I made an ending post for the first chapter in the old IC thread. I think it'll work best if we continue the game in a new thread once everything is figured out and I wanted to get the things finished with the station.
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Mri'Thas: "Useless primates... " Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
-------------------------------------- Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult") Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth") Metliz: Sounds like fun! (Arkandus's "The First") Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")
I honestly don't remember. I'll have to read back through the IC thread as well.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Hey Relique. The first page of this thread contains most of the character creation rules, and I think it's fair to assume that the "childhood friends group" contains a few more kids who weren't capable to join the venture initially, but could come to help old friends now.
Hey Relique. The first page of this thread contains most of the character creation rules, and I think it's fair to assume that the "childhood friends group" contains a few more kids who weren't capable to join the venture initially, but could come to help old friends now.
Cool. I'll check over them and start working on a chatracter as soon as I have time (*cough* Thursday after 5pm *cough*)
Anyways, if I took it right, you all would prefer we continue with d20 Modern?
I would certainly prefer to stick to d20 Modern/Future. But as a fellow player/DM, I also like to make the DM's job as easy as possible.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Cool. I'll check over them and start working on a chatracter as soon as I have time (*cough* Thursday after 5pm *cough*)
We've got the follow PCs in:
* Rhun - Damon Knight - front-line fighter, computer expert, comm & sensor operator, and back-up pilot
* Shayuri - Melara Richter - pilot and navigator, front-line/second-line fighter
* Voda - Cnosos Pyropolis - technician, engineer and demolitions
So we are looking to replace our doctor/medic and our "diplomat" for lack of a better term. So if any new PCs could at least include those skills in their builds, that would probably be a good thing.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
I've never played d20 Modern, but I'm *fairly* familiar with the SRDs.
Sounds like you need either a Charismatic or a Dedicated to fufill those roles. I've got a couple of ideas, either a charming rogue-ish type (probably a retread of the character I did for Rolling Man's failed Second Darkness campaign) - Charismatic following the Fast-Talk talent tree, perhaps with Drifter starting occupation, aiming towards Swindler. His main talent is in being likeable. Alternatively, a quiet, centered Dedicated character with the Religious starting occupation, following the Empathic talent tree. Sort of a counsellor and voice of reason.
Let me know if either of these could be fitted in.
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Sounds like you need either a Charismatic or a Dedicated to fufill those roles. I've got a couple of ideas, either a charming rogue-ish type (probably a retread of the character I did for Rolling Man's failed Second Darkness campaign) - Charismatic following the Fast-Talk talent tree, perhaps with Drifter starting occupation, aiming towards Swindler. His main talent is in being likeable.
I think this concept fits in better with the current PCs. Keep in mind, that we are all supposed to be childhood friends who came together with the idea to make some profit running a fast freighter that we names the Gold Greed.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
So the tables have turned. The player becomes a GM...
Yeah, I like your style doc, so sure you're welcome. Both consepts sound fine to me. If you get the chance, you might want to check the supplement D20 Future, though you can find most of the stuff from the official SRD too. d20 ModernSystem Reference Document
And if you have the patience, do check the first adventure so you know a little how it's been so far. After Earth
And if you have the patience, do check the first adventure so you know a little how it's been so far. After Earth
What little of it there was.
Question Blackrat: How much wealth did we earn with the last mission? there are a few items that Damon would like to purchase...notably some armor and a shotgun or similar weapon. I kinda of see him as a smarter version of Jayne from Firefly.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
It looks like you guys are set with 5. I don't want to stretch myself out too thin and become a liable due to my lack of familiarity, but I thank you for the opportunity. I'll be reading this as it picks back up.
It looks like you guys are set with 5. I don't want to stretch myself out too thin and become a liable due to my lack of familiarity, but I thank you for the opportunity. I'll be reading this as it picks back up.
You sure? We could probably make 6 work just as easy as 5...I mean, if our illustrious DM is cool with it.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum