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My suggestions would be:
reduce HD to 1d10 (vs. 4+1d6)
saves: Fort good, refl/will bad
Bab: switch Bab bonus at every four levels to a + to hit (Bab=more attacks per round sooner)
Weapon Styles/Expertise/Mastery: cost 2* weapon pool points per use.
Class defense bonus: drop it.
Those look good to me. What weapon are you thinking of specializing in?
Wow, this sounds really interesting. I don't own most of those books though, just the 3.5 SRD, Forgotten Realms, and I've seen the planescape stuff. I'd be interested in playing a vigilante flashy finesse fighter with a bit of magic and social skills. Is there any class you can suggest for that besides bard?
No skills are cross class so a fighter can max out bluff and diplomacy.
For a bit of magic you have a bunch of options with just those choices:
* Psychic warrior class
* You could gestalt with a caster class.
* I think spellfire or whatever it is called is available as a feat in the FRCS.
* Play a race with spell-like abilities (gnomes, tiefling, aasimar)
* I think there is a feat in FRCS that gives you minor spell-like abilities
* Cleric class would give d8 HD, some magic, medium BAB, and simple weapons; could be tailored to a finesse style fighter.
If you are using the www.d20srd.org online srd there are variant rules options from Unearthed Arcana in the variant rules section that add other options: battle sorcerer variant, bard variants, etc.
Almost every core class except the dedicated caster ones could be a finesse style warrior, even paladin and clerics could do it moderately well.
Hm, now that I think about it, not having magic might actualy fit my character a bit better... So maybe I'll be a fighter... the only problem is... making the character sheet... erg... I hate that part.
__________________ An apple a day keeps the zombie elephants away.
Check out Dwarf Fortress. The fantasy world simulator by Bay 12 Games!
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Homebrew - nick012000's 4e: Lost Temple of Roanorn - OOC / IC / RG
Homebrew - Blackrat/My Assassin City - OOC / IC / RG
Homebrew - Zurai's Into the New World - Recruitment / OOC 2 / IC / RG
Planescape - Cage-Rattler's Cold Black Mask - OOC / IC / RG
Star Wars - possum's Tales of the Jedi - OOC / IC
Greyhawk - Rhun's ToEE OMEGA Game - OOC / IC / RG Mutants and Masterminds - Rystil Arden's Fullmetal Alchemist: Equivalent Exchange - OOC / IC1 / IC2 / IC3 / RG Star Wars - shadowbloodmoon's Out of the Frying Pan - OOC / IC / RG HomeBrew - hellrazor111's Hidden Beginnings, Tis Silly - OOC / IC / RG
Hm, now that I think about it some more, fighters get way to few skill points...
Erg... Is there a class with a reasonable number of skill points and a reasonable ability to fight but without magic? I'd go for a rogue but I don't need any of that stealth stuff, and I need more weapon skills. :\
__________________ An apple a day keeps the zombie elephants away.
Check out Dwarf Fortress. The fantasy world simulator by Bay 12 Games!
My Games
Homebrew - nick012000's 4e: Lost Temple of Roanorn - OOC / IC / RG
Homebrew - Blackrat/My Assassin City - OOC / IC / RG
Homebrew - Zurai's Into the New World - Recruitment / OOC 2 / IC / RG
Planescape - Cage-Rattler's Cold Black Mask - OOC / IC / RG
Star Wars - possum's Tales of the Jedi - OOC / IC
Greyhawk - Rhun's ToEE OMEGA Game - OOC / IC / RG Mutants and Masterminds - Rystil Arden's Fullmetal Alchemist: Equivalent Exchange - OOC / IC1 / IC2 / IC3 / RG Star Wars - shadowbloodmoon's Out of the Frying Pan - OOC / IC / RG HomeBrew - hellrazor111's Hidden Beginnings, Tis Silly - OOC / IC / RG
Location: Center of the Universe (aka Champaign, IL)
Posts: 254
Arcana Unearthed's Unfettered might be what you're looking for; it gets only 4+Int skills, but it's a well-built, lightly-armored duelist sort of warrior, with bonus feats, sneak attack, a nifty parry ability, full BAB, and d8 hit dice.
...the gestalt Expert/Fighter isn't a bad idea, though. Everybody should gestalt Expert!
No idea what either of those things are unfortunatelly.
__________________ An apple a day keeps the zombie elephants away.
Check out Dwarf Fortress. The fantasy world simulator by Bay 12 Games!
My Games
Homebrew - nick012000's 4e: Lost Temple of Roanorn - OOC / IC / RG
Homebrew - Blackrat/My Assassin City - OOC / IC / RG
Homebrew - Zurai's Into the New World - Recruitment / OOC 2 / IC / RG
Planescape - Cage-Rattler's Cold Black Mask - OOC / IC / RG
Star Wars - possum's Tales of the Jedi - OOC / IC
Greyhawk - Rhun's ToEE OMEGA Game - OOC / IC / RG Mutants and Masterminds - Rystil Arden's Fullmetal Alchemist: Equivalent Exchange - OOC / IC1 / IC2 / IC3 / RG Star Wars - shadowbloodmoon's Out of the Frying Pan - OOC / IC / RG HomeBrew - hellrazor111's Hidden Beginnings, Tis Silly - OOC / IC / RG
Gestalt is a rule in Unearthed Arcana where you get to combine the best of 2 classes. so in the case of Expert/Fighter you get the Bab, HD, and Fort of the Fighter and the Will save + skills of the Expert. Then you get all the abilities of both classes at each level. Of course this is a more powerful character, thus the penalty in point buy that Voadam has put up.
If we're starting at first level then story wise he could still be developing as well. In that case it could work out to have my character start as a fighter then multiclass with expert. Taking that kind of point buy penalty is kind of like trading an the engine for the rest of the car
__________________ An apple a day keeps the zombie elephants away.
Check out Dwarf Fortress. The fantasy world simulator by Bay 12 Games!
My Games
Homebrew - nick012000's 4e: Lost Temple of Roanorn - OOC / IC / RG
Homebrew - Blackrat/My Assassin City - OOC / IC / RG
Homebrew - Zurai's Into the New World - Recruitment / OOC 2 / IC / RG
Planescape - Cage-Rattler's Cold Black Mask - OOC / IC / RG
Star Wars - possum's Tales of the Jedi - OOC / IC
Greyhawk - Rhun's ToEE OMEGA Game - OOC / IC / RG Mutants and Masterminds - Rystil Arden's Fullmetal Alchemist: Equivalent Exchange - OOC / IC1 / IC2 / IC3 / RG Star Wars - shadowbloodmoon's Out of the Frying Pan - OOC / IC / RG HomeBrew - hellrazor111's Hidden Beginnings, Tis Silly - OOC / IC / RG
Hm, starting out as an NPC with little combat ability could be interesting.
I might be able to play out how he became a vigilante.
__________________ An apple a day keeps the zombie elephants away.
Check out Dwarf Fortress. The fantasy world simulator by Bay 12 Games!
My Games
Homebrew - nick012000's 4e: Lost Temple of Roanorn - OOC / IC / RG
Homebrew - Blackrat/My Assassin City - OOC / IC / RG
Homebrew - Zurai's Into the New World - Recruitment / OOC 2 / IC / RG
Planescape - Cage-Rattler's Cold Black Mask - OOC / IC / RG
Star Wars - possum's Tales of the Jedi - OOC / IC
Greyhawk - Rhun's ToEE OMEGA Game - OOC / IC / RG Mutants and Masterminds - Rystil Arden's Fullmetal Alchemist: Equivalent Exchange - OOC / IC1 / IC2 / IC3 / RG Star Wars - shadowbloodmoon's Out of the Frying Pan - OOC / IC / RG HomeBrew - hellrazor111's Hidden Beginnings, Tis Silly - OOC / IC / RG
I'm interested in playing a quiet barbarian. I'm not sure which class I'll use. Maybe barbarian, but I was also thinking of using the Lasserator from Unorthodox Monks by The Le games as the mechanical framework.
Still working through ideas, but here is a early draft.
Quote:
Hinjo's tribe was always too small and too poor to ever have a hope of holding off their powerful neighbours for long. But the tribe made their neighbour pay so high a price for every foot of ground, eventually they settled for a peace agreement. Hinjo's tribe became a tributary of their neighbours, but they kept their freedom. In the ensuing years, many of the tribe were recruited as house guards by the nobility. For Injo's tribe had proved themselves to be, not only capable warriors, but also deeply interested in learning and knowledge. They were, despite their furs and braided locks, rather civilised.
So Injo, like his father before him, left home to serve in the house of one of the nobility of XXX. After five years, Injo decided to move on and see something of the world he had read so much about. HIs first stop was Freeport - the city where the world meets.
Over the last few months, Injo has become something of a regular visitor to the library of Freeport. He has come to make a number of friends among the staff and other regulars, including Brother Egil.