Not if he carries a wand of repair wounds that a wizard could use to heal him with.
That warforged would have several levels in Boy Scout to carry such a wand with him.
Another idea would be for him to be, say, a lvl 7 fighter/lvl 1 artificier and carry such wand.
Its a bit of a stretch to think that a warforged would walk around with a wand he/she couldn't use and hope that someone would use it on him to repair. But with the level in artificer, that would make more sense, and lend to a credible backstory of a lone warforged making his/her way in the wilderness.
That warforged would have several levels in Boy Scout to carry such a wand with him.
Another idea would be for him to be, say, a lvl 7 fighter/lvl 1 artificier and carry such wand.
Its a bit of a stretch to think that a warforged would walk around with a wand he/she couldn't use and hope that someone would use it on him to repair. But with the level in artificer, that would make more sense, and lend to a credible backstory of a lone warforged making his/her way in the wilderness.
Or he could start with 750 gp unspent so he could buy his own wand in Stormreach after hooking up with a party that has a wizard who could use it to heal him.
Or he could start with 750 gp unspent so he could buy his own wand in Stormreach after hooking up with a party that has a wizard who could use it to heal him.
I'm thinking that a warforged of this level would want/need a stronger wand than Repair, Light. Especially in the heat of battle.
Yoggrith did a good job of healing people in the elemental attack, and he was using Cure Critical Wounds for the most part.
After looking over the character sheets posted, my opinion is even more solidly steered toward the dwarf PC. That character will have the highest AC vrs giants (due to the dwarf's +4 dodge bonus vrs giants), and he has the most hit points. The warforged would be my second pick.
The half-giant would be a walking target. AC19 and 78 hit points? That is two rounds of meatshield tops.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Last edited by Rhun; 16th January 2008 at 04:40 PM..
Aye, the dwarf would make a marvelously shiny distraction. And damage dealer too, don't get me wrong, but we need someone who can really stand up to a big ol' barrage if necessary.
From a pure numbercrunching perspective, I have to go with the consensus on liking the dwarf. The best AC, most HPs, and doesn't trail the warforged much in expected damage (he does in attack bonus, but we've got a few 'strikers' in 4e parlance in the group in Sanne and Aeranduil to hit a lot). Also, he's the only with a background written so far.
Oh he does. He is unbelievable vulnerable to touch attacks until next level, but against physical attacks he's pretty sheltered. Especially against rocks thrown by giants. The combination of his dwarven dodge bonus and his crystal of arrow reflection brings him up to 34 AC against those rocks.
Oh he does. He is unbelievable vulnerable to touch attacks until next level, but against physical attacks he's pretty sheltered. Especially against rocks thrown by giants. The combination of his dwarven dodge bonus and his crystal of arrow reflection brings him up to 34 AC against those rocks.
Just give us a couple of rounds, and Aeranduil will take those giants out with his arrows!
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Oh he does. He is unbelievable vulnerable to touch attacks until next level, but against physical attacks he's pretty sheltered.
Well, if you can convince the giants that you're a bigger threat than Sanne for a few rounds, she'd much oblige. A few stabs from a hastily-turned-giant bane rapier from our favorite Lyrandar scion ought to do nicely.
I always thought that a silent incorporeal undead would be a convincing silent image.
It sounds scary. Or I guess I should say seems scary, since it is a silent image.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
S@squ@tch--I obviously understand that we'll need to wait until this encounter is done to work Thanor in, but I want you to know that I'm active and following the IC thread. I'm also happy to do anything you'd like me to in order to be prepared for the eventual introduction.
Welcome Redclaw! I'll do my best to keep your dwarf on his feet!
(On another note... I have to say that playing a band-aid in PbP is actually pretty interesting. Rather than trying to figure out the best ways to get into melee and fight, instead it's all about the best ways of getting around the field to heal. Combat and healing this way are virtually the same, only the targets are different. I'm enjoying it.)
Aye DEFCON 1. I was playing a combat-ineffective healer in another campaign, so all I had to do was get behind the front line fighters and run back and forth going, "Cure light wounds! Aid! Protection from evil! Bless! Prayer! Cure moderate wounds!" And it was a blast.