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Old 27th May 2008, 01:36 PM   #101 (permalink)
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High Cleric Goblin Sharpshooter (Lvl 2)
Just keep it up and I won't be Curin yer Critical Wounds...
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Old 27th May 2008, 04:07 PM   #102 (permalink)
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Abciximab Goblin Sharpshooter (Lvl 2)
Keepin' the Cure Light on tap.

Quote:
Originally Posted by Peteinmaine
Does anyone smell somethin' Burnin!!
*Sniff, Sniff.*

No, must be something on your end, better check your electrical connections.

So I expect we'll finish up Sinister Spire and possibly start Module #3 (whose title shall remain unmentioned in case the players haven't already looked it up) on Weds.

As one who likes to create/print maps for ease of use and speed of play, just let me say, getting the maps ready for Mod #3 really sucked and I'm not done yet. I still have 3 more areas to finish (and I'm doing them all the quick and lazy way).
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Old 28th May 2008, 09:03 PM   #103 (permalink)
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I found yet more proof we are not the only group reduced to preteens during game play by odd names and phrases.

Quote:
And then there’s what happens during the game. Like poor Teddy trying to tell us a story about how we managed to safely stowaway on a ship without Captain Biem or his men finding us.

“Captain BM?” someone would question and that was it. We were reduced to eight-year-old boys. “I hope we’re not on the poop deck!”

From the article - The Secret Lives of Dungeon Masters by Shelly Mazzanoble

Found here - http://www.wizards.com/default.asp?x=dnd/drcw/20080516
Yeah, that’s how it starts and then it’s all downhill. It’s probably worse in a group with no females.

We are gaming tonight, so the new update should be posted by the weekend. Hopefully.
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Old 29th May 2008, 02:07 AM   #104 (permalink)
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Quote:
Originally Posted by Abciximab
It’s probably worse in a group with no females.
Do not underestimate the femfolk, for they are subtle and quick to punnage.
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Old 29th May 2008, 08:46 PM   #105 (permalink)
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Abciximab Goblin Sharpshooter (Lvl 2)
Bootsy – 6th/1st Level Gnome Sorcerer/Fighter.
Celtir – 7th Level Elven Cleric.
Frankie – 7th Level Dwarven Barbarian.
Tristan – 6th Level Human Paladin.
Wencis – 6th Level Aasimar Incarnate.

“Dawn take you all…”

“Another night of creepy figments in a creepy place,” Frankie said with a sigh as he sat down on one of the musty beds and pulled out a small vial.

Wencis, who was giving some thought as to what would be the best way to shape his soul energy for the day, looked over at Frankie. “Yeah, but at least they’re harmless. What are you doing there?”

“I found this on one of the Drow we fought at the entry way, I figure it’s the same poison that put Bootsy to sleep. I know it won’t be much use against the undead we’ve been facing, but I’m hoping we’ll find this Fadheela today,” Frankie said as he started to apply the oily substance to his blade.

“Well, be careful, just because it’s on your weapon doesn’t mean it won’t affect you… or us for that matter.”

Frankie smiled as he used his thumb to spread the oil along the blade, “Don’t you worry, I know how to handle my axe and even if I am accidentally exposed to it, we Dwarves are… Ow!”

Wencis watched as Frankie pulled his bleeding thumb from the axe blade and then slowly slumped down onto the bed and started snoring. “.”

----------

“Do you think he’ll be all right by himself?” Tristan asked.

They were back in the short hall Bootsy had found during the intense combat with the glass creatures. Bootsy nodded, “Oh yeah, there doesn’t seem to be much that wanders around this place. Everything we’ve come across seems to have stayed in its own space. He’ll be fine. Hell, he’s probably safer down there asleep and alone than he would be up here armed and ready with us.”

All the companions paused for a moment as this sank in. Once again, the Gnome was probably right.

Beyond the door was a small rectangular chamber. A large set of double doors, banded in silvery metal and made of black stone, dominated the southern wall of the otherwise empty chamber. Another simple stone door, similar to the one they had entered was set in the western wall.

After a quick debate, the companions moved to the dark double doors. The doors opened into a square room that was bare except for a low, dry font in its center. A small door was set in the center of the western wall and a dusty black curtain stretched across an archway to the south.

Standing off to one side of the archway, Tristan used Merthuvial to move the curtain aside and peered into the room. The evil that filled the room beyond the curtain was palpable. Complex and entrancing patterns of silvery bones and skulls filled the black walls and floors. Flanking the doorway, just inside the room, sinister violet flames danced in twisted oversized iron braziers that were covered in thorns and adorned with shining metal skulls. Atop a low, rectangular dais on the far side of the room squatted a basalt alter, covered in layers of dried blood that failed to conceal a shiny pair of rams horns. Two statues flanking the altar portrayed identical corpulent figures that had cloven hooves, bat-like wings and a ram’s head. In one fist, each statue clutched a skull topped rod of black iron. The eye sockets of the rods’ skulls gleamed in the light.

Celtir, looking over Tristan’s shoulder, recognized the figure. “Orcus, Demon Prince of the Undead.”

Using his blade to open the curtain more fully, Tristan stepped into the room. As he did, malefic violet figures of flame crackled as they leapt from the braziers, toppling those containers and spreading hot coals on the floor. Even as their burning fists slammed into Tristan, an amorphous cloud of darkness broken only by two points of blazing violet rose from the bloody altar. A breeze moved toward it as if it were drawing in air. It hissed as it flew toward the Paladin and Tristan found he could no longer breathe as the creature slashed at him with an incorporeal claw. Holding his breath, the Paladin attacked one of the burning creatures as Celtir started to pray for assistance from Solonor and Wencis reshaped his soul energy.

Bootsy cast and quickly ran over the spilled coals to deliver a Shocking Grasp to the same creature Tristan had struck. Luckily, he was quick enough that his clothes did not catch fire as he touched the creature and it disappeared in a burst of flame.

The fire creature and the wraith-like creature both lashed out at the Paladin once again, one creature burned him while the others mere touch seemed to eat away at his stamina. Tristan turned to face the black wraith and slashed at it with his blade.

As Celtir finished his prayer, a creature composed of water appeared near the remaining fiery creature. Its presence extinguished some of the hot coals on the ground as the elemental reached for the burning creature in an attempt to grapple it. The fire creature was too quick and lashed out at the water elemental. There was a hiss of steam as fire met water.

Bootsy, moving quickly over the coals once again, delivered another Shocking Grasp to the fire creature.

Finishing his adjustments to his energies, Wencis ran into the room and struck the same creature. The force of his blow and the burst of electricity he had charged it with finished the creature and it disappeared in a burst of flame as had its ally.

As the Water Elemental moved about the room, extinguishing what flames it could, Celtir called upon Solonor once again and a burst of energy healed his companions and burned at the undead creature.

The companions converged on the wraith as it drained even more of Tristan’s vitality. Most of their weapons and a Scorching Ray from Bootsy all passed through the creature leaving it unharmed, but another burst of energy from Celtir finally destroyed it.

With combat over, the companions spread out to see if anything useful could be found in this shrine of evil.

Celtir stopped Tristan as he moved towards the altar. “Are you ok? It seemed the touch of that creature left you looking rather haggard and drained.”

“I’m fine,” he answered with a smile as he held up his magical blade, “Merthuvial was able to restore my health.”

Bootsy moved to the middle of the room and cast. He gazed about the chamber, seeking any magic within the room that might be revealed by his spell. He directed Wencis’ attention to the statues of Orcus, “Check the head of each rod held by the statues. It would appear there is some magic contained within each of them.”

Using his hammer of soul energy, Wencis broke them free and found within each a different colored gem. One was a red ruby, the other a clear diamond. Examining them with his monocle, Bootsy was unable to ascertain their properties.

Through one of the side doors they had passed, they found a small room with stone benches carved from the walls as well as a few black velvet cloaks hanging from the pegs. Each of the companions took a cloak thinking they may find them useful.

Through the other door they had passed, they found a very short hall with stairs going down. “Do we know where these come out?” Asked Wencis.

Tristan thought for a moment, “No. Should we?”

“Well, all the stairs we’ve come across have been up. Maybe finding one going down to an area we haven’t found is significant.”

Tristan nodded thoughtfully as he stepped on the stair. The black iron stair shuddered and groaned as he climbed onto it. “It feels unstable.” As he moved to step onto the next stair there was a flash and Tristan once again felt drained, but between Merthuvial and Celtir, Tristan was soon feeling better and ready to continue down the stairs.

Tristan winced as the metal groaned and shook with his every move. “We should go one at a time,” he started to say when something zipped past him, sliding down the rail.

“We should go quickly you mean,” Bootsy said as he slid past the cautious Paladin. His ride was cut short when the railing and the stair ended abruptly and he dropped the remaining distance to the ground. “Perfect!” he called up. “Just a short drop at the end.”

One by one, the companions slowly followed him down, jumping the last fifteen feet to land on a debris covered floor in a narrow hallway.

Sconces mounted on the walls contained flickering green lights that threw unsettling illumination down the hallway. Alcoves on each side of the passage held stone sculptures. A constant, thin cry trilled from somewhere within the northern alcoves.

Tristan’s features wrinkled in disgust as he passed the first set of stone statues. One was a male Drow crouched low, his ears and nose still flesh. The other was a male Duergar with a hammer raised. His eyes, still flesh, squirmed madly within stony sockets.

Wencis moved up next to the paladin and frowned. “Surely even the evil residents of Pedestal don’t deserve this.”

With nothing to reverse the state of these unfortunates, they moved down the hall, noting each petrified creature as they passed. A female Drow with hands of flesh, palms upward as if in supplication and another standing on one foot, her flesh mouth still keening. In one of the last two alcoves there was an angelic being that appeared to be struggling to launch itself into the air, its white feathered wings still soft. The other held two Drow children gazing upwards as if in awe, their pointing fingers still wriggling.

At the end of the hall was a small square room with four more artfully posed statues, each stood in one of the four corners. Each wall had a door in the center, including the one they had entered. To the east of the southern door was the statue of an armored humanoid with a vipers head and to the west of that was a male human with snakes for arms. To the east of the northern door was a willowy female with upturned eyes and a sneering mouth full of pointed teeth. On that door’s western side was a female creature that had a snake tail instead of human legs. The western door was intermittently outlined with brilliant green light, each time accompanied by a sound like the discharge of electricity.

Bootsy found the door to the east locked. A quick discussion and the companions decided against breaking it down for now. Through the northern door they found a narrow shaft that pierced the floor. It was just wide enough to sit atop without falling in and the whole room reeked of the foulness that issued from it. Bootsy shut the door and shrugged, “Hey, even evil necromancers need to go to the privy sometime, right?”

After readying themselves for what might lay beyond, Tristan opened the western door.

The wide chamber contained several statues of Drow warriors in battle poses. Directly across the room, a wide alcove held two thick iron rods that had a bolt of emerald electricity dancing between them. Due to the statues, it was hard to see the rest of the space clearly, but it seemed like a couple of walls were lined with stone counters upon which were scattered various objects, parchments and other oddments. A slightly open curtain covered what must have been an alcove in the southeastern corner. A few low grunts from deeper in the room let the companions know they were not alone. Off to one side, Tristan saw four muscular humanoids with gray, scaly skin and eyeless sockets in its face, each snarling and brandishing a greataxe.

Almost directly ahead he saw a swollen horror that might have once been human fix its eyes upon him. Distended veins sprawled across its livid skin. Scraps of rotting cloth were all that covered its blood-bloated body.

Celtir, once again looking over Tristan’s shoulder murmured a quick prayer and all four of the gray skinned creatures were rocked by a blast of sound that stunned two of them.

The blood-bloated, hulking creature lurched forward and pummeled Tristan with its massive fists. Tristan channeled holy energy through his blade and his answering blow caused blood to spray the entire room, covering many of the companions with gore. Moving into a better position, Bootsy accepted a blow from the hulk and let loose a ball of fire that filled most of the two chambers, killing all of the gray creatures and singing the hulking creature and most of the companions.

Wencis also moved in and launched his hammer at the hulking creature, the electricity from his soul hammer causing its body to spasm involuntarily.

Attacks from all the companions caused more blood to spray from the creature and then, with a high, harsh screech, She appeared. Coming up behind the Bloodhulk slid a creature whose torso fused into the giant coils of a snake. The creature’s upper body was scaled like the lower, but humanoid in shape and obviously female. Its head was crowned with a mass of writhing, hissing snakes instead of hair. They had finally found Fadheela.

The companions all resisted the urge to meet her gaze and quickly averted their eyes.

Tristan tried to focus on striking the hulking creature in front of him, but it moved at just the wrong moment as he went to attack and he met Fadheela’s gaze. In the blink of an eye, there was yet another statue in the room.

Bootsy, unwilling to be turned into a garden Gnome, closed his eyes and dropped a ball of fire right at his feet. All combatants were bathed in fire.

Charging his war hammer once again, Wencis was able to stay focused on the hulking creature and even as it dropped to the floor after his blow struck it down, he did not meet the gaze of Fadheela. Thinking quickly, Celtir stepped forward while drawing forth an arrow. Focused only on the floor at his feet and his prayers to Solonor, he infused the arrow with magical darkness and dropped it at his feet.

Hearing Bootsy preparing to cast again, both Celtir and Wencis started shouting, “It’s down! The Bloodhulk is down!” Already unseen in the magical darkness, Bootsy turned himself invisible and moved through the doorway.

A wave of fear crashed over the three remaining companions, but all held their ground. Keeping his eyes downcast, Wencis carefully made his way through the darkness until he was finally free of it. Focusing his eyes on the lower half of her body, Wencis boldly stepped forward and struck Fadheela with his hammer.

Moving to the side until he was free of the darkness, Bootsy kept his back to where he thought Fadheela might be. He quickly cast a spell, charging his hands with electricity.

Celtir was moving cautiously through the darkness trying to get a bearing on where she might be when another wave of fear crashed over him. This time he fled, cowering and cursing against one of the doors flanked by two of Fadheela’s “creations”.

As Wencis’ hammer struck again, he heard Bootsy’s battle cry as the Gnome turned and charged at Fadheela with his outstretched hand wreathed in electricity. His battle cry was cut short as he inadvertently met Fadheela’s gaze and was turned to stone.

Realizing how desperate things were getting, Wencis stayed focused, striking Fadheela once more as he dodged the serpents on the top of her head as they lashed out at him. He struck again, and then thinking she was moving forward to strike with the snakes again, he moved to the side, but she was actually bending down to meet his gaze.

Another statue for her collection.

Celtir, having regained his composure, mumbled a quick prayer to infuse an arrow with fire. He moved to the edge of the darkness and called out. “Fadheela! We’re just here for the king’s bones! Give them to us and we will let you live!”

It was all Fadheela could do not to give away her position with hysterical laughter.

She slid forward and attacked blindly into the darkness, hoping to grab Celtir and drag him out of the relative safety of the darkness, but could not get a hold of him. Having felt the snakes on the top of her head brush against his face with her attack, Celtir gave a grim smile. He knew exactly where her head was. He brought up his bow and loosed his arrow.

The arrow caught her right between the eyes and continued right through, until just the fletching held the arrow in place where it protruded from the back of her skull. Fadheela didn’t even have time to be surprised as she dropped to the ground.

Celtir stepped out of the darkness and smiled with the satisfaction of a job well done. Moving quickly but efficiently, Celtir searched the bodies and the room, gathering all that he could find. In a small closet he found a stone coffer, a slender gray staff capped with a golden draconic head and a chest. He quickly opened the chest and, digging through the platinum coins, found three vials of viscous oil. Once again he smiled.

He had thought that she might keep something on hand to turn valuable prisoners back to flesh for questioning if necessary. He hoped he was right. He quickly poured the oil over the Paladin and soon there was one less statue.

Not long after, the companions were reunited. While Bootsy worked to identify many of the items they had found, he was especially interested in the staff, the others went to open the locked door with a key they had found on Fadheela. Within, was a lot of piled junk, but a quick Detect Magic revealed a magical greataxe buried at the back of the room.

Coming back into Fadheela’s chamber they found Bootsy examining a small gold rod. The head of the rod was an opened fanged mouth closing over a blue agate that resembled a globe. “It’s some type of magical key.”

All eyes turned to the iron rods with the green bolt of electricity arcing back and forth. Taking the golden rod, Celtir approached the device. As he approached the bolt divided into two bolts, which slowly separated in the middle. After about one minute there was a bright flare and the bolts formed a perfect ten foot diameter circle.

Celtir turned back to his companions, “We better go get Frankie, we wouldn’t want to leave him behind.”

End of Session 11.
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Last edited by Abciximab; 29th May 2008 at 09:11 PM..
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Old 29th May 2008, 08:47 PM   #106 (permalink)
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Abciximab Goblin Sharpshooter (Lvl 2)
“…and be stone to you!”

Session Notes.

Yeah, Frankies player was absent, he didn’t really poison himself.

I was surprised at our slow pace. We usually can squeeze in three combat encounters per session and this time we only managed two. The combats seemed to take longer than usual.

I try to keep things moving by limiting the number of times I look things up, which of course means I make a few mistakes here and there but I would rather make a few mistakes and keep the game moving.

In retrospect the Bestow Curse that gave -6 to the Paladins Con score shouldn’t have been overcome with a few Lesser Restoration since the spell states that it can only be removed with a Break Enchantment, Limited Wish, Miracle, Remove Curse, or Wish spell. Also, I had reviewed the whole Gaze attack thing before hand, even scribbled some notes to help me remember things, but completely missed the fact that averting your eyes gives your opponents concealment (20% miss chance). I felt I was missing something, but with just a quick look to double check, I managed to miss it. Oh well, you live and you learn.

Wencis’ ability to add electrical damage to his hammer attacks helps deal some serious damage. The Paladin finally got to smite some evil. Celtir’s (and Tristan’s) positive energy burst has been really great for healing. And Bootsy got to torch the entire party.

Again.

And again.

Oh yeah, Celtir’s Crit that killed Fadheela, great stuff.

Natural 20. Confirm. Roll for miss (Concealment, he was still in the magical darkness) Success! And he had charged that arrow with a Flaming Burst. Bonus! She only had 15HP left, I think his total damage was 24.
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Old 12th June 2008, 06:44 PM   #107 (permalink)
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Abciximab Goblin Sharpshooter (Lvl 2)
Bootsy – 6th/1st Level Gnome Sorcerer/Fighter.
Celtir – 7th Level Elven Cleric.
Frankie – 7th Level Dwarven Barbarian.
Tristan – 7th Level Human Paladin.
Wencis – 7th Level Aasimar Incarnate.

Deliverance

The call had come again and once again they were gathered before the pavilion of The Taskmaster. It was happening with such frequency now that Clora was sure that soon they would all be dead. There were too few of them left to work the fields to supply enough food for the fortress and the remaining slaves. They chose the strongest men and now were even taking what few children there were, leaving mostly women and the sick and feeble behind. Their numbers had been reduced to a point where it seemed the Masters were no longer concerned about maintaining the slave population. Whatever was happening within the fortress, the slaves had reached the end of their usefulness to the Masters. Clora looked around as the remaining slaves gathered in front of the Taskmasters tent, forming up in rough lines so that slaves could be selected to “serve the Masters within”.

Was that a flash from the hill? That often indicated the arrival of new slaves, but they had not seen any new arrivals in quite some time. The Masters had turned their attention elsewhere. They appeared to have other priorities now. Something big was happening within the fortress and whatever it was it did not bode well for the remaining slaves.

She looked toward the hill, across the stream, from where all new slaves were brought into the small village in the secluded valley where they all lived, worked and often died under the Masters whips. A life of suffering followed by a violent death or even worse, whatever fate befell those chosen to go within the fortress. Better to die out here in the fields under the open sky. Clora had lost all hope and found herself wishing for death to claim her.

There on the hill, there is someone there, she thought. It looked like a small group, a half a dozen figures maybe. They were too far away to be sure. Fresh slaves. Our lives have just become even less important.

The Masters were among them now, choosing those they felt would meet their needs within the fortress, whatever they might be. A cry and the sounds of a struggled brought her attention back to the gathering of slaves.

Oh gods, they’re taking Dhara’s son!

Dhara and her son had arrived with the last group of slaves brought to the valley over a year ago. Her teenage son had been a hard worker in the fields and their experience as cattle farmers had made them too useful to be killed. Now the Masters had selected him and were trying to drag him away, even as Dhara tried to pull him back. Resisting the Masters was a serious crime for a slave and always brought about terrible punishment to the offenders and any who were perceived as taking part. It was unwise to stand too close to any slave who caused trouble.

Watching Dhara struggle and plead to save the life of her only son, Clora felt tears rolling down her face. She had thought she had none left to shed. Truly, there was no hope, only death. She prayed it would come quickly for them all.

Then, the fletching of a crossbow bolt seemed to sprout from the wooden wall of the pavilion, right next to one of the Masters. A fraction of a second later an arrow took another one of the Masters, the one who was trying to drag off Dhara’s son, through the throat and he dropped to the ground.

Looking back toward the hill she saw a strange Sight. A man in shining armor, wielding a black sword was charging toward them on the back of a huge wolf. Then all hell broke loose as the Masters started to yell and all the slaves dropped to the ground in fear of what might happen.

Clora, unable to contain her curiosity, looked up to see what was happening. One of the masters was casting and the plants and grass around the man on wolf-back started to twist and twine around the wolf’s legs. The other two fired arrows that flew wide of their mark. In the blink of an eye Griffon-Eater appeared. The huge snake sprung from the well and snatched the man from the wolf and started squeezing the life out of him. His large wolf turned and bit at the snake, in an attempt to free the man.

Then she saw the others further back. An Elf appeared from behind The Box, an iron cell where disobedient slaves were punished, left to bake in the heat of the day. The Elf launched another arrow, wounding another of the Masters. Charging up to the group were a Dwarf and a Human, no not Human, there was something about him that seemed different though she could not place it. Further back was a… child? No not a child, a Gnome launching another crossbow bolt.

The wolf was biting at Griffon-Eater over and over, trying to save his master, who was struggling to free himself. It seemed a hopeless cause, fighting against the strength of the great snake. The Dwarf and the Man were attacking another of the Masters with axe and hammer. It seemed their skill would win out, but Clora knew what was to come. More specifically she knew who would come.

No sooner had the thought entered her mind then she appeared. The Taskmaster stepped from her pavilion to see what was causing the disturbance. Almost as soon as she stepped out, an arrow seemed to pass right through the space she was occupying as if she wasn’t there. Hissing in anger at such impudence from a lesser creature she launched her retaliatory strike. A bolt of lightning flashed through the ranks of slaves, killing two of them instantly. It continued on almost faster than the eye could follow coming within a hairs-breadth of the Elven archer. He seemed a little frazzled from the effects of the bolt but still stood.

Then two magical bolts flew from the Gnome and struck at the Taskmaster, eliciting even more hissing and cursing. The Dwarf and the Man had finished the Master and were running up to confront the Taskmaster. Axe and hammer seemed to pass right through the image of the Taskmaster and she answered with two rays of flame that burned at the dwarf. Such fools. They didn’t stand a chance. She prayed they would not suffer unnecessarily.

Then something strange happened. A huge ball of fire burst near Griffon-Eater, burning him badly. Distracted by the pain, the snake did not see the wolf as it leapt. Its jaws latched onto the snake’s throat and tore it out. Clora watched in amazement as the horrid snake that had been one of the many banes of their existence, dropped to the ground. Even more amazing, the man who had been wrapped in Griffon-Eaters coils stood up. He was still alive.

With another hiss, the Taskmaster faded from sight. The man seemed to concentrate for a moment, then rushed forward and appeared to strike something that could not be seen. Could it have been the Taskmaster? Could these people actually harm her? The Dwarf also charged and struck down another one of the masters. The Taskmaster reappeared farther away where she launched a Lightning Bolt at the wolf. It caught the brunt of the bolt but still lived. Another burst of flame roared around the Taskmasters burning her horribly, then a small storm of bright energy seemed to surround her, flashing and flaring, the energy of the storm seemed to burn her even more. After only a few seconds of this, the Taskmaster fell.

The last remaining Master dropped his bow that he had been using ineffectively against these strangers and drew his scimitar, cutting down one of the chained slaves. The strangers charged him and he quickly joined his fallen allies in death.

The Elf ran forward, raising his bow above his head and calling out in his native tongue. A small symbol on the bow flashed bright and Clora reflexively closed her eyes as the burst of light filled her vision. When she opened them she could not believe what she saw. The strangers stood victorious, some of their wounds healed by the burst. Garish, the slave who had been struck down by one of the Masters sat up, his wounds completely healed.

Who where these people who had defeated not just the Masters, but also the Taskmaster and her pet snake? Clora was shocked beyond words and there was something else. Another emotion slowly started to creep into her mind as she watched these people walk among them with a mix of concern and righteous anger etched upon their faces.

Hope.

----------

As the slaves dispersed, the companions noted that they seemed to hold the attention of one of the women. Celtir finally approached her. “Greetings, I am Celtir and these are my companions, Wencis, Frankie, Bootsy and Tristan,” he said as he indicated each of his companions in turn.

“I am Clora,” she answered in a voice choked with emotion.

Celtir smiled warmly, “Do you speak for these people?”

“They look to me for guidance, though there is little I can offer them.”

“Can you tell me what is going on here?” Celtir asked, as he looked around at the appalling conditions around them.

“We are slaves to the snake-men who live within the castle. It is called Serastis, a horrible place. We raise crops and cattle to feed ourselves and our Masters, though our numbers grow few and we are poorly treated. We will not be able to sustain ourselves much longer.”

Frankie came up behind them. “Humph. You’d think they would take better care of those that supply their food.”

“We have always been driven hard and allowed little rest to leave us too weak to consider escape. None of us knows exactly where we are. All of us were brought here from other locations through a magical portal to this valley. They used to be more careful with our lives, only killing those they felt were too strong or were considered troublesome. Something has changed recently though. Now they take many of us into the castle for some unknown purpose. Many more snake-men have been coming and going from the castle. Whatever horrors that place contains, they seem to be escalating.”

Tristan joined them, his face showing his anger at the treatment of these people. “Well, you are free now. None of you will come to harm you as long as I still live and these snake people will pay for their crimes against you.”

She looked upon the man’s noble features and while her heart wanted to believe his words, she was still filled with too much fear of the Masters. “We appreciate all you have done, but we have nowhere to go. We could not travel far enough or fast enough to get away. The Masters would just hunt us down. We pray for your success, but as long as the snake-men rule castle Serastis, we remain as slaves.”

Tristan just looked at her and gave a grim smile. “You will be free.”

Celtir smiled at her as well, “We have had a long road, is there someplace we could rest?”

“The snake-men have a hard time telling us apart, we may be able to hide you for a time. You can stay in the men’s quarters, there should be plenty of room since most have been taken.”

Celtir placed a reassuring hand on her shoulder, “I’m sure it will suit our needs. If you have need of us for any reason, you know where to find us. We will be here. We will fight for you.”

Tristan drew Merthuvial from its sheath and brought the blade up in salute, “And we will win.”
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Old 13th June 2008, 02:01 PM   #108 (permalink)
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High Cleric Goblin Sharpshooter (Lvl 2)
What's that quote from the Dragonlance book?
"None of us are heroes...."

If only Clora knew the truth
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Old 13th June 2008, 04:55 PM   #109 (permalink)
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Quote:
Originally Posted by High Cleric
What's that quote from the Dragonlance book?
"None of us are heroes...."

If only Clora knew the truth
Hey, Desperate Times calls for... lower standards for the title of Hero.
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Old 14th June 2008, 01:50 AM   #110 (permalink)
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mundinironhand Goblin Sharpshooter (Lvl 2)
Only desperation was the paladin, Tristan. Even the wolf had a better time than him. Bootsy hung back and casty spells and launched crossbow bolts unscathed, Celtir did likewise with bow and clerical spells, and Wencis was able to charge into melee with the taskmaster and not take damage. Frankie took the brunt of the taskmasters fire spells but was hardly fazed. Pretty damn heroic.
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Old 15th June 2008, 01:30 PM   #111 (permalink)
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Recon Plan Alpha (And Bravo)

After an uneventful night the companions started to lay their plans.

Bootsy looked thoughtfully out the door toward the fortress. “We should recon first. See if there are any other ways in. I don’t like the idea of knocking on the main entrance. What resources do we have?”

Tristan pulled a dark object from his pack. “You know, we’ve never figured out what this spider figurine does. I found it way back in the cockroach tunnels. Could you take a look with your monocle?”

Bootsy brought out his eyepiece and sat down to study the black banded red jasper statuette.

“How much rope do we have? Could we climb to the top?” Frankie asked.

“We have plenty of rope but it would be a challenging climb,” answered Wencis.

The companions sat in quiet though for a short time.

Bootsy looked up from his work. “We should go in from the top and the answer to how is in this figurine. It will change into a large spider with the right command word, which I have just discerned. We can ride it to the top.”

The companions shared a surprised look and then started to gather their equipment.

----------

Bootsy had been the first to the top. Over the next hour he thoroughly searched the stone parapet while the spider carried his companions up the face of the cliff. Once they were all gathered, the others confirmed his findings. There did not appear to be an entrance. Looking over the side they noted a few arrow slits.

Hopping on the spider and fastening the harness around him, Bootsy guided the spider over the edge. Looking carefully through each arrow slit he saw one appeared to be a study with a table covered in paperwork, while the other contained a bed. He guided the spider back to the top and told his companions what he saw.

Celtir looked thoughtful. “Well, I can petition Solonor for the ability to shape stone. That should get us all in through the arrow slit.”

Bootsy liked the sound of that and eagerly rubbed his hands together. “Great. Hop on the spider.”

“Uh, it… um… It’ll have to be tomorrow, I’ve already prayed for my spells today.”

Bootsy froze mid-rub. “Damn. Well we’ll just sleep up here then. We shouldn’t be bothered up here.”

----------


“All right. Let’s try this again.” Bootsy summoned the spider once more.

Down at the arrow slit, Celtir murmured a prayer to Solonor and the stone seemed to melt away from around the arrow slit, making an opening big enough to enter, even the large spider could squeeze through.

One by one, the spider brought down the other companions.

They found themselves in a bedroom. A four poster bed with a thick mattress occupied the west wall, but what appeared to be a human sized nest of dried mud and bones sat on the floor beside it. A heavy wardrobe stood to the south, three sets of robes, similar in color and design to the uniforms the snake-men they fought outside had been wearing. A quick search turned up nothing of interest, though they did discover the only exit was locked.

Frankie took out his “key”, and with three strikes from his axe, the door fell to pieces.

The oddly shaped chamber beyond took up half the octagonal space of the tower. Stairs and landings spiraled upward and there was a set of double doors to the east. Another set of double doors next to the one they had broken down they knew must lead to the room that appeared to be a study. Bootsy tried the door but it was locked. Frankie raised his axe again.

Just as the door fell apart, the doors behind them opened revealing two snarling lizardfolk. Tristan charged one, his blade taking it through the chest. It lived just long enough for Celtir's arrow to pierce its throat. The other lizard slashed at Tristan with tooth and claw but he was suffered only minor injuries. Between Wencis’ hammer, Frankie's axe and a bolt from Bootsy, the other lizard died just as quickly as his companion.

Bootsy had returned to the room and cast Detect Magic to pick out items of interest when there was another disturbance, this time from above.

“Don’t let them catch me again!”

A human-sized draconic form landed next to Celtir, its scales a dull bronze, covered in old scars. Confused by its outcry Celtir hesitated a moment during which the dragon bit him, a few of its teeth finding the gaps in his armor.

Hearing a voice up above, Frankie glanced up to where the dragon had come from and saw another threat. Behind a railing at the top of the stairs was what appeared to be a human, but her snake-like features revealed her true heritage. Just as he moved to climb the stair she gestured toward him and a wave of drowsiness washed over him. He shrugged it off and ran up the stairs and slashed her with his axe. Right behind him was Wencis, who was able to launch his hammer, striking the woman a glancing blow.

Coming up behind the dragon, Bootsy was racking his brain trying to remember all he could about Bronze Dragons. They're supposed to be good, so something’s not right. Oh well. Now are they immune to fire or electricity, I forget… Striking the dragon with a Shocking Grasp quickly answered his question as the energy harmlessly washed over the creature.

Tristan charged the dragon and struck deep with his blade while Celtir stepped back and launched an arrow at the creature.

Taking exception to the Paladin, the dragon bit and raked at Tristan, scoring minor wounds with each attack.

Up above, Frankie and Wencis continued to strike at the woman, Wencis’ hammer blows all charged with electricity. Her ability to dodge the worst of their blows was all that was keeping her alive. Stepping away from the two, she cast and gestured toward Frankie again. Suddenly, this whole situation seemed hysterically funny to Frankie and he collapsed on the ground in fits of laughter.

Down below, Tristan and Celtir held the dragon's attention while Bootsy cast a sheet of flames over the creature. Its most serious wounds had come from Tristan’s blade and it was probably for that reason he was singled out for the dragon’s breath weapon. There was a sharp report as a bolt of lightning shot from the dragon’s maw and struck Tristan a glancing blow.

With Frankie still laughing on the floor, Wencis stepped up to the snake woman once more and slammed her with his charged hammer, dropping her to the ground. Even as she fell, attacks from Tristan, Celtir and another sheet of flames from Bootsy left the dragon horribly wounded. It quickly took wing, flying back up to the balcony, suffering a parting shot from Tristan as it retreated.

Bootsy ran from where he had been standing in the doorway of the study out into the hall. “Where’s it going, where is it!”

Swiping at the dragon with his hammer as it passed, Wencis saw it headed for one of what appeared to be a number of magical gates that lined the wall. Even knowing what was coming, Wencis didn’t hesitate to answer, “It’s here with me, Ten feet dead ahead!”

A small bead flew past him and hit the ceiling, detonating into a blossom of flame. An instant later, the flames dissipated and while Wencis was only slightly singed, the dragon lay dead.

Bootsy let out a sigh as Frankie’s magically induced laughter was finally ending. “By the gods, can we search the damned study now?”

End of Session 12.
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Old 15th June 2008, 01:39 PM   #112 (permalink)
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Session Notes.

Always expect the unexpected from your players. That’s rule number one as a DM.

No, I wasn’t trying to keep them from finding an alternate route, I just couldn’t find the entry for the top of the tower. It’s not on any of the color maps (but come to find out it does have a map in the back section of the mod), so I made something up. After the game, when I had time to look closer, I finally found it. Here I was expecting some combination of natural cavern/open air but the description of the top opens with describing rafters and beams??? (Which was why I missed it when I was skimming for it.) Why does the top of the tower have rafters? It is half covered by the cavern that was carved into the cliff face where the fortress is situated. Do these rafters support the top of the cliff?

In any event, I hadn’t planned for that method of entry, though it had crossed my mind at some point. How would they get up there? I thought they would be dissuaded by the risks of climbing and explore other (easier) options first. I had forgotten about the spider figurine. Good time to identify it though.

Guess I’ve been too busy putting up sheet rock.

I did feel bad for the Paladin. Here he was, charging across the open field on his new Celestial Dire Wolf Mount, coming to the rescue of a group of oppressed and tortured innocent souls (Paladins can wait their whole lives for a chance like this, “Fear not! I shall rescue you!”) and he gets snatched off the back of his mount by a Huge Snake. He then spends the entire encounter trying to break free of the snakes grasp. (“I’ll be right there! Just a Minute! If I can just… Argh!”)
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Old 15th June 2008, 09:58 PM   #113 (permalink)
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Peteinmaine Goblin Sharpshooter (Lvl 2)
Cursed spells

I miss combat!
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Old 16th June 2008, 01:04 PM   #114 (permalink)
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Quote:
Originally Posted by Peteinmaine
I miss combat!
Well, when you hit 12th level (I guess that would be 13th for you) you can take Tensors Transformation.
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Old 25th June 2008, 07:59 PM   #115 (permalink)
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Abciximab Goblin Sharpshooter (Lvl 2)
The Companions of the Barrow are on for tonight, ready to continue the assault on the Fortress. They're already whining because I've reminded them they haven't rested yet. One stoneshape, a few rooms, a couple monsters and these seventh level characters want to rest again.

Actually, that's not true. One thing these players do not do is whine. They get evil looks on their faces and plot their revenge. They are suspicious, since I had to remind them three times they haven't rested. I'm pretty sure they'll all walk through the door here with a twenty sided in hand ready to roll for initiative.
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Old 30th June 2008, 03:35 PM   #116 (permalink)
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Flashback


The two lizardfolk were startled by the sudden sound coming from behind the door where they stood guard.

“What is this noise?” Shillonok whispered as he pressed his ear to the door. There were three heavy blows and the sound of splintering wood.

“Could be the Lady and her dragon pet?” Kallist answered questioningly.

“Whatever it is they are the sounds of trouble. Better get help, just in case,” Shillonock answered as he turned and dashed down the stairs.

Listening carefully Kallist heard the sound again, once again three blows and there was the sound of breaking wood just as Shillonok returned.

“That was quick. Who will come?”

“I ran into Stamish at the bottom of the stair, he said he would bring the first patrol he could find and warn Elvarel that we may have intruders.”

“Should we wait?”

In answer, Shillonock flexed his clawed hands and bared his teeth and gave a low growl.

Thus they opened the doors and sealed their fate.
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Old 30th June 2008, 03:37 PM   #117 (permalink)
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Things have been busy, so I've had little time to write. I'll try to post when I can, so we may end up with a bunch of small updates.
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Old 2nd July 2008, 01:11 PM   #118 (permalink)
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The Assault Continues

Wencis cautiously approached the strange stone archways. All seven were filled with a brilliant green light that obscured whatever lay beyond. He was about to return to his companions who were still on the lower landing when a spine chilling howl filled the rooms. Immediately after, a large black hound and four winged snakes flew down from above. The dog bit at Wencis as it flew past him and one of the serpents spit venom toward his face as two others flew up and tried to bite him. Dodging the venom spray Wencis slammed the dog with his hammer.

Down below the last serpent flew down and sprayed the remaining companions with venom, catching Celtir right in the face. Struck blind by the venom, he cautiously moved to safety on the other side of the doors that led to the stairs.

Raising Merthuvial above his head, Tristan quickly charged across the room and slashed the serpent from the air. Hearing Wencis’ shouts from above, Bootsy moved to the bottom of the stairs where he saw the three remaining snakes and the dog harrying Wencis. A Scorching Ray burned the hound right out of the air. Wencis quickly dispatched another serpent as Celtir returned to the fight. Having wiped the burning venom from his eyes, his arrows dropped another serpent. Tristan reversed direction and ran up the stairs where he quickly killed the last of their opponents.

“So, how long have we been at this?” Wencis asked as everyone was catching their breath.

Bootsy gave it a moments thought, “About forty five minutes.”

“How is everybody doing?”

Everyone took stock and the consensus was clear. “We’re all good.”

Wencis examined one of the flashing archways. “It looks kind of like the portal that got us here. Should we go through?”

Celtir looked at the seven portals along the wall. “No. I think stepping blindly through one of these would be a bad idea. Let’s at least explore a little more first.”

The others agreed and seeing that there was little left of the tower to explore, the companions descended to the first landing and took the stairs there down to another set of double doors.

Celtir stepped up and opened the doors. Standing on the other side and seemingly reaching for the very same door were a mixed group of humanoids. First, reaching for the door was another of the small green lizardfolk they had fought at the top of these very stairs. Second there were three creatures with the unmistakable snakelike features that had been rounding up the slaves outside, Yuan-Ti Purebloods. Standing at the back of the group was what appeared to be a large serpent with arms. The Abomination rose to its full height and spoke in a hissing tongue. It pointed a finger at Celtir who gave a short cry as if in pain and then seemed to disappear as all of his equipment dropped to the ground where he had stood just a moment before. Then a small snake head poked out of the top of the pile and seemed to look around with what might pass for a shocked expression on its serpentine face. Celtir had been Polymorphed into a small snake. His companions stood only a moment in silent shock before attacking their foes in force.

A Fireball from Bootsy blossomed toward the back of the enemy party, dropping two of the Purebloods and singeing the small lizardman. The Abomination and the remaining Pureblood were unscathed. Wencis charged forward, killing the Pureblood with an electrically charged hammer strike. Tristan followed close behind, slashing the Abomination with Merthuvial. The lizardman fell back and launched an arrow at Wencis.

Bootsy fired a shot with his crossbow that glanced off the hide of the Abomination as Celtir slithered up the stairs to make sure he was not caught underfoot.

Wencis and Tristan both struck at the Abomination who returned as good as it got with its scimitar.

Seeing its only remaining ally engaged with two skilled fighters the lizardman started to back away, inching toward a ramp that would take him down to the entrance level. When the abomination was finally struck down by blows from Both Wencis and Tristan, it ran to the ramp and ducked around the corner out of sight of the companions. Bootsy moved to the bottom of the stairs and launched a Fireball at a point as close to that corner as he could and was gratified to hear the creature cry out.

Seeing this whole area was a balcony that overlooked the level below, Tristan ran to the railing and looked over. There he found himself meeting the hollow gaze of a huge skeletal lizard standing just below him. Shouting a challenge Tristan raised his sword above his head and prepared to jump over the railing, only to see a small blur zip past him and over the railing as Bootsy jumped over and dropped two vials of acid onto the undead creature’s skull. Following him over the railing Tristan’s blade bit deep into the creature as he dropped to the floor next to Bootsy. The creature reared up and attacked Tristan with tooth and claw, scoring deep wounds that bled freely. They both heard someone cry out and saw a figure behind the huge skeleton. A Half Elf in full plate raised a symbol above his head and a dark pulse filled their view. The negative energy burned their flesh even as it healed the undead creature before them.

Wencis ran to the railing and launched his hammer at the creature’s head over and over, electricity arcing from the hammer where it struck.

Sorely wounded, Tristan took a few steps back and called for his Celestial Dire Wolf, Moro. Bootsy focused his ire and scorched both the Half Elf and the skeleton with a Fireball. The Skeletal lizard attacked Bootsy but the quick Gnome’s dodging kept the wounds from being too serious.

Moro finally appeared and attacked the skeleton, his powerful jaws cracking bone. Tristan raised his holy symbol and called upon the power of his god, healing some of his wounds and those of his friends while the energy burned at the huge undead creature. Another negative burst from the Half Elf undid that healing and the attacks from the skeleton left Tristan all but dead on his feet. He retreated across the large hall to heal his wounds as the combined attacks from Wencis and Moro finally destroyed the Huge Skeleton. Bootsy Roasted the Half Elf with a Scorching Ray and Moro quickly leapt in and crushed the Half Elf’s throat in his jaws.

With no immediate threats the companions regrouped and healed as much as they could.
Pulling out a scroll, Bootsy called for the small serpent that was Celtir to be brought out. Casting from the scroll, he dispelled the powerful magic that had transformed Celtir into a snake.

Looking around, they found themselves in a great hall. Much of the chamber was open to the chamber above. Two large winches, their handles carved to resemble striking cobras, flanked a set of brass double doors that the companions assumed were the exterior doors. Across from the doors, clear water glinted within a circular marble pool.

Examining two doors on one side of the room the companions found a kitchen and a dining room that were empty except for the furniture, which Bootsy set on fire just for spite.

Celtir opened the only door on the opposite wall where they found things a little more interesting. The walls of the small rectangular chamber were covered in carvings. What first seemed to be a group of serpentine figures, revealed itself to be a single impossibly long snake with numerous heads along the length of its body. Near the west wall stood an altar slab of black marble atop an iron stand in the shape of a coiled cobra.

Standing behind the altar was a tall, broad-shouldered lizardman clad in green leather. His dusky scales were almost black and he stared at the companions with an unblinking eye. His clawed talons clenched the hilt of a spear, but he made no move to attack.

Tristan stole a quick glance over Celtir’s shoulder and whispered “Evil.”

Before he could say anything more, the remaining companions stormed the room. Wencis’ hammer pummeled the lizardman even as it was pierced by an arrow from Celtir. A bolt ticked off the wall next to the creature’s head as Moro leapt forward and tore out its throat.

Tristan stood silent for a moment. “Is it just me, or did it seem as though he had something he wanted to say to us?”

As he stepped over to inspect the body Bootsy just shrugged. “Guess we’ll never know.”

Gathering up what they found on his body they turned to the other door in the room. Opening it, they found a large open chamber that appeared to be an audience hall. A raised dais sat against the east wall, complete with a stone podium adorned with serpentine carvings.

Celtir started to move across the floor to inspect the podium when he disappeared through the floor. A pit had swung open, dropping him through the floor, and then the doors of the pit quickly closed once again.

Once again, after a moment staring at where Celtir had been just a moment ago, the companion s burst into a flurry of activity. As Wencis and Tristan found the edges of the trap door, Bootsy summoned a Celestial dog. Tying a rope around the animal, Wencis and Tristan held tight to the rope as Bootsy led the dog over the trap. As the animal fell through, they kept the line tight so the dog fell only a few feet and kept the trap door open.

“You ok down there!” Bootsy called.

About thirty feet down they could see Celtir standing in a small room. “Yeah, the stone floor broke my fall!” He called back.

Bootsy quickly lowered the end of the rope that was not tied to the dog and helped Tristan and Wencis hold the rope as Celtir climbed out. Once he was out, Bootsy dismissed the dog and the trap door swung shut.

A quick search revealed nothing of interest within the chamber.

They opened the double doors at the northern end of the chamber. Beyond the doors they found a chamber of horrors.

A rack and an iron maiden stood next to terrible contraptions of cables, needles and cuffs whose purpose the companions chose not to guess at. The floor was stained with dried blood. A red-black pool was spread around a rusty grate in the center of the floor.

Tied to the rack was a man, obviously one of the abducted slaves. His tormenters were one of the Yuan-Ti Abominations and a Halfblood female. As Tristan and his mount charged into the chamber, the Abomination cast and this time it was Tristan that was turned into a small snake. Angered by the loss of his friend, Moro charged forward and tore into the Abomination. Wencis also charged forward, hammering the creature with his electrically charged hammer. Bootsy cast and tried to strike the female with a Shocking Grasp, but the charge seemed to dissipate harmlessly as he touched her.

The female Halfblood’s skin seemed to ooze as her distended jaws bit Bootsy on the shoulder and he cried out in anger as he felt acid burn his flesh. Then the air around them came alive as Celtir prayed to Solonor and a storm of flashing energy appeared around both Yuan-Ti, burning them with its energy. The abomination was quickly killed by the combination of attacks from Wencis and Moro and the effects of the storm. With nothing else distracting them, the Halfblood soon followed.

As the others searched the room and released the prisoner, Celtir caught Tristan and gathered up his things.

Questioning the prisoner, they found out there were more prisoners held below, but they were guarded by a ghostly Yuan-Ti that enjoyed tormenting them.

“Well, we’re in no shape to help them at the moment,” observed Bootsy. “We’ll have to rest up. Back to the top of the tower has my vote.”

The others agreed and after showing the prisoner out the front door, they climbed back out and up to the top of the tower to rest.

End of Session Thirteen.
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Last edited by Abciximab; 2nd July 2008 at 01:12 PM.. Reason: Automerged Doublepost
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Old 2nd July 2008, 02:26 PM   #119 (permalink)
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Peteinmaine Goblin Sharpshooter (Lvl 2)
Of course...

It probably didn't help, that Bootsy and Tristan, went out drinking before the game...errrr uhm hey look over there (what's his touch AC?)
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Old 2nd July 2008, 04:43 PM   #120 (permalink)
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Abciximab Goblin Sharpshooter (Lvl 2)
Session Notes:

Yes, once again no Frankie. No, I did not come up with a not so subtle reason. I just excluded any mention of his character. We’ll assume he’s guarding the exit.

I don’t remember the last time I rolled so many 20’s. I rolled at least six of them, though I was only able to confirm two crits. Both against Tristan in one round. Almost immediately after I rolled two more 20’s against Wencis.

Roll: 20
Confirm: 5
{Switch Die)
Roll: 20
Confirm: 5

They’re doing well. I hope 3-4 more sessions to wrap it up (2-3 would be even better). Then it’ll be time for someone else (High Cleric) to take up the post of DM. He’s even mentioned something about back story or some such thing???
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