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Old 6th November 2006, 09:42 PM   #121 (permalink)
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That's fine. I knew the template was sketchy - that's why I didn't make it part of my character to begin with. For the flaws, UA was there so I assumed they were included. However, without them I only have 1 feat, which is fine. Maybe I missed it in the house rules, but do characters gets bonus feats given by a house rule?

Also, the reason I was thinking of the mineral warrior template was because I wanted something that made him tougher to reflect his background of countless fights. Problem is, most templates turn you into some weird creature, which is not my intention. got any ideas?
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Old 6th November 2006, 09:50 PM   #122 (permalink)
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Quote:
Originally Posted by dog45
That's fine. I knew the template was sketchy - that's why I didn't make it part of my character to begin with. For the flaws, UA was there so I assumed they were included. However, without them I only have 1 feat, which is fine. Maybe I missed it in the house rules, but do characters gets bonus feats given by a house rule?
The list of sources are ones I will consider things from for this game. I will make case by case judgments on material from those books.

Nope. Feats are one per level instead of every three as a house rule but this doesn't help out 1st level PCs. Race and class are the only way to pick up extra feats at 1st level (a human ranger would get track and a discretionary bonus feat). Some class variants trade class abilities for a specific feat such as the dragon totem barbarian giving up fast movement for blindfighting.
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Old 6th November 2006, 09:51 PM   #123 (permalink)
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Originally Posted by Voadam
I do have enough interest but I still regret that you won't be in the game Thanee.
Thank you.

On the plus side, I have more time to update my game, which I really should be doing now...

Bye
Thanee
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Old 6th November 2006, 09:55 PM   #124 (permalink)
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So may I interperet the silence as nothing mechanically wrong w/ my PC?
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Old 6th November 2006, 10:16 PM   #125 (permalink)
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Quote:
Originally Posted by Voadam
Nope. Feats are one per level instead of every three as a house rule but this doesn't help out 1st level PCs. Race and class are the only way to pick up extra feats at 1st level (a human ranger would get track and a discretionary bonus feat). Some class variants trade class abilities for a specific feat such as the dragon totem barbarian giving up fast movement for blindfighting.

Okay, I misread your initial response to my character. Cool.
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Old 6th November 2006, 10:23 PM   #126 (permalink)
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Originally Posted by Kularian
So may I interperet the silence as nothing mechanically wrong w/ my PC?
Nothing jumps out as wrong from my first glance. But I haven't checked any math yet.
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Old 7th November 2006, 12:18 AM   #127 (permalink)
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Quick question: You've got some conflicting information in this thread and in the recruiting thread.


In the recruiting thread you call out adding BaseRefSave to AC as a defense bonus.

At the top of this thread you mention increasing Dex bonus to AC by BaseRefSave.

Which is correct? I'm curious because the second option totally obsoletes light and medium armor for characters with a Good Ref save progression.
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Old 7th November 2006, 12:28 AM   #128 (permalink)
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Also, how should we determine gp for starting equipment? Avg by class? Max by class? Something else?
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Old 7th November 2006, 03:49 AM   #129 (permalink)
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Quote:
Originally Posted by Pyrex
Also, how should we determine gp for starting equipment? Avg by class? Max by class? Something else?
Quote:
Originally Posted by Voadam
100 gp for starting equip regardless of class
There you go. I'm also a little interested in the Reflex save AC bonus question, though...
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Old 7th November 2006, 07:08 AM   #130 (permalink)
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Just looked through Deads Not Words and would like to scrap the Psion in favor of a Mechanoid Armor Adept. If this is OK, is it possible to exchange some amount of the 48 point buy for EPs?
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Old 7th November 2006, 04:09 PM   #131 (permalink)
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Quote:
Originally Posted by Pyrex
Quick question: You've got some conflicting information in this thread and in the recruiting thread.


In the recruiting thread you call out adding BaseRefSave to AC as a defense bonus.

At the top of this thread you mention increasing Dex bonus to AC by BaseRefSave.

Which is correct? I'm curious because the second option totally obsoletes light and medium armor for characters with a Good Ref save progression.
Sorry for the vague wording in the recruitment thread. The defense bonus is a stacking dex bonus as described in the ooc thread here. Max dex limitations on armor apply.

Implications are that armor is not as necessary for a good AC, which in a setting where metal armor is not generally found means a competitive AC can be maintained. It also favors high reflex classes (rangers, bards, rogues) as nimble dodgers in combat while Fighters are left with mostly normal D&D AC. Note that armor is still useful for when you are denied your dex, such as when flat-footed, fighting invisible foes, and when your opponent feints.

Note that the defense bonus from other systems such as the Unearthed Arcana Defense Bonus don't stack with armor at all. In Wheel of Time its the same way though their armsman class has a class ability to stack the two bonuses IIRC.
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Old 7th November 2006, 04:20 PM   #132 (permalink)
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Quote:
Originally Posted by Voidrazor
Just looked through Deads Not Words and would like to scrap the Psion in favor of a Mechanoid Armor Adept. If this is OK, is it possible to exchange some amount of the 48 point buy for EPs?

I'll look through my copy of Deeds Not Words later, but I recall corresponding with the author and comparing the power disparities of the fighter and rogue classes in DNW with D&D as they immediately jumped out at me. The DNW classes, similar to Iron Heroes, are designed to balance with a no magic item default assumption making the classes stronger on their own than core ones and need to be toned down if adapted to a D&D game. Unlike Iron Heroes he did not provide guidance for this in DNW.

If you are serious about this concept I will check it out and get back to you. Off the top of my head I don't remember any details about that class so I can't comment on its specifics.
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Against the Giants Voadam IC OOC
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Old 7th November 2006, 05:51 PM   #133 (permalink)
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I think I've decided on a Gestalt Rogue/Psywarrior who was a palace guard before the crows. Probably going for Psychic Weapon Master (If that's alright) in the end, playing up the character's attachment to their ceremonial crystal weapon from their old life. I'll try to get it up by tonight, but I may not.
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Old 7th November 2006, 05:55 PM   #134 (permalink)
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A toned down version, or another class paired with the Mechanoid race would be fine. I really like the idea of a big robot trapped on a primitive world though. If I do go with a weaker Armor Adept, one way I'd like to have it toned down would be to replace the suit HPs and some or all of the DR with regular d20 AC. Having the suit get totaled due to HP loss in the first fight would really suck, since no replacement would be available. "Sorry about your class features dude ".
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Old 7th November 2006, 06:23 PM   #135 (permalink)
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Quote:
Originally Posted by Mithran
I think I've decided on a Gestalt Rogue/Psywarrior who was a palace guard before the crows. Probably going for Psychic Weapon Master (If that's alright) in the end, playing up the character's attachment to their ceremonial crystal weapon from their old life. I'll try to get it up by tonight, but I may not.
Sounds good. I'm not familiar with the psychic weapon master though. If it is a freebie on the web then post a link and I will check it out, or if it is in my sources let me know which one.
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Old 7th November 2006, 06:31 PM   #136 (permalink)
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Quote:
Originally Posted by Voadam
The defense bonus is a stacking dex bonus as described in the ooc thread here. Max dex limitations on armor apply.
Thanks for clearing that up.

I'm definately going with the PsyWar/Soulknife gestalt I posted above, I'm currently vacillating between Human and Elan for the race. I should have a draft character posted today or tomorrow.
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Old 7th November 2006, 06:31 PM   #137 (permalink)
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Psychic Weapon Master is free on the Wizards site here. I just remembered you don't give out xp, so the Weapon Master's upgrade ability doesn't exactly work. I'd forgotten about that.
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Old 7th November 2006, 07:46 PM   #138 (permalink)
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Kularian,

Ability stats look right for 40 point buy tiefling. AC looks right. Feats check.

Languages: Include speak language among the skills. Depending on background I would allow either common or infernal as a starting language depending on background (planar/planescape background tiefling would be infernal while mortal raised one would be common). So two skill points for speak infernal and speak dover.

I think you still come up a little short on skill points. I count 26 total and with ranger (6 base) and 12 int (+1) I think it should come out to 28 at the x4 level 1.
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Against the Giants Voadam IC OOC
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Invasion of Mori Snargle fiendish troll rogue IC OOC
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Old 7th November 2006, 08:48 PM   #139 (permalink)
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dog 45.

Looks like you still have some skill points left as well for the dwarven ranger.

Players if you can break down the skills by ranks, mods, and total that would be helpful to me in checking over your characters.
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Ptolus Longcoat Garn OOC
Against the Giants Voadam IC OOC
Pool of Radiance Kordunn IC Combat OOC Info
Invasion of Mori Snargle fiendish troll rogue IC OOC
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Old 7th November 2006, 11:31 PM   #140 (permalink)
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Fixed the skills.
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