Ack! Seems like I have some catching up to do. Round 3??? Damn!
As some of you know who game with me Monday/Tuesday is something of my weekend and I am not always online. I will do my best to catch up and post right away.
As for the "whats on you" while you sleep.
He wears his mithral shirt (he has endurance so even medium armor is not a problem much less light) rings, amulet. He probably has his weapons within reach.
He doesn't wear the belt or gloves to bed.
H4H: the first two rounds were basically the heroes rousing and getting to the top deck, so I was able to NPC your character without any issue... Now, that the fight has begun in earnest, it wouldn't be that easy.
BTW, I'm thinking that "Climb Onboard" might not be a maneuvre that would work on an air elemental though.... Duck Under and Death from Below -- I see those two as viable.
For some reason H4H's PC reminds me a lot of Wolverine! Coincidence?
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
I'm going to hold off posting my 4th round action until I see everything that occurs before Yoggrith goes. I'll need to see damage status and such so I can decide whether to go to someone to heal them, or move forward to engage in an attack.
Wow, the dice ranneth hot and cold for the enemy that round -- from a natural 19, 20 and then 19 for the attacks and crit confirm on Jaxel to rolling a 2 for the AoO on Sanne....
Wow, the dice ranneth hot and cold for the enemy that round -- from a natural 19, 20 and then 19 for the attacks and crit confirm on Jaxel to rolling a 2 for the AoO on Sanne....
If no one steps in between these two, I got a nice arc lightning with their names on it. That should help with some damage. 14d6 worth of damage!
I like it. And the last spot Aeranduil wants to be is between two air elementals.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
If no one steps in between these two, I got a nice arc lightning with their names on it. That should help with some damage. 14d6 worth of damage!
Isida: Is this the same spell as Arc of Lightning -- Druid 4, Sor/Wiz 5? Which causes an arc of lightening to shoot between two targets and damage them and all within the path? If so, how do you arrive at 14d6 for damage? I thought it was 1d6/caster level?
Er, sorry, for some bizarre reason I had it in my head I was 14th level. But I'm clearly not. I'm only 8th. But 8d6 damage still ain't nothing to sneeze at!
Er, sorry, for some bizarre reason I had it in my head I was 14th level. But I'm clearly not. I'm only 8th. But 8d6 damage still ain't nothing to sneeze at!
Voadam: The maps I cannot take credit for, I was able to find them on the web, on the Dunjinni site -- a user on that board made several airship maps, all highly detailed. The icons, I made myself -- and I use the free-program Map Tools for the tactical combat and the creation of the grid system.
I am flying home today, so expect an update tomorrow, as the battle over the ocean continues to rage...