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Old 8th November 2006, 01:04 AM   #141 (permalink)
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Pyrex Goblin Sharpshooter (Lvl 2)
Here's an early draft of my character. I've got a few details to work out yet, but here's what I've got so far:

Spoiler:

Code:
Name:   
Class:  Psychic Warrior // Soulknife
Race:   Elan
Size:   Medium
Gender: Male
Align:  NG
Deity: 

Str: 14 +2 (6p.)         Level: 1        XP: 0
Dex: 14 +2 (6p.)         BAB: +0         HP: 16 (1d10+6)
Con: 14 +2 (6p.)         Grapple: +2     RP: 16  
Int: 12 +1 (4p.)         Speed: 40'       
Wis: 14 +2 (6p.)         Init: +0        
Cha: 10 +0 (4p. -2 Race) ACP: -0         

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +3    +0    +4    +0    +0    +0    17
Touch: 14              Flatfooted: 13

                         Base   Mod  Misc  Total
Fort:                      2    +2    +0     +4
Ref:                       2    +2    +0     +4
Will:                      2    +2    +0     +4

Weapon                  Attack   Damage     Critical
Short Sword                 +3      1d6+2       19x2


Languages: Common

Racial Features: Naturally Psionic, Repletion, Resilience, Resistance,

Feats: Psionic Body, Psionic Weapon

Class Features: Bonus Feat, Mind Blade, WF(Mind Blade), Wild Talent

Skill Points: 20       Max Ranks: 4
Skills                   Ranks  Mod  Misc  Total
Concentration              4    +2          +6
Hide                       2    +2          +4
Listen                     4    +2          +6
Move Silent                2    +2          +4
Spot                       4    +2          +6
Tumble                     4    +2          +6

Equipment:               Cost  Weight

  Explorers Outfit        0gp    0lb
  Std. Leather Armor     25gp   20lb

Total:            25gp   20lb      

Money:            75gp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                 33    66   100   200   500


Power Points: 5

Powers Known:
  Lvl  1:  (1) Force Screen
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Old 8th November 2006, 01:31 AM   #142 (permalink)
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Fixed the skill-issue. I think that it was attributed to a combination of two things, but it's all sorted out now. Also, since the reflex-save added to dex bonus idea is in effect, the leather armor my character had was restrictive, as leather has a max dex bonus of +6. So I swapped it out for padded, which reduces my AC by one, but is now 'legit.'


Code:
Victor von Blacke
Tiefling - Medium Humanoid
Ranger 1

Str 16 (+3)
Dex 20 (+5)
Con 14 (+2)
Int 12 (+1)
Wis 10 (0)
Cha 10 (0)

Mov: 30'
Init: +5
BaB: +1
HP: 12
AC: 21 (+1 armor, +2 shield, +5 dex, +2 ref, +1 dodge)
Fort: +4
Ref: +7
Will: +0

Attack: Longsword +4 melee (1d8+3), Shortbow +6 ranged (1d6, 60ft), 
Spiked Large Wooden Shield +4 melee (1d6+1)
Grapple: +4
Feats: Dodge, Track
Special Abilities: Favored Enemy: Outsider [evil], Wild Empathy, 
Darkvision 60ft, Darkness 1/day
Special Qualities: Resistance to cold 5, electricity 5, and fire 5

Skills:
Appraise (0) +1
Balance (0) +5
Bluff (0) +2 (+2 racial)
Climb (2) +5
Concentration (0) +2
Craft (Bowyer) (4) +5
Diplomacy (0) +0
Disguise (2) +2
Escape Artist (2) +7
Forgery (0) +1
Gather Information (0) +0
Handle Animal (0) +0
Heal (0) +0
Hide (2) +9 (+2 racial)
Intimidate (0) +0
Jump (0) +3
Knowledge (Planes) (4) +5
Listen (0) +0
Move Silently (2) +7
Open Lock (1) +6
Perform (0) +0
Ride (0) +5
Search (0) +0
Sense Motive (0) +0
Sleight of Hand (1) +6
Speak Language (2) (Infernal, Dover)
Spot (0) +0
Survival (4) +4
Swim (0) +3
Tumble (1) +6
Use Rope (1) +6

Languages: Common, Infernal, Dover
Equipment:
Longsword (15gp)
Shortbow (30gp)
Quiver of 20 Arrows (1gp)
Dagger (2gp)
Padded Armor (5gp)
Spiked Heavy Wooden Shield (17gp)
Artisan’s Tools (2gp)
Belt Pouch (1gp)

Extra:  27gp
Background:
Victor has led a life full of unfortunate occurrences. It all began when he was born, which he believes to be unfortunate enough on its own. The Infernal heritage, which had remained hidden for a great deal of time, decided to show itself with his birth. The midwife nearly dropped the child when a pair of red eyes stared out at her. From that point onward, Victor and his family were shunned by the rest of the village. They tried to make do the best they could, but eventually, the pressure grew too great for Victor’s mother and she fled town, leaving him alone with his father.

At this point, the Infernal blood asserted a bit more presence in his form, and two horns protruded from his scalp. Desperately, he and his father tried to destroy them, but to no avail. Soon after, his father fell ill, and the young boy desperately tried to plead with the others in the village to help him, but none would risk helping the devil-child. Because of this, his father passed away, leaving the young boy all alone at the age of thirteen.

But despite all of the anger and resentment shown to him by the townspeople, he himself bore no disrespect toward them. It was the demons of his ancestry that had cursed him with this fate. Vowing to destroy them all, the young boy left his village, armed only with a stolen shortsword that he had ‘borrowed’ from the town blacksmith.

For years he wandered the countryside alone, defending himself against fierce beasts with nothing more than the determination to move forward. As he grew, he developed a talent for fighting, born from necessity. Also, when he needed food or other provisions, he learned what people did and did not believe, and grew accustomed to disguising himself in the cursed world, so as to not attract attention.

As he grew in bravery, he began asking for any rumors of any devilish creatures. What rumors he found were normally just Lemures, devil servants, but once in awhile did he manage to find an Imp. Thus was his way of life, traveling about, hunting whatever devils he could find.

Money was scarce, and his travels were often filled with long periods of boredom. Normally, he practiced with his weapon, but he knew that only true combat could further temper his ability. So he set about picking up a trade of sorts. By appearing interested, he gained a bit of information about the process of making a bow, and decided to try it for himself. While his first few attempts were nothing short of embarrassing, he started to understand how it went, and eventually crafted the shortbow which he now uses.

One day, a rumor came to him about a powerful devil who resided in a long-forgotten keep. Not one to delay, the young Tiefling left as soon as he was able. The keep turned out to be nothing more than a ruined tower, but such a thing he could not pass up. Inside, he found a creature wreathed in chains, and immediately recognized it as a fairly powerful devil. Before he even had the chance to attack, though, a chain wrapped around his leg, hauling him up into the air. With the barest of efforts, it tossed him out of the tower, sending him sprawling upon the ground.

Getting to his feet, he was about to try again, when the cawing of a bird caught his ear. Confused, he turned to look as a black cloud of avian creatures descended upon him, the world becoming nothing besides loud cawing. Then there was silence. As Victor opened his eyes, he was slightly astounded to find himself in a forest of sorts. A large forest, for that matter. But where was he?

After stumbling around for what seemed like days, he happened upon a small village of dog-like humanoids. They helped him to recover, and Victor found himself slightly amused to find that he rather liked this place. He would not end his hunting of devils, but in this world, no one knew him, and seemed to accept him for what he was, not what his ancestry held. Perhaps he would like it here…
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Old 8th November 2006, 03:32 PM   #143 (permalink)
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Sorry I didn't manage to get my character up last night. Now it's going to wait until tonight, at least, as I'm going to be away from a place I can work on it for pretty much the rest of the day.
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Old 8th November 2006, 04:33 PM   #144 (permalink)
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Pyrex,

Looks good mechanically but I'm not sure where the 40' speed comes in. Elans are 30' base move. Anything I'm missing?
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Old 8th November 2006, 04:38 PM   #145 (permalink)
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Kularian,

Looks good to me. Consider him approved.
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Old 8th November 2006, 04:38 PM   #146 (permalink)
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Quote:
Originally Posted by Mithran
Sorry I didn't manage to get my character up last night. Now it's going to wait until tonight, at least, as I'm going to be away from a place I can work on it for pretty much the rest of the day.
Not a problem.
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Old 8th November 2006, 05:11 PM   #147 (permalink)
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Voidrazor,

I looked over mechanoids and armor adepts last night.

Mechanoids I'll have to figure out an LA, they get a lot of immunities similar to an elemental. Book of Templates Deluxe 3.5 might have some elemental templates that will be similar, I'll check those out when I get a chance. I would make them type construct and since they are sentient I would remove the immune to mind affecting spells (though they are not humanoids subject to charm, hold, or dominate person, etc.) as I have for other non-mindless constructs, plants, and undead. Have to figure out whether to go with null con stat, bonus construct hp, and reducing point buy by 1/6, or an effective pseudo-con stat with no bonus construct hp.

Was your concept a size large mechanoid or medium? This will affect LA.

For armor adepts I kind of like the idea of armor that gets better with levels in a D&D world, similar to Kensai, Ancestral weapons, Weapons of Legacy, etc. with just different flavor. For a mechanoid adept I can see a storyline of programming being screwed up on entry to Wildwood and reaccessing capabilities as the character levels, energy defenses, jets, some weapons, detection tech, etc.

The tough part is balancing the armor powers with comparable ECL D&D characters, particularly at low levels.

A big armored robot brick dealing with a D&D world works fine for me as a concept and with enough LA I can see it balancing against a tiefling ranger. Turning him mecha with guns and missiles and enough defenses to replicate high level magic gear would be tricky in the extreme to balance.

I am inclined to agree though that armor should not have hp, I generally would go with the standard D&D rule that armor cannot be targeted for sunder.

Let me know more about what you are thinking for armor powers and character concept.
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Old 8th November 2006, 05:36 PM   #148 (permalink)
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Pyrex Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Voadam
Pyrex,

Looks good mechanically but I'm not sure where the 40' speed comes in. Elans are 30' base move. Anything I'm missing?
Oops. I originally had Speed of Thought but later swapped it for Psionic Body when I realized how many [Psionic] feats I'd be taking...
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Old 8th November 2006, 07:33 PM   #149 (permalink)
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So we've got:

A Gestalt Human Knight/Cleric
A Gestalt Dwarf Barbarian/Ranger
A Gestalt Elan SoulKnife/Psychic Warrior
A Gestalt race? Rogue/Psychic Warrior
A Tiefling Ranger
A Mechanioid Armor Adept

One interesting, and fairly varied party.
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Old 8th November 2006, 08:42 PM   #150 (permalink)
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Given the nature of the Wildwood, it makes perfect sense to me.
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Old 8th November 2006, 09:25 PM   #151 (permalink)
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Quote:
Originally Posted by dog45

Also, the reason I was thinking of the mineral warrior template was because I wanted something that made him tougher to reflect his background of countless fights. Problem is, most templates turn you into some weird creature, which is not my intention. got any ideas?
Just noticed this edited part. Torn Asunder has a few combat oriented templates that don't make you freaky IIRC, I'd have to look it up. I'll look in BoTD as well. I'll think a little more on it.
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Old 8th November 2006, 10:39 PM   #152 (permalink)
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I feel a little left-out not Gestalting, but character concept/background always make up for it to me. I should read the IC posts to get a feel for how this is going to run...
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Old 8th November 2006, 10:57 PM   #153 (permalink)
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Quote:
Originally Posted by Kularian
I feel a little left-out not Gestalting, but character concept/background always make up for it to me. I should read the IC posts to get a feel for how this is going to run...
20 dex versus gestalt. choices, choices.

Btw, looked over your sheet again, tieflings are outsiders [native] not humanoids. Although it is wierd that humans with a touch of planar blood are not affected by human specific stuff.
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Old 8th November 2006, 11:24 PM   #154 (permalink)
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Outsider blood is strong stuff.
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Old 9th November 2006, 03:24 AM   #155 (permalink)
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Here's what I have on NR4ZN so far. I'm still working on the background, but basically its only recently been transported to Wildwood and has damaged memory anyway.

Code:
Name: NR4ZN (Ennar Forzian)
Race: Mechanoid
Class: Armor Adept

Str 22  +6 (18 base +4 armor)
Dex 14 +2 
Con -
Int 14  +2
Wis 10  
Cha 6  -2

HP 4 (plus something for construct I hope)
AC 16

Large Greatclub  +6 (2d8+9 damage)
Large Spiked Chain +6 (2d6+9 damage)
Note: NR4ZN doesn’t remember that it has a spiked chain. Its in a storage compartment somewhere

Special Abilities
Immune to effect that target humanoids only (charm person, hold person etc.)
Immune to poison, sleep, paralysis, stunning, death effects, necromantic attacks, radiation, and diseases
of organic creatures. 
Does not breathe or eat.
Immune to ability damage, ability drain, or to death from massive damage.
-4 racial penalty to Charisma when dealing with organic life.
Cannot heal lost hit points by the use of medicine, first aid, healing spells, potions, or the use of
powers such as Healing Touch. The skills Craft/Repair: Electronics and Craft/Repair: Mechanics may be used in place of the First Aid skill.
May not imbibe magic potions or extraordinary chemicals.
Suffers 1d8 points of additional damage from electrical attacks and electrical sources of damage.
-4 racial penalty to the skills Animal Empathy and Handle Animal.
Size Large: -1 size penalty to AC and attack rolls, as well as a -4 size penalty to Hide checks. +1 size modifier to Fortitude saving throws, 2 + [Con Modifier] bonus hit points,
and may lift twice the listed amounts for their Strength score. Face and reach of 10 feet.
Mechanoids suffer an inherent -2 penalty to Charisma.
Mechanoids may not place any ranks in the Disguise skill.

Powers
Fast Healing (1 HP / 10 Min) with Cling to Life (works at -1 to -10) 
Note- this powers costs 1 over the 4 allotted EPs 

Power Armor
Str +4
AC +5
DR 4
Speed 30’
ACP -4
Suit Modifications: Moderate Fortification (4), Damage Reduction (2) included above, Jump Jets (2), Enhanced Str (2) included above
Assumptions:
Mechanoid LA is +1
Armor Adepts get half the normal suit points and the base power armor gets no HP and only half the normal DR and Str bonus
3 ‘point buy’ character points can be traded for 1 EP at least on a one time basis
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Old 9th November 2006, 03:24 AM   #156 (permalink)
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Firblains story. I like the idea of him being picked by this hunter deity and dropped in.


Spoiler:


Firblain was never looking for a fight, but fights always seem to find him. Even when he was
just a grau hiding under his mothers apron, the family dogs would nip and bite at him.
When the clan bully had a bad day, it was always Firblain that he ran into. He didn't fight
back though. Not in the beginning. When he'd come home and his father'd ask him where the
bruises came from, he lied and said he tripped. He could tell that his father didn't believe
him, but he allowed his son to keep his story. What good is a boy that you have to force to
fight for himself?

Growing up with the resentment of his father, and the attentions of the bullies, his one
refuge was his mother. Without questioning him, she cared for and patched him up when he came home bruised and bleeding. Without a word, she showed him her love for him.

When the news came, he was in the mines. The workers grabbed picks and axes and ran back towards the settled caverns. It had not been a battle; it was a slaughter. Bodies of women and children lay hacked apart, viciously torn asunder by small hands with small weapons. The cavern was filled with the shouts of pain and the cries of anguish as families were reunited.

Firblain found her by the children. She had tried to protect them. Sinking down to the ground, he cradled his mother in his arms. Silent tears flowed down his cheeks. Placing her down, he gently laid her cloak over her. Turning aside, he went into his house. Grabbing his fathers waraxe from above the mantle, he left the empty house and ran to join his fellow workers.

At the first sight of the goblins, the years of repressed anger was released into the
creatures skull, shattering it. A righteous fury overtook him, and he slew all that he could
find.


Years pass.


After that battle, he could never let a challenge go unanswered. The bullies learned quick,
and the news spread faster of this dwarve that could survive any fight. The day he quit the
mines to go out on his own, his father presented him the same waraxe. Without a word, he took it and left.

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Old 9th November 2006, 03:54 AM   #157 (permalink)
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Outsider [Native], eh? I guess I'll have to brush up on my outsider knowledge...

Edit: Meh, not much to worry about. Just affected by outsider stuff and not by humanoid stuff. *Shrug* Works for me.

Also, Voadam, are you familiar at all with the Tempest PrC from Complete Adv? I know you listed it as a source that you wouldn't accept, but it seems to be a fairly widely-known one, and I was just wondering for future reference. I'm not certain if it's hosted by Wizards has an excerpt for it or not...I suppose I can check...

Edit edit: Drat, can't find anything. I'm supposing it's a no, then? Hehehe.
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Old 9th November 2006, 11:31 AM   #158 (permalink)
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I could send a PDF of the tempest PrC if that would be helpful. Mind you, 7th level is a looong way away.
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Old 9th November 2006, 07:21 PM   #159 (permalink)
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Pyrex Goblin Sharpshooter (Lvl 2)
Is there an RG thread where we should be posting our PC's or should we continue posting them here?

(mine's nearly done)

Edit: Nevermind. Found it.
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Old 9th November 2006, 08:42 PM   #160 (permalink)
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Things keep getting in the way of my creating my character. Currently I feel kind of sick and have a terrible headache. So I'm going to go ahead and bow out so you guys can get on with playing sooner.
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