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Old 17th November 2006, 04:48 AM   #201 (permalink)
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Voidrazor, for story elements

Spoiler:
The Oathbound world of the Forge is not connected to other worlds through space, it involves planar stuff, so the ship could land on an unknown planet then be set upon by birds and then appear over Wildwood and crash.

A thought I had was that your ship crashed thousands of years ago and you were damaged in the crash. Recently something happened and either something happened to reactivate you and you stumble into a Dover patrol or hunting party or you were found by them unconscious, determined to be alive, and they brought you back to somebody who can heal you (the king, the druid, the priestesses).

Also for the anime robot feel do you want to go with slams instead of the club? It seems more genre appropriate and you have more than enough melee combat power to spare the damage discrepacy.

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Old 17th November 2006, 07:42 AM   #202 (permalink)
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Quote:
Originally Posted by Voadam
7 Where do you get a damage stat for thrown rock? I would think it is less than a sling stone.
I'm guessing he's looking at the 2d6 rocks that size Large giants throw. (Which are 40lbs each and are noted as such in his inventory).

I'm thinking a 40lb boulder should definately do more damage than a sling stone.

Of course, to be fair, for someone without the Rock Throwing (EX) ability, I also think a 40lb boulder an Improvised Weapon...
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Old 17th November 2006, 08:33 AM   #203 (permalink)
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Quote:
Originally Posted by Pyrex
Of course, to be fair, for someone without the Rock Throwing (EX) ability, I also think a 40lb boulder an Improvised Weapon...
For some reason I thought...."yeah, more like Improvised ROCK".

But that doesn't make any sense.
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Old 17th November 2006, 12:04 PM   #204 (permalink)
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I was basing the rock damage off of the weight based damage of improvised weapons (P.159 of Complete Warrior). I was thinking they would have a 10ft range increment and would require both hands. But, I'll just grab some javelins instead.

I think everything else has been corrected.
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Old 17th November 2006, 12:26 PM   #205 (permalink)
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Quote:
Originally Posted by Voadam
Voidrazor, for story elements

Spoiler:
The Oathbound world of the Forge is not connected to other worlds through space, it involves planar stuff, so the ship could land on an unknown planet then be set upon by birds and then appear over Wildwood and crash.

A thought I had was that your ship crashed thousands of years ago and you were damaged in the crash. Recently something happened and either something happened to reactivate you and you stumble into a Dover patrol or hunting party or you were found by them unconscious, determined to be alive, and they brought you back to somebody who can heal you (the king, the druid, the priestesses).

Also for the anime robot feel do you want to go with slams instead of the club? It seems more genre appropriate and you have more than enough melee combat power to spare the damage discrepacy.

Spoiler:
I added a line to make clear the original intent that the ship travelled dimensionally as well as through normal space/time. But if that's a problem, I don't want to quibble.

I would like to keep the club though. The idea of NR4ZN smacking thing around with a tree trunk really appeals to me.
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Old 17th November 2006, 05:25 PM   #206 (permalink)
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Quote:
Originally Posted by Voidrazor
Spoiler:
I added a line to make clear the original intent that the ship travelled dimensionally as well as through normal space/time. But if that's a problem, I don't want to quibble.

I would like to keep the club though. The idea of NR4ZN smacking thing around with a tree trunk really appeals to me.
Spoiler:
The forge is also a sealed dimension, you need special stuff from each of the various divine domain overlords for dimensional/planar travel to allow you to get out.

Having the ship crash as it attempted to dimensionally gate out and failed to do so would work fine. As would NR4ZN reactivating recently when a new comet appeared in the night sky.

No problem on the club.
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Old 18th November 2006, 12:20 AM   #207 (permalink)
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Quote:
Originally Posted by Voadam
Spoiler:
The forge is also a sealed dimension, you need special stuff from each of the various divine domain overlords for dimensional/planar travel to allow you to get out.

Having the ship crash as it attempted to dimensionally gate out and failed to do so would work fine. As would NR4ZN reactivating recently when a new comet appeared in the night sky.

No problem on the club.
Sounds good. I'll update my background to reflect it.
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Old 20th November 2006, 05:16 PM   #208 (permalink)
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Voidrazor,

I'm going to allow large and in charge, but this raises another issue. Armor adepts get proficiency in their armor, armor weapon systems, and four other proficiencies. I'm not planning on allowing that to be exotic weapon proficiencies so the spiked chain can wait for a higher level (remember the house rule of feats every level) when recovered programming reveals both its presence within an armor storage compartment and the skill to use it. You have three weapons currently (dagger, javelins, great club) so you will have to pick a fourth simple or martial weapon to have proficiency in.
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Old 20th November 2006, 06:17 PM   #209 (permalink)
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Quote:
Originally Posted by Voadam
You have three weapons currently (dagger, javelins, great club) so you will have to pick a fourth simple or martial weapon to have proficiency in.

I suggest Halfling. I think they have a range increment of 10 ft.
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Old 20th November 2006, 06:24 PM   #210 (permalink)
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I'm going to start a new IC thread with a few introductory posts to set the scene. It will start with Firblain, Viktor, and Ennar with Weylan soon to join. Please wait to post IC until I post that I've finished the introductory stuff, I want to get in a bit of background information there for possible adventure ideas. Thanks.
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Old 20th November 2006, 07:11 PM   #211 (permalink)
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Quote:
Originally Posted by dog45
I suggest Halfling. I think they have a range increment of 10 ft.
Isn't that an exotic weapon?
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Old 20th November 2006, 07:36 PM   #212 (permalink)
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Quote:
Originally Posted by Kularian
Isn't that an exotic weapon?
Only if its a subrace, like the Ghostwise Halflings or Strongheart.
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Old 20th November 2006, 08:51 PM   #213 (permalink)
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I wonder if halfling thief-acrobats would have a 20ft range increment?
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Old 20th November 2006, 08:53 PM   #214 (permalink)
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Quote:
Originally Posted by Voidrazor
I wonder if halfling thief-acrobats would have a 20ft range increment?
15. But they still only do 1d2 nonlethal. If they have improved unarmed strike or various levels in monk however . . .
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Old 20th November 2006, 08:59 PM   #215 (permalink)
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what about a volley of halflings, using the rules from Heroes of Battle?

"Archers, fire!"
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Old 21st November 2006, 12:42 AM   #216 (permalink)
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Quote:
Originally Posted by dog45
what about a volley of halflings, using the rules from Heroes of Battle?

"Archers, fire!"
Especially if said volley of halflings were rogues. I think that they receive a surprise round if used in that manner, and that many sneak attacks would add up considerably...
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Old 21st November 2006, 09:17 PM   #217 (permalink)
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Kularian, Dog45, and Vodirazor, post away In character thread

Pyrex, we'll get to your arrival shortly.
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Old 22nd November 2006, 12:56 AM   #218 (permalink)
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Pyrex Goblin Sharpshooter (Lvl 2)
Yep, I'm watchin.
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Old 22nd November 2006, 01:01 AM   #219 (permalink)
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Pyrex Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Voidrazor
NR4ZN bows low. "Thank you, your magnificence! This humble unit is honored to serve your august personage."
Not sure why, but immediately upon reading this NR4ZN immediately became mentally-voiced by HK-47. Anyone else?
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Old 22nd November 2006, 03:09 AM   #220 (permalink)
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I've never played Knights but from reading the Wikipedia entry the association is amusing. Its a little ironic though. I usually play neutral characters but if this game was using alignments NR4ZN would be LG.
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