, gestures to Gurr’khan, who has changed form too, that he should change back and translate. The older druid grunts angrily and then begins to transform. As he is doing so, the sound of distant hoof-beats springs up behind another of the vegetative walls, this one to the north of the conflict. Luna hurries in that direction, followed by Korm.

Gareth, meanwhile, after yelling at Nameless a couple of times to dismiss the spell, stalks over to the mage. Absolutely livid, he raises Kizmet and says through gritted teeth, “DROP the spell! You will get them killed due to your prejudices. Drop it or I will hit you.”

Nameless, who has been abortively trying to explain to the combatants that they should stop, looks at the paladin disgustedly, unconcerned by the shining blade six inches from his head. “That web is currently stopping the fey from filling them full of holes. Now get that sword out of my face. There’s more trouble coming.”

The alienist is quickly proved correct. Luna has just raised a large paw to pull aside the vegetation in front of her when the sound of hooves advances at incredible speed. The leaves and branches slide aside right in front of her to reveal a large horse, its color a green so dark as to be almost black. Astride it is what looks like a tall and incredibly beautiful elf, with pearly opalescent eyes and a radiant aura that floats around her head and streams behind her with her waist-length coal-black hair. Her eyes widen in surprise at the sight of a large bear right in front of her and she pulls back on the reins. The horse rises in an incredibly quick and smooth leap, sailing over the head of Luna, who frantically throws herself out of the way.

Simultaneously, another section of the wall parts to reveal a similar horse and rider, this one with a male rider, his face strong where the woman’s is beautiful, a similar aura playing around his head.

Between the two horses, at a significantly lower level, a third section parts before a large black hound with flaming eyes, a greenish mist streaming from its open mouth as it lopes forward.

As it emerges, the hound almost runs into Luna as she dives beneath the leaping horse. The dog growls and snaps at the bear, but its teeth clash against the mage armor that Nameless had placed on her. Luna rears up and growls fiercely, but restrains herself from attacking.

The male rider pulls his horse up on its rear hooves as he sees his partner forced to leap over the bear and reaches out, crying, “Intruders!”

A stream of lights shoots from his fingers, washing over a number of the Angels. Eyes go wide as the spellcasters realize what it is. Prismatic spray!

Luna, Gareth and Korm stagger as each is hit by a beam. Despite what they expected, the rays neither burn nor electrocute them, but simply rock them with powerful, but non-lethal, energy.

Gurr’khan is not as lucky. The druid has just changed back into an orc and yelled loudly in sylvan to the fey, momentarily stopping their attack. As he is turning to face the newcomers, a ray slams into his side. He groans at the impact and a gray pallor shoots over his body. A second later, a stone statue stands in his place.

“Oh, great!” says Six, remembering the experience in Yarkuun Draal with Korm, “What is it with druids turning to stone?” As he speaks, the warforged warily readies his chain, in case they have to battle the newcomers.

Gareth quickly turns away from Nameless, thinking the same thing, but the alienist intervenes. “They’re eladrin,” he says urgently. “The lords of the fey. Ghaeles, I think. They’re not evil – just chaotic. And much stronger than us, as that spell should have shown you.”

“Not evil?” grits out Gareth, holding Kizmet at the ready. “They just attacked and turned Gurr’khan to stone!”

“But they’re not attacking any more. See!”

As Nameless says, the attack is ended. The female rider quickly cries something to her partner and then trots over, speaking urgently in sylvan. He nods and lowers his hand.

Nameless steps forward with a hand raised to show peaceful intentions. “Please! We mean you no harm, or anyone else here, for that matter. We are simply traveling through here and got embroiled in trying to stop this battle.”

As he speaks, Luna is in the process of changing form to join in the explanations. A second behind her, the black hound does the same, resolving itself into the shape of an attractive half-elven woman.

She looks around the scene quickly, puts her hands on her hips and speaks. Her voice is melodious and strong. “Travelers in the Reaches, eh? We usually do not get many in this part of the Towering Wood. Greetings. I am Kaelyn Windsong. These,” she indicates the two silently watching eladrin, “Are Titania and Oberon.”
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Old 12th October 2006, 10:05 PM   #186 (permalink)
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Will we ever get away from Shakespeare? Damn you long-dead writers!

By the by, aren't Hold Person ineffective against creatures of the Fey and Plant types? Not that everyone knows that.

Hee! Should I start a gallery of stone druids in awkward poses?
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Old 14th October 2006, 02:26 PM   #187 (permalink)
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Originally Posted by Solarious
Will we ever get away from Shakespeare? Damn you long-dead writers!
I'm doing my Ph.D. in English, and the Renaissance (esp. Old Billy) are my areas of specialization, so it's a little surprising that he hasn't shown up even earlier. But in an encounter with fey running around the Reaches, I couldn't resist.

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By the by, aren't Hold Person ineffective against creatures of the Fey and Plant types? Not that everyone knows that.
The Hold Persons were used against the two half-elves among the fey.

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Hee! Should I start a gallery of stone druids in awkward poses?
We were laughing about that after Gurr'khan got stoned. NPCs always suffer lousy random luck in my games. Gareth's player rolled for the ray effects and got the petrification one for Gurr'khan, and I rolled a 2 on his Fort save. I forgot to mention that Luna actually got hit by the Plane Shift effect and blew her save, having to use an action pt to reroll.

And on to the next bit. Less action, more talking...

*****

Nameless introduces the rest of the Angels and then points at the statue that was Gurr’khan moments ago. “And that was our guide, Gurr’khan, a member of the Gatekeepers.”

“Gatekeeper?” asks Kaelyn. “Pity about that,” she adds, though her tone does not sound particularly regretful.

“Can you turn him back?” asks Six.

Kaelyn looks at Oberon and Titania, who are sitting and watching the group with some interest. “Not today,” says Oberon, his voice strong and resonant, with no signs of any particular urgency to that end.

As he speaks, Gareth is scanning the pair, and Kaelyn, for evil. While the druidess is evidently not, the two eladrin present something he has never seen. As the paladin focuses on them, he sees an evil aura, which then promptly fades away, before reappearing a few seconds later, then fading away again. And so on.

Meanwhile, Kaelyn continues, “So what are you doing here, if you were here by happenstance?”

“We were pursuing two rakshasas who stole something important to the Gatekeepers.”

“Rakshasas? Interesting! What did they steal?”

There is an amusing moment of dead silence as none of the Angels answers the question, simply staring back at Kaelyn and waiting for someone else to respond. She looks from face to face, a smile beginning to widen across her face, before Nameless finally repeats, “Something very important.”

Kaelyn laughs. “I see you don’t want to share the details.” She shrugs and laughs again. “Not that I care.”

Nameless quickly moves on, “We have some idea of where they might be, but you have petrified our guide.”

Kaelyn shrugs again. “Well, you did ruin our hunt.”

“It was ruined already,” puts in Titania, giving Oberon an accusing look. “I told you that we should take away their weapons, because they might do something stupid. You know Flamers.”

Gareth immediately speaks up, a frown on his face. “Hunt? You hunt humans?”

Kaelyn snorts disgustedly, while the two eladrin simply smile. “No, we don’t hunt humans. We just happened to be hunting this bunch.” She jerks a thumb at the five humans, who are standing back to back, clearly not reassured by the fact that they are not currently being attacked.

“Why?”

“They crashed one of our parties.”

“What?!” asks Gareth, while a couple of the Angels chuckle.

“Yes. We’re in the middle of a dance and suddenly they come rushing through the trees, making a horrible racket. Trespassing is bad enough, but sounding like a herd of elephants is just rude! So we told them that if they gave us a good run we’d let them go.”

Gareth stares at her for a moment and then turns away. He strides towards the humans. A couple of the thorns move to intercept, and then stop, at a gesture from Kaelyn. Gareth passes them and asks the man who seems to be their leader, “What is going on here?”

Instead of answering, the man asks uncertainly, “Who are you?”

“Gareth Byron Deneith, a paladin of the Flame. Tell me, please – what happened here?”

The man shakes his head, confusion and weariness writ clear across it. “I am Flamebearer Char Gilam. We were pursuing a group of lycanthropes that had killed some travelers. We ended up lost in the forest and the next thing we know, there are strange lights all around us and these fey surround us. They take us somewhere – no idea where, since we were blindfolded – and then tell us that they’d give us a chance to escape – since that would be more entertaining! It was soon clear that we’d never make it, so we decided to make a last stand and die honorably. And then you people showed up.”

He stops and then asks, “Can you help us?”

“I intend to,” says Gareth grimly, before heading back towards the others.

While he has been speaking to Char, Kaelyn says to the remaining Angels, “Anyway – our hunt’s quite ruined now, so…”

Nameless suddenly interrupts. “There’s a way we could make this up to you. Wouldn’t hunting two rakshasas be very entertaining?”

“Hmm! That’s possible.” Kaelyn looks at the silent eladrin, both of whom nod. “That’s an interesting idea. Where are these rakshasas?”

“To the west,” says Nameless. “Within a few miles, I think. I can narrow it down soon enough.”

“Hmm – that’s well within our territory, which is another reason to deal with them.”

That is when Gareth returns. Seeing him do so, Kaelyn smiles and gestures at the waiting fey, who move towards the humans. “Wait!” says Gareth. “What are they doing?”

“They’ll take them away, since the hunt’s ruined. We’ll decide what to do with them later.”

“No – you need to free them now. It’s bad enough that you were hunting them down…”

Kaelyn arches a brow. “We weren’t hunting them down. We’d never hurt them. Just a fun chase.”

“That is not what they say.”

“Of course not! What good’s a hunt if they know they’re in no danger?”

“Nevertheless, they must be freed.”

Kaelyn holds Gareth’s gaze and then suddenly smiles. “Very well.” She looks at Oberon, who waves a hand. The humans promptly drop in their tracks.

“What did you do?” asks Gareth, alarmed.

“Put them to sleep. So they won’t do something stupid.” Noting the expression, Kaelyn says, “Really – we’ll drop them outside our territories.”

“I’m sure she’s telling the truth, Gareth,” says Luna, who has been getting a little bored. “Can we go after the rakshasas now?”

“Yes,” says Kaelyn. Then she looks at Gareth and a strange expression comes over her face. “Give me a moment.”

She walks over to Titania, gesturing for her to lean down, and whispers something. The eladrin listens and then throws back her head and laughs loudly, in a significantly unladylike manner. “I doubt it,” she says, between diminishing chuckles, “But you can try.”

“What do you think she’s up to?” asks Six quietly.

“Oh my!” says Luna, and then a big smile spreads across her face, “I know what it is.”

As her uncomprehending companions look at Luna, Kaelyn walks back. “Since you ruined our hunt and we’re about to help you out, I’d like a little something in return too.” She points at Gareth. “Him.”

Luna chortles, “I told you so!” while Nameless rolls his eyes, and Korm and Six chuckle. Gareth’s expression shifts through a moment of shocked surprise to a forbidding glare.

“Oh, please – Kaelyn,” says Oberon in a disgusted tone. “He’s human. That’s nauseating.”

Kaelyn just smiles and says, “A girl has needs. And it’s been a couple of days already. So – how about it? Just two hours and…”

“Two hours?!” interrupts Titania. “You’ll kill that poor thing!”

“Yeah, you’re probably right. All right – an hour then.”

Seeing that she is completely serious, Gareth finally says, “No.” And goes back to glowering.

“Oh, come on! Don’t be such a stick-in-the mid! You’ll enjoy it.” She smiles, more than a little hungrily. “You’ll really enjoy it.”

“No!”

Nameless, who has been grinning broadly, say, “Come on, Gareth. You know how important this is. Make the sacrifice.”

“Yes,” chuckles Korm. “Just lie back, close your eyes and think of Khorvaire.”

If looks could kill, the one that Gareth gives Korm would leave him a smoldering pile. “This is not a discussion we need to have.”

Kaelyn puts her hands on her hips exasperatedly. “Really, what is your problem? It’s not like it’s your first time, right?”

There is a long moment of silence as everyone’s eyes go to Gareth’s face. Though it remains expressionless, a slight flush runs up his cheeks.

“Oh my!” says Kaelyn, her expression going from surprised to amused to extremely excited. “That’s amazing! Do you have any idea how long it’s been since I had one fresh out of the stream?”

Luna, wiping away tears by this point, says, “Believe me, Kaelyn, it’s not happening. And it’s not worth it.” She gestures at Korm and Nameless. “How about either of these?”

Even before Kaelyn can respond, Korm gives a guffaw. “Okay, now that is funny!”

Kaelyn, looking slightly relieved at his response, says, “Yes, it is. No offense, gentlemen, but I think I’ll pass.”

At this point, Oberon speaks up. “We’ve wasted enough time. Let’s go see these rakshasas.”

“Fine!” says Kaelyn disappointedly. “You really sure…?” she begins, looking at Gareth, and then quits. “Are you sure these rakshasas will be entertaining enough?”

“Oh yes,” says Nameless. “They’re very entertaining.”

“So – where are they?”

Nameless spends ten minutes triangulating and discovers that the distance to the Key is about seven miles.

“That’ll take a while to travel,” says Kaelyn, before Titania says, “We can speed things up.” She gestures at the group. “Everybody – get close to each other.”

Oberon and Titania take up a position about thirty feet from each other, facing inwards, with the others between them. The two eladrin close their eyes and concentrate. Seconds later, the surrounding forest shimmers and grows darker and more shadowy. The Angels, however, can see each other and the other three just as clearly, though the fey and sleeping humans nearby are also partly obscured by the shadows.

“What did they do?” asks Six quietly, but Kaelyn overhears. “They just moved us partly into the border between Eberron and Thelanis, without going all the way over. It makes travel faster.”

“Something like a shadow walk spell, isn’t it?” asks Nameless, with professional curiosity.

“Yes,” says Titania, opening her eyes. “Let us go. Walk together and nobody stop unless we tell them to.”

The Angels quickly work out why she says this. As they walk, the shadowy forest flows by at remarkable speed. Whenever someone stops or, in Gareth’s case, stumbles, anyone following behind bumps into him with bruising force, or he is quickly left behind and has to hurry to catch up.

Nevertheless, after a couple of collisions, they manage to make good time. In less than ten minutes, they reach a spot where the direction to the Key suddenly changes. Nameless mentions it to Kaelyn and all of them carefully stop simultaneously, retrace their steps and stop again.

Oberon and Titania bring them back to normality, and then Kaelyn asks, “So – where is this rakshasa lair?”

Nameless looks down at the ground beneath his feet, seemingly the same as that in any other part of the forest. “As far as I can tell, right below us.”
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Last edited by shilsen; 14th October 2006 at 03:51 PM..
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Old 14th October 2006, 02:45 PM   #188 (permalink)
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Oh, this is good. The situation with the fey was one of your best ones yet. But the help of two eladrin and co. so easily gained? Something is bound to go wrong.
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Old 19th October 2006, 05:56 AM   #189 (permalink)
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Originally Posted by Gold Roger
Oh, this is good. The situation with the fey was one of your best ones yet.
Thanks. I was especially happy with the session since I effectively ran the entire thing on the fly, because I hadn't had time for detailed prep due to a lot of work for college. It's sad to put grading 50 freshman comp papers ahead of D&D prep, but it has to be done sometimes. I knew the situation they'd meet in the Reaches and had some vague ideas for the rakshasa lair, but that was it. Luckily, I've really got into the habit of flying by the seat of my pants, so it went quite just the way any other session does.

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But the help of two eladrin and co. so easily gained? Something is bound to go wrong.
I'll let you be the judge...

************************************************** ******************
“Below?” says Kaelyn, as she turns to the two eladrins and raises her eyebrows quizzically.

Oberon nods calmly. “That makes sense. It must be more than twenty feet below the surface, since I cannot feel it, and some of us would have known if rakshasas were traveling regularly on the surface here.”

While they are speaking, Nameless walks back and forth for a couple of minutes. Finally, he says, sounding slightly disappointed, “It’s about thirty feet, and no deeper than forty, I’m sure. But I can’t be certain of the precise location. The link seems a little vague here.” He shrugs and adds, “Of course, this is the first time we’ve been this close since we began tracking it, so perhaps one can only pick a general area. Even an area hundreds of feet in width would seem very precise when targeting from miles away.”

“Who cares?” says Kaelyn, who doesn’t seem that interested in the details, “As long as the rakshasas are down there. Let’s go.”

The comment is aimed at the eladrin, who promptly take up positions twenty feet from each other. “Stand between us,” commands Titania.

Once the Angels comply, both Oberon and she slowly raise their forearms till they are horizontal to the ground, palms downwards. They spread their fingers and concentrate for a few moments.

Instantly, the Angels feel movement beneath their feet. Looking down, they see the earth under them flowing away to the sides. For a few seconds, the Angels struggle to keep their balance, especially Gareth in his heavy armor, but soon adapt to the situation. The flow of earth gradually lowers the group deeper and deeper into the ground, and within minutes, they are more than a dozen feet below the surface, standing at the bottom of a trench ten feet wide and stretching between the two eladrins.

After a couple more minutes, the flow of earth ends abruptly, as their boots clang against a stone surface. Looking down, they see that they stand on what must be the roof of a rectangular chamber and the tunnel leading away from it. The stone is extremely smooth, and there are no signs of seams, as if it had been carved out of a huge granite slab.

Nameless and the others confirm that the Key is somewhere below them, but cannot say exactly where.

“Do you need us to break through the stone too?” asks Oberon, adding, “Considering the effort we are making, I hope this will be sufficiently entertaining.”

“I’m sure it will,” says Korm, unsheathing his sword. “And I’ll get us through it.”

“I’ll help,” says Six, reaching into a pack and producing the adamantine blade that the late, unlamented Desro had wielded.

Korm’s blade, forged out of meteoric iron, is just as powerful, and Six and he quickly chop their way into the ceiling.

While they are working, Kaelyn asks Nameless, “So – are you going to need us to fight too, or can we watch?” She glances at Gareth, grins a little salaciously, and says, “Sometimes I just like to watch.”

Gareth ignores her, but Nameless replies, “I’m sure you’ll find it much more interesting if you join in.”

“We will consider it,” says Titania. “We rarely have dealings with rakshasas. But they can be …irritating.” The tone of voice is like that of a housewife discussing a noisy neighbor.

“We’re through,” interrupts Korm, indicating the hole they have carved through the five foot deep granite ceiling. At the bottom of the hole is a fifteen foot deep room, the only thing in it visible being the edge of a large rug with an abstract pattern.

After a couple of preparatory spells, the Angels lower themselves down, followed by Kaelyn and the eladrins. They find themselves in a large, mostly featureless room, with a door in each of the north, east and west walls. Besides the large rug that covers half the floor, which they had glimpsed through the hole above, the only notable thing in the room is a large stone tableau, half painting and half carving, set into the southern wall. It depicts two large archways, each of which a rakshasa is stepping sideways through.

The two rakshasas are bigger than life-size, standing as tall as ogres. They are partly three-dimensional, carved so that they extend halfway out of the wall. The carvings face each other, mirroring the other’s stance, with a clawed paw raised and extended. While both have black stripes, one has yellow fur and the others is bone-white. They also have a different gem representing the single eye that can be seen in each statue, one of them a large emerald and the other a reddish-black opal.

Luna whistles at the sight of the gems. “I want those!”

As she steps closer, Nameless says, “Let me check for traps first.” He casts detect magic and then it’s his turn to whistle. Magical auras of various kinds spread across the room, creating a spider-web of overlapping spells and dweomers.

“Nobody move!” warns Nameless. “There’s magic all over this place.” Everybody goes stock-still, though the eladrins look more intrigued than concerned.

After some moments of concentration, Nameless says, “I don’t think there are any immediately dangerous ones, though the three doors have what I think are glyphs of warding. By the way, the rug’s heavily magical too.”

Careful experimentation reveals that the existing spells seem to be mostly maintenance-related, restoring breathable air in the area, slowly cleaning the area, and repairing damage to it. There is also a single powerful abjuration that blocks teleportation type magic into and out of the area.

“In that case, I wonder how they got in here?” says Korm. “Maybe there’s an entrance elsewhere.”

Six, who has been carefully checking for tracks once Nameless said the area is safe, comments, “There’s been some traffic through here recently.” He points at the east and west doors. “Two pairs of tracks going either way. No tracks to or from the north door. The way the dust has collected here, I’d bet that this place hasn’t been used for ages, then saw some use for a bit, then not for a couple months or so, and then very recently again. Maybe just today.”

“Not bad tracking for a warforged,” says Kaelyn. “We see very few, and they rarely lean in that direction.” Then, turning to Nameless, she asks, “So – you know where these rakshasas are?”

“Well,” the alienist says, pointing east, “It’s in that direction somewhere.”

“So let’s go then!”

“Like I said, there’s a glyph of warding on each door. Can you help get rid of them?”

Oberon, who has been watching silently with Titania, sighs and says, “Very well.” He stares at each of the doors in turn for a few seconds. “That should do it.”

Nameless confirms that the spells are gone and Korm carefully opens the door.

As soon as he turns the handle, there is a strange sound, containing elements that both recall the grinding of stone across stone and the glutinous sucking sound of something emerging from a mud pit. Spinning around, the Angels see that the two rakshasa carvings are pulling themselves the rest of the way through the archways, revealing themselves to be complete statues.

As each turns its two gemmed eyes, now lit by a dark flame in their depths, and steps towards the Angels, Nameless says, “Stone golems!”

The alienist hurriedly steps back to the far wall as his allies rush to the attack and hastes them.

Gareth and Luna, attacking separate golems, both have problems affecting their magically crafted stone. At least Kizmet’s abilities and the power he can put behind his two-handed chops lets the paladin inflict some damage. Luna’s claws scratch fruitlessly against the stone exterior of her target. A second later, a mighty fist smashes into her side with rib-cracking force, and Gareth stumbles as a similar blow dents his magical armor.

“Let’s see how this works!” says Korm, stepping up to Gareth’s side, sword already in motion. The meteoric iron leaves a deep gash in the golem’s side and the big orc grins fiercely with satisfaction.

Six, meanwhile, has not attacked, quickly reaching for an item he has been carrying around since their visit to the island. “You said this was a golembane scarab, right?” he asks Nameless, as his magical haversack lets him retrieve the beetle-shaped object.

“Yes,” says Nameless. “You need to wear it to use it.”

“Okay.” Six tugs at the harness, also obtained on the island, so as to be able to fix the scarab to himself. Or rather, tries to. To his surprise, his metal fingers scrabble over the surface of the harness and fail to find a purchase. A quick check reveals that the harness, which he has not bothered to remove for weeks, has fused with his form. “What the hell?”

After another fruitless attempt, Six simply holds the scarab in his fist along with the spiked chain and slashes at the golem fighting Luna. Having realized that she cannot damage it, Luna has reared up and thrown both of her forepaws around it. Since the golem weighs twice as much as her, she cannot bring it down, but she manages to pinion one of its arms and makes it an easier target for Six.

To the warforged’s relief, his chain slashes a deep wound across the golem’s free arm. “The scarab works this way too!”

“Good to know,” says Nameless, looking around the chamber. Besides the battle, he sees the incongruous sight of Oberon and Titania standing next to each other and having a calm, unhurried conversation about the relative merits of the Angels. Kaelyn, standing near them, is silently eyeing Gareth.

Luckily, despite the lack of aid, Nameless’s companions do seem to be slowly winning, Korm’s and Six’s weapons gradually wearing down their opponents. The mindless nature of the golems also helps, since Gareth and Korm coordinate attacks so as to make the creature constantly switch targets. While its hammer-blows still cause damage, the fact that it is attacking whomever they choose to let it, means that a single one of the pair is not targeted. Nearby, Luna takes a more direct – if painful – approach, continuing to wrestle her golem and set it up for Six, who slashes away at it. The golem mindlessly tries to break away from her, while pounding the druid painfully with its free arm. Luna simply grits her teeth and accepts the punishment, grabbing it again when it breaks free and threatens to strike Six.

“Your friends are quite skilled,” says Titania conversationally to Nameless. “I think they will win. How long do you think it’ll take?”

“Maybe twenty seconds?” opines Nameless. “Faster, if you help,” he hints.

“They don’t seem to need it,” puts in Oberon dismissively. “But I think they will take longer.”

“No, I think he’s right,” says Titania, watching appreciatively as Korm is rocked back on his heels by a swinging fist.

“Care to bet on it?” says Oberon, a sparkle in his opalescent eyes. “Maybe bet a certain … little boy?”

Titania gives him a mildly disgusted look. “Not in this century! I already told you that you’re not getting him.”

Amused despite the situation, Nameless says, “I’ll take that bet. How about fifty galifars?”

Oberon smiles and says, “Done. Let’s give them twenty seconds from … now.”

“You’re betting on us now?” grunts Six, having noted the end of the interchange as he looks for an opening to attack without endangering Luna. “How about a spell or two?”

“Most of mine won’t work on them,” says Nameless. “Now kill them quick. I’ve got money on it!” That haste may make the difference.

Just as he thinks it, the golem being wrestled by Luna stops for a moment, its eyes glowing brighter for a moment. Immediately, all of the Angels feel their movements slow, as the haste fades away.

That is not enough to shift the balance, however, and a few seconds later, Korm drives his sword one last time into the spider-web of cracks that has covered his enemy’s chest. There is the groan of tortured stone and the cracks shoot out in every direction. A moment later, the golem falls apart, hitting the ground in a pile of fragments.

With that one down, Korm and Gareth join Six and the second golem is quickly dispatched, barely two seconds before Nameless’s time runs out.

“Well-judged,” says Oberon, pulling a small gem from his belt and tossing it to Nameless. The alienist sees that it is a violet garnet and estimates it is worth ten times the amount of the bet.

“Now you’re done making money off us,” says a bloodied and battered Gareth, “You might want to grab those other gems too,” indicating the eye-gems that lie amongst pieces of the shattered golems. As Nameless steps towards them, he notices that the pieces of the golems are sinking slowly into the floor. He quickly grabs up the gems, but the rest of the stone pieces continue to melt into the stone below them.

“That was amusing,” says Titania. “I hope the rakshasas will be even more so.”

As she is speaking, the Angels realize that there has been a sudden shift in the direction of the Key. “Damn!” says Korm. “They must have teleported again!”

“I’ll try to work out the distance again,” says Nameless, as he flies out of the chamber through the hole above. He returns ten minutes later, which gives the others time to heal their wounds and for Gareth to be propositioned once more by Kaelyn, who seems to have been excited by his performance in the battle. Gareth rebuffs her again, leading to slightly irritated muttering about how a “druid has needs too!”

Nameless returns at this timely point. “It’s a little over three hundred miles to the northwest of us.”

Korm, who knows this area better than any of the others, looks at Nameless with a slightly concerned expression. “Northwest? That means…”

“Yes,” says Nameless grimly. “The Demon Wastes.”
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Old 19th October 2006, 10:05 AM   #190 (permalink)
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Demon wastes!!!

Would you like fries with that? or perhaps a life insurance policy.

now would be the appropriate time to start discussing what poeple want done with their bodies when they die.
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Old 21st October 2006, 05:37 AM   #191 (permalink)
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Demon wastes!!!

Would you like fries with that? or perhaps a life insurance policy.

now would be the appropriate time to start discussing what poeple want done with their bodies when they die.
But at least there are no gnomes! See - always a silver lining.

And here's the last bit from the previous session. I got slowed down this week with lots of grading.

************************************************** **************
Kaelyn lifts an amused eyebrow. “You need to go to the Demon Wastes? I presume then we won’t be seeing you again. You sure this is worth it?”

“Yes, we believe it is,” says Nameless.

“So you are sure the rakshasas are gone then?” asks Titania, sounding mildly disappointed.

“The Key is, and I think it’s safe to assume they went with it.”

“At least let us see what else is here then,” says Oberon. “There may be more entertainment.”

As the Angels move to the door, Luna growls, not in warning but to attract attention. Turning to look, they see her pointing to a spot on the carpet that her claws had ripped through during the battle. The carpet is slowly repairing itself, the torn spot fading as ripped threads reconnect themselves.

“Very nice!” says Six. “A self-repairing carpet. I presume you want us to take it, right?”

Luna gives Six a big ursine grin and a nod. The warforged picks up the carpet and stows it into a bag of holding.

“She’s probably thinking of the apartment in Sharn,” says Gareth, which gets an even more emphatic nod.

“Great!” mutters Korm. “We’re taking home furnishings from rakshasas now!”

With that taken care of, the group proceeds carefully through the door. Over the course of the next hour, to the apparent disappointment of the eladrin and, to a lesser extent, Kaelyn, they search through the entire complex, finding no signs of any other enemies.

Much of the area has clearly not seen recent usage. Among the rooms in this category are a small dining room, designed for two diners, and an almost empty pantry, both to the north of the chamber with the golems.

The single room to the west leads into an empty chamber with no other exits, its walls decorated with pictures of spellcasting rakshasas, and a single large pentagram carved into the floor. This room is free of the abjuration which blocks teleportation-type magic in the area, evidently used for magically entering and leaving the complex. Though the room is magically kept clean, there is enough of a trace for Six to identify that two pairs of booted feet traveled from the center of the pentagram to the door very recently, probably only hours ago.

Behind the eastern door are the more interesting rooms. One is a comfortably appointed sitting room, though this one too has not seen much use. It is very quickly stripped of two smaller versions of the large self-repairing carpet, these ones also bearing examples of stylized, abstract artwork.

Beyond this one is a bedroom, the most lavish chamber that they have seen so far. Here they find the first clear indication of recent activity, with some clothes from an open pair of cabinets strewn on the two beds, and open drawers and empty chests littering the room. Checking for magic in the chamber, Nameless detects a number of lingering auras.

While he is doing so, Six finds a smaller hidden chamber underneath the room, completely empty and featureless except for a concealed (now empty) compartment. This area is also free of the teleportation-blocking abjuration.

“There’s a conjuration aura here too,” says Nameless. “This is where they must have teleported out of. Nice system – keep a little bolt-hole that you can use for escapes. I assume that compartment held an escape package.”

Luna, having changed back to shifter form, looks down at him and says, “Yeah, yeah, they’re really smart – I got it! More importantly…,” she holds up a rolled rug, “We got more carpets! For the apartment!”

Gareth, still examining the bedroom, comments, “You know, you’re way more interested in interior decoration than I would have guessed.”

Six and Korm, who have gone through the other door out of the room, reappear. “Nameless – we need you to look at this.”

Following them, the group enters the largest chamber in the area, apparently a huge arcane laboratory. It too seems not to have been used for a long time, large sheets having been pulled over the long desks and tables in the area, pulled aside in a couple of places to reveal the equipment, reagents and other paraphernalia that they cover. A doorless antechamber set into the middle of the far wall has a half-drawn curtain separating it from the main chamber.

Most eye-catching of all is a huge map that stretches across one of the walls, intricately painted and carved (since it is slightly three-dimensional, protruding an inch from the wall). Nameless eyes it carefully and says, “That’s the Demon Wastes. Is that what you wanted me to look at?”

“No – this,” says Korm, walking over to the antechamber and pulling the curtain the rest of the way across, to reveal a chamber ten feet long and wide. Unlike the walls of the laboratory, which are the same gray color as the rest of the complex, these walls have a bone-white pallor. And they are covered in some kind of writing. There is no sign of what implement was used, but the thin streams of blood-red letters, interspersed with diagrams and figures, cover the entire area.

“I’m thinking this could be important,” says Korm, “But we can’t read it.”

Nameless walks over and studies the walls for a few seconds. “It’s infernal. But in an extremely archaic script.” Just a little smugly, he adds, “I can work it out.” He turns in place, running his eyes quickly over the various sections. Then he stops suddenly. “Gareth!”

“What?”

“Gareth,” repeats Nameless. “It says ‘Gareth’ here.” He reaches up and touches a particular line, running his finger over it. “This bit says….”

The alienist stops abruptly. As his finger passes over the stone, the script beneath his fingers disappears, leaving blank whiteness behind. Intrigued, Nameless runs his finger over the stone again, this time pushing down on it. This time, a red streak appears behind the finger.

“Fascinating!” says Nameless. “This thing is like a giant piece of reusable parchment. You write on it by exerting pressure and erase what’s written by rubbing over it.” He points at the rest of the writing. “You just need a stylus or even a pointed stick and you can use this entire chamber as your writing pad.”

“Or a claw,” says Six, indicating how thin and precise the red lines are.

“Yes, a claw.”

“That’s all very interesting,” says Gareth, the tone belying the words, “But what did it say about me?”

Nameless rolls his eyes and then goes back to the wall. “Actually it mentions…,” he runs his eyes over the wall, “…all of us.” His fingers stab at various points, making sure not to actually touch them. “Six. Luna. Korm. Me. Even Corven.”

“This really irritates me,” growls Luna. “I hate people following our moves.”

Nameless studies the writing a little further and, though his expression doesn’t change, his tone grows slightly more clipped. “Not following. Predicting.”

“What?”

Nameless points at a particular section that has a complicated diagram, stretching from where the wall meets the ceiling, eight feet above, to the floor. “Gareth. And me. We’re listed there. And there are arrows joining us, with smaller ones joining Six and Corven to me. And where they first meet, it says ‘Mugging.’”

“Mugging,” says Gareth slowly, clearing not liking what he is thinking. “You three helped me when I was attacked by muggers. So what makes you think that’s not just a listing of info. Why’s it a prediction?”

“Because of the following bit where it lists ‘Travel to Sharn’ among three possibilities and marks that the most likely.”

“Great. Where do I come in?” asks Luna.

Nameless continues to point out details. “The section after that draws connections between us and people in Sharn. Lalia and Tasra. Trillia. Many others. I think it’s mostly predictions again. There are a few names I don’t recognize, and there are symbols I think representing the chances of the various relationships happening.”

“You didn’t mention me,” reminds Luna.

“I’m getting to it. You come in … here.” Nameless smiles slightly. “This should make you happy. I don’t think that was expected. It looks like something was erased and your name added, and there’s a comment saying ‘New addition,’ next to it.”

“Good to know,” grunts Luna.

Nameless looks a little closer and then says, “Except that there’s then a small section saying, ‘potential link to Gatekeepers’. Which then…,” he follows a particular looping of complicated lines and symbols, and says, “…later brings in Gurr’khan, Surr’kal, and Trillia. That’s around where you come in, Korm. Corven seems to … let me see … yes, he disappears after that.”

“I knew meeting you bunch would get me in trouble,” grunts Korm. “So, is it all just about us?”

“No,” says Nameless, turning again to look at various sections. “This bit is all about astrological positions. And here’s a small chart of names I don’t recognize. This is a list of names by location. All in Breland, but not Sharn. And this one is a really big list of people in Sharn. With all sorts of connections drawn between them.” He runs his eyes up and down the list and says, “Just about everyone we know, and then some.”

“Hold on,” says Six, thinking of something. “Is Kylian in there?”

Nameless checks and shakes his head. “No.”

“Wonderful,” says the big warforged. “Even the rakshasas can’t track the damn gnomes! Or don’t want to risk it.”

“Well, Thurik Davandi’s listed, if that makes you feel any better.”

“You might think so, but no, not really.”

“And guess what … surprise, surprise … here’s a listing of people we got involved with on the trip to Xen’drik.”

Luna, who has got bored with these details, has wandered over to the tables to remove the covers and check the contents. Now, she interrupts. “Hey, guys! Here’s something else that might be interesting.” In her hands is a crumpled collection of parchments. “I found these behind those instruments.”

She continues, “Nameless will need to read it,” as she riffles through and tries to straighten the pages. “It’s the same as on those walls, so I can’t read….” Then she stops, looks carefully at a page, flips to the next one and the one after that, flips back, and begins to read over them again.

“Found something in Common?”

“Yes. And a few other languages. Elven and orcish, I think. Does this sound familiar?” Slowly, Luna reads aloud:

“Prophecy dances around you. Some fulfill, some are fulfilled, and some flee - the choice is yours. Where present and future spark, where light is turned to dark, to the ghost of the city where the past await. The chamber may hold you, make you or break you. Beyond sky and sea you go, but only to your roots return. Face dream and madness, dust and death; use them against each other, as they use you. You already carry destruction within you, but without it you may fail. The sword is the key, but the key is not the sword. Dragon's wings.”

“Oh hells!” says Gareth. “They even have a record of the prophecy Flamewind gave us?”

“Not just Flamewind, remember?” reminds Six. “That Teraza woman … who you said is a hag … the one associated with Daask … she wrote something like that for us too.”

“It’s not a record,” says Luna. “It’s the final version.”

“Huh?”

“Drafts,” says Luna, her tone turning angry, as she rips out the pages that she has been flipping through and holds them up. “I just read you the final version. The rest are drafts. Earlier versions. Starting with just a couple of sentences and slowly getting to the final version. With notes on the sides about all the ways it can be interpreted and what groups it could be thought to refer to. We got the final version.” Her tone is no louder, but is livid by the end, “The best one.”

“These guys wrote the prophecy we got months ago?”

“Yes. But not months ago. There are dates next to the drafts. The first one is five years old. The last one’s three years old.” Luna tosses the papers to Six, looks up at the ceiling, clenches her fists and snarls. “Grrahghh! I hate the feeling that someone’s been controlling me!”

Kaelyn, who has been listening silently, and partly uncomprehendingly, with the two eladrin, finally says, “I don’t quite understand, but this is somewhat entertaining.”

Luna turns to her with a growl, but Korm is there to grab the shifter by the arm before she can do something Kaelyn, and then probably the Angels, will regret.

Nameless, having picked up the parchments, says, “Finish searching this place while I take notes from the wall and of the map. There might be some other useful things like these papers in here.”

He is right, but the other discovery has no resemblance to the papers. Among the many things they find in the laboratory is a large basin that holds four preserved limbs, two arms and two legs. Moments afterwards, they find the source.

Lying on its back under a covering cloth like just another piece of equipment is the torso of a humanoid figure. It lacks not only arms and legs, but ends at the waist. Moreover, it has been skinned, revealing muscle and flesh that has dried and mummified over time. The one addition is a thick strip of muscular flesh that has grown over the mouth and teeth, making it impossible for the creature, whatever it was originally, to speak or even make a sound.

As if that were not enough, its eyelids have been removed, leaving the blankly staring eyes in their sockets, without any way to close. To the horror of Luna, who is the one to find it, the eyes are alive, rolling wildly and madly, with no signs of recognizing her or the fact that there are now people around it.*

After a few seconds of studying it, Gareth says, “I should try to see what it is thinking. It may help in our quest.”

Korm looks into the eyes, clearly insane, and grunts, “Better you than me.”

Gareth breathes a quick prayer to the Flame and concentrates, reaching into the creature’s mind. And then recoils, rubbing his temples. “Damn! All I pick up on the surface is pain. Whatever it is that’s keeping it alive in this state, it hurts. A lot!”

“Let’s just put it out of its misery,” says Luna.

“Yes,” says Gareth, “We should. But there was something beneath the surface. I should make sure.” He takes a deep breath and then concentrates again, mentally gritting his teeth as he delves into the creature’s tortured and fractured mind, or what remains of it. For a couple of seconds, Gareth pushes mentally through the barrier of pain, almost retching in reaction as he feels himself surrounded by a miasma of endless ripping, tearing pain. Grasping quickly at whatever floats in the mist of pain, the paladin finds two words – which he realizes are names – being repeated constantly, “Zathara” and “Nethatar.” Besides that, there is only one endless roiling insane scream of pain.

When Gareth emerges from the contact, he is gasping for breath, the veins standing out on his forehead and a splitting headache raging within it. He draws Kizmet and says thickly, “Rest in peace,” before neatly decapitating the creature.

Its head rolls on the floor, revealing that even the internal sections of the creature had been mummified. For a few seconds, the eyes continue to roll, making the Angels wonder if even this will not kill it. But then, thankfully, they slowly roll up and go blank.

“Have you got everything, Nameless?” asks Gareth.

“Yes.” Nameless looks over at Oberon and Titania, who seem to have lost their normal state of flippancy with this particular sight. “Can you destroy this place?”

“Yes,” says Oberon. “I will.”

Kaelyn, who also now seems more serious than she has been at any point previously, says, “And while we will not go to the Wastes, we will help you along the way. It looks like you could use it.”

*****
A little over two hours later, the Angels stand over a hundred miles to the northwest, in an open, sparsely wooded area. To their south and east runs a chain of mountains, spanning the horizon. Kaelyn, standing near them, points north and west, to the highland plateau they are on the edge of, a network of canyons and mesas forming a giant natural maze.

“That is the Labyrinth. Beyond lie the Demon Wastes. This is as far as we can take you.” With uncharacteristic seriousness, she bows. “It has been an interesting meeting. Luck to you. You will need it.”

Then she walks over to join Oberon and Titania, sitting their horses and watching silently a short distance away. They too bow slightly, and then all three shimmer and turn shadowy, gradually fading into the vegetation around them.

“As they said,” grunts Korm, “That was interesting.” He turns to gaze at the Labyrinth. “Why do I get the feeling the next few days will be even more so?”


* This is when Luna’s player said OOC, “What the hell is it with all these damn creatures?” and Gareth’s player said, “It’s not them. It’s just Shil!” Guilty as charged
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Old 26th October 2006, 03:11 AM   #192 (permalink)
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While the others set up a camp, Nameless again flies back and forth for about an hour, trying to triangulate the location of the Key. As far as the alienist can make out, the general location has not changed from what he deduced at the rakshasa lair. He also realizes, as he had feared, that while the link to the Key has not grown any weaker, it has grown less precise, now providing an approximate area stretching about a mile in width. The distance to their current location is approximately three hundred miles, putting it maybe a hundred miles into the Wastes proper, well beyond the Labyrinth itself.

After Nameless returns and informs the others what he has discovered, they settle down for the night. Sleep comes quickly to the tired group, despite the weather, which is comparatively cold after their time in the hot stickiness of the Marches and the comfortably temperate nature of the Reaches, and the constant soft hissing of the wind out of the Labyrinth, like hungry breath indrawn between sharp teeth*.

Only Six waits, unsleeping as ever, through the night. He is also the only one to notice anything untoward. During the second watch, he notices a tiny bloom of flame, far to the north, which dies away instantly. Having seen enough of them, Six recognizes it as a fireball, and though it is impossible to accurately judge the distance, he estimates it must be maybe dozens of miles into the Labyrinth.

Just before dawn, when Six and Nameless, who joined him on the last watch, are waking the others, the alienist feels a magical force attempt to affect his mind. He easily fights off the effect, instantly recognizing that the effect is akin to a nightmare spell. But something is very different. Still trying to decipher the strange pattern, Nameless calls a warning. “Watch out! Someone used … tried to use … a spell on me.”

The warning is unnecessary. As he speaks, a shimmering shape appears five feet from Nameless, quickly resolving itself into a semi-transparent figure. It is the spellcaster from their previous day’s battle, still in his orc form. As the others grab at weapons and prepare to hurl spells, Nameless says quickly, “Don’t bother. It’s an illusion. Modified project image , I think.”

The image eyes Nameless, and then looks around at the others. If it cannot actually see them, then it is putting on a brilliant act of doing so. Then it says, “I see you are still alive. I am not sure how you did, but it was rude of you to follow me. In case you didn’t realize it, you are no longer a concern of mine. And since you are no longer tied to the Key, you are free of it. Appreciate the freedom and go your way.”

“I have a better idea,” says Korm. “We’ll find you and kill you, take back the Key, and turn you and your friend into Rakshasa-skin rugs.”

As the others chuckle, the image says calmly, “I assumed after your visit yesterday that now you know what I am, but I didn’t want to assume. Anyway, that makes things more convenient.” The figure’s features shift and reform, stretching and growing, developing fangs and a covering of pale white fur marked with black stripes, until a rakshasa looks back at the Angels. “That’s better,” he says.

The response from the Angels isn’t quite what he might have expected. Nameless says dryly, “You’re white. That’s good – it’ll match our drapes.”

For a second, the rakshasa looks as close to flabbergasted as a humanoid tiger can. He looks to his side, as if speaking to an invisible watcher, and says, “They really are …”

“Insane?” completes Korm, with a broad smile, “Yes, we got that already. As you should know, considering how long you’ve apparently been sniffing along behind us. Try again.”

The rakshasa shakes its head and then says, “As I was saying, consider this a warning. You have already fought me twice … well, the first time doesn’t really count, but still … and survived. Don’t tempt fate with a third time.”

“Well,” says Gareth, in a matter of fact tone, “We could just as easily say that you have actually survived meeting us twice.”

“And,” adds Nameless, “You’re talking to us right now, rather than just coming here and trying to kill us.”

This time, the rakshasa actually smiles slightly, though it is a little difficult to differentiate that from a snarl on its fanged face. “You people truly are fascinating.” He turns in place, until he faces northwest, where the Labyrinth still lies mostly in shadow, its eastern face barely lit by the rising sun. “And,” he adds, “You are actually heading into the Demon Wastes. Truly fascinating.”

Then he looks around at them. “So, tell me – do you have a location in mind or are you planning to search all of the Wastes?”

“That’s a boring question,” interrupts Six. “Let’s talk of something more interesting. What’s your plan? What do you want to do with the Key?”

The rakshasa turns to look at him and smirks. “You have got to be joking. And that’s hardly a concern of yours right now.”

“Come on,” persists Six, “You know you’re dying to tell somebody, so it might as well be us.”

The rakshasa simply stares at him, causing Nameless to put in, “Would it help if we let you capture us and tie us all up in your secret volcano lair?”

This comment actually draws a chuckle. “Very well,” says the rakshasa, “I promise you all, if you do follow me, I will tell the last one to die what my master plan is.”

Luna, who has mostly been standing by and grinning at her companions’ comments, says, “Damn! Now we have to make a plan – who’s going to have the fun of being the last one to die, find out this idiot’s plans and kick his ass?”

As hands get raised and mock arguments begin, the rakshasa wearily raises a clawed hand. “This is clearly a waste of time. Nevertheless, I tell you one last time. Do not pursue me. If you do, we will meet one last time. And then you will die.” The image shimmers and then quickly fades away.

“I ask you,” says Luna, with a big smile, “Can we talk smack or can we talk smack?”

As the others laugh and begin to go about their business, Six asks, “You think he’s really concerned about us following him?”

“No way to be sure,” says Nameless, “But he did seem curious about how we’re following him. And he didn’t just scry us, which I’m sure he could easily do, and teleport in and attack.”

“And we did fight them to pretty much a standstill last time.”

“Well,” says Nameless, “They did have the Key, so they weren’t exactly trying to fight to a finish, and he was barely touched, but we did take some serious chunks out of his girlfriend. Still, I wouldn’t like to predict anything about this one.”

“I’m sure we’ll find out eventually,” says Gareth, breathing a silent prayer to the Flame that he will have the rakshasa facing Kizmet’s blade soon. As he does, he feels a thrill of anticipation from the sword.

The Angels make their usual preparations and, a little over an hour later, are getting ready to leave the camp. As they are doing so, Six – who is always ready first, having no need to either prepare spells or eat and drink – points at the wooded area to the east. “Look!”

About two hundred feet from them, a large patch of shadow quickly darkens and grows, resolving itself into the shape of an eladrin mounted on a fey steed, with Gurr’khan standing beside it. This eladrin is not Oberon or Titania, and his visage, though handsome, is less luminous than them. He looks over the group with a frankly curious eye and then says, “Greetings. Here is your friend. I have messages too. The lord Oberon says that the lair has been returned to the forest.”

Then he points to Gareth. “Kaelyn Windsong says that your fellow worshippers have been released.” His tone becomes slightly amused, as he continues, “And that you don’t know what you missed, and that she hopes it dries up and falls off.” With that, he nods, concentrates, and quickly fades back into shadow.

Chuckles follow the delivery of the last message, and Nameless says, “Not like you were getting any use out of it, anyway.” Gareth doesn’t bother to dignify the comment with an answer.

Gurr’khan walks over to join them, shaking his head and looking a little irritated. “Damn Greensingers and fey! I cannot believe they actually petrified me!” Then he shakes his head again and says, “That Windsong woman said you found the rakshasas’ lair but they got away. And that you think they are in the Demon Wastes.” He sits down. “What happened?”

The Angels spend some time going over all the details, with attendant questions, comments and the odd grimace from Gurr’khan. He is especially interested in their rendition of the morning conversation with the rakshasa. Nameless finishes with, “And we were getting ready to head in after it.”

Gurr’khan looks pleased and says, “Then you have already decided what I was going to ask you to do. Thank you. Since you apparently still have the link and have a general direction, it makes sense that you continue pursuing the Key. I do not know the Wastes and cannot transport you there – or back, quite likely, considering what I believe is the case with vegetation, or its lack, there. So I shall be returning to Saala, as she had wanted me to do, to let her know what has happened. We will find a way to contact you and follow with aid as soon as we can.” He grimaces. “It will be difficult. The Demon Wastes are far beyond where the Gatekeepers roam, especially in these days. Still, we will do whatever we can. Is there anything else I can help you with before I go?”

A couple of the Angels request spells or weapons that will be especially good against rakshasas or the other creatures they might encounter in the Wastes. Gurr’khan says, “I will see what we can do.” Then he reaches into a pouch and produces the small hardwood carving (of a smiling, pot-bellied orc with both arms stretched above his head) that they have seen and used before, and gives it to Nameless. “You can probably get more use out of this right now than I will.”

After handing it over, Gurr’khan bids the Angels goodbye, wishes them good luck and departs in his usual manner, finding a tree large enough to enter and doing so.

*****
Over two hours later, the Angels are cantering through the Labyrinth on the backs of four magical mounts, two horses and two stags, seemingly solid but with legs that end in insubstantial, smoke-like hooves.

Around them the vast network of canyons and mesas stretches hundreds of feet high, forming a natural maze of stone. Now that they are actually within it, the wind in the canyons is louder, varying from a soft, constant hissing, which is the most common, all the way to heights that resemble the keening of a hundred banshees and is physically painful. Luckily, the speed of their mounts takes the group quickly through the short sections where the wind is at its loudest.

Sound is not the only thing that is strange here. Errant scents waft around them, though they are usually quickly left behind. At one point, the air around the riders inexplicably fills with the smell of fresh blood, though there is no sign of a source. More common is the smell of sulphur, which seems to linger in pockets around the area.

One source for the sulphurous smell is quickly evident. Nameless’s phantom stag, having taken the lead, makes a sharp turn to suddenly be confronted by a rush of heat and a twenty foot wide stream of lava flowing across his path. Even before the startled mage can react, his mount leaps smoothly into the air and over the barrier of liquid flame, landing with barely any impact a full fifty feet further down the canyon and continuing without even a momentary decrease in speed. As he calls back a warning, the others experience the same.

The Angels see a couple more lava flows as they go on, usually rising from one of the broad cracks and crevasses that they sometimes encounter. Though they never stop to investigate, they note in passing that some of the breaks in the earth drop away beyond the limits of their sight, and Nameless comments that legend says some of them lead down to Khyber.

Though the rocky, often rubble-strewn terrain doesn’t hinder the magical mounts at all, what does slow them slightly is the mazelike nature of the terrain, sometimes requiring them to stop and retrace their steps from a blind or impassable canyon. This would be much more the case if it were not for Luna. As the others ride, she flies overhead as an eagle, keeping an eye on the area they will pass through and flying down to indicate whether they should take or avoid a particular turn.

Six looks at her speculatively, as she soars by. “Is it just my imagination,” he says, “Or is she a little chubbier in eagle form than she used to be?”

As the others laugh, Six follows with a quick, “Oh, damn!” as the keen-eared druidess gives a loud screech and does a wingover.

What saves him from swift feathery wrath is the sudden scream from a side canyon that they are passing. It is a wordless shriek of extreme agony, and is followed by another, female voice. “Help! Help m…,” it begins, before being cut off suddenly.

As the mounts race by, the Angels exchange glances. “Should we…,” begins Six, but Korm says, “No. There was something strange about that voice.” Nameless and Gareth nod in corroboration. Six shrugs and they continue onward.

Nearly fifteen minutes later, the incident is almost forgotten, when Luna lets out a loud screech. Even as she does so, most of her companions notice movement to the side and high above, out of the corner of their eyes. Looking up, they see a pair of large dragon-like creatures diving off the top of a nearby cliff and soaring downwards, small but muscular wings flapping awkwardly, disproportionately large jaws agape to display gleaming rows of fangs.

Nameless cries to his mount to stop, and as the magical creature responds instantly, he notes the mottled gray and brown plates and the spikelike protuberances that cover the creatures’ bodies, and the long forked tails stretching behind them, each tipped with a pair of scythelike bone blades.

“Fang dragons!” he shouts, even as he makes the motions of a spell. A second later, a fireball blooms around them, followed instantly by a pair of flame strikes from
the druids. One of the dragons screams as it is badly burned, but the other is barely scorched, dodging the bulk of one blast, while the other two fizzle harmlessly against its innate magical resistance.

The dragons dive down to attack, the more wounded one choosing Nameless and the other Korm. Though their magical protections deflect the slashing jaws, each is wounded, as the dragons come to a clumsy landing near them, now lashing out with multiple limbs.

“Watch out for the claws and tail!” warns Nameless, “They like to knock enemies off their feet!” The warning is underlined as the bony tail slams into his chest and knocks him off the magical stag. A second later, Korm joins him on the ground.

Six, having dismounted already, moves in to attack Nameless’s assailant, and quickly realizes that the dragon either has incredibly thick hide or is magically protected too, as his chain bounces off harmlessly. Gareth, charging in on his stag, has more success as the combination of his mount’s momentum and the grace of the Flame drives Kizmet into its shoulder. Arcs of lightning from the two druids leap from dragon to dragon, but again, it is only the same one that is truly affected.

Badly wounded, the creature rears up and lashes out at Gareth, a flurry of fangs, claws and beating wings bringing the paladin to the ground in seconds, bleeding and unconscious. The dragon growls in triumph and lashes out with its tail at Nameless, catching the mage another wicked blow.

Though unconscious, Gareth at least has allies to provide a distraction. Korm has no such luck. The druid gives in to his berserker instincts, letting the rage take him. With a Herculean effort, Korm rolls over and drives his sword deep into his enemy’s leg. And then disappears beneath it, only sprays of blood indicating his position.

Still reeling from the blow, Nameless summons a pseudonatural wolf, that slashes into the dragon beside him. As the dragon cries out in pain, Six rips into its other flank, and Luna brings a well-placed flame strike down on its rear.

The dragon screams and staggers, breathing up a large gout of blood, and looks around frantically. Though relatively unhurt, its ally is too far away and too busy trying to kill the barely conscious orc to help. Though it will certainly be able to kill the mage, the risk is too great. The dragon loudly cries, in a thickly reptilian voice, “Wait! This is a mistake!”

Though the cry causes Six to pause, and Nameless to yell an order to his wolf to do the same, it is almost too late for Korm. Barely holding onto consciousness, he tries to summon his healing magic, but the crimson rage fueling him (ironically, the only reason he is still conscious) makes it too hard to concentrate. Korm swings one last time and then the dragon above him smashes its foot down, driving the claws into and smashing his skull**. As it does so, it hears the other dragon and stops, one foot still holding the dying druid. “We’re talking to them now? Why?”

The other dragon glares at its companion with its orange eyes, rimmed in red. Then it turns quickly, as Nameless asks, “A mistake?” The mage comes carefully to his feet and steps away, commanding the snarling wolf to step between him and the wounded dragon. He points at Gareth, whom Six is already bending over, and then to Korm. “A mistake?”

“Yes, yes,” says the dragon hurriedly. “We … thought you were someone else. It was an error.”

As it is speaking, Luna dives down, landing atop Korm. The dragon beside him instinctively raises a claw and Nameless calls, “Don’t do it! She’s one of us.”

“Yes!” quickly adds the dragon beside him, in a friendly tone. “We don’t want to harm them by mistake.”

The other dragon simply grunts derisively, and then steps back quickly as Luna screeches and waves a claw, encasing Korm in a magical cocoon, barely seconds before he expires. As the healing magic begins its task, she flies over to Gareth and revives him with another spell.

As the paladin rises groggily, Nameless asks the dragon, “Who did you think we were?” Remembering what happened with the River Snakes in the Marches, he adds, “You didn’t meet two people who said to kill us, did you?”

A look of reptilian confusion flashes across the dragon’s bloodied visage. “No. We simply … er, thought you were enemies of ours.”

Noting its wounds and demeanor, Gareth thinks, It’s lying. And just trying to save its hide. One look at the dragon’s scorched and slashed form explains why.

“What enemies?” asks Nameless.

“Umm … nobody in particular. We have many enemies. Anyway, we apologize for the error. We will leave now, and let you go then. Yes?”

“Very we…,” begins Nameless, when the sudden sound of spellcasting interrupts. Two voices. Which are instantly drowned by the sounds of loud war-cries in orcish.

The Angels spin around to see eight people charging them from the head of the canyon, brandishing weapons. Two more stand behind them among the rocks, each completing a spell, and a blast of light leaps from each man’s hand. One strikes the badly wounded dragon right between the eyes, searing into its brain, and it collapses. The other strikes the second dragon, burning its wing.

It screams in pain and, despite the wound, takes awkwardly to the air, flapping its way upwards. A couple of the attackers stop and fire arrows at it, which bounce off its hide.

Quickly realizing that they are not attacking him and his allies, Nameless calls, “Let’s bring it down.” He casts quickly, bringing two giant, tentacle-ringed bees into existence around the dragon, which drive their stings into its hide. Luna quickly brings down one of her flame strikes on it, but it struggles onwards.

The two spellcasters strike it with dispel magics, one of them calling out in surprise as his spell bounces back to strike him. The other’s magic has some effect, as a couple of the now constant arrows being fired at the dragon hit home. Though they inflict little damage, the creature has taken many wounds, and though almost weeping with fear and pain, continues to flap onwards.

Just as it is about to disappear above the crest of the canyon, a completely healed and now winged Korm emerges angrily from the cocoon. “Where is that bloody son of a lizard?”

Seeing it above him, Korm flaps into the air, raising his sword. With a word of command, he hurls the blade, sending it slashing through the air. As the dragon reaches the canyon top, the sword hits home, burying itself hilt-deep into the base of its neck. With a strangled scream, the creature turns turtle in mid-air and crashes back down, landing near Six.

As it falls, the new arrivals stalk forward. Now that they have leisure to study them, the Angels can see that they are mostly orcs, with two half-orcs and two humans. All wear studded leather, and are heavily armed, wielding bow, spear and sword. Only the leader, a tall young orc, wears metal armor, a breastplate decorated with the stylized image of a flame with three tendrils. Copies of the same image decorate each of his thick arms, and the others bear similar sigils, as well as tribal markings. Most of them also bear an unusually large number of scars.

Korm turns to them as they advance and says, “Thank you.”

The leader stops and considers him silently, before saying, in accented but understandable Common, “Thank you. We had been pursuing them for a long time.”

Nameless, walking over, asks, “Who are you?” Though I think I know.

“We are the Ghash’kaala. And you are in our home.”


* Catch the allusion?

** Though the dragon had initiative, I gave Mike (Korm’s player) a 50% chance to have the other dragon manage to stop the attack. With his usual luck, he blew it, and it took him past -10. Makes it the 21st “death” in 42 sessions, so I’m keeping to my standard 2 sessions per PC use of action pts to stave off death.
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Old 26th October 2006, 04:20 AM   #193 (permalink)
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the constant soft hissing of the wind out of the Labyrinth, like hungry breath indrawn between sharp teeth*.

* Catch the allusion?
Is there something past the obvious?

Quote:
Originally Posted by shilsen
“I have a better idea,” says Korm. “We’ll find you and kill you, take back the Key, and turn you and your friend into Rakshasa-skin rugs.”

As the others chuckle, the image says calmly, “I assumed after your visit yesterday that now you know what I am, but I didn’t want to assume. Anyway, that makes things more convenient.” The figure’s features shift and reform, stretching and growing, developing fangs and a covering of pale white fur marked with black stripes, until a rakshasa looks back at the Angels. “That’s better,” he says.

The response from the Angels isn’t quite what he might have expected. Nameless says dryly, “You’re white. That’s good – it’ll match our drapes.”
I was really pleased with the drapes line.
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Old 28th October 2006, 05:07 AM   #194 (permalink)
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Is there something past the obvious?
If by "obvious" you mean Lord of the Rings, where Frodo and Sam are being followed by Gollum shortly before they first mee thim, then no.

Quote:
I was really pleased with the drapes line.
That was a damn good one. I've encountered some nice smack-talking from PCs and done some myself, and you guys did some of the best I've heard. That's one thing this group is really good at - confusing powerful NPCs with your smack talking.

And now, on to the next instalment:

************************************************** *******************
“Ghaash’kala?” asks Korm, working out the rough translation in his mind. Ghost guardians?

“They live in the Labyrinth, I believe,” says Nameless, “Fighting the creatures of the Wastes.”

“You are well informed,” says the Ghaash’kala leader. “I am Morran Shashaarat. We are of the Maruk Ghaash’kala. We dwell here, facing the darkness, ensuring that the taint of the Wastes may not spread to the rest of Khorvaire. Nothing may leave the Wastes without facing us.” The tone is matter of fact, but there is the tiniest hint of pride. He pauses, looking over the Angels. “Or enter.”

Maruk, thinks Korm. The Mighty. “Interesting.” He notes that four of the Ghaash’kala, after ensuring that the dragons are dead, are moving to either end of the canyon and looking around the area. The others stand in a loose semi-circle around their leader and the Angels, and while none look threatening, each holds a drawn weapon.

Korm points to the corpses. “You said you were hunting these?”

“Yes. They have killed my people before and we have wanted to kill them for long. We almost captured them, but they escaped. They are sly and tricky creatures. They can mimic any sound they have heard.”

The Angels exchange glances, realizing that must have been the source of the cries for help they had heard earlier, as Morran continues, “And they are powerful fighters. You must be skilled to have hurt them so badly.”

“Not too bad on your side either,” says Nameless. “Those spells were quite handy.”

“Kalok Shash gives us its blessing.”

“Kalok Shash?”

“The Binding Flame.” Morran taps the sigil on his armor for emphasis. “Kalok Shash is what we are sworn to. It gives us the power to hold these lands. We live for the Flame. We die for the Flame.” There is something about Morran’s matter of fact demeanor that makes the comments seem grim, where they might have otherwise seemed overly flamboyant.

“Flame?” asks Gareth.

Morran looks at the markings on the paladin’s armor and says, “You worship the Silver Flame, then? We have seen some of your people in the past. I do not know much about it, but the sar’malaan has said that what you call the Silver Flame is Kalok Shash to us.”

“Really?” says Six, intrigued. “Shouldn’t you know that, Gareth?”

“Never heard of it before, or of Kalok Shash,” says Gareth with a shrug.

“And here I thought they made you actually read books at the seminary,” smirks Nameless.

“Maybe,” grins Gareth, “But I was home schooled.”

Morran interrupts. “Tell me – what are you doing here? Are you here to answer the call of Kalok Shash?”

“Not that I know of,” says Nameless. “We are pursuing two rakshasas, who stole something of ours.”

“Into the Wastes?”

“Yes.”

“You are chasing rakshasas into the Wastes,” repeats Morran, sounding curious, rather than surprised. “The Ghaash’kala fight them more often than any people in this world. You are very brave or very foolish.”

“Yes,” grins Korm.

“What did they steal? It must be very valuable.”

Nameless hesitates, and then says, “Yes. It is something powerful and important to us.”

Six says, “Wait a minute. Why don’t we tell them everything? All the people who shouldn’t know about it already do. We might as well start talking to people who can help. And anyone who lives here and fights rakshasas is someone who might be able to help us.”

Nameless considers for a moment, and then says, “You know what – you’re right. Morran, do you have any leaders we can speak to?”

“Yes,” says Morran. “As I said, we do not look kindly on anything entering the Wastes, since, when it tries to leave, it brings the taint with it. But, in view of your help with the dragons, I wish you to come with me. I cannot make a decision, but my brother, Torgaan can. He is our kizshmit, the war leader. And Lharc Shushaa, our sar’malaan, she who speaks to Kalok Shash, should hear you too.”

“Excellent. Then let’s go.”

“Hold on,” says Korm. “Not before I get some dragon steak.” The eagle Luna, perched on his shoulder through the conversation, screeches her agreement.

Morran smiles for the first time. “I would have said that if you had not. Such large meals are not to be wasted.” As he signals, a number of the Ghaash’kala head for the dragon corpses, reaching into bags and sheathes to remove large chopping blades. “Once this is done, I shall take you to…”

*****
“…Maruk Dar,” says Morran, pointing upwards. “This is our home and main fortress, though we have many smaller outposts scattered around the Wastes.”

The Angels look up in the light of early evening, which is descending quicker than normal and casting long shadows within the deep gorges of the Labyrinth, at the home of the Maruk Ghaash’kala. Maruk Dar consists of a series of vertical levels carved out of the canyon wall, beginning fifty feet above them and rising in ascending steps until the highest one meets the cliff top two hundred feet above. The levels take advantage of the already sloping cliff, so that each one juts out about ten to twenty feet from the one above.

On each level, there are numerous doorways and tunnel openings that lead into the rock face, and scores of the Ghaash’kala move in and out of them. Ropes hang down from each level to the next, apparently serving as the primary means of ascent and descent, though the odd ladder also provides an option for the less dexterous.

Dozens of armed warriors now stand looking down at the Angels, but having seen and been hailed by their escort, they now throw down rope ladders, allowing the Angels to half-climb and be half-pulled up to the lowest level, while their guides quickly shimmy up ropes beside them. As soon as they are on solid ground, Morran checks where the kizshmit and sar’malaan are, and, having been told they are on the third level, again leads the Angels upwards. While one member of their escort goes ahead to inform the kizshmit of the newcomers, the rest of their escort, most of them laden with fang dragon meat, skin and bone, quickly leaves them. Other Ghaash’kala quickly fall in behind them.

As they proceed, Gareth says quietly to Korm, “For a ‘fortress’, I don’t see much in the way of fortifications.”

Overhearing the quiet comment, Marron says, “Fortifications would be difficult to build here. And they are not needed. We are the Ghash’kaala.” Again, though the statement is matter of fact, there is the slightest tinge of pride. “Even the Lords of Dust do not easily attack us here.”

“A place where rakshasas prefer not to attack?” says Six appreciatively, “I knew we should tell these guys everything!”

As they travel through the chambers and tunnels that lie hidden within Maruk Dar, the Angels notice the almost complete lack of internal decoration. Literally everything they see is utterly functional. The only decoration is the stylized sigil of Kalok Shash that appears on some of the walls, on many Ghash’kaala weapons and armor, and on each of the inhabitants.

Eventually, they reach a chamber, different from the others in that it actually has a simple wooden door, unlike the simple curtains that are the only concession to privacy that the Ghaash’kala seem to have. Inside, sitting cross-legged on a pair of woven mats and talking, are a middle-aged woman, who wears a fist-size symbol of Kalok Shash around her neck, and a tall, scarred warrior, who bears a strong resemblance to Morran.

Morran, who leads them into the room, introduces the pair as Torgaan Shashaarat, the kizshmit, and Lharc Shushaa, the sar’malaan. Torgaan nods gravely and motions them to seats. “We have already been told of your coming. And you wish to speak to us?”

“Yes,” says Nameless, after the group is seated. “We are on a mission that I believe the Ghaash’kala might be interested in.” He proceeds, with the help of the others, to outline everything that has happened regarding the Key, from its discovery to the current moment. Torgaan, Lharc and Morran are quickly hanging on every word.

Finally, Nameless finishes, and asks, “Do you know of either Zathara or Nethatar?”

“No,” says Lharc, who has asked most of the questions, “But the names of our enemies are not something we usually learn. Your tale is very interesting. I have not heard of such a situation before, though we do sometimes meet people entering the Wastes. As Morran will have told you, we do not support such attempts. But yours is a strange matter. Torgaan and I need to speak of it before we make a decision. Either way, you should stay here tonight.”

“Thank you,” says Nameless, and the others do so as well.

As they are about to leave, Lharc adds, “We will be having a short ceremony today, which you may find interesting. You are welcome to attend.”

The Angels are taken to a couple of large, sparsely furnished rooms on another level. After resting for a while, they leave and wander for a little while, studying the place and its inhabitants, who consist mainly of orcs, but also have a significant number of humans and half-orcs, as well as a few members of other races.

The most noticeable thing about the Ghaash’kala is their martial nature. The majority of the people the Angels see wear armor, usually either leather or hide of some kind, with the rare metal version. Weapons are even more ubiquitous, with the only unarmed people they see being a few toddlers who are too young to walk. Even the very old, of which they see almost no examples, have a weapon belted on. Small children wear at least a knife, and those beyond the age of ten or so all carry larger weapons.

Six looks away from an armored woman, who is carrying a large earthen jar on one hip and wearing a hooked axe on the other, while holding the hand of a small boy of about eight, who is walking and spinning a spear with surprising skill. “These people are really ready to fight! I’ve never seen so many weapons in one place. Even the military never used to wear weapons all the time.”

Luna, now back in her normal form, says meditatively, “I just noticed something else. They never laugh. At least the adults don’t.”

Now that she mentions it, the others realize that they have not heard a single laugh since arriving here, except from one or two of the very small children while playing. There is a grimness to the Ghaash’kala, as well as a sense of focused purpose, which manifests in whatever they do. Whether weaving a blanket, or sparring with each other, or sharpening a weapon, or doing anything else, the Ghaash’kala seem to do so with a singularity of purpose that is almost frightening.

“Yes,” says Gareth, looking around. “It’s a little depressing. Like they all think they’re going to die.”

“No,” says Korm, whose own berserker soul finds an unexpected kinship to these people. “They know they’re going to die. It’s just not important to them. They’re just focused on their work.”

“Sounds like you like them,” says Nameless.

“I do. I understand them.”

Shortly afterwards, the group joins Torgaan, Lharc, Morran and a couple hundred of their clan members in a large, partly open air chamber for the ceremony they were told of. It is a short affair, beginning with Lharc saying a prayer and pronouncing the blessing of Kalok Shash on those gathered. Then a dozen dancers, wearing stylized but simple masks, enact the history of the Ghaash’kala. It begins with the battles at the end of the Age of Demons, at the end of which the dragons bound the leaders of the fiends through the power of Kalok Shash, which was created through the sacrifice of the couatls. The primary land of the demons was destroyed and transformed into the Demon Wastes. Millennia later, orcish tribes were drawn by the call of Kalok Shash to the Labyrinth, where they accepted the grim task of guarding the rest of Khorvaire from the slowly growing taint of the Demon Wastes. They became the Ghaash’kala and divided into four, the Jaasakah (“Deadly”), Kastar (“Swift”), Maruk (“Mighty”) and Vanka (“Final”) clans. And there they have remained ever since, fighting and dying in an endless guardianship, so that the rest of the world does not have to.

Once the ceremony is over, Lharc asks the Angels to join her and Torgaan. Once they are in a private chamber, she says, “We have considered your situation and we will help you as we can. We will let you pass and get the other clans to do so too. We will also give you what information we can. However….” She stops and turns to Torgaan.

The kizshmit says, “As Lharc was saying, however, we cannot let you leave the Wastes and carry its taint into the world. That is a part of our duty that we must fulfill. I tell you this in full honesty, so that you may be prepared. If you succeed in your quest, and I hope you do, and then try to leave, we will stop you.” The tone is not threatening or regretful, but simply sincere.

“What is this Taint?” asks Six. “Is it so bad that you would stop us even though we are all fighting the same enemy?”

“Yes, it is,” says Lharc, “And I cannot describe it in any clear way, since it changes for different people. The Wastes taint whatever enters, but does so in varying ways. We cannot risk letting that leave.”

“So let me get this right,” says Gareth, with a frown. “You would stop me, a paladin of the Silver Flame?”

Torgaan smiles slightly at the pride in Gareth’s voice. “And I am a paladin of Kalok Shash. Kalok Shash is the Silver Flame, though you may call it by another name. There are more of what you call paladins here than even the place you call…,” he looks at Lharc, “…what is it?”

“Flamekeep,” she completes.

“Flamekeep. And yes, I would stop you.”

Lharc adds, “We are being completely honest about this, since we hope you understand. But, whether you do or not, this is how it must be.”

“Yes,” says Korm quickly, and with respect. “We understand. If that is how it must be, so be it. I respect your honesty – and your cause.”

“Thank you,” says Lharc. “Now that is covered, let us tell you what we know. Though few of our people go into the Wastes, some do, and we sometimes even have members of the Carrion Tribes respond to the call of Kalok Shash. So we have some knowledge of the area. Of the three places you mentioned, the Lake of Fire is one of the largest volcanoes, of which there are many, in the Wastes. There are many rumors about it. Some say that a great magical trove of weapons is hidden beneath its lava, that it is where one of the greatest of the rajahs was bound at the end of the Age of Demons, and that fiends arise regularly from its flames. Whether they are true or not, it is supposed to attract fiendish creatures.”

“Burning Keep is the remains of a small fort, built on the almost nonexistent remnants of a rakshasa ruin from the Age of Demons. The fort was built by the Enshrouded, one of the Carrion Tribes that worship a fiend of darkness, when they were rising in power, but soon destroyed by other nearby tribes. And Rotting Blade is a small settlement, which contains humans and orcs, as well as (we think) a nearby kobold tribe. We also believe it is ruled by a night hag. I hope that helps.”

“I’m sure it will,” says Six. “What are these Carrion Tribes?”

“Tribes of savages,” says Torgaan, before smiling thinly and adding, “Even more savage than us. Some worship the bound rajahs, some the Lords of Dust, and some even the night hags of the Waste. They are deadly, and will likely try to kill you on sight.”

“Yes,” says Lharc. “To reach the area you are going to, you may pass through lands inhabited by the Moon Reavers, who worship a night hag, and the Plaguebearers, which worship a fiend of corruption, and like to coat their weapons with disease-causing dung. It is difficult to be sure, since they are mostly nomadic, and fight among themselves constantly.”

“Every little bit of information helps,” says Nameless. “Could you help us in any way against the rakshasas? They are difficult to damage with the weapons we have.”

“Yes,” says Lharc. “We have considered this too, and will give you one of our finest weapons. It is a spear, especially blessed by a past sar’malaan to overcome their resistances. You will receive it before you leave. Is there anything else that we can do?”

After they discuss a few more things, Torgaan and Lharc ask the Angels to go and rest. They can leave early in the morning, with escorts to lead them to the Vanka clan, which guards the area of the Labyrinth they will pass immediately before reaching the Wastes.

*****
As planned, the Angels leave Maruk Dar very early in the morning. Morran, who seems to be very interested in their situation, leads the escort. While they travel, he talks to them about the lands they come from, all of which he has only heard of, and tells them of the life of the Ghaash’kala.

Eventually, near noon, they are stopped by a squad of Ghaash’kala who rise from the rocks ahead of them. The Vanka warriors are similar in garb and gear to the Maruk, differing only in that they are almost exclusively orcish, and that they bear a wide variety of sigils and tribal markings, in contrast to the single type of sigil depicting Kalok Shash that the Maruk bear.

Morran quickly explains to the Vanka leader that the Maruk want these strangers to be allowed to pass through the Vanka’s territory. The Angels notice that, though he provides no details of why this should be so, the Vanka ask no questions. Their leader simply asks Morran, “Do they know that we will stop them if they attempt to leave?” When Morran replies in the affirmative, he nods and motions to the Angels to follow him.

As they are about to leave, Morran says, with just the slightest bit of wistfulness, “I wish you luck in the Wastes. If you do not return, may Kalok Shash grant you a good death.”

“Thank you,” says Korm. “You sound like you wish you could come with us.”

Morran smiles. “I do, a little. When one holds the passes against the darkness for so long, sometimes one wishes to carry the battle to them, instead. Still, we all do what we must.”

With that, Morran bids the Angels goodbye, him and the other Maruk turning away and jogging away quickly. Four of the Vanka lead the Angels away, while the others fade back into the rocks. After half an hour, they reach a small outpost, consisting off a rough building carved part of the way up the side of a canyon, where their Vanka guides stop them. After speaking to others in the outpost, they provide the group with six new guides and leave them. These six lead them quickly in the direction of the Wastes.

It is early evening when the Angels finally emerge from the Labyrinth. The canyons end suddenly, changing abruptly into the dark, rolling plains and rocky hills of the Demon Wastes. The Vanka stop here, saying that they will go no further, and head back into the Labyrinth.

“Should we stop here or continue?” asks Luna.

“There’ll be some light for a while,” Nameless says, “And we might as well get as much benefit from these mounts as possible.”

The Angels proceed quickly into the Wastes, the phantom stags and steeds carrying them at a great pace, now that they can travel without having to make constant turns as they did thus far, despite the lack of any track or trail to follow.

As they travel, the Angels look around with interest at probably the most inhospitable area in Khorvaire short of the Mournland itself. Plains of blackened sand and reddish rock undulate around them, rising regularly into dark hills that sometimes rise to the level of mountains, their sharp ridges etched against the darkening sky. Many of them are actively volcanic, marked by plumes of ash or trickling ash, and the riders pass large areas of volcanic glass from earlier activity. As the evening deepens, pinpricks of light appear as far as they can see, indicating that the entire area is heavily volcanic. There are areas of the plain with glowing splits in the ground, not crevasses so much as large fire pits.

There are few signs of life, though there are birds high in the sky and the odd rodent, serpent or large insect moves hurriedly from the path of the riders, surprised by the near-silent movement of the magical mounts. The only vegetation seems to be short spiky bushes and shrubs, with large patches of some hardy lichen.

There is no evident sign of human – or other – habitation either, though, as the evening deepens, the Angels glimpse collections of lights miles away that might be the windows of a small village or a collection of campfires. Luckily, none of them are in the immediate vicinity, though the existence of the hills in the area makes it quite possible that they are simply missing some.

Eventually, after nearly three hours of riding, when they are fifty or so miles into the Wastes, the Angels decide to call a halt, a combination of tiredness and darkness making it difficult to continue. The mounts are also due to fade away soon, and Nameless, Korm and Luna dismiss them.

Having done so, Luna looks around at the forbidding landscape, now lit only by the lights of the many volcanoes. “Camping in the Demon Wastes. Anybody want to bet that I get to flame strike something tonight?”
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Old 28th October 2006, 06:30 PM   #195 (permalink)
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This is likely to become a VERY cool situation.

Feed me more.

Also as an aside, are they actually thinking of trying to get out through the labrynth or will they be exiting via the Tharashk outpost in the south.
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Old 1st November 2006, 04:18 AM   #196 (permalink)
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This is likely to become a VERY cool situation.
As long as we're not speaking for the PCs, yes

Quote:
Feed me more.
See below.

Quote:
Also as an aside, are they actually thinking of trying to get out through the labrynth or will they be exiting via the Tharashk outpost in the south.
They're planning to just teleport out, actually.

************************************************** *******************
Sticks and Stones

Gareth finds himself standing in a large chamber, the boundaries of which are vague and misty. But what is clear is that the other Angels stand around him, and that they face the two rakshasas they have fought before, now in their own forms. The white-furred male holds the Key, which glows brightly in his paw. A battle begins, but strangely, Gareth finds himself alone fighting the rakshasa swordswoman, while everyone else attacks the one with the Key. Though wounded, he eventually manages to smite the rakshasa to the ground. Gareth hurries to join the battle, where things are going badly for his allies, all of whom are seriously wounded.

As he is about to reach the remaining rakshasa, someone knocks the Key from its paw, which rolls straight to Gareth, almost as if seeking him. He stoops to pick it up, and instantly, all of the other Angels turn to attack him. Nameless summons pseudonatural wolves around him, Luna flame strikes him, and Korm and Six charge, weapons raised. Even more surprisingly, as Gareth defends himself, the rakshasa moves to aid him. Or so he assumes, since it attacks them with spells, but specifically does not harm him. Gareth’s (former) allies keep shouting, “Mine! I must have it! Give it to me!” as they fight. Their initial attacks wound him, but then Kizmet begins to glow with a silver flame, tendrils of which climb up his arm, healing as they go. The Key begins to glow with a similar light, which expands into the form of a shield around you. With the aid of Key and Kizmet, and the rakshasa, Gareth gradually manages to cut down all his allies.

As the last one falls, the rakshasa looks at him and then slowly kneels, saying, in reverent tones, “You are the one!” It stretches forth its arms and lays its head near his feet. Gareth smites off its head, a silvery flame leaping from Kizmet, and its body is consumed in the flames. The paladin raises the Key, now glowing brighter and brighter with silver light, and the chamber melts away, revealing that he is standing outside a giant cathedral-fortress. Though he has never seen it before, he recognizes it from pictures as the Cathedral of the Silver Flame, which stands at the center of Flamekeep.

Gareth walks forward, Key still held aloft, and passes through the walls, as if they did not exist. He walks deeper and deeper into the fortress, continuing to pass through whatever is in the way. He passes many people, most wearing insignia and symbols of the Silver Flame, who all stop and bow or kneel as he passes. Very quickly, Gareth reaches the innermost sanctum and descends, finally reaching a huge chamber, where a small girl stands before a giant pillar of silver flame. He realizes this is the Chamber of the Flame, where the Keeper, eleven-year old Jaela Daran, listens to the Voice of the Flame.

Jaela bows too, and says, “Greetings, Gareth Byron Deneith, Keeper of the Flame. Do what needs to be done.” She steps away and he walks up to the column of flame. Still holding the Key aloft, he steps into the pillar. Gareth feels gentle warmth surround and hold him aloft, and then a face forms before him. He recognizes it as that of Tira Miron, as he saw on the day of the Battle of Grace, as she says, “Thank you. By your actions, the Flame is now cleansed and made complete. Accept our reward.” Gareth feels his body beginning to melt into the Flame painlessly, being replaced by silver flame where it was flesh. As it melts, the tendrils of flame all around him all display tiny faces, all looking at him. The one right in front of him is his father’s, which smiles in approbation. It is the greatest sense of mingled peace, contentment and pride that Gareth has ever felt, as close to perfection as he could imagine, if it were not for the irritating voices that are shouting, louder and louder…

And then Gareth opens his eyes, and realizes that he is in the middle of the Demon Wastes. And that the voices are those of Korm, Six and Nameless, who are standing near each other, looking off into the darkness of the Wastes and shouting an alarm. Which is almost drowned out by a chorus of bloodthirsty screams from somewhere ahead of them.

As Gareth rolls out of his blankets and grabs Kizmet, Six hurls an everburning torch some sixty feet into the darkness ahead of him. It lands, and rushing out of the shadows at the edge of its range of illumination, Gareth sees half a dozen humanoid shapes. They are fiendish in appearance, their shadowy faces a mixture of horns, dark reddish skin, large yellow eyes and fangs. The seven assailants wear hides and brandish large two-handed weapons, continuing to scream as they rush at the Angels.

A second later, a cone of cold, an arc of lightning and a flame strike smash down, slaying three and badly wounding the others. Gareth and Six rush in weapons swinging. Gareth brings Kizmet down in an overhand chop that drops one of the wounded enemies. As the stricken foe rolls over in his death-throes, Gareth realizes there is something strange about their demonic features. A call from Six confirms what he thinks. “Human! They’re human!”

Immediately, Gareth realizes what it was that he’d noticed. The horns are actually hair raised into spikes, while the yellow eyes are painted around their real eyes. They also have a vile stench around them. Even as he is noting this, the remaining humans scream aloud. The Angels see dark tendrils of smoke shoot up their legs and envelop them, as if each wore a large, shapeless cloak, and then fall apart. As the ‘smoke’ disappears, they seem stronger and fiercer, and rush to attack with renewed force.

Nevertheless, they are still badly wounded by the spells, and the Angels dispatch them quickly, though not before one smashes Gareth painfully over the head. While he calls upon Kizmet’s healing power, his companions check the corpses.

“What do you think they are?” asks Korm.

“Members of the Carrion Tribes, I presume,” replies Nameless.

“Any idea what that strange smoke thing was?”

“Not really. It wasn’t a spell, that’s for sure. The results looked a lot like when you do your berserker thing. Maybe it’s something to do with their worship of the rajahs. Strange, but that’s to be expected here.”

“That’s not all that’s strange,” says Luna, backing away from the corpse she was bending over. “Yuck! What’s wrong with them?”

Korm continues to lean over the bodies, though there is a look of distaste on his face as he looks at the angry welts and open weeping sores on their arms and other exposed flesh. He wrinkles his nose at the stench of corruption and says, “They’re diseased. All of them. That’s where the smell comes from.”

“And from the weapons,” points out Six, having picked up one of them. He indicates the dark substance coating the weapon. “It’s that strange crap you people produce.”

“What crap?” asks Nameless, a little confusedly.

“Crap,” says Six. “. Excreta. They have it coated on the weapons.”

“Oh, come on!” says Luna, in disgust. “That’s just wrong.”

“They must be members of the Plaguebearers that the Ghaash’kala mentioned.”

Gareth, having recovered, walks over. “Any magical weapons?”

“Not very likely,” says Six, pointing out what the weapon he’s holding is. “It’s a stick. Actually, not even really a stick. It’s some thick fibers tied together to make something like a stick.”

Korm turns to look at Gareth. “You almost got your head caved in by a guy with a stick?”

“Hey! I’m in my pajamas, remember?”

“If it makes you feel better,” says Six, “There is a rock attached to it.”

Luna, now at a safe distance from the smell, sits down and begins to laugh. “Yes, that’s so much better. We’ve fought dragons, rakshasas, mind flayers, beholders and a bloody daelkyr! And now we’re being attacked by people with a stick and a rock?”

“One guy had a sword,” says Six, lifting it up. “Crappy one.”

“That does it,” says Gareth. “I’m going back to bed.”

“First we need to dispose of the bodies,” points out Nameless. “I have no interest in finding out what kind of scavengers there are out here.” He looks over at Luna. “Could you turn into a bear and dig a hole?”

Luna grumbles, “All right, but I’m not putting them in there. That’s on you guys.”

As she is about to change, Gareth interrupts, “Wouldn’t it be better to burn them? They’re diseased, and could spread it to animals and passersby.”

Nameless looks at him silently for a moment and then says, in a voice of withering scorn, “We’re in the middle of the freaking Demon Wastes. If any animal survives here or some traveler passes by, I’m pretty sure they could handle a little disease.”

“Fine,” says Gareth, with a shrug. “Do what you want. I’m going to bed.”

The rest of the Angels dispose of the corpses and then follow suit, except for those who are on watch.

*****
The next morning, the Angels awake to an uncomfortable morning, all of them feeling slightly queasy.

“That’s weird,” says Luna. “I wonder if those damn corpses affected us some way.”

“Can’t be,” says Gareth, sounding seriously confused. “I feel ill too. I haven’t been ill for years, since I was blessed by Tira Miron. I can’t be ill. I’m immune to disease. Of any kind.”

“Apparently not this one,” says Six. “I don’t even have all those things in my stomach that you have … I mean, I don’t really even have a stomach … but something feels wrong in here.” He stretches and then says, “Ow! My joints hurt!”

“You have a stoma…,” begins Korm, before being interrupted by a hacking cough.

Nameless, who has been silently running a hand over extremely cracked lips, takes them away with a slight trace of blood. “Looks like we all have something or other going wrong.”

“But this is impossible!” says Gareth.

“Only if it’s a disease. This must be the Taint the Ghaash’kala mentioned. Maybe it’s more akin to a curse.”

“Well, that I can deal with.” Gareth settles down to a comfortable posture and begins to pray.

“Anyone else have this greasy skin?” asks Korm, having temporarily recovered from his cough.

“Me too.” “And me.” “Same here” “Yup. And yuck!” come the replies.

“Wait a second,” adds Luna, looking down at her left arm and wrist, around which the daelkyr symbiont is still tightly wrapped. She rubs her fingers carefully up and down her arm and says, “This arm’s just fine. Dry, like normal. Till here, at the shoulder.”

“That symbiont must be keeping it fine.”

Luna raises her arm and looks. “I think the symbiont’s gone a little grayer than it normally is.”

“Really?” Six reaches into a pouch and produces the eye-like symbiont, which he had used through the night on watch. It gazes back at him unblinkingly, but now a fine network of red lines covers it, making it look slightly bloodshot. Six hands it around to show the others.

“Oh, great! This affects symbionts too?”

Hopefully, Luna says, “Maybe mine will keep me fine. Or as fine as I am now.”

Six looks over and says, just a trifle maliciously, “Maybe. On the other hand, I think it made your hips a little wider overnight.”

Luna looks down, back up, back down again, and then stomps off, cursing loudly.

Other than Six, the rest (joined eventually by a still grumbling Luna) settle down to prepare their spells for the day. Once they are done, Gareth casts one to remove curse on himself. As soon as he does, the feeling of mild queasiness, which he and the others have been slowly getting used to, subsides.

“Ah!” he says with satisfaction. “That feels much better!”

“Good for you,” grunts Korm. “Do you have any for us?”

“Unfortunately, no” begins Gareth. “I can only….” Then a distasteful expression covers his face, as he feels the queasiness return threefold, like a temporarily dammed flow bursting forth. “Damn! It’s back – and worse!”

“Well, that answers the question of whether you can deal with it or not. Come on – let’s just get done with it and leave this place.”

The Angels settle down to a quick breakfast. Just as they have finished and are breaking camp, a number of them see more of the Plaguebearers, this time over a dozen. They rush over a nearby ridge at the bottom of the nearest hill, letting out bloodthirsty howls as they come.

“Damn!” says Nameless. “I don’t want to waste time with these idiots, but my phantom steed takes ten minutes to summon.”

“Not a problem for me,” says Korm, rushing through the motions of his spell, causing a phantom stag to appear. “Gareth, you take this one. Luna, summon one for Six, and then transform to a bat and carry Nameless. I’ll fly.”

“No need,” says Six, hoisting his backpack. “I can just run.”

As he takes off at a run, his metal feet ignoring obstructions in the terrain, Gareth climbs quickly onto the magical mount. At his command it gallops off, easily catching up to Six.

Luna, meanwhile, transforms into a bat the size of a horse, letting Nameless mount her before she rises into the air. Korm, meanwhile, calls upon his own druidic powers to grow a pair of large feathery wings, rising by her side.

As they are taking wing, Nameless summons a pair of bison to keep the attackers busy. Though the majority of them stop, surprised, to engage the animals, six of them break past and continue after the Angels, three to abortively hurl stone-tipped javelins at them, and three to even more ineffectually attempt to chase Gareth and Six.

Of more concern, however, are the three figures that rise from behind the ridge after the first wave of Plaguebearers, borne aloft on bat-wings. As they hurl themselves through the air, the Angels realize that the one in the center, boasting unusual height and musculature, is not actually wearing the disguises his companions are. His black, scaly skin, glowing red eyes, and large fangs are all natural. He also stands apart in that he wields a gleaming, saw-toothed metal battleaxe, while his compatriots use the same sticks and rocks. Though there is enough to indicate his partly human nature, there is just as much evidence of a fiendish heritage.

“They’re too fast!” shouts Nameless. “Blast them!” A second later, a barrage of spells from Luna, Korm and him descend on the three flying attackers. Though wounded, they continue onwards, the part-fiend leader (evidently strongly resistant to both the heat and cold magic used against it) charging Korm, while the other two attack Nameless and Luna.

Seeing that escape is not an option, Gareth turns his mount and comes racing back. The abrupt turn surprises the three who were following him, none more so than the one who is both trampled and slashed badly as the paladin rides over him and continues.

Korm and his opponent circle in mid-air, falchion ringing off greataxe, with the big orc quickly realizing that his opponent is stronger. Much stronger, thinks Korm. He calls upon the berserker instincts of his ancestors, feeling added strength and vitality flow through his veins. With a triumphant cry, Korm slashes through his enemy’s defenses, his enchanted blade laying open its chest to the bone.

The wound seems to have little effect on the part-fiend, which shouts wordlessly, wreathing itself in the strength-giving smoke that the others had. It strikes back with a flurry of axe-blows, punctuated by a lunging bite into the side of Korm’s neck. Within seconds, Korm is dripping with gore, only conscious due to his berserker spirit. “Guys!” he shouts desperately. “I need help!”

The others are in some difficulty as well. The barbarians Gareth rode through turn and give chase, and before he can turn his steed away, sticks and stones are smashing into his armor and battering his bones with surprising efficacy.

Luna and Nameless have even bigger problems. One of the flying attackers goes down beneath a pair of spells, but the other hurls forward, wrapping muscular arms around Nameless. The additional weight overloads Luna and she drops out of the air with a surprised squawk. She lands right on top of one of the waiting Plaguebearers below, but putting herself and Nameless in the perfect position for the others to attack.

Nameless reels as a rock smashes into his back. “Hold on, Luna!” Despite the rain of blows, he concentrates and casts a spell. A second later, the Plaguebearers around them look around in surprise, as the two disappear from among them.

The leader is even more surprised. He is snarling his bloodlust as he raises his axe over the barely conscious Korm. And then, suddenly, there is a huge bat, with a bloodied human clinging to it, right next to them. As the part-fiend pauses in surprise, the bat Luna squeaks and touches Korm with her wing. She sends as much healing magic as she can into her ally.

The part-fiend’s expression changes from surprise to rage, but only for a second. “Bye bye,” grits a revived Korm as he swings. The falchion makes a gleaming arc with barely a pause, and, as the leader plummets to the ground, his still-snarling head depicts a neat arc and actually smacks into the face of one of the remaining Plaguebearers.

Who, along with his remaining five allies, survives his leader by only a few seconds. An irritated Nameless drops a cloudkill around them, and when it clears, only corpses are left.

Gareth and Six, having disposed of the three that had attacked Gareth, join the others, the paladin barely able to sit upright on his stag.

Six, who is effectively untouched, looks around at his bloodied allies. “You know, I’m fine with killing those rakshasas,” he says, “But next time we see people with rocks and sticks, I’m running away and not coming back.”
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Old 5th November 2006, 04:27 AM   #197 (permalink)
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After the excitement of the last few minutes, the trip deeper into the Wastes is comparatively uneventful. Though the environment becomes no more hospitable, nothing actually attacks the Angels. Three large lizards, each the size of a horse, make an attempt to do so, but are left gaping in surprise as the magical mounts race by them.

The Angels head north, bearing slightly to the west, following the direction of their link to the Key. It is clear to them, however, that the link is growing less precise, though none of them could say exactly how they know that. Nevertheless, it remains as strong, letting them know they are heading towards its general area.

After a little over two hours of traveling, the Angels catch sight of smoke against the sky ahead, and shortly afterwards, see its source, a small settlement a few miles ahead. They circle around to approach it undetected from behind a nearby hill, about a mile away, and carefully study it, lying low and peering over a ridge.

The settlement is a small, fairly innocuous-seeming village, which makes it look significantly out of place here, in the middle of the Demon Wastes. The houses, all consisting of one level, appear ramshackle but sturdy, and are apparently all made of stone. The boundary of the village is marked by a circle of widely placed, large, menhir-like stones, each at least eight feet tall and at least half as wide. They stand about five hundred feet from the closest of the houses. The area between the boundary stones and the houses are mostly full of surprisingly thick fields of the tough lichens that they have seen in the area, with a path leading through them every so often. Though it is difficult to make out details at this distance, the watchers can see a number of people moving around the village. They seem to be of human size, with a fair number of much smaller shapes, which stand about waist-high to them.

After a few minutes of watching, the Angels pull back below the ridge to discuss what they have seen.

“This is probably that place called Rotting Blade,” says Nameless.

Korm shakes his head. “No place whose name starts with ‘Rotting’ can be any good.”

“Yes,” continues Nameless, “And I’m really suspicious of such a normal-looking place in the middle of the Wastes.”

Luna shrugs. “So, do we go in there or what? We know the Key’s somewhere around this area, so maybe we’ll know where it is once we’re closer.”

“I’m not too sure of that,” says Nameless. “And I really don’t like the idea of just walking in there. If the rakshasas are in there, I don’t think we could take them, with all the spells we’ve used, and especially not if those people in there serve them.” He looks around uncertainly. “Maybe we should go look for the Lake of Fire and the Burning Keep.”

“I think we should go in there,” comments Gareth. “Maybe we could get some information.”

“Information? This is the Wastes. They’re liable to be evil demon-worshippers, more than anything else.”

“When did you have problems with evil demon-worshippers?” asks Gareth. “And it’s better than just sitting around wondering what to do.”

“True,” says Six, before adding, with a metallic chuckle, “But they might have sticks and rocks too.”

Luna laughs and says, “Tell you what – I’ll fly around the area and see what I can find.” She looks around the area, looking for a bird that she could take the form of, without attracting attention. There is nothing in the immediate vicinity, and the few birds in the sky are circling high above, so she settles for a hawk.

Taking wing, she heads towards the west, pausing every once in a while to depict a long circular sweep of the area. After a couple of miles, she catches sight of more smoke to the southwest, and a short detour lets her see that it comes from what seem to be fires around which a small collection of tents are pitched. The site is quite far away, so the druid decides not to detour to investigate and keeps going.

When Luna is just over five miles from where she left her companions, she feels the link to the Key begin to fade. She begins to fly in a wide circle, trying to work out where the feeling fades, and, almost simultaneously, catches sight of a ruined structure a couple of miles to the northwest. Luna flies over, trying not to be too obvious and staying behind cover where she can.

The structure was probably a short and thick watchtower of the kind that would be utterly unremarkable in most other parts of Khorvaire, but here in the Wastes, even with most of its top half reduced to rubble, it is still the highest artificial structure that Luna has seen. Lichen and a tough vine crawl up its sides, and once she has dropped down to the roof (formerly the bottom of the second level), Luna uses them as cover to peer in the windows of the main remaining room.

She immediately sees the light of a flame, which comes from an everburning torch propped up against a pair of backpacks that lie in the middle of the floor. Near them is an opening in the floor, revealing badly worn stone steps leading into darkness. The murmur of voices floats up, as does the barest hint of flickering light.

Luna flaps as quietly as possible into the room and lands near the steps. Now that she is closer, she hears the murmuring as words. The language is Draconic, and Luna hears the voice ask, “…will not be disturbed?” And then it moves away.

Turning to the backpacks, the ever-curious druid casts a spell and detects a few magical auras. After listening again to ensure that the voices can no longer be heard, she pecks and claws at the haversack till it opens. A quick search reveals that the magical auras emanate from a scroll tube. Also of interest to Luna is the traveling spellbook she finds beside it.

Luna listens carefully, and hearing no sounds, changes back to a shifter. She then quickly sticks the scroll tube and spellbook in her backpack, changes back to a bird, and flies out the window.

*****
Two hours later, Luna is explaining what happened to her companions, whose reactions range from amusement to minor disapproval.

“So you just took their things?” asks Gareth.

“Well,” Luna replies defensively, “They shouldn’t just leave it lying around.”

Gareth looks at her, then turns and walks away. Korm comments, “What – you’re not going to lecture her for dishonesty?”

The paladin shrugs. “Nameless keeps telling me that anyone in the Wastes would be evil. I’m presuming he’s right, so what do I care?” Gareth looks over at Nameless, who’s already going through the spellbook Luna brought. “Looks like he’s not exactly concerned about it either.”

Nameless puts down the spellbook, saying disappointedly, “Nothing new. Only spells up to the third valence, so the user couldn’t be too proficient.” He opens up the scroll tube and produces a couple of rolls of parchment. After using a read magic, he says, “Nice selection. A dimension door, a create food and water, and a sending.”

“So,” says Six, looking at Luna, “You managed to make it impossible for someone to travel out of a dangerous situation, obtain food and water, and contact someone to say that he’s in trouble? Oh yes – and prepare his spells too.”

“Yeah,” grins Luna. “It’s a good day.”

Six just shakes his head and looks over at Nameless. “So, what’s next? Do we go into town?”

“I really don’t want to do that until we have all our spells back,” says Nameless. The rakshasas might be in there. I think we should camp here and wait till tomorrow.”

“I did feel that link to the Key fade once I got about five miles away,” says Luna. “Anyway, if we’re staying here, let me fly over and check out the place.”

Korm, who has moved up to a ridge to watch the village, says, “They’ve got something looking like pigeons over there. A couple of people are working in one of the fields, and there are a few of those flying around.”

“Pigeons in the Wastes? Don’t get close, Luna,” says Nameless. “They’ll probably try to eat you.”

Luckily for Luna, he is wrong. The pigeons do have scales intermixed with feathers and a forked, featherless, ratlike tail, but none of them makes any attempt to eat her when she reaches them. A couple of them hiss at her, but that is all.

Luna flies into the village, perching on a rooftop here and there, carefully studying the place and its inhabitants. She sees that, just as the Ghaash’kala had said, they are mostly humans and orcs, though there are a small number of kobolds. There are about equal quantities of men and women, with a few children present. While their clothing is a little drab and shows less variety than might be seen in a similar village in Breland, the inhabitants otherwise look quite normal. There are no signs that Luna notices of the ailments affecting the Angels.

The houses that make up the buildings are all of stone. None of them are made of brick, but rather are of rough pieces of stone, held together by mortar. All have a single level, even the largest, which stands in the center of the village. It is about twice as large as any of the others, and also has the largest collection of people around it, some sitting outside on rough chairs around a table, some walking in and out from what is apparently a store of some kind, while others visit the large well that stands near the building. Luna listens to some of those sitting around there, but they speak mainly in a language she does not speak. There are some words that she understands, but the conversation is innocuous, seemingly about the crops and the weather.

After a while, Luna heads back to the others. When she tells them what she saw and heard, Nameless frowns. “That doesn’t make me feel any the better. It sounds too normal – or apparently normal – for this place.”

Six, who is getting a little bored of waiting, says, “Yes, but it’s our best bet for information about the area. We can find out tomorrow whether there’s something hidden under the normal appearance.”

The Angels settle down for the evening and the night, using the Staff of Survival from the island, which creates a tiny hut for them. Not only does it provide shelter but, after dark, it is difficult to see at a distance against the rock of the hill.

Whether that is the reason or not, the night passes uneventfully. One of the large lizards they had seen does come sniffing around the hut, apparently confused by being able to smell them but not see anything beyond the opaque hemisphere created by the spell. Its confusion is briefly heightened as Korm’s fist comes through the hemisphere and smacks it in the nose, causing it to squeal in terror and flee, though not before it drops its three foot long tail as a distraction. Distraction or not, the tail is quickly collected, to be added to a future menu.

***
In the morning, the Angels arise to find that the ailment, whatever it may be, that seems to be affecting all of them, is now stronger. Joints are more painful, skin feels even more greasy, eyelids are clearly swollen (except for Six, who has none), and so on. They also feel slightly weak and a little foggy-headed, a feeling that does not subside, or improve after a lesser restoration. Luna, who feels slightly better than the others*, notices that the symbiont on her arm has now turned gray, though it seems otherwise well.

It may have something to do with feeling unwell, but they all individually find themselves a little irritable. Gareth, especially irritated with this feeling of sickness, since he has spent years not having to suffer the slightest cough or cold, feels the slickness of the skin of his face and says, “Looks like someone’s screwing with the Shard.”

Then he gives Nameless a look and continues, “Or maybe sitting around in the Wastes for most of a day waiting to prepare spells wasn’t that brilliant an idea.”


* Everyone has a -2 penalty to Con and Wis that lesser restoration did not cure. Luna has a -1 to each.
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Last edited by shilsen; 6th November 2006 at 05:16 PM..
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Old 5th November 2006, 08:25 AM   #198 (permalink)
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Letting ya know I'm still here. I'll post impressions and comments once I get caught up.
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Old 5th November 2006, 01:03 PM   #199 (permalink)
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Letting ya know I'm still here. I'll post impressions and comments once I get caught up.
Thanks. Though writing these is enjoyable, it's nice to know people are reading. It'll be a while till the next update, since we aren't playing this weekend, but should play again on the 11th.

By the way, I've been telling my players every once in a while about the comments from you and others who post in this thread. They've been quite amused by the pleasure you've all taken in Luna's weight issues. Well, all except Luna's player, who thinks you are all sadists
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Old 6th November 2006, 02:11 PM   #200 (permalink)
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Well I’ll chip in with a comment. This is one heckuvva campaign!

The PCs are all really good, Korm seems to be a very good addition/replacement to the group.

I like that the leadership is a bickering odd-couple of a morally challenged Alienist and a very mercantile paladin of the SF.

Also, Shil I just have to say that this whole arc is very, very well done. The Rhakshassa’s, their use of the prophesy to shadow the PCs & obtain the key from them. It’s all the kind of stuff that makes me want to play in your group.

Shame that’ll never happen, oh well.

Oh and hey, tell your group that I think their trash talking was A+ level. I’ve never read nor seen anything quite like that.

Very good way to unsettle the BBEG…
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