This product is 56 pages long and free. Cover, credits, intro and ToC take up 4 pages. I counted 17 pages of adds many of them for other Rite... [Read More]
Evocative City Sites Lorn's Entrepot (Abandoned Warehouse) by Rite Publishing. I was given this product for the purposes of this review. This product is 47 pages long. Cover, Credits, two pages of... [Read More]
Feats 101 by Rite Publishing. I was given this product for the purposes of this review. I have not yet played using these feats my review is based on reading the feats and checking a few against... [Read More]
The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
[S]@ Rhun -- you know you posted three different artworks for your PC? Who is killin' who now?
Ha ha! Just giving you options. Use the color one for his token, as it shows up the best.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Isida, I know drawing a scimitar from a sheath can be done as part of a move action, but I thought drawing any item from the haversack is a distinct move action. Is there a feat/class ability that gets around this?
Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.
I know gloves of storing can allow a stored item to come out as a free action, but I thought that was the benefit of them being five times as expensive and limited to one item compared to the haversack.
Ack! Seems like I have some catching up to do. Round 3??? Damn!
As some of you know who game with me Monday/Tuesday is something of my weekend and I am not always online. I will do my best to catch up and post right away.
As for the "whats on you" while you sleep.
He wears his mithral shirt (he has endurance so even medium armor is not a problem much less light) rings, amulet. He probably has his weapons within reach.
He doesn't wear the belt or gloves to bed.
H4H: the first two rounds were basically the heroes rousing and getting to the top deck, so I was able to NPC your character without any issue... Now, that the fight has begun in earnest, it wouldn't be that easy.
BTW, I'm thinking that "Climb Onboard" might not be a maneuvre that would work on an air elemental though.... Duck Under and Death from Below -- I see those two as viable.
For some reason H4H's PC reminds me a lot of Wolverine! Coincidence?
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
I'm going to hold off posting my 4th round action until I see everything that occurs before Yoggrith goes. I'll need to see damage status and such so I can decide whether to go to someone to heal them, or move forward to engage in an attack.
Wow, the dice ranneth hot and cold for the enemy that round -- from a natural 19, 20 and then 19 for the attacks and crit confirm on Jaxel to rolling a 2 for the AoO on Sanne....
Wow, the dice ranneth hot and cold for the enemy that round -- from a natural 19, 20 and then 19 for the attacks and crit confirm on Jaxel to rolling a 2 for the AoO on Sanne....