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Old 8th May 2007, 03:27 AM   #1 (permalink)
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Okay, feel free to ask questions, generally chat, and cross-link backgrounds here...

Recruiting thread
Characters thread
Setting thread
Game Thread

As soon as everyone's posted characters and I've nitpicked them sufficiently, we'll be up and running. Game on!
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Old 8th May 2007, 03:56 AM   #2 (permalink)
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Hmn. How useful will the Research feat be in this campaign? I'm trying to determine what are useful feats for low-level Dread Necromancers without treading into 'evil' territory (such as the ubiquitous Tomb-Tainted), especially since metamagics aren't useful until around level 5 or 6 (Empowered ray of enfeeblement, I'm comming ). This probably means my dreams of a Stiched Dread Necromancer familiar is shelved for the forseeable future.

That being said, I should have my character up sometime tonight to tomorrow.
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Old 8th May 2007, 04:19 AM   #3 (permalink)
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Quote:
Originally Posted by Solarious
Hmn. How useful will the Research feat be in this campaign?
Hmm... somewhat, though it'll be more useful between adventures than during them, unless you run into a pure urban adventure (and the first one I'm planning on running is not) or find the lost library of Arcanix or something .
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Old 8th May 2007, 05:14 AM   #4 (permalink)
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I'm still tweaking, though I'm highly likely to take gust of wind as his token arcane spell (due to its historical significance and so his Hurricane Breath feat will be sorta-worthwhile). A few other questions:
- The token magic item I was think of was a relic lightning gauntlets (Magic Item Compendium). It has 3 charges per day---1 does 2d6, 2 3d6, 3 4d6. Base price is 1000gp though I'd expect him to have paid more. One target, DC 14 for half. Sort of a ancient Lyander items that inspired him on his quest. Not vital, but fits the concept.
- Are firearms Martial or Simple proficiency (or Exotic)?
- This is potentially spoilly, but would Draconic Archivist be any use? Don't want to waste the feat...
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Old 8th May 2007, 05:17 AM   #5 (permalink)
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Oh, and FYI, I'm focusing him much more on the engineering/history aspects with dark knowledge only on the arcana and planar bits. He's a scientist, after all. I think that'd segue with nonamazing's more general monster hunter.
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Old 8th May 2007, 05:19 AM   #6 (permalink)
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Quote:
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- Are firearms Martial or Simple proficiency (or Exotic)?
Re-read the firearms bit and answered my own question: Simple Prof.
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Old 8th May 2007, 05:36 AM   #7 (permalink)
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Stonegod... the edit button... my netetiquette... BURNING....

*gasp, wheeze, death*
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Old 8th May 2007, 06:11 AM   #8 (permalink)
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Quote:
Originally Posted by stonegod
- The token magic item I was think of was a relic lightning gauntlets (Magic Item Compendium). It has 3 charges per day---1 does 2d6, 2 3d6, 3 4d6. Base price is 1000gp though I'd expect him to have paid more. One target, DC 14 for half. Sort of a ancient Lyander items that inspired him on his quest. Not vital, but fits the concept.
I'm going to say no here, mostly because my informal costing guidelines say it'd take well over half of your cash.

Quote:
Originally Posted by stonegod
- Are firearms Martial or Simple proficiency (or Exotic)?
I see you've already seen this one. The personal firearms of this game are simple; the only firearm-related thing that's martial is a bayonet (which isn't a very good polearm, but it's better than dropping your rifle to switch weapons).

Quote:
Originally Posted by stonegod
- This is potentially spoilly, but would Draconic Archivist be any use? Don't want to waste the feat...
stonegod:
Spoiler:

In your extensive research and travel, you've never even heard of a working construct post-cataclysm, and there aren't any verified reports of dragons outside of Argonessen.
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Old 8th May 2007, 03:44 PM   #9 (permalink)
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Would the Use Rope skill or the Survival skill be used to set basic snares, deadfalls and the like for hunting?

I'm trying to get into the frontiersy aspect of Horace. I'm picturing him as Nathan Fillion playing Davy Crockett.

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Originally Posted by Piratecat:
See, that's the thing. A half-vampire gelatinous cube ninja of legend is patently absurd. An unkillable blob of midnight slime that haunts the crevices of an ancient inn, that leaves slime-covered and blood-drained carcasses behind it as it slinks back into the shadows, is just plain scary.

If you're trying for style without player metagaming, change physical appearance and never label anything. As the Shaman and other folks illustrated, everything can be more frightening when you don't know what the heck you're facing.
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Old 8th May 2007, 05:20 PM   #10 (permalink)
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Quote:
Originally Posted by Einan
Would the Use Rope skill or the Survival skill be used to set basic snares, deadfalls and the like for hunting?
Survival.
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Old 8th May 2007, 06:41 PM   #11 (permalink)
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Check. Thanks for the clarification.
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Originally Posted by Piratecat:
See, that's the thing. A half-vampire gelatinous cube ninja of legend is patently absurd. An unkillable blob of midnight slime that haunts the crevices of an ancient inn, that leaves slime-covered and blood-drained carcasses behind it as it slinks back into the shadows, is just plain scary.

If you're trying for style without player metagaming, change physical appearance and never label anything. As the Shaman and other folks illustrated, everything can be more frightening when you don't know what the heck you're facing.
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Old 9th May 2007, 04:21 AM   #12 (permalink)
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Quote:
Originally Posted by drothgery
I'm going to say no here, mostly because my informal costing guidelines say it'd take well over half of your cash.
Understood. I'm trying to go for a smallish electrical item that would have somehow survived the destruction. Perhaps an eternal wand of either electrical jolt (0th level, 1d3) or orb of electricity (1st level, 1d8)? W/o markup that is 450 or 820, which even @ double price would be less than 1/4 or 1/2 my gold respectively.

Of course, being eternal wands, I assume I would need to Use Magic Device them for them to work properly. Makes me think that the Magical Device Attunement feat (Complete Mage: after using a device, do not have to reuse UMD for 24 hrs) might be a good idea---fits thematically as well.

Let me know your thoughts.
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Old 9th May 2007, 04:40 AM   #13 (permalink)
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Did you plan on getting Complete Champion, because there is a smiting type feat in there that looks tasty. After perusing some PrCs I think that Gray guard fits my needs a little bit, but I am torn between that and straight rogue. How do you think of Gray guard would fit into the game?
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Old 9th May 2007, 03:50 PM   #14 (permalink)
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Quote:
Originally Posted by stonegod
Understood. I'm trying to go for a smallish electrical item that would have somehow survived the destruction. Perhaps an eternal wand of either electrical jolt (0th level, 1d3) or orb of electricity (1st level, 1d8)? W/o markup that is 450 or 820, which even @ double price would be less than 1/4 or 1/2 my gold respectively.
Aren't eternal wands always divine?
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Old 9th May 2007, 03:55 PM   #15 (permalink)
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Quote:
Originally Posted by EvolutionKB
Did you plan on getting Complete Champion, because there is a smiting type feat in there that looks tasty.
Yeah, but I'm hoping that I'll have things started before Amazon can ship me a copy.

Quote:
Originally Posted by EvolutionKB
After perusing some PrCs I think that Gray guard fits my needs a little bit, but I am torn between that and straight rogue. How do you think of Gray guard would fit into the game?
I'll need to double check, but IIRC Gray Guards seemed thematically to be 'walk the edge between LG and LN' types, which doesn't seem right for a Paladin of Freedom.
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Old 9th May 2007, 04:44 PM   #16 (permalink)
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Quote:
Originally Posted by drothgery
Aren't eternal wands always divine?
"An eternal wand holds an arcane spell of 3rd level or lower..." (ECS 265).
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Last edited by stonegod; 9th May 2007 at 04:48 PM.. Reason: 3rd level or lower, not 34th level or lower...
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Old 9th May 2007, 09:05 PM   #17 (permalink)
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Quote:
Originally Posted by stonegod
"An eternal wand holds an arcane spell of 3rd level or lower..." (ECS 265).
I knew there was some restriction on them, anyway...
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Khalia ir'Indari in DEFCON1's Eye of the Lich Queen
Serrana Vao in Karl Green's Knights of the Old Republic (with 213 things Serrana can't do in the Jedi Order)
Italimelk in Living ENWorld
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Old 10th May 2007, 03:08 AM   #18 (permalink)
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Quote:
Originally Posted by stonegod
Understood. I'm trying to go for a smallish electrical item that would have somehow survived the destruction. Perhaps an eternal wand of either electrical jolt (0th level, 1d3) or orb of electricity (1st level, 1d8)? W/o markup that is 450 or 820, which even @ double price would be less than 1/4 or 1/2 my gold respectively.
After traking a look at the rulebooks rather than just listening to the voices in my head, I'm going to say that you could find one. My general rule of thumb for magic item pricing is

Items still manufactured in quanitity (mostly low-level potions and scrolls): list price
Common ancient items, modern custom items, illegal potions and scrolls (potions and scrolls of dread necromancer and hexblade spells, plus any spell with the [evil] descriptor are generally illegal): 150% list price or list price + 1000 gp (whichever is lower)
uncommon ancient items: double cost or cost + 5000gp, whichever is lower (which means anything you can afford is double cost), only available at DM's discretion
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Istara Kandorian in Ankh-Morpork Guard's Star Wars: Rebels with Style
Eric Hassel (Quarterback) in Jemal's Mutant High
Sariel in Rumspringa's Keep on the Shadowfell
Khalia ir'Indari in DEFCON1's Eye of the Lich Queen
Serrana Vao in Karl Green's Knights of the Old Republic (with 213 things Serrana can't do in the Jedi Order)
Italimelk in Living ENWorld
Daellin ir'Ayellan in stonegod's Expedition to Castle Ravenloft
drothgery's Victorian Eberron game
Star Wars/KotOR Era - The Second K'ril Incursion

Last edited by drothgery; 10th May 2007 at 07:09 PM..
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Old 10th May 2007, 06:54 PM   #19 (permalink)
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Quote:
Originally Posted by drothgery
Bump to see if nonamazing is looking here instead of the OOC or RG threads. I'd like to review characters this weekend.
I'm sorry I wasn't around over the last couple of days--I had a rough and busy week at work. I'll have my character up in just a bit. I do have a couple of quick questions: first of all, am I correct in my interpretation that the archivist's 'Dark Knowledge' ability only provides a bonus to allies, and not to herself? stonegod might be able to confirm that one for me.

Also, you had said that an archvist could have one non-cleric spell for every three class levels they had. The spell I'm thinking of is 'Ancient Knowledge' from the book Magic of Eberron. It's a 1st level spell that allows you to have a +5 insight bonus on any one knowledge check. While the spell is certainly in character, I'm not sure if it is well balanced for an archivist, seeing as how their main class ability relies on Knowledge checks. Let me know what you think.

Oh! One more thing just occured to me. Magic of Eberron lists an items called an 'Alchemy Blade'. Basically, it's a non-magical item that allows you to deliver an alchemical item's effect with a melee attack. Would it be possible to have a bayonet crafted as an Alchemy Blade?

Last edited by nonamazing; 10th May 2007 at 07:04 PM.. Reason: thought of another question to ask
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Old 10th May 2007, 07:06 PM   #20 (permalink)
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Quote:
Originally Posted by nonamazing
I'm sorry I wasn't around over the last couple of days--I had a rough and busy week at work. I'll have my character up in just a bit. I do have a couple of quick questions: first of all, am I correct in my interpretation that the archivist's 'Dark Knowledge' ability only provides a bonus to allies, and not to herself? stonegod might be able to confirm that one for me.

Also, you had said that an archvist could have one non-cleric spell for every three class levels they had. The spell I'm thinking of is 'Ancientl Knowledge' from the book Magic of Eberron. It's a 1st level spell that allows you to have a +5 insight bonus on any one knowledge check. While the spell is certainly in character, I'm not sure if it is well balanced for an archivist, seeing as how their main class ability relies on Knowledge checks. Let me know what you think.
Hmm... my copy of Heroes of Horror is at home (I think the closest I get to bringing gaming books to work with me is leaving them in the car on game day so I don't have to stop at home afterwork), but my inclination would be that an archivist can help herself (and if the rules say otherwise, this probably ends up going in the big houserules stack in the RG thread).

I'm generally going to be pretty stingy about allowing non-PHB spells, item creation feats, and metamagic feats. But I'll take a look at it.
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Sariel in Rumspringa's Keep on the Shadowfell
Khalia ir'Indari in DEFCON1's Eye of the Lich Queen
Serrana Vao in Karl Green's Knights of the Old Republic (with 213 things Serrana can't do in the Jedi Order)
Italimelk in Living ENWorld
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