By the way, are we planning to start already in Xen'Drik hunting giants, or start with the arrival? I ask because my character probably joins the party in Xen'Drik, being a native.
__________________ "Paranoia is a lot like life insurance. Annoying, expensive, and rarely needed. And like life insurance, if you need it and you don't have it, it's too late already."
"This makes no sense at all. Your DM needs to be shot. With a hammer."
-quote from the Wizards web board
If anyone has any requests/suggestions for Darv's spells, feel free to speak up -- I don't mind taking advice from those who choose to offer it. I've already given him a Wand of Lesser Vigor, though.
He can take flame strike as a 4th level spell if he buys it as a druidic scroll and inscribes it. That's kinda expensive (700g for the scroll and 400g to scribe it), but getting it a level lower can be worthwhile.
Entangle is another good druidic spell to steal for Archivists, and signifigantly cheaper (125g), and giants have fairly low Reflex saves. They'll be able to make the Strength saves to break out of the entanglement fairly often compared to most other critters, but doing so is a full-round action and they can't even 5-foot step afterwards because of the difficult terrain. Since they'd still be in the entangle radius, they'd stand a fair chance to get re-entangled on your next initiative.
Close Wounds is an excellent level 2 cleric spell. Immediate action for 1d4+5 healing at close range rather than touch, and it can prevent death if the healing raises the target over -10.
Call lightning is pretty good. Also might want to check out the Shugenja spell list from Complete Divine, they've got some pretty awesome stuff.
EDIT: Also, Poison is awesome, especially against high-HD opponents like giants. You'll need a high int because giants have crazy fort saves, but one failure on a save will on average do twice their HD in damage.
__________________ "Paranoia is a lot like life insurance. Annoying, expensive, and rarely needed. And like life insurance, if you need it and you don't have it, it's too late already."
"This makes no sense at all. Your DM needs to be shot. With a hammer."
-quote from the Wizards web board
Last edited by Nac Mac Feegle; 2nd November 2007 at 09:32 PM..
Alright, I can have traveled across the ocean to try to find other people to go back and fight the giants to help free my kinsmen.
__________________ "Paranoia is a lot like life insurance. Annoying, expensive, and rarely needed. And like life insurance, if you need it and you don't have it, it's too late already."
"This makes no sense at all. Your DM needs to be shot. With a hammer."
-quote from the Wizards web board
Ugh, I feel like such a noob. I promise I'm not as bad playing as I am at creating magic items I think I found something else I can't have. So I will spend ALOT of time tonite going over my sheet and equipment. It will be right by tonight. Promise.
I figure I'm going to have 13k left to spend once I get rid of my equipment that I can't have. Any tips on what to buy with it?
Metamagic rods could help you with healing, but I think you're going to want some help staying alive, try getting a shield, enchanting that, and putting more enchantment on your armor.
In terms of AC per point, the order in which magic items should be bought as follows: Armor +1, Shield +1, Deflection +1, Natural Armor +1, Armor +2, Shield +2, Dex +2, Armor +3, Shield +3, Deflection +2, Natural Armor +2.
__________________ "Paranoia is a lot like life insurance. Annoying, expensive, and rarely needed. And like life insurance, if you need it and you don't have it, it's too late already."
"This makes no sense at all. Your DM needs to be shot. With a hammer."
-quote from the Wizards web board
I'd recommend a rod of extend to double the duration of your spells. When you apply Greater Magic Vestment(3rd level spell) to your shield and armor(easy with a pearl of power), you gain a total of +4 to AC for 16 hours.
With Morph's fiery burst feat, he'll never run out of blastiness. He can buff and impede foes as well with slow and haste. I can jump my AC up with trologodyte form of alter self.
Alright, I'm heading home now. I'll be there in like a couple of hours. I am retarded when it comes to creating magic items, so could someone please walk me through it. Enchanted armor or a shield would help me out alot, although I don't plan on getting in the melee part of the battle, you never know what will happen.
Hi, I'm taking the scout spot, let me be in the front line, hiding and sneaking those putrid giants … with me around, we can avoid some of the random encounters. My Githzerai will play hide and seek with those giants, but don't put your faith in his melee fighting skills, he'll throw something from a far and camouflage himself.
__________________
Spoiler:
Zirat Igruf, Gladiator (Rhun's ToEE): OOC ; IC ; RG
S@squ@tch, will you look ever my character sheet again? I think I got it all fixed up. I changed come feats and my equipment. Everything magical was pre-made lol. I hope I'm set now.
OnlytheStrong, a suggestion: Point Blank Shot and Precise Shot aren't really going to help you much if you intend to be a healer. Since S@squ@tch is allowing the entire Complete series, I suggest the Touch of Healing reserve feat from Complete Champion. Possibly also Healing Devotion as well.
Touch of Healing
Requires: Ability to cast 2nd-level spells. Benefit: (paraphrased) As long as you have a Conjuration (Healing) spell of 2nd level or higher available to cast, you can touch a target to heal 3 hit points per level of the highest-level Conj(Heal) spell you have available as a standard action. This healing cannot take the target above 1/2 health.
As a secondary benefit, you gain a +1 competence bonus to your caster level when casting Conj(Heal) spells.
Healing Devotion
Benefit: Once per day as an immediate action, gain Fast Healing 1 (+1 per 5 character levels) for 1 minute. This effect activates immediately if you have a daily use left and you fall below 0 health.
Alternately, you can use a full-round action to touch someone and grant them the fast healing. This counts as a daily use.
You can recharge a daily use of this feat by spending a turn undead use.
Basically, two ways to heal everyone after a fight without having to use up limited resources. Note that as a good cleric, you always have a Conjuration (Healing) spell available to cast as long as you have a spell remaining, because of your spontaneous healing ability.
Note that I'm not trying to pigeonhole you as a healer; it's just that clerics have very very very few ranged touch spells worth casting, and your crossbow isn't really going to do much more than irritate a giant
Also, you don't really need practiced spellcaster, since as a Cleric 8 your caster level is already equal to you HD. You only need Practiced Spellcaster if you have non-spellcasting levels.
Also, as a quick note: Augment Healing adds +2/level of the spell, not your level.
EDIT: A last note, as a cleric you can wear heavier armor than a mithril chain shirt, you might want to look into that.
__________________ "Paranoia is a lot like life insurance. Annoying, expensive, and rarely needed. And like life insurance, if you need it and you don't have it, it's too late already."
"This makes no sense at all. Your DM needs to be shot. With a hammer."
-quote from the Wizards web board
I liked the effect of the armor, as it can grant me concealment. Per level of spell won't be bad if I can hang onto my cure critical wounds. I have practiced spellcaster for if/when we level. I'm going to multiclass with a non-casting profession.
But next level is 9th...you'll get a feat. You might as well take something useful now and then pick up practiced spellcaster next level. Also, bear in mind that the concealment granted by that shirt doesn't move with you.
__________________ "Paranoia is a lot like life insurance. Annoying, expensive, and rarely needed. And like life insurance, if you need it and you don't have it, it's too late already."
"This makes no sense at all. Your DM needs to be shot. With a hammer."
-quote from the Wizards web board
Yeah I just thought about that and took it off my list. Also, I got 4252gp left to spend, and I need a shield. Or.......better magic armor. Only problem is, I'm a moron at making them. So......any help?