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Old 19th November 2007, 09:14 PM   #241 (permalink)
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For the animal companion, you'll get some time eventually, but I'm not sure when yet.

I don't like Kelpstrand. I'm definitely fine with Mass Lesser Vigor and Nature's Favor. Hypothermia is fine with me, though with more reluctance than the other two.
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Old 20th November 2007, 12:16 AM   #242 (permalink)
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I was perusing people's equipment and spotted a discrepency for Warren.

You charged yourself (according to the sheet) 2250 for a +1 mithral chain shirt. That should be 2100. As per this:

Quote:
Weapons or armors fashioned from mithral are always masterwork items as well; the masterwork cost is included in the prices given below.

Light armor +1,000 gp
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Old 20th November 2007, 05:21 AM   #243 (permalink)
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As far as the longbow goes, I have no idea who would use it. Tyrla has eldritch blast and Warren is too small, so that leaves Larian (proficient but weak), Avril (not proficient), Siobhan (strong, but not proficient).

Those that are not proficient might consider taking the proficiency at the next level coming up though, so that's something to keep in mind. My recommendation at the moment is Siobhan or Avril possibly.
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Old 20th November 2007, 09:52 AM   #244 (permalink)
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I don't know, Siobhan is more of a up close and personal type of character, so the bow might be wasted on her. Certainly she can carry it for now, but I doubt it'll get much use.
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Old 20th November 2007, 12:22 PM   #245 (permalink)
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I'll be disappearing sometime in the next two days, and could be gone until sunday. Fair warning on that.
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Old 21st November 2007, 01:59 AM   #246 (permalink)
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Looks like quite a bit of loot- maybe anything that we don't take with us can be sealed back up in the catacomb, for recovery later.
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Old 21st November 2007, 03:06 AM   #247 (permalink)
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Quote:
Originally Posted by Creamsteak
I was perusing people's equipment and spotted a discrepency for Warren.

You charged yourself (according to the sheet) 2250 for a +1 mithral chain shirt. That should be 2100. As per this:
Ah, right you are. I've been running a 3.0 campaign face-to-face at the local game store for the past few months, so I must've gotten it mixed up in my head for the 3.5 game. Mithral items in 3.0 aren't automatically masterwork. I also noticed when checking it now that I had the arcane spell failure noted down as 15%, when it's actually 10% for the mithral chain shirt.

So I'm fixing that stuff on my sheet now. Warren's spare 150 gold pieces from the armor discrepency will just be converted to 15 platinum pieces, for simplicity's sake and ease of carrying. I'll update Warren's sheet in the proper thread.

And my apologies for not posting anything yesterday or on Sunday; been busy and just plain forgot to check the forums yesterday.



Regarding the loot - Warren's only really interested in what the boots might do if magical, and wants a fair share of the coinage when it gets split up later. He can't really make use of anything else except the sword, which is no better or worse than the +1 small short sword he already wields, so it's not worth taking, except as a possible backup. So he'd just leave that for selling later, since he's the only small guy in the party.

He'd suggest leaving the dragon skull behind, though neat and possibly valuable, as just too cumbersome to bother with. The rest of the loot can probably go on the party's few equines for later identification, divvying, and/or sale.

Warren will exit the treasure room wearing the nice boots he found down there.....
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Old 21st November 2007, 03:11 AM   #248 (permalink)
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I'm going pretty laissez faire (spelling is terrible) on the posting for this week. I know that people have to come and go right now, so it's no stress.

For out of game purposes, the boots have the following effect, "The wearer is able to travel across marshes (including bogs, hedgerows, and undergrowth) at his normal speed, leaving no tracks." which should be noticable right away to yourself given the environment you're traveling in. Maybe you just feel a little fleeter of foot, or a little less slowed down by the mud. Maybe you notice that you don't seem to leave a trail. There may be other abilities that are not immediately obvious though.

Siobhan will right away realize that the gauntlets provide a strength bonus (much as expected). That should be clear while using it.
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Old 21st November 2007, 04:04 AM   #249 (permalink)
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For reference, Warren is keeping his waterskins and his backpack o' stuff in the light warhorse's saddlebags for now, to ensure he doesn't get burdened when carrying any extra items or loot later.
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Old 21st November 2007, 10:12 AM   #250 (permalink)
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Avril would like the dragonarmor. It's a little better than her leather armor, and, of course, looks a whole lot cooler!

Scarlet used to carry most of Avril's stuff in her saddlebags, so I'm assuming that said saddlebags, Scarlet's barding, etc. will go on one of the horses as well so not to weigh Avril down.

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Old 21st November 2007, 10:59 AM   #251 (permalink)
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I'll be adding the gauntlets to my arsenal, then. Lucky me!

And the divine scrolls of Bless Weapon and Divine Power.
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Old 25th November 2007, 09:47 PM   #252 (permalink)
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Vigwyn, I'm ready to incorporate you into the game. I need to brief you privately somehow (email maybe?).

Also everyone in the group has creeped up to 6th level finally. You can immediately gain the benefits of base attack bonus, caster level, saving throws, and hit points. I'm going to require that everyone spends at least 1 day out of combat before you gain the benefits of any special class features, spells, skills, manuevers, and feats.
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Old 25th November 2007, 11:56 PM   #253 (permalink)
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Originally Posted by Creamsteak
Vigwyn, I'm ready to incorporate you into the game. I need to brief you privately somehow (email maybe?).

Also everyone in the group has creeped up to 6th level finally. You can immediately gain the benefits of base attack bonus, caster level, saving throws, and hit points. I'm going to require that everyone spends at least 1 day out of combat before you gain the benefits of any special class features, spells, skills, manuevers, and feats.
Sure, my email is knfargo (((<a)>> gee male daht kahm. Let me know if that is too much to work out. Alternatively, if you trust the other players not to peek, you could use the <sblock> function.
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Old 26th November 2007, 12:50 AM   #254 (permalink)
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Boards are acting terrible.

Anyway, email sent.
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Old 26th November 2007, 01:28 AM   #255 (permalink)
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Originally Posted by Creamsteak

Also everyone in the group has creeped up to 6th level finally. You can immediately gain the benefits of base attack bonus, caster level, saving throws, and hit points. I'm going to require that everyone spends at least 1 day out of combat before you gain the benefits of any special class features, spells, skills, manuevers, and feats.
Sweet!
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Old 26th November 2007, 10:19 AM   #256 (permalink)
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Originally Posted by Creamsteak
Vigwyn, I'm ready to incorporate you into the game. I need to brief you privately somehow (email maybe?).

Also everyone in the group has creeped up to 6th level finally. You can immediately gain the benefits of base attack bonus, caster level, saving throws, and hit points. I'm going to require that everyone spends at least 1 day out of combat before you gain the benefits of any special class features, spells, skills, manuevers, and feats.
Nice!

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Old 26th November 2007, 11:53 AM   #257 (permalink)
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Vigwyn, post your character to the Rogue's Gallery if you havn't already.
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Old 27th November 2007, 02:06 AM   #258 (permalink)
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Originally Posted by Creamsteak
Also everyone in the group has creeped up to 6th level finally. You can immediately gain the benefits of base attack bonus, caster level, saving throws, and hit points. I'm going to require that everyone spends at least 1 day out of combat before you gain the benefits of any special class features, spells, skills, manuevers, and feats.
Excellent- I adjust Tyrla's RG post shortly. Why do I have a feeling that that "1 day out of combat" may be a bit tough to find? We've been pretty busy so far...
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Old 27th November 2007, 02:52 AM   #259 (permalink)
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I'm going to require that everyone spends at least 1 day out of combat before you gain the benefits of any special class features, spells, skills, manuevers, and feats.
Spell slots?
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Old 27th November 2007, 02:56 AM   #260 (permalink)
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Not until 1 day out of combat.
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