I'm primarily allowing it because a player in my home game intends to take it at 5th or 6th level, and so I'm going to have to learn to cope with gigantic fireballs somewhere.
He'll have to wait until 6th, as it requires 9 ranks in knowledge(Arcana).
Hey Dalamar, we need to coordinate our spells a bit better as we go on. I've got resist energy covered with Mass RE. It should give all 6 of us (if we ever meet up with the meat shield) resistance. Protection is nice, and they can both be active, but it's worth minimizing overlap as we continue to work together.
Last edited by Redclaw; 2nd December 2007 at 04:17 AM..
See, that's my mind being fuzzy, I remembered Mass RE covering only 1 per 2 levels targets. Still, I think being able to take 82 points of acid damage in one shot if need be is a pretty good deal. But the regular Resist Energy is pretty redundant in that case.
It's all good, and I'll never complain about protecting our compatriots. I just think the two of us should talk a bit about spell selection strategy. It's as much on me as you, as I chose on my own also.
I would like to begin storming the bridge (or trying to bait the dragon, or whatever it is) by tomorrow, if at all possible. So if anyone gets the chance to try to push things along on the IC thread I'd be thankful.
__________________ Red Hand of Doom: IC I, IC II, OOC, RG
posted Tyrla's level 6 update in the RG. Notable changes are:
1. Swapped Summon Swarm for Baleful Utterance
2. Added Charm as level 6 choice of Lesser invocation
3. Took the extra invocation feat to add Cold Comfort- listed as a Lesser invocation in Complete Mage, but the errata has it as a Least invocation; if this is not okay let me know and I'll get something else
4. Added 1 rank each to Bluff, Concentrate, Knowledge- Arcana, Spellcraft, and UMD
Sorry for not posting recently. Been a busy weekend.
Still pondering Avril's spell list. It strikes me that Produce Flame is almost the best spell to use for her against this dragon, other than perhaps summoning something to take care of it. with haste, she can throw two balls from product flame for 2d6+10 damage on a touch attack (dragon's have rubbish touch ACs) and there's no save. So that's 17 hp per round, which isn't bad. Call Lightning does 10.5 average per bolt, but is not affected by haste, and allows the dragon a reflex save that it'll likely make. So Avril's bargaining on Larian's haste and her product flame with 120 ft. range. She's got a number of boosts for Warren as well to keep him going if he enters melee.
Just for clarification, has Larian cast all the spells mentioned in his post? And has Warren gone ahead of the party to take care of the archers on the tower?
Larian can cast his spells before you move to engage, but he'll lose 1 round in transition. I'm not certain which sells he would choose to cast, but I assume he'll inform me when he gets around to it.
Warren's not particularly able to close the gap unless he does get the fly spell, and even then he's liable to get spotted (by a certain large scaley friend that Warren has been pretty blunt about) at that point.
__________________ Red Hand of Doom: IC I, IC II, OOC, RG
Larian can cast his spells before you move to engage, but he'll lose 1 round in transition. I'm not certain which sells he would choose to cast, but I assume he'll inform me when he gets around to it.
Warren's not particularly able to close the gap unless he does get the fly spell, and even then he's liable to get spotted (by a certain large scaley friend that Warren has been pretty blunt about) at that point.
Thanks. The bridge is 120 ft., right? So even with Blindsense, a dragon's unlikely to spot him if he keeps low on the ground and uses the tower for cover?
Specifically, it will be up to Warren and Larian to decide what they want to try there. Unless someone in the group has some particular knowledge of dragons, things like it's specific sight ranges are not known.
__________________ Red Hand of Doom: IC I, IC II, OOC, RG
Last edited by Creamsteak; 3rd December 2007 at 06:31 PM..
Vigwyn I auto-piloted Pender's first round action as if he was oblivious to what had just happened. I figured that would be acceptable for now (just to complete a bit of the round tonight).
I'll do another update by tomorrow at midnight at the latest.
__________________ Red Hand of Doom: IC I, IC II, OOC, RG
Vigwyn I auto-piloted Pender's first round action as if he was oblivious to what had just happened. I figured that would be acceptable for now (just to complete a bit of the round tonight).
No sweat. That sounds about like what I would have done anyway, considering I don't have any idea what is up yet.
Did Pender see where the bobgoblins stored their weapons before trotting off after the leader? For that matter, is the hobgoblin he just dropped armed? Are there shields anywhere nearby that Pender knows of?
Did Pender see where the bobgoblins stored their weapons before trotting off after the leader? For that matter, is the hobgoblin he just dropped armed? Are there shields anywhere nearby that Pender knows of?
There's some equipment off-map at their camp-site just north-west of you. You can take a run action to head that way if you want. The hobgoblin you just dropped was wearing his armor (banded mail) but wasn't armed.
__________________ Red Hand of Doom: IC I, IC II, OOC, RG