I know it's the weekend so posting will be light, but right now I'm trying to determine how you guys are going to set up camp, where, and for how long. Once that's settled I'll move on.
__________________ Red Hand of Doom: IC I, IC II, OOC, RG
For OOC purposes, I would think we'll camp in the keep for the night, as it is already dark and we're pretty tapped out for spells. I think that the shelter will be useful enough to outweigh the potential for "visitors from the hobgoblin army.
May be set up actual sleeping quarters in the sheltered map room, with those on watch in the larger room outside. We can use the night to fully search the place and get our rest, then head out at first light.
Agree as well. We'll take the time to search the place, and set up watches with two people at a time. Sleep in the most sheltered location. Avril will strongly doubt that hobgoblins would travel at night to this place, but she could be wrong. BTW, do Jorr and the horses arrive safely with Avril back at the keep?
I got your post in the thread from my last PbP game, and yes, I am definitely interested. I will subscribe to this thread, so if you want me in, please post here what you need from me in the way of a character. Thanks,
Currently our dwarven barbarian Gurguannin (Dr. Zombie) has been MIA for a while. He also never really was too active in our game. As such I'm intending to switch him out for someone else if possible. If your up for rolling up some kind of front-line character that would be ideal since he was currently the groups big melee guy.
__________________ Red Hand of Doom: IC I, IC II, OOC, RG
Sounds great! I originally posted a concept for a human fighter in the OOC thread. Would that concept still work? If so, I will put together a character, but won't be able to post him until late tomorrow night at the earliest. Also, how will the new character be introduced to the group--just metagamed in, or meet in character somehow?
That concept would be fine. I'd prefer to introduce you in Drellin's Ferry (the town) the next time the group goes back, as that makes the most sense. I have two ways to introduce you, one if the group goes back to town, and the other if they don't. They should both work, but they both require some flexibility on your part.
__________________ Red Hand of Doom: IC I, IC II, OOC, RG
I'm interested in giving someone else a chance in the game. I know you've been having troubles and I certainly hope they are fixed, but I'm working towards taking Garguannin out for another character. I hope there's no hard feelings involving that.
__________________ Red Hand of Doom: IC I, IC II, OOC, RG
Vigwyn, go ahead and stat your character for 6th level instead of 5th. It seems likely by my numbers that the party will be 6th before they encounter your character. However, note that you're still starting with only 9000 gp worth of equipment.
__________________ Red Hand of Doom: IC I, IC II, OOC, RG
Well, I'm nothing if not flexible, so any hook is good with me.
I will go ahead and make him a 6th level character. I am about halfway done with character creation right now, so I will post him tomorrow night or Thursday night.
I did an extra update tonight since things looked pretty good for me to advance us a little bit. I had to assume on Tyrla's action, but I think my assumption is reasonable. Inform me if it is not.
__________________ Red Hand of Doom: IC I, IC II, OOC, RG
At this point, I am finished with character creation except for equipping him. At the beginning of recruitment, I believe you said you did NOT have the Magic Item Compendium. Is that still the case? If so, I will restrict myself to the PHB and DMG. Please let me know.
I have access to it, through a member of my gaming group. However I don't have a copy myself. As such, if you use an item from there, you need to post the information relevant to it on your character. Also, any items outside the core are "by approval" meaning you'll need to ask about it first.
If you do decide to just go with core you're fine in that respect.
__________________ Red Hand of Doom: IC I, IC II, OOC, RG