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Old 2nd November 2007, 05:56 PM   #1 (permalink)
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s@squ@tch Goblin Sharpshooter (Lvl 2)
S@squ@tch's Against the Giants - Team Gold OOC

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Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG

Last edited by s@squ@tch; 10th April 2008 at 07:01 PM..
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Old 2nd November 2007, 05:56 PM   #2 (permalink)
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s@squ@tch Goblin Sharpshooter (Lvl 2)
Goals

Current:


1) Go to the House Tharashk enclave in Stormreach.
2) Find the remains of the Tharashk search and rescue parties
3) Discover what is behind the giants increased aggression and coordinated attacks.


Completed:
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Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG

Last edited by s@squ@tch; 8th November 2007 at 02:00 AM..
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Old 2nd November 2007, 06:03 PM   #3 (permalink)
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I know nothing about Archivists lol. They are support characters? I was thinking about the golith..We all should of been them lol
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Old 2nd November 2007, 06:37 PM   #4 (permalink)
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Doubling up on the front line is good, especially against high damage-output opponents like giants. The first time one of us gets crit for 9d6+39 by a frost giant we'll be glad to have someone else take the heat for a round or two.

For cost effectiveness, I'd recommend having a wand of lesser vigor as well as CLW in the party. It's slower, but gives twice as much healing for the same cash spent.
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Old 2nd November 2007, 06:44 PM   #5 (permalink)
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Every piece of clothing I have added to my cleric heals or causes my heals to be maximized. So, I'm hoping I can keep up with a giants hits. As long as we don't face a milita of giants, I think we may be okay.

Any other kinds of items that could be handy? I'll take anything that can be thought of.
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Old 2nd November 2007, 06:54 PM   #6 (permalink)
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Asenfel's taking a wand of lesser vigor. He can even use it thanks to Deceive Item.

His primary tactics depend on the battlefield. If he has space, fly and use frightening chain to demoralize multiple giants (DC 18 will save or be shaken). If the fighting is restrained to the ground, he'll shatter nonmagical-looking weapons to reduce incoming damage. If we're facing one enemy that's clearly more powerful than the others, he can do an alpha strike: 9d6*150% damage empowered frightening spear from up to 250 feet away. That'll use up all the daily charges on his warlock's scepter and slightly reduce his chance to hit for the rest of the day, though.
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Old 2nd November 2007, 07:04 PM   #7 (permalink)
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I also am bringing a wand to try to blind or stun the giants. So........maybe we can prevent some damage.


**edit** Where are the stats for the lesser vigor wand? I looked through a couple of books and don't see it yet.
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Old 2nd November 2007, 07:04 PM   #8 (permalink)
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Keep in mind that shatter works only on crystalline/brittle objects in an area mode (5' burst).

It can be used on a single object (regardless of composition), which gets a save if attended (like a hill giants club).
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Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG
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Old 2nd November 2007, 07:04 PM   #9 (permalink)
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Giants are, of course, going to be a pain in the ass to fight, because they can deal out a lot of damage, they can soak up even more, they have good AC and attack rolls, and they're smart enough to usually be in groups.
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Old 2nd November 2007, 07:14 PM   #10 (permalink)
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Quote:
Originally Posted by s@squ@tch
Keep in mind that shatter works only on crystalline/brittle objects in an area mode (5' burst).

It can be used on a single object (regardless of composition), which gets a save if attended (like a hill giants club).
Yep, the "break the club" scenario is what Asenfell will mainly be using it for. The club does get a Will save, but against DC 18 they should fail more often than not. Hill Giants have a +4 Will save, Frosties have +6, and Fire Giants have +9. Anything higher than a Fire Giant will almost assuredly have magical weapons and thus be immune to shatter anyhow. It can also be used to open doors quickly and easily. Shatter the lock, or just shatter the entire door if it weighs less than 80 pounds.

Quote:
Originally Posted by OnlytheStrong
**edit** Where are the stats for the lesser vigor wand? I looked through a couple of books and don't see it yet.
Lesser vigor is a 1st level spell with no material components, so a caster level 1 wand of it costs the same as a wand of cure light wounds. The spell itself gives 11 rounds of Fast Healing 1 at caster level 1; in other words, a gauranteed 11 hp heal, just spread out over a little more than a minute.
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Old 2nd November 2007, 07:15 PM   #11 (permalink)
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Yeah, I may just load up on healing wands and scrolls.
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Old 2nd November 2007, 07:23 PM   #12 (permalink)
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I reposted my character sheet so it would be easier for me to work on, I hope no one minds.

Character Sheet


Class and level: Cleric 8
Church: Sovereign Host
Domains: Communing and Healing
Alignment: Neutral Good

Age: 21
Gender: Male
Height: 5'10''
Weight: 170lbs


Str: 14 +2
Dex: 12 +1
Con: 14 +2
Int: 12 +1
Wis: 18 +4
Cha: 10 +0


HP: 66 (8 + (6x7) + 16 con mod)


AC: 20 (10 + 5 armor + 1 shield + 1 dex mod + 2 nat. armor + 1 misc)


Saving Throws:
Fortitude: 8 (6 base + 2 con mod)
Reflex: 3 (2 base + 1 dex mod)
Will: 10 (6 base + 4 wis mod)

Speed: 30ft

Base Attack Bonus: +6/1


Attacks:
Grapple: +8/3 (6/1 base + 2 str mod)

Light Mace: +9/4 dmg:1d6+2 crit: x2

Light Crossbow: +8/3 dmg:1d8 crit: 19-20x2

Daily Spells:

Level 0: 6
Level 1: 4+1 domain + 1 bonus Save DC:
Level 2: 4+1 domain + 1 bonus
Level 3: 3+1 domain + 1 bonus 10+wis mod+ spell level
Level 4: 2+1 domain + 1 bonus



Skills:

Concentration: 14 (12 ranks + 2 con mod)
Heal: 18 (12 ranks + 4 wis mod+2 misc mod
Knowledge (history): 7 (6 ranks + 1 int mod)
Knowledge (religion): 7 (6 ranks + 1 int mod)
cc Listen: 7 (3 ranks + 4 wis mod)
cc Spot: 7 (3 ranks + 4 wis mod)


Feats:

Practiced Spellcaster (from Complete Divine, +4 to caster level, but not above HD)
Point Blank Shot
Precise Shot
Quicken Spell
Augment Healing (from complete divine, Healing spells do +2 per level)


Equipment:

Healing Belt, Ring of Mystic Healing, Amulet of Natural Armor +2,
Ring of Protection +1, Mithralmist Shirt, Light Mace, Buckler,
Light Crossbow, Bolts (20), Waterskin, Wand of Light,
Wand of Cure Light Wounds, Scroll of Cure Critical Wounds (4),
Pouch, Barricade Buckler, Scroll of Divination (2),

Money:

27000gp - 26913gp = 87gp

Healing Belt= 750gp
Ring of Mystic Healing = 3,500gp
Barricade Buckler = 4,165
Mithralmist Shirt =3,400

Carrying Capacity:

Light Load: 58lbs Weight Carried: 51lbs
Med Load: 116lbs
Heavy Load: 175 lbs

(items from Magic Item Compendium)
Healing Belt---gain +2 to heal checks, has 3 charges (renewed at dawn):
1st charge: heals 2d8 of dmg
2nd charge: heals 3d8 of dmg
3rd charge: heals 4d8 of dmg

Ring of Mystic Healing---provides +1 bonus to competence to your caster level. These
bonuses add on to your next cure spell. Has 3 charges
(renewed each day at dawn):
1st charge: heals +2d6 of dmg
2nd charge: heals +3d6 of dmg
3rd charge: heals +4d6 of dmg

Barricade Buckler---- 3x a day can cast Wall of Force, recharges each day

Mithralmist Shirt----7x a day can activate to fill my space with mist, granting concealment
from attacks but does not interfere with my vision


Last edited by OnlytheStrong; 3rd November 2007 at 03:59 AM..
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Old 2nd November 2007, 07:30 PM   #13 (permalink)
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Nac Mac Feegle Goblin Sharpshooter (Lvl 2)
Wands/scrolls of lesser vigor are the most money-efficient option for after-battle healing, it's true. In fight, of course, there's no substitute for the high-level stuff.

EDIT: OnlyTheStrong, you need to put +1 on a weapon before you can put another enhancement on it. Also, for the sake of Sasquatch's sanity you might want to include costs and locations for your non-DMG equipment
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"This makes no sense at all. Your DM needs to be shot. With a hammer."
-quote from the Wizards web board

Last edited by Nac Mac Feegle; 2nd November 2007 at 07:36 PM..
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Old 2nd November 2007, 07:34 PM   #14 (permalink)
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If someone is hurt and it's not a fight, then I will try to heal without magic if I can. If not, then I will use a spell. Since clerics can change any spell into a "cure" spell, I don't plan on preparing any. Or is there a rule that I missed when I read the class stuff? Most of my equipment has it's own healing spells, so I'm pretty loaded full of healing. Just don't let me get hit too much! lol
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Old 2nd November 2007, 07:46 PM   #15 (permalink)
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Yes, please list the location/source of all non DMG/PHB magic items.
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Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG
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Old 2nd November 2007, 07:48 PM   #16 (permalink)
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lol cost wise, I built the weapons right, just forgot to include that they were masterwork (since all magic weapons are.) All my items came out of the Magic Item Compendium. I'll go add the +1 to my weapons.


Okay maybe I am retarded. My weapons have the +1 on them don't they? I know they cost over 2000g each. I have the exact figure written down somewhere in a pile of papers. My base attack is 6/1 + 2 str + 1 masterwork= 9/4 right?
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Old 2nd November 2007, 08:00 PM   #17 (permalink)
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s@squ@tch Goblin Sharpshooter (Lvl 2)
both your +1 heavenly burst light mace and +1 giant bane light crossbow would cost over 8000 gp each.

the mace would be: 8305 gp and the crossbow would be 8335 gp

The mechanic is you need them to be +1 before you add any properties to them. So for them to be +1 would be 2305 gp for the mace and 2335 for the crossbow.

Then you add a +1 bonus to each of them for the property (bringing them to a +2 effective bonus -- from +1 to +2 -- this is 6000 gp. +2 to +3 is 10000 gp, etc)

As it stands now, you have well over 27K worth of gear.
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Characters I play


Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
Virashil N'al Sil Sorcerer 5/Dragonheart Mage 1 - in renau1q's RHOD
Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
Silvanon d'Thuranni Rogue 2 - in the Shard's Tavern
Lenuran of Lortmills Bard 4 - in Strahd's RttTOEE
S@squ@tch's PbP Character Thread


Games I DM

Against the Giants - Team Black: RG IC OOC
Against the Giants - Team Gold: RG IC OOC
Against the Giants - Alternate RG:RG

Last edited by s@squ@tch; 2nd November 2007 at 08:03 PM..
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Old 2nd November 2007, 08:01 PM   #18 (permalink)
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Good to know, sorry about the mess. I will hunt up the paper I kept track of my prices on and add it back to my gold stack, then delete the magic weapons. I usually just buy magic weapons lol. Sorry again.

Last edited by OnlytheStrong; 2nd November 2007 at 08:09 PM..
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Old 2nd November 2007, 08:42 PM   #19 (permalink)
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Quote:
Originally Posted by OnlytheStrong
I know nothing about Archivists lol. They are support characters? I was thinking about the golith..We all should of been them lol
Fortuitously, the Archivist can be found on-line.

But in short, he's a caster who can draw spells from any of the Divine lists. Additionally, as a Move action he can make a Knowledge check to give allies bonuses against various types of creatures.

If anyone has any requests/suggestions for Darv's spells, feel free to speak up -- I don't mind taking advice from those who choose to offer it. I've already given him a Wand of Lesser Vigor, though.
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Old 2nd November 2007, 08:49 PM   #20 (permalink)
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Asenfel is posted to the gold team RG. I still havn't cooked up a background for him other than he specializes in killing giants for expeditions into Xen'drik, but at the same time I don't get the feeling that this game is one where a 5 page backstory is needed. I'll have a paragraph or two up for him this weekend. I also need to find an image for his battlemap icon.
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