I'm a little concerned by the relative difficulty of healing damage to myself. Our mage can do so, but has to prep repair spells, which detracts from his offensive ability... Our warlock could use wands and scrolls of Repair...if anyone buys any (I probably will).
Are there any items that could be used by a non-caster that provide this though? Or, failing that, could an existing item that provides meat healing be converted into an item of repair, so I can handle some of my own needs? Or, failing those options, could an item that provides daily charges of healing be created using DMG guidelines?
I could have sworn that:
a) There is a Warforged Domain
and
b)...that the Repair spells are on it.
I can't find it Magic of Eberron, Races of Eberron, Faith of Eberron, or the Campaign setting....did I imagine the existence of this?
I think there is a warforged domain as well, I'll look around.
S@s, would it be okay to have an eternal wand of repair light damage and a wand of repair light damage? Cost for the eternal wand is in the MIC, I'll have a character sheet up today.
Page 150 in Faiths of Eberron. I assume you want me to change my domain to Warforged? No biggie, I will
Please make sure your character background blends with having the warforged domain -- a human cleric with that domain would be probably an oddity outside of House Cannith. Not saying that I don't approve of it, just think this change would affect your character backstory (in an interesting way)
Quote:
I think there is a warforged domain as well, I'll look around.
S@s, would it be okay to have an eternal wand of repair light damage and a wand of repair light damage? Cost for the eternal wand is in the MIC, I'll have a character sheet up today.
I forgot about Darv With help healing, I decided to take strength as my second domain. I'm finished with any and all changes, unless S@squ@tch sees another spot where I goofed or has a suggestion.
Zurai, do you have the bane blast invocation in mind later?
I completely forgot about baneful blast. It's usually a very poor choice. Hmmm....
The problem is that I have only 3 invocations of each tier without spending feats. Fell Flight, Flee the Scene, and Walk Unseen are all critical, and Eldritch Chain is a major damage increase on its own in multitarget situations.
Honestly, it's a hard choice. It's certainly a strong contender in a campaign that will feature as many single-type foes as this one. It's a choice between that, invisibility at will, and dimension door at will.
I'd say stocking up on anti-giant extra damage will be key. Those guys can take a lot of pounding.
__________________ "Paranoia is a lot like life insurance. Annoying, expensive, and rarely needed. And like life insurance, if you need it and you don't have it, it's too late already."
"This makes no sense at all. Your DM needs to be shot. With a hammer."
-quote from the Wizards web board
At the same time, being able to scout nearly undetectably (invisibility + magic flight is damn near undetectable without spells) or being able to teleport out of grapples or into hard to reach places is also key. That said, it's a very strong choice for my 10th level invocation OR for a 12th level Extra Invocation. Unfortunately 12th is the soonest I can use Extra Invocation to take it, since it only gives an invocation of the tier below the highest available and it's a lesser invocation.
I'll see how badly we're doing for damage at 10th when I get my next invocation. If we need more oomph, it's the clear choice. I think eldritch chain and fell flight are too good even compared to giantbane blast to switch out, though. Chain is the same total amount of damage against two giants as giantbane would be, and its value increases as the number of enemies increases (and it's much more useful against non-giants). Flight keeps me out of their range, which as a squishy arcanist using robes because I can't carry anything heavier, is a good thing. A giant could fell me in two swings.
Is there a better domain for buffing besides strength? I really only saw the strength buff that I can place on someone else and figured it would increase their damage (their strength mod changes to my cleric level).
So we're only waiting for Shayuri to post our second tank before we're good to go character-wise?
__________________ "Paranoia is a lot like life insurance. Annoying, expensive, and rarely needed. And like life insurance, if you need it and you don't have it, it's too late already."
"This makes no sense at all. Your DM needs to be shot. With a hammer."
-quote from the Wizards web board
I'll update the RG post shortly, but here's the current spell list for Darv:
- 0 Level: All Divine
- 1st Level: Lesser Vigor, Bless, Repair Light Damage, Entangle, Wnged Watcher (CSc 106), Guiding Light, Resurgance, Sanctuary
- 2nd Level: Hold Person, Barkskin, Close Wounds, Mass Snake's Swiftness
- 3rd Level: Prayer, Blessed Aim, Mass Lesser Vigor, Fell the Greatest Foe
- 4th Level: Restoration, Flame Strike, Repair Critical Damage, Moon Bolt
With one exception, all are from the SRD or the Spell Compendium. Still have 1200 to spend, so can anyone remind me what the cost is to copy scrolls into one's spell book?
Let the mage handle groups. Warlocks are more powerful when focusing on single targets, and getting the "main" invocations...
I disagree. Warlocks may be strikers in 4E, but they're controllers in 3E. My once per day alpha strike is only 55 damage to a single target. My average damage is only 18.5. I'd do better spreading eldritch essences around to multiple targets. Frightful chain makes all the giants we fight take a -2 penalty to pretty much every d20 roll - attacks, saves, and skill/ability checks. Then later on there's black tentacles at will, wall of fire at will, wall of force at will, level draining blasts, etc. Admittedly, vitriolic blast will be a huge damage upgrade - 36 average on the primary target and 25 average on the secondary targets over the span of 3 rounds for a vitriolic chain at level 11 - but at that point we'll be facing things with 150+ hp.
Trust me, I'm not discounting walk unseen - it's just not as vital as the two lessers I currently have taken, in my opinion. We're not going to be fighting a great number of single giants in this series of modules. Maybe a few at the start, but single CR-appropriate enemies don't pose a credible threat in 3E.
With one exception, all are from the SRD or the Spell Compendium. Still have 1200 to spend, so can anyone remind me what the cost is to copy scrolls into one's spell book?