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Old 2nd November 2007, 05:55 PM   #1 (permalink)
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S@squ@tch's Against the Giants - Team Black OOC

For Team Black
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Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
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Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG

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Old 2nd November 2007, 05:57 PM   #2 (permalink)
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Goals

Current:


1) Go to the House Tharashk enclave in Stormreach.
2) Find the remains of the Tharashk search and rescue parties
3) Discover what is behind the giants increased aggression and coordinated attacks.


Completed:
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Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG

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Old 2nd November 2007, 06:37 PM   #3 (permalink)
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Excellent. Are we good to post our PCs to the Rogue's Gallery, or should we hold off?

Oh, and s@squatch, is Races of the Wild approved? I'd like to take Woodland Archer tactical feat.

Woodland Archer

Woodland Archer [Tactical, Fighter] (RotW p154)
Prerequisites: Point Blank Shot, Base Attack Bonus +6

You may use the following 3 tactical maneuvers:
Adjust for Range – If you miss a foe with a projectile weapon, you gain a +4 bonus on all other attacks in the same round to hit the same foe.
Pierce the Foliage – If you hit a foe with a Miss Chance due to Concealment with a ranged attack, you can ignore the Miss Chance against the same foe in the following round.
Moving Sniper – If you succeed in a Sniping Attack (i.e., hit your foe and make a Hide check to remain hidden), the following round you can make a single attack, take a Move Action (normally not allowed), and then make a Hide check to remain hidden. As long as you remain unseen, you can continue making Sniping Attacks.
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum

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Old 2nd November 2007, 06:58 PM   #4 (permalink)
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Woodland Archer is fine.

Yes, please post your character sheets to the RG thread for your team.
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Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG
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Old 2nd November 2007, 07:19 PM   #5 (permalink)
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Posted. Also, I found this color piece if you think it would work better as a map counter:
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum

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Old 2nd November 2007, 07:50 PM   #6 (permalink)
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So we should pick out art to represent us on a combat map?
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Old 2nd November 2007, 07:56 PM   #7 (permalink)
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Yes.

Also, Voadam -- doesn't your PC have one extra feat at the moment?
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Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG
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Old 2nd November 2007, 08:15 PM   #8 (permalink)
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I think they are all accounted for:

Craft Wand, Craft Wondrous Item, Extraordinary Artisan, Scribe Scroll, Skill Focus: Knowledge Planar, All martial weapons

Outsider type gives all martial weapons

Level 1 = Skill Focus Knowledge Planar

Level 1 wizard bonus = Scribe Scroll

Level 3 = Craft Wondrous

Level 5 wizard bonus = Craft Wand

Level 6 = Extraordinary Artisan

No human bonus feat as he is now an aasimar.

Next one is going to be the legendary crafter for reducing the xp costs.
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Ptolus Longcoat Garn OOC
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Invasion of Mori Snargle fiendish troll rogue IC OOC
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Old 2nd November 2007, 08:25 PM   #9 (permalink)
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Where does the Martial Weapon Proficiency come from?

OK, I just saw the outsider info.
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Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG

Last edited by s@squ@tch; 2nd November 2007 at 08:31 PM..
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Old 2nd November 2007, 11:18 PM   #10 (permalink)
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I'm posted in the RG. My big ticket item was the Cure Serious Wounds wand... as I expect most of my time will be spent tapping people with it each and every round. Giant swings for 34 points of damage, Yoggrith heals 20 back. Rinse. Repeat.
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Old 2nd November 2007, 11:21 PM   #11 (permalink)
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Old 2nd November 2007, 11:23 PM   #12 (permalink)
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So, for tactics, Morika is a front-line brawler, though for her most devistating attacks, she needs to charge, which can limit her attacks. However, she does have her spells available for long-range attacks, including the ever-useful call lightning and the more powerful arc lightning, along with the thematically appropriate giant's wrath, which turns pebbles into boulders. To combat any grappling that may occur, she also has body of the sun, that'll make her too hot to pick up.

Also, she makes a decent scout, particularly with wild instincts running (it gives her a crazy bonus to Spot and Listen checks) and speak with animals.

She does have some healing spells prepped (including mass lesser vigor), and two different movement spells (longstrider for extra ground speed and master air for flight) to get around the battlefield, or just into the fortress.

Finally, I have a nice spell called last breath. If Morika can get to you within one round of your death, she can have you reincarnated with no level, Constitution, or hit point loss.

Her typical tactics might include charging in, attacking, then backing up the next round and casting a spell. Rinse, repeat, until out of hit points or someone needs to un-die.
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Old 2nd November 2007, 11:36 PM   #13 (permalink)
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Aeranduil is a blaster...his tactics are to stay OUT of melee range and fire off arrows like crazy at our enemies using rapid shot. Concentrating his fire on those enemies that are already being engaged by our tanks is probably what he'll do, so we can take each one down faster (with Woodland Archer and his attack bonus versus giants, Aeranduil should average 5 hits every 2 rounds, I would think).

Aeranduil can serve as a decent scout as well: he has good spot score, decent listen, and pretty good scores in move silently/hide. He can also function as a sniper...with manyshot and precision damage, he can be fairly effective firing from hiding, moving and doing it again.

Close combat shot allows him to melee and still use his bow without drawing attacks of opportunity, but this is definitely not a position he wants to be in.
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"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum

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Old 2nd November 2007, 11:48 PM   #14 (permalink)
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Jaxel is a close combat fighter. He engages in melee and tries to draw attacks to him that hopefully miss due to his high ac. So Buffing his AC or HP even higher before a melee would be nice since he plans on always mixing it up. Since he can move through a Giant's square he can present some nice combat opportunities for his companions.
He of course excels against Giants, especially evil ones but he shouldn't be too shabby against other foes. But his damage potential drastically decreases.
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Old 3rd November 2007, 12:01 AM   #15 (permalink)
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Sanne doesn't have equipment yet (probably a +1 rapier, then work on maximizing AC and add some tricks), so I'm not exactly sure how she sets up, but she's basically a skirmisher who lives off of ripostes.

If she knows what she's up against, she'll use the Weapon Augmentation infusion to give herself a (whatever she's up against) bane rapier; otherwise, she'll tend to something more general (she tends to favor Shock, as befitting someone with the Mark of Storm). She moves around a lot in combat, taking full advantage of her skill with tumbling, balancing, and climbing to gain advantages due to terrain.

It's probably worth noting that her preferred tactic with a giant would be to convince it to come out into the open, where the crew of her ship could blast it with ballistae.
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Old 3rd November 2007, 12:03 AM   #16 (permalink)
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Voadam is a very vulnerable back line caster.

He will focus on things like web, grease, and wall spells to block giants who try to get to us.
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Old 3rd November 2007, 12:16 AM   #17 (permalink)
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Quote:
Originally Posted by Voadam
Voadam is a very vulnerable back line caster.
With that said, Aeraduil will probably try to remain close to your caster, so that he can block any giants that might get through our front lines.
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Old 3rd November 2007, 01:01 AM   #18 (permalink)
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Quote:
Originally Posted by Rhun
With that said, Aeraduil will probably try to remain close to your caster, so that he can block any giants that might get through our front lines.
We don't have front lines. We have archers, skirmishers, and casters...
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Old 3rd November 2007, 01:19 AM   #19 (permalink)
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Ipshivi is also in the sneaky/sniper line of work. She is typically invisible almost all of the time, appearing only to attack (generally from range). She is a pretty good scout- while her Listen and Spot rolls are only a bit above average, she is hard to find and harder to catch. She may volunteer to lead foes into prepared ambushes- that sort of thing will probably be a common tactic for a group set up like this one. She may even invest in a wand of Ventriloquism- I'm still finalizing her equipment. She will probably keep moving in most fights- either to distract opponents or to move to a new sniper position.
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Old 3rd November 2007, 02:02 AM   #20 (permalink)
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Quote:
Originally Posted by drothgery
We don't have front lines. We have archers, skirmishers, and casters...
I dunno...

Jaxel is going to go into melee, stay in melee, dish out damage while taking attacks.

Does that not qualify?
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