I ran a search for Major Kusanagi on google images. She is the lead character in Ghost in the Shell. This one is I believe a snapshot of a physical model made by the company for reference by the animators.
The art style for the Stand Alone Complex Series and Second Gig Series is much cleaner, and this is what she looks like in the show vs the movies.
I have a problem with it too. None of the face-to-face games I have played have ever used point-buy. I always have to check 3 or 4 times to make sure I have it right.
“And you got a sandwich out of it too.” Nisha said. “Our sandwiches come with attempted assassination plots. New sales gimmick!”
"Chuck Norris is the reason Ilmater suffers."
by Simplicity in thread "Humor - Chuck Norris to be in the 4e Core Pantheon"
"English is not nice, comfy, orderly language. As others have noted - in dark alleys, it mugs other languages and rifles through their pockets for loose grammar. Do you think that after committing such molestation that English is going to be particularly prissy about where it sticks which plural?"
by Umbran in Non-d20 - Origin of Slang Term "Boni"? (post 24)
Ability scores are now (in no order) 10,14,13,12,11,16. Not counting one point for two abilities for 4th level.
Fixing the character sheet in the Rogues Gallery right now. Also, I think I was counting Skill Focus as +3 instead of the ridiculously overpowered +5 it is now.
__________________ "Sometimes things must be broken in order to be rebuilt." --Sith Proverb.
AMG: How much for a hardpacc backpack that could hold about 5kg or 10kg?
or possibly a belt with loops and pouches that that can hold up to 2kg in each slot?
Perhaps .5k/2kg for a 5kg hardpack and 1k/4kg for a 10kg hardpack
and possibly .2k/.2kg for the belt
Could I have the hardpack as a part of the armor? That would be very convenient.
“And you got a sandwich out of it too.” Nisha said. “Our sandwiches come with attempted assassination plots. New sales gimmick!”
"Chuck Norris is the reason Ilmater suffers."
by Simplicity in thread "Humor - Chuck Norris to be in the 4e Core Pantheon"
"English is not nice, comfy, orderly language. As others have noted - in dark alleys, it mugs other languages and rifles through their pockets for loose grammar. Do you think that after committing such molestation that English is going to be particularly prissy about where it sticks which plural?"
by Umbran in Non-d20 - Origin of Slang Term "Boni"? (post 24)
I ran a search for Major Kusanagi on google images. She is the lead character in Ghost in the Shell. This one is I believe a snapshot of a physical model made by the company for reference by the animators.
The art style for the Stand Alone Complex Series and Second Gig Series is much cleaner, and this is what she looks like in the show vs the movies.
Fun fact!
...that model is over on my bookcase. (well, same pose though its not the same one used by the animators)
Quote:
Originally Posted by FreeXenon
I have a problem with it too. None of the face-to-face games I have played have ever used point-buy. I always have to check 3 or 4 times to make sure I have it right.
I usually do "roll or 32 point buy" for games I run online, but figured I'd prefer to just go straight point buy this time.
As for stat things...I'm going to go over them all one more time while I do the HP so anything else that gets through I'll, hopefully, fine.
And on the note of a pack of some kind. I find that getting into THAT kind of detail with things can bog things down(i.e. how much is held, exactly, can it hold more, wait, that's too big, etc) so I prefer to just assume a pack or something small is available to help with items. Its especially okay to do this in Star Wars, in my experience, as gear is much, much more secondary to the character ability and such.
Would it be OK to throw on a 10kg hardpack on the armor without worrying about increased cost or weight - assuming that it is designed to evenly distribute the weight and included in the really large base cost?
“And you got a sandwich out of it too.” Nisha said. “Our sandwiches come with attempted assassination plots. New sales gimmick!”
"Chuck Norris is the reason Ilmater suffers."
by Simplicity in thread "Humor - Chuck Norris to be in the 4e Core Pantheon"
"English is not nice, comfy, orderly language. As others have noted - in dark alleys, it mugs other languages and rifles through their pockets for loose grammar. Do you think that after committing such molestation that English is going to be particularly prissy about where it sticks which plural?"
by Umbran in Non-d20 - Origin of Slang Term "Boni"? (post 24)
Would it be OK to throw on a 10kg hardpack on the armor without worrying about increased cost or weight - assuming that it is designed to evenly distribute the weight and included in the really large base cost?
I'd just say don't even worry about it at all.
Quote:
Originally Posted by Ampers&
So... seeing as AMG never replied to my last post and I don't have a fully statted character up, I guess I'm out of the running, eh?
Not at all, I just missed your post in the flood. Sorry about that!
Clawdite is fine. I'd definitely suggest looking at the skill list that Shalimar linked to see what everyone else has, though. We do have a bit of overlap in some places so might want to see what you can do to pick up some areas that might have been missed.
“And you got a sandwich out of it too.” Nisha said. “Our sandwiches come with attempted assassination plots. New sales gimmick!”
"Chuck Norris is the reason Ilmater suffers."
by Simplicity in thread "Humor - Chuck Norris to be in the 4e Core Pantheon"
"English is not nice, comfy, orderly language. As others have noted - in dark alleys, it mugs other languages and rifles through their pockets for loose grammar. Do you think that after committing such molestation that English is going to be particularly prissy about where it sticks which plural?"
by Umbran in Non-d20 - Origin of Slang Term "Boni"? (post 24)
I think the main role that we are missing party wise is a melee specialist/main fighter. Looking at the lst I put up we have all the skills covered, a lot of the major ones have skill focus.
AMG, I've gone over Shalimar's list, and cross-referenced it with the Rogues Gallery thread, and I'm sorry to say there's not much I can do to stand out at this point. I had thought up the Clawdite infiltrator concept before Shalimar decided to take SF (Deception), and before possum decided to take SF (Stealth), but alas, now it is otherwise (although by no means am I trying to place blame on them!). Honestly, the only skills that haven't now been covered are Acrobatics, Climb, Jump, Treat Injury (to the extent of SF), and Use The Force . I could put up stats for the Clawdite if you'd like to see them, or maybe suggest my Force-using concept again as a last-ditch effort, but otherwise I'll just bow out and wish you guys a great game!
EDIT: Just saw Shalimar's last post; I could whip up a medic/melee brawler if you'd like, I didn't think one would mesh with the group very well, but I suppose it could be useful to protect the squishier characters in times of conflict.
Some of those skills could fit your infiltrator concept. Think Thief-Acrobat. That basically would make for an amazing infiltrator. Climb or jump the fences, tumble through laser sensors......... you could definetly work with that skill set. Just think of your favorite thief movie and make that guy (or girl).
__________________
Shorrin stat block
Shorrin- Male Dragonborn Fighter 1
Passive Perception: 11, Passive Insight: 11
AC:20, Fort:16, Ref:13, Will:11 -- Speed:5
HP:33, Bloodied:16, Surge Value:12, Surges Per-Day 13
Initiative +1
Action Points: 1, Second Wind: not used
Powers: Reaping Strike, Tide of Iron, Spinning Sweep,Dragon Breath, Villian's Menace
OnlytheStrong: Oh, I thought of that; the problem is Climb and Jump aren't class skills for Scoundrels. On a side note, I'm also surprised that Treat Injury isn't a class skill for Scouts; wouldn't that be a very useful skill on the fringes of society or in the wilds?
I think the main role that we are missing party wise is a melee specialist/main fighter. Looking at the lst I put up we have all the skills covered, a lot of the major ones have skill focus.
This being Star Wars and being the Rebellion Era, melee is far from necessary. My only slight concern for the party is firepower, since most of the combat types aren't FULL combat types. We'll see how it goes with this little prologue adventure, but I don't see melee as being that much of a necessity.
Quote:
Originally Posted by Ampers&
AMG, I've gone over Shalimar's list, and cross-referenced it with the Rogues Gallery thread, and I'm sorry to say there's not much I can do to stand out at this point. I had thought up the Clawdite infiltrator concept before Shalimar decided to take SF (Deception), and before possum decided to take SF (Stealth), but alas, now it is otherwise (although by no means am I trying to place blame on them!). Honestly, the only skills that haven't now been covered are Acrobatics, Climb, Jump, Treat Injury (to the extent of SF), and Use The Force . I could put up stats for the Clawdite if you'd like to see them, or maybe suggest my Force-using concept again as a last-ditch effort, but otherwise I'll just bow out and wish you guys a great game!
Truthfully, I didn't mean it in a way to completely dictate how to make your character. If anything, it was more something to keep in mind. The Clawdite infiltrator type is definitely workable and I think can still be a good place in the group...I just wanted to at least get you an idea of the other characters.
As I mentioned above, my only slight concern about the group is firepower...but even then, its very possible to be a non-issue. Part of the beauty of having this short adventure before we dive into the main thing will be immediately finding out any issues, none of which will be able to effect things greatly. I'll be able to figure out how to adjust things for the group, and you guys will likely get an idea of the characters actually in play and working together.
Alrighty, I submitted my Clawdite in the RG thread for approval; fingers crossed!
Overall, looks good to my eye. As I said, though, I'll be going over everything much more carefully once all the characters are up.
Aaaand, a side note. I've been spending a lot of time mapping out where the game will go beyond this first short adventure(I keep emphasizing it being short because it really is ). Along with detailing NPC stats, I've been sketching out some quick headshots for pretty much all of the NPCs that could count as 'significant'. In the process of one of the pages of head shots, my eye kept going back to that image Shalimar's using for Kay. So I might have done this:
Terribly quality due to my scanner not being hooked up(...I used the camera on my phone because I'm lazy), but that can at least give you an idea on some things you'll see through the game... i.e. headshots of about that level of detail to give you more of an idea of what NPCs and such look like.
I hope I'm not slowing things down . I've got bit of problems creating the character. I think I'm running through 7th sheet at the moment as my crunch keeps changing whenever I go through the book. Right now I'm at Scout 1/ Scoundrel 1/ Soldier 2. I think this is finally my final sheet. I haven't yet picked the scout talent but with scoundrel I take from outlaw tech tree, and with soldier the demolitionist talent. I'm at work right now so I can't yet post the sheet, sorry about that. Here's a bit backstory:
Dneb
Dneb Liab was part of an independent pirate gang who broke of the SoroSuub command early in the Imperial rule. Dneb was always adept at rigging or blowing his way through doors others didn't want opened and so he was a valued member among the pirates. Years later they joined the rebel alliance who had the same ideals about Imperials. There Dneb's skills at explosives became even more appreciated, no longer needed to use them with small explosives to open things but rather larger amounts to blow things up. Now as the Death Star was no more and Imperials were closing in on the Yavin-base Dneb volunteered to stay with the last group and help them destroy the base and everything the Imperials could use against them. Nothing will be left to scavenge as long as Dneb gets enough time to set all the explosives...
Or for Ubese version:
Deurr
Deurr is a former member of pirate group who joined the rebellion after running into trouble with imperial law. His skills at handling explosives are legendary and there are not many who can find vulnerable spots to place charges as well as Deurr. Having once destroyed a hangar full of fighters with explosives he has a reputation as a brag. Not many believe that this exploit is true. At the great battle at Yavin Deurr was tasked at mining the countryside in preparation of inevitable invasion. Now that the imperials have finally managed to gather their forces after their defeat, the base is being evacuated. Deurr agreed to remain with the last group to oversee the destruction of the archives and everything else the imperials might use against them.