My replies:
Interviewer Question 1:
"What was your favorite battle scene(s) to run in the actual game?"
My favorite battle was probably a battle my players fought against a white dragon that slowly transformed into an undead dragon. The battle starts about half-way through
this post.
IQ 2:
"What was your favorite battle scene(s) to write up?"
The one above was pretty fun, but it was pretty long (read grueling) and took my multiple sittings to get it all. It was really fun to write up the very first battle of the story hour, getting inside the heads of the first enemies the party took on. Link
here.
The scene where warrior woman Ming fought for her life in a
trail-by-combat was also a ton of fun to write since both Ming and the noble she was defending herself against were both honorless scum that fought dirty(starts half-way down the post or so).
IQ 3:
"What was the most difficult battle scene to run?"
The most difficult to run (at least of the ones I've covered in the story hour so far was this
one. Not for any mechanical reason, but mostly because there were hours of intricate planning that went into it, then the main enemy died in two rounds and the next 20 were a regenerating construct versus a statue with high damage reduction while the players watched from afar...
IQ 4:
"What was the most difficult battle scene(s) to write up?"
Probably the
one where I tried to get inside the head of an friggin'
ankheg for the duration of the fight. I was especially worried that it wouldn't make any sense to someone reading it. The battle is half-way down or so.
IQ 5:
"Which was your player's favorite battle(s), in-game?"
They really dug the trial-by-combat as well and the dragon fight.
IQ 6:
"Which was your reader's favorite battle scene(s)?"
People seemed to like the first time the party was
Attacked by Iron Sky. I guess that one could go into the "
difficult to write" column too - making a battle with "robot ninja assassins with laser-beam eyes" play and read intelligibly was a challenge.
IQ 7:
"What was the most unusual thing(s) you tried to do when running actual battles, if any?"
During the battle I last
finished writing up, I made the entire fight one monster and had it do auto-damage each round, the amount increasing the deeper the party went into the pit. It was a cross between a trap and a monster and worked out pretty well.
Note: the fight starts at that post, but the description of the area the fight took place in starts a post before.
Also, I thought the dragon transformation from above worked out pretty neat. Mostly everything else was fairly cut-and-dried 3.5 combat.
IQ 8:
"What was the most unusual thing(s) you tried to do when writing up a battle scene(s), if any?"
In several combats (such as the Ankheg and raft-attack combats above), I narrated from the enemies' perspectives rather than from the PCs. In fact, I haven't done that in a while...
IQ 9:
"If readers of this thread haven't read your story hour and were going to read 1 battle description, which would you have them read?"
The Iron Sky thread above or the Dragon thread are probably the top two.
IQ 10:
"If there's anything else you want to say about your story hour/campaign(s) battles, you have the floor."
Nothing more about mine, but I'd love to see other SH authors' responses to these questions, even if you only feel like answering one or two.
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Robots, assassins, hobgoblins, the Ashen Tower, polite beholders, land pirates, gnome genocide, the Corpse Ramp, artifacts, exploding zombie dragons, flying islands, dying heroes, blood feuds, vanished races, the Black City:
Rise of Felskein.