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Old 9th November 2006, 11:43 PM   #161 (permalink)
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Pyrex Goblin Sharpshooter (Lvl 2)
Here's the finished version of my character. Once you give the go-ahead I'll post him in the RG.

Edit: Finished version posted to the RG thread.
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Old 10th November 2006, 03:56 AM   #162 (permalink)
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Quote:
Originally Posted by Voidrazor
I could send a PDF of the tempest PrC if that would be helpful. Mind you, 7th level is a looong way away.
Fair enough. Yeah, it's a looooong way off, but hey. I like it.
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Old 10th November 2006, 05:32 AM   #163 (permalink)
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Pyrex, I'll look it over this weekend.

Voidrazor, I need to think about it some more, the immunities, large size, and fast healing indicate a higher LA to me but it is hard to find good analogues.
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Old 10th November 2006, 09:23 AM   #164 (permalink)
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Voidrazor Goblin Sharpshooter (Lvl 2)
OK. Please keep in mind though that the immunities are partially balanced out by the lightning vulnerability. And in terms of healing NR4ZN is arguably at a disadvantage. Cure spells don't work on it, so there's no way to heal in combat. Although, with construct bonus HPs, LA +2 would be more than fair.
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Old 13th November 2006, 06:03 PM   #165 (permalink)
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Dog45,

One of the house rules is that races only get common for free if that is their base language, so Firblain would either not know common, or need to spend another skill point to learn it. Since dover is the village base language that everybody will learn, speaking human common is not crucial for speaking to party members.
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Old 13th November 2006, 06:05 PM   #166 (permalink)
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Pyrex,

For Weylan I'll want you to either reserve a skill point to learn to speak Dover if you want him coming in fresh or to have already learned dover if you want him to have been there already. Either works fine for me.
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Old 13th November 2006, 06:08 PM   #167 (permalink)
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Okay, I'll spend the skill point for common. I figure he's been out in the world for a while before he got sucked into this one.
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Old 13th November 2006, 06:14 PM   #168 (permalink)
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Pyrex, I also allow soulknives to decide whether they want their mindblades to manifest light as a magic weapon or psionic noise as a psionic weapon or neither. It is not something that can be turned on or off though so the choice is permanent to the blade.
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Old 13th November 2006, 06:22 PM   #169 (permalink)
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Pyrex Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Voadam
Pyrex,

For Weylan I'll want you to either reserve a skill point to learn to speak Dover if you want him coming in fresh or to have already learned dover if you want him to have been there already. Either works fine for me.
I envisioned him as coming in fresh, so I'll slice of a skill rank somewhere.

Quote:
Originally Posted by Voadam
Pyrex, I also allow soulknives to decide whether they want their mindblades to manifest light as a magic weapon or psionic noise as a psionic weapon or neither. It is not something that can be turned on or off though so the choice is permanent to the blade.
*ponders*

I think I'll go with glowing.
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Old 13th November 2006, 06:52 PM   #170 (permalink)
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Should I put Victor in the RG, then? He's got approval, right? So...just getting antsy, I suppose,
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Old 13th November 2006, 07:06 PM   #171 (permalink)
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Kularian,

1 I'm going to go with a con score, though they will still not be subject to ability drain/damage and need only make fort saves that affect objects. A construct's bonus of 20 hp for medium and 30 hp for large are just too much for me to balance for 1st level characters. I will give you negative hp instead of standard construct death at 0 though.

2 I'm thinking of making the electricity vulnerability more of the standard D&D energy vulnerability meaning a 50% increase in damage taken from electricity instead of a flat 1d8 so that it scales as a vulnerability with the opposition.

4 I'm fine with the fast healing thing that costs a little more than the default 4 EP mechanoids get to spend on their race powers.

3 computing LA

Large, construct type, slow fast healing, immune to sleep, immune to stunning, immune to ability damage, immune to ability drain, immune to poison, immune to disease, has con score, can go negative hp, can be healed with craft skill or repair spells,

subject to mind affecting, subject to critical hits, electricity vulnerability, not subject to heal spells, can't use potions, -2 cha, -4 on cha skills

I recently got the d20 race cook book and tried out using these factors that I could and came out to an LA of +3

I compared a couple of LA races from a spreadsheet with tons of sources, looking at constructs who are usually either very high LA or 0 for warforged who are living constructs with con and subject to ability damage and drain, etc.

I compared a couple of races in Mythic races, Eleti undead are similar with no con but have a good DR and electricity immunity and are +3 or +4 LA (I forget now). Stonegrunts are large constructs with con scores and good physical stats at +4. Manakin from their Web Enhancement are medium wooden constructs with a high LA.

I'm thinking the LA +3 feels right.

4 The power armor powers are tough to balance. Soulknives are a good comparison with an automatic offensive magic weapon counterpart to the power armor defenses. Soulknives have more hp but lower BAB. Offenses for magic weapons cost twice as much as defensive magic armor stuff and I'm fine with that type of comparison and class nmagic equivalent armor should have more powers than pure offense class magic weapons. I'm going to limit the armor powers at 1st level to one level of various powers.

Moderate fortification is a +3 armor bonus normally only available at a minimum of 15,000 gp enhancement over +1 armor. Similarly str +2 enhancement is normally a 4,000 gp item. DR is pretty strong, and a comparison would be to adamantine armor at a cost of 5,000 gp per 1 DR. The jump jets are cool stylewise and mechanically and I have no problem with them.

I have to consider a little bit more about how to limit the armor to be appropriate for a first level class ability or whether to allow it to be effectively a higher LA for lower point buy to allow it to be more powerful than other classes (similar to how I allow NPC classes for higher point buy).

Would you prefer to go for balancing against other classes or more powerful for lower point buy?
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Old 13th November 2006, 07:09 PM   #172 (permalink)
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With these changes Weylan, Firblain, and Victor are approved with those knowing dover already having been to the village and a little aware of things while I will work in the new seed in game appropriately.

Sorry to take so long with the mechanoid. Its a neat concept that is just a little tough to get to work mechanically.
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Old 13th November 2006, 07:21 PM   #173 (permalink)
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Quote:
Originally Posted by Voadam
Kularian,
I think you mean Voidrazor,

Quote:
Originally Posted by Voadam
With these changes Weylan, Firblain, and Victor are approved with those knowing dover already having been to the village and a little aware of things while I will work in the new seed in game appropriately.
Victor's already in the village, *nod* So I'll got post him in the RG, then?
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Old 13th November 2006, 07:43 PM   #174 (permalink)
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Pyrex Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Voadam
With these changes Weylan, Firblain, and Victor are approved with those knowing dover already having been to the village and a little aware of things while I will work in the new seed in game appropriately.
*nod* I went ahead and listed Weylan as knowing Dover as a short-cut, I suspect he may not have full command of the language yet.

Edit: I suppose that comment would be more meaningfull after I post Weylan in the RG...
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Old 13th November 2006, 07:53 PM   #175 (permalink)
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Voidrazor Goblin Sharpshooter (Lvl 2)
+3 LA Ouch! Would it be possible to build the character as a Warforged (with a different, non-Eberron background) and replace the plating with Armor Adept power armor? If so I'd like to do that but lower the point buy to retain as much of the Adept's class features as is feasible.

On the other hand, as much as I like the concept of a robot in a savage land, I could do something else if people are getting annoyed at the delay. I could throw an orc barbarian together in an hour or so. LMK
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Old 13th November 2006, 08:39 PM   #176 (permalink)
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Pyrex Goblin Sharpshooter (Lvl 2)
+3 LA is rough, but size Large is worth +1 LA all by itself, as is the Construct type. Even being slow Fast Healing is also worth nearly +1 LA. +3 actually looks about right.

Warforged actually sounds like a great way for you to go; especially if you then take Artificer levels to power yourself up with.
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Old 13th November 2006, 09:52 PM   #177 (permalink)
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While I don't have the Eberron CS or the MMIII I do have the pdf of dragon 318 which has an article called:

COUNTDOWN TO EBERRON
Warforged. Built forge tough.
By Mat Smith

And dragon 319 which has one called:

Countdown to Eberron
by Mat Smith
The ultimate countdown column presents an in depth look into the magic of the Eberron campaign, including previews of new spells, domains, the magewright NPC class, and the living spell template.
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Old 13th November 2006, 09:58 PM   #178 (permalink)
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I don't know anything about the Iron Heroes robot thing, but the waforged are a balanced 'robot' race at LA +0.

I second the Warforged Artificer, for simplicities sake. Or can you still use this Armor Adept class with the Warforged? Im not sure how it works.
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Old 14th November 2006, 06:53 PM   #179 (permalink)
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I read over warforged last night in the dragon issue, they seem fine to me. I don't have Eberron CS so artificer is not an option unless its on an eberron excerpt from the website that I can review. The nimblewright npc class I don't think has anything to do with artificers.

So either warforged, mechanoid large fast healing +3 la or mechanoid medium fast healing +2 la.
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Old 14th November 2006, 06:56 PM   #180 (permalink)
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I updated my resource list after the $1 pdf sales. Of note are a bunch of EN Pub, Monkey God's From Stone to Steel, as well as 2WS Masters of Arms and Second World Sourcebook.

edit: oh yeah and that new psionics book Untapped Potential
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