| Some adventure premises Just short things that might be adventures for your group. Feel free to contribute your own.
Presented as three parts: HOOK: How the Justiciars get involved. MYSTERY: How it appears on first investigation. SECRET: What's really behind it. HOOK: A writer has been kidnapped, and loved ones are concerned. MYSTERY: How did he encounter the devil? Why would the devil take him? SECRET: The devil took him away. Devil (in Catholic theology) is incapable of true creativity, so he copies from someone with creativity. Writer doesn't have a high opinion of himself, so he went willingly. Otherwise, someone truly creative could be working for the devil. HOOK: Several people are ill, from loss of blood. MYSTERY: An encounter or two with vampir and thralls. But where is it hiding? He always looks freshly groomed--but vampirs can't cross running water...or can they? SECRET: Vampir is in a cistern, filled with water. HOOK: Tourist disappears on a cruise around the Greek islands. MYSTERY: Where did he go? He was an art critic. Nearby construction dredged up a perfect statue of him. SECRET: Gorgon has home on island, but some of the statues are actually golems. Insulted the host, was turned to stone, thrown into the sea, where he sank. (Would need a writeup of the Gorgon.) HOOK: A priest defrauded of his church's money; Justiciars get involved because defrauded priest is (a) a friend, or (b) they're available or (c) one of them has former police experience. MYSTERY: When they get to the con man's hiding spot, it is protected by undead pawns and gnats. SECRET: Con man is actually a Rakshasa, and in fact everyone the Justiciars deal with from his group is actually the same one, changing shape.
__________________ "Isn't interstellar diplomacy a little out of our league?"
"Hence the nuclear explosives."
(Yeoman Willard explains life in the Space Service to Midshipman Maroun)
Last edited by kipling; 11th June 2009 at 04:49 PM..
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