Ilium Jean pierre looks good. I expect it will be around Friday or Monday before this current scene winds down one way or another and you can be introduced.
People are drawn into the world of the Forge by a cloud of black birds swarming and disorienting them. When the swarm disperses the person is then on the world of the Forge. Sometimes items are yanked from the person entering.
Spoiler:
in fact if you want you could have been riding out in full plate armor as a knight and the armor be magically stripped as you appear on the forge. Haiel doesn't like excessive metal armor that offends his druidic sensibilities and he sometimes strips knights of their armor and makes them adapt to the lack of invulnerability. There is an element of capriciousness in his decisions to do so or not as well. He also sometimes replaces items he takes with things he thinks more appropriate so bone studded armor appearing in place of plate mail would be in idiom as well.
Ok, sounds good. I think the equipment is fine as-is. His struggling finances are part of his background, and (at least in my world) people don't outfit their 1st-level flunkies with full plate, even if they belong to a knightly order. Way too expensive. Thanks.
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-Nifft in this post
Considering that I can't be sure that Tur will be upright when initiative comes round to him, I'm going to hold off on posting in the IC until after the archer makes his move.
One of the house rules was AU style death rules. Part of that is that disabled is not just at 0 hp, it extends down one for each con bonus so when Tur's rage ends and he is at -1 hp he is still at disabled and not dying status. He can take move actions but any standard actions will cost him a hp.
My mental map of the caves is kind of weak. Are there any unexplored areas aside from the path that the goblin caster was attempting to send us down?
Not that you are aware of.
There was the entrance tunnel with the shrieking fungus that dead ended with the left/right split.
The left branch had the mess hall and food storage area and weasel tunnel. You explored all of that except for the animal hole that was too narrow to squeeze into.
The right led down to the big open stalagmite cavern with the goblin mining cavern and sleeping areas in the wall where the battle happened. Your quick look around up here revealed no other openings.
This leaves the side path of the stalagmite cavern with the bits of slime that you have not gone down yet.
Voadam: I'm just waiting for someone to tell me who the dead guy is before I start looting his body. I figured it would be bad form if he was one of their friends.
__________________ "GRAAA!! TASTE MY TOOL OF MERCY!"
-Nifft in this post
He's got a small sized goblin shield and some small sized goblin javelins in addition to the chain shirt. Oh and OOC the insignia on his tabard is for the army of Iuz from World of Greyhawk. Let me know if Iuz is incorporated into your homebrew. Is so then Jeanpierre can react accordingly.
I'm a little confused, I think. I had thought that were moving into the unexplored area of the cave, but the body that we're in the process of looting is Alan's, correct? So are we still at the base of the ropes?
I'm a little confused, I think. I had thought that were moving into the unexplored area of the cave, but the body that we're in the process of looting is Alan's, correct? So are we still at the base of the ropes?
Yeah, I had originally forgotten that you would by necessity have passed his body and so made the post about going down the stalagmite path to the corridor. I then later realized my mistake and wanted to give the opportunity for looting and talk about Alan. I'll move the scene back down the path to just before the skittering noise. Sorry about the confusion.
Ilium, I'm considering letting the knight class as an option trade in mounted combat for skill focus in one of the skills on the knight's skill list. Something small and in theme for a non mounted knight focus concept character.
That would be cool. I don't forsee a lot of mounted combat ahead, and in fact I don't even have Ride ranks. If you do that I'll probably choose Diplomacy (I think that's on the Knight list).
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-Nifft in this post
I have an upcoming business trip and two immediate follow up big projects when I return. I expect to not be posting on ENworld from Wednesday 10/25 through Wednesday 11/1.
Having had more of a chance to review IH lately I like the reserve hp mechanic (also found in UA) for reducing the need for magical healing between encounters but not changing the dynamics of combat itself.
It has been weeks since Watus posted on ENWorld and D20Dazza said he will be MIA for the foreseeable future. I am therefore opening up recruitment again for this heavily house ruled high options 3.5 game. Please see first page of posts in this thread for details if interested.
Having had more of a chance to review IH lately I like the reserve hp mechanic (also found in UA) for reducing the need for magical healing between encounters but not changing the dynamics of combat itself.
Does that mean we'll be using said rules from now on, or is this just an editorial comment?
__________________ "GRAAA!! TASTE MY TOOL OF MERCY!"
-Nifft in this post
Does that mean we'll be using said rules from now on, or is this just an editorial comment?
Changing the rules of a game as it goes can be a big deal and break an implied social contract between DM and players. I want to see if you have objections before I fully adopt it. Given that you chose to play a cleric in part because of the party need for a healer I want to know if you feel this change would make the game less fun for you instead of making the game less dependant on a PC playing a medic role and therefore better as I hope it does.