Campaign world info, house rules, and character creation guidelines are in the beginning of this ooc thread. If interested in playing then post your interest here and we will talk about character concepts.
Voadam, I am definitely interested in this. I'm running through the house rules now. I've never played a gestalt character before, so I'm thinking that 32 point buy gestalt looks pretty good.
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There are a bunch of house rules, class modifications, and options so take your time and let me know any questions you have or further ideas you have for your character.
I think I've absorbed all the house rules, etc., but now I need to actually work up the character. I am fired up for this, but something has just come up that requires me to take a long week-end. I don't know if I'll get at this until Monday, but I should definitely have a character by then. So far, as I said, I'm thinking some kind of Gestalt. Either a 32-point buy PC gestalt or a 40-point PC/NPC. I like the idea of an Aristocrat/x. Maybe Aristocrat/Sorcerer, but I'll have to take a look at the other characters and make sure I fill a useful niche.
Thanks.
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Yeah I saw that. No divine spellcasting, though I understand sorcerers can do healing. Do you think they could use a cleric? I was considering a Cleric/Paladin or Cleric/Knight gestalt. I know it's not an ideal gestalt, since there's some overlap, but it would be a strong melee character who can also do support. Especially the Cleric/Knight.
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Hey Ilium, welcome aboard. Have you had a look at the Crusader from the nine Swords book? They look interesting as a different take on the divine fighter. Again, not sure that Voadam would allow the class in any case but it's a class worth having a look at (if you have access to the book of course).
I don't have the BookWithTheVeryLongTitle. () I'm pretty happy with the cleric/knight combo, if it's OK with Voadam. It's like a paladin, but even more about the honor and glory.
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Cleric/Knight gestalt is fine. I looked over the knight and some of his powers last night and the knight's fighting challenge looks fine and the code is easy mechanically and flavor wise to adjudicate and implement. The shield bonus will be like dodge and apply as a flat type bonus and you will not have to declare targets every round. While it says they must be lawful, under my house rules that is just a flavor description and social tradition of how they typically act, all PCs are neutral unless they gain a supernatural alignment aura such as through the paladin class.
A few metagame considerations.
1 starting gold is 100 gp and the setting is a low metal continent so no local smiths. Only metal armor or weapons (swords) will be starting equipment and individual pieces brought in by non-natives or found in the many ruined civilizations that were dragged in to the world and fell to the wilderness. An example would be the chain shirt worn by the dying Alan Keep . . .
2 No local horses, mounts are possible but the dover don't use them. Goblins are said to ride wargs though . . .
3
Spoiler:
I'm thinking I will start you off as having been captured by the goblins and so the party finds you in the goblin caves so you can get right into the action. Any items of yours will be in a loot pile with you bound and gagged. If you are a non-native you can be as equipped or not equipped as you want him to be for when he was pulled into Wildwood
That all sounds great, Voadam. I'm kind of suffering on the equipment side, of course. The character as he's currently written up has a lousy dex and can't afford decent armor, so I'm going to need all those hit points.
Actually I was going to try to talk you into letting me take something other than Mounted Combat at second level. I can't imagine I'll use it much, but it's no big deal either way. Out of my 100 GP should I be buying stuff like trail rations and bedrolls?
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I see you started a rogue's gallery entry Ilium. Looks mostly fine. Remember to save a skill point so Jeanpierre can learn the common Dover language at his first opportunity and speak directly with more than one PC.
I'm planning to have him come from my own homebrew, actually, if that's OK. It's a pretty generic D&D world, but it gives me the opportunity to flesh out some things in my own mind. I'll go reserve a skill point (hadn't thought of that!).
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That all sounds great, Voadam. I'm kind of suffering on the equipment side, of course. The character as he's currently written up has a lousy dex and can't afford decent armor, so I'm going to need all those hit points.
Actually I was going to try to talk you into letting me take something other than Mounted Combat at second level. I can't imagine I'll use it much, but it's no big deal either way. Out of my 100 GP should I be buying stuff like trail rations and bedrolls?
I'm thinking the mounted combat fits the knight training concept and it is one minor class feature so I think I'll leave it as is.
For equipment I try not to sweat the little stuff, whatever you feel appropriate for the intro background we agree on for your character is generally fine by me. Another PC started with just a chain shirt and he was fine.
Spoiler:
Your choice, the divine overlord grabs people whenever he chooses from their world so it could have been a variety of times for the cleric/knight. It could be Jeanpierre out in the field of war fully equipped, or in his bed with just a sword at his side when he was grabbed. Metagaming knowledge of the potentially dead character's chain shirt availability is fine by me. As well as the fact that it is summer right now so a blanket and tent are not necessary and that the game is in an underground cavern filled with beings who don't use light sources.
I'm planning to have him come from my own homebrew, actually, if that's OK. It's a pretty generic D&D world, but it gives me the opportunity to flesh out some things in my own mind. I'll go reserve a skill point (hadn't thought of that!).
That's fine, do you have online info about it? Do you have clerical and or knightly traditions/orders done out?
Also remember the customization of clerics. Spontaneous divine caster variant from UA, so you need to pick spells known. And you can choose any domain that feels appropriate to you that I approve including from non core and 3rd party sources I have such as the Scarred Lands Relics and Rituals II or the FRCS and many, many other sources. Same for individual spells.
Ok, the character is mostly done, but I forgot the spontaneous caster thing. I'll go back and re-work the spells a bit, though I don't expect them to change much. It's mostly about the buffing and the smiting. The domains come from the SRD (including the divine expansion for the Nobility domain) so nothing too weird.
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Ok, all fixed. Given the now-limited spell selection I changed my domain from Protection to Strength. I just can't see Jeanpierre EVER casting Sanctuary.
I think I'm ready to rock.
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