The Oathbound world of the Forge is not connected to other worlds through space, it involves planar stuff, so the ship could land on an unknown planet then be set upon by birds and then appear over Wildwood and crash.
A thought I had was that your ship crashed thousands of years ago and you were damaged in the crash. Recently something happened and either something happened to reactivate you and you stumble into a Dover patrol or hunting party or you were found by them unconscious, determined to be alive, and they brought you back to somebody who can heal you (the king, the druid, the priestesses).
Also for the anime robot feel do you want to go with slams instead of the club? It seems more genre appropriate and you have more than enough melee combat power to spare the damage discrepacy.
Of course, to be fair, for someone without the Rock Throwing (EX) ability, I also think a 40lb boulder an Improvised Weapon...
For some reason I thought...."yeah, more like Improvised ROCK".
But that doesn't make any sense.
__________________ In brightest day, in blackest night, no evil shall escape my sight.
Let those who worship evils might, beware my power, Green Lanterns Light!
I was basing the rock damage off of the weight based damage of improvised weapons (P.159 of Complete Warrior). I was thinking they would have a 10ft range increment and would require both hands. But, I'll just grab some javelins instead.
The Oathbound world of the Forge is not connected to other worlds through space, it involves planar stuff, so the ship could land on an unknown planet then be set upon by birds and then appear over Wildwood and crash.
A thought I had was that your ship crashed thousands of years ago and you were damaged in the crash. Recently something happened and either something happened to reactivate you and you stumble into a Dover patrol or hunting party or you were found by them unconscious, determined to be alive, and they brought you back to somebody who can heal you (the king, the druid, the priestesses).
Also for the anime robot feel do you want to go with slams instead of the club? It seems more genre appropriate and you have more than enough melee combat power to spare the damage discrepacy.
Spoiler:
I added a line to make clear the original intent that the ship travelled dimensionally as well as through normal space/time. But if that's a problem, I don't want to quibble.
I would like to keep the club though. The idea of NR4ZN smacking thing around with a tree trunk really appeals to me.
I added a line to make clear the original intent that the ship travelled dimensionally as well as through normal space/time. But if that's a problem, I don't want to quibble.
I would like to keep the club though. The idea of NR4ZN smacking thing around with a tree trunk really appeals to me.
Spoiler:
The forge is also a sealed dimension, you need special stuff from each of the various divine domain overlords for dimensional/planar travel to allow you to get out.
Having the ship crash as it attempted to dimensionally gate out and failed to do so would work fine. As would NR4ZN reactivating recently when a new comet appeared in the night sky.
The forge is also a sealed dimension, you need special stuff from each of the various divine domain overlords for dimensional/planar travel to allow you to get out.
Having the ship crash as it attempted to dimensionally gate out and failed to do so would work fine. As would NR4ZN reactivating recently when a new comet appeared in the night sky.
No problem on the club.
Sounds good. I'll update my background to reflect it.
I'm going to allow large and in charge, but this raises another issue. Armor adepts get proficiency in their armor, armor weapon systems, and four other proficiencies. I'm not planning on allowing that to be exotic weapon proficiencies so the spiked chain can wait for a higher level (remember the house rule of feats every level) when recovered programming reveals both its presence within an armor storage compartment and the skill to use it. You have three weapons currently (dagger, javelins, great club) so you will have to pick a fourth simple or martial weapon to have proficiency in.
You have three weapons currently (dagger, javelins, great club) so you will have to pick a fourth simple or martial weapon to have proficiency in.
I suggest Halfling. I think they have a range increment of 10 ft.
__________________ In brightest day, in blackest night, no evil shall escape my sight.
Let those who worship evils might, beware my power, Green Lanterns Light!
I'm going to start a new IC thread with a few introductory posts to set the scene. It will start with Firblain, Viktor, and Ennar with Weylan soon to join. Please wait to post IC until I post that I've finished the introductory stuff, I want to get in a bit of background information there for possible adventure ideas. Thanks.
Only if its a subrace, like the Ghostwise Halflings or Strongheart.
__________________ In brightest day, in blackest night, no evil shall escape my sight.
Let those who worship evils might, beware my power, Green Lanterns Light!
what about a volley of halflings, using the rules from Heroes of Battle?
"Archers, fire!"
__________________ In brightest day, in blackest night, no evil shall escape my sight.
Let those who worship evils might, beware my power, Green Lanterns Light!
what about a volley of halflings, using the rules from Heroes of Battle?
"Archers, fire!"
Especially if said volley of halflings were rogues. I think that they receive a surprise round if used in that manner, and that many sneak attacks would add up considerably...
I've never played Knights but from reading the Wikipedia entry the association is amusing. Its a little ironic though. I usually play neutral characters but if this game was using alignments NR4ZN would be LG.