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Old 26th April 2008, 06:34 PM   #61 (permalink)
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Quote:
Originally Posted by Ankh-Morpork Guard
If you REALLY want me to, I can work on converting the Sharpshooter PrC from the Hero's Guidebook. Its definitely agood sniper PrC, though I'm not sure I'm the best at converting things, I can give it a shot if you'd like. Otherwise, Elite Trooper would still probably do just fine.
AMG: You do not have to go through the pain of trying to convert it. If you really, really want to I would be glad to see it. Elite Trooper is working OK for me. The only thing I really need is to fit in Weapon Finesse, so that the the Martial Arts prereq. will not go to a complete waste, plus any other melee weapon I use.
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Old 26th April 2008, 06:45 PM   #62 (permalink)
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Quote:
Originally Posted by FreeXenon
AMG: You do not have to go through the pain of trying to convert it. If you really, really want to I would be glad to see it. Elite Trooper is working OK for me. The only thing I really need is to fit in Weapon Finesse, so that the the Martial Arts prereq. will not go to a complete waste, plus any other melee weapon I use.
What I'll do is at least have a look at it and see what can be done. Sharpshooter was one of my favourite PrCs from that book and it got a lot of use from me. If nothing comes from it, oh well, but who knows...might be easy.
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Old 26th April 2008, 06:47 PM   #63 (permalink)
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Quote:
Originally Posted by FreeXenon
AMG: You do not have to go through the pain of trying to convert it. If you really, really want to I would be glad to see it. Elite Trooper is working OK for me. The only thing I really need is to fit in Weapon Finesse, so that the the Martial Arts prereq. will not go to a complete waste, plus any other melee weapon I use.
FWIW, Bounty Hunter is probably a better sniper PrC than Elite Trooper.
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Old 26th April 2008, 06:53 PM   #64 (permalink)
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Quote:
Originally Posted by FreeXenon
I added Mastercraft (+1 Perception) to the armor +100cr

I am pretty sure that the Perception thing also an option from the Star Wars Ships book.
It's not. You can buy a Helmet Package for 4000 credits which will give you a +2 to Perception, low-light vision, and a hands-free comlink. Though I see your armor is a stormtrooper armor derivative, so it already includes one. And you can get a modified helmet package which will grant +3 perception for another 2000 credits (modifications cost 1000; market price is twice that).

Now, if you want modifications made after the game starts, then Istara can do them for cost.
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Old 26th April 2008, 06:59 PM   #65 (permalink)
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Quote:
Originally Posted by Shalimar
Its not a bad thing to have money on hand, in fact its kinda assumed. Kay has 14,000 credits and I may jiggle that a bit to give her the wealthy talent to add another 24,000 credits.
I'm half-tempted to have Istara buy a porter droid, as she only has an 8 Str. Or maybe a battle droid, so she can do something in a fight...
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Old 26th April 2008, 07:24 PM   #66 (permalink)
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Hi everybody, I have been lurking around for a little while, and have been following your poll. This looks to be a pretty good game, so I'd like to express my interest. First time poster, long time player, experienced in PbP games (the good, bad, and ugly).

AMG, do you think you'd consider material besides races from saga-edition.com? I noticed there aren't any Force-using characters currently and was interested in playing a Force Prodigy, a human from the Kathol sector trained by the Aing-Tii monks, just making his way in the wider galaxy for for the first time when the Galactic Civil War strikes. Let me know what you think of that concept and the mechanics, I will try to flesh it out better soon to give you a clearer idea if that would help.
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Old 26th April 2008, 07:54 PM   #67 (permalink)
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Quote:
Originally Posted by Ampers&
Hi everybody, I have been lurking around for a little while, and have been following your poll. This looks to be a pretty good game, so I'd like to express my interest. First time poster, long time player, experienced in PbP games (the good, bad, and ugly).
Hah! Pulling the lurkers out of the dark!

Quote:
AMG, do you think you'd consider material besides races from saga-edition.com? I noticed there aren't any Force-using characters currently and was interested in playing a Force Prodigy, a human from the Kathol sector trained by the Aing-Tii monks, just making his way in the wider galaxy for for the first time when the Galactic Civil War strikes. Let me know what you think of that concept and the mechanics, I will try to flesh it out better soon to give you a clearer idea if that would help.
I'm generally open to at least considering the stuff from that site, but I've got to shoot down the Force Prodigy idea. Partly due to a wish to keep this game as close to 'standard' Saga rules as possible and also because an outright Force User doesn't fit this game very well. Era wise, its just dangerous to be Force Sensitive, but to be an outright Force User of any kind of pretty much still a death sentence for most.

I'd much rather the focus of this game be on the Rebellion against the Empire than the Force.
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Old 26th April 2008, 08:01 PM   #68 (permalink)
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Quote:
Originally Posted by Drothgery
I'm half-tempted to have Istara buy a porter droid, as she only has an 8 Str. Or maybe a battle droid, so she can do something in a fight...
My concern with that would be that there are alread 7 of us and adding more combatants might make things difficult for AMG. I also don't think Istara is bad in combat for her level she has a +4 with ranged attacks which is the only real fighting I would expect us to do. +4 isn't bad at 4th level I don't think, not when only 2 classes are +1/level.
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Old 26th April 2008, 08:06 PM   #69 (permalink)
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Quote:
Originally Posted by Shalimar
My concern with that would be that there are alread 7 of us and adding more combatants might make things difficult for AMG.
Bah, don't worry about me.

I can deal with large groups, and if it does end up 'too' large, its easy to split the group into two and work to the same objective from different ends.
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Old 26th April 2008, 08:09 PM   #70 (permalink)
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Quote:
Originally Posted by Ankh-Morpork Guard
Bah, don't worry about me.

I can deal with large groups, and if it does end up 'too' large, its easy to split the group into two and work to the same objective from different ends.

And the irony would be her droid ends up in a different group. :P
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Old 26th April 2008, 08:31 PM   #71 (permalink)
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AMG, that is perfectly reasonable, and I agree that a focus of Rebellion v. Empire is definitely more interesting for everyone involved than a Force-centered game. However, I would ask to plead my case, as I think the concept I had in mind could mesh with your intentions quite well.

I've played everything from the slicer scoundrel to acrobatic Jedi to straight-up Force wizard, and in this case I actually envisage a character with some history working with the Rebellion. His Force use would be as subtle as possible, specializing in farseeing, so he would likely work as an intelligence-gatherer. Obviously the Rebels would be aware of his talents and thus he would be kept strictly under-the-radar, I'm thinking very discreet in a modern military sense (heck, Luke might not even know about him, only a handful of higher-ups most likely). Because of his combination of training with the monks and the Rebellion, he'd be a no-nonsense guy who takes his role very seriously, for he knows his life depends on discretion.

If it just won't work, that's fine and dandy, I know from experience that the GM's perogative is important to the game. I just wanted to put forth my best effort because this is a concept I've had for a while and have been itching to play.
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Old 26th April 2008, 09:51 PM   #72 (permalink)
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Quote:
Originally Posted by Shalimar
My concern with that would be that there are alread 7 of us and adding more combatants might make things difficult for AMG. I also don't think Istara is bad in combat for her level she has a +4 with ranged attacks which is the only real fighting I would expect us to do. +4 isn't bad at 4th level I don't think, not when only 2 classes are +1/level.
It's not so much that she's got a poor attack or damage modifier for a non-soldier/non-Jedi 4th level character (thanks to decent dex, point blank shot, and a pistol modified for extra damage, she's pretty good on that front); it's that she can't do much in combat except stand there and shoot.
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Old 26th April 2008, 10:06 PM   #73 (permalink)
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Quote:
Originally Posted by drothgery
It's not so much that she's got a poor attack or damage modifier for a non-soldier/non-Jedi 4th level character (thanks to decent dex, point blank shot, and a pistol modified for extra damage, she's pretty good on that front); it's that she can't do much in combat except stand there and shoot.
Hehe, just stay behind Viria while she lays down autofire and grenades then. Seriously though, straight up blaster fire wins the day. I don't remember Han doing lots of fancy combat tricks.
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Old 26th April 2008, 10:11 PM   #74 (permalink)
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drothgery
I originally priced them as after-market modifications, assuming someone during my work with the rebellion or other work/training would have done it for him, but in the interest of using up every... single... credit.. I priced it at 2000cr, which does save some issues. Plus, it is really in character for a rich boy wanting the best toys.

AMG
I do not know if this idea will end up to my eventual disadvantage, but what do you think about a custom Sniper Rifle. I am pretty sure this will be too much, but how about to following:

Sorosub Elite Marksmen
Cost 4000 Damage: 3d10 RoF: S
Weight: 4.5kg Type: Energy Availability Military

Range: PB (0): 0-30 Short (-2): 31-90 Med (-5): 91-250 Long (-10): 251-400 Extreme Long Range (-15): 401-600


Special:

Custom Rifle: This rifle counts as having been 'modified'.

If it is modified and used for either autofire/burst fire or for another energy type, it must be realigned (DC 20 Mechanics; 1 hour; 250cr) after each encounter or suffer a -2 penalty.

Low-light Targeting scope: A standard Low-light Targeting scope that may be pulled to the side as s swift action in order to facilitate shorter range shots.

Long Range Accuracy: Due to its precise alignment and balance the Sorosub Elite Marksmen suffers a -2 penalty at Point Blank range and +1 at all other ranges. This rifle also has an Extreme Long Range.

High Energy Rounds: Each Power Pack must be changed after 15 shots.
A target which is successfully hit with this rifle is and the damage exceeds their damage threshold they are automatically pushed down the condition track by 2 levels.
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Old 26th April 2008, 11:18 PM   #75 (permalink)
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Here is the conversion of the Sorosub X-45 sniper rifle from Saga.com

SoroSuub X-45 Sniper Rifle
Medium, Accurate, Sporting Blaster Rifle
Cost: 1000 Damage: 3d6 RoF: S
Weight: 4kg Type: Energy Availability: Licensed

This weapon may be assembled and disassembled for easy storage. Both dissassembly and reassembly require 4 swift actions. This weapon is more fragile than most weapons of its size. It has a Damage Threshold of 12.

Merr-Sonn LD-1 Target Blaster Rifle
Medium, Accurate, Sporting Blaster Rifle
Cost: 1100 Damage: 3d8 RoF: S
Weight: 4kg Type: Energy Availability: Licensed

This weapon may be assembled and disassembled for easy storage. Both dissassembly and reassembly require 6 swift actions. This weapon is more fragile than most weapons of its size. It has a Damage Threshold of 12.
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Old 26th April 2008, 11:21 PM   #76 (permalink)
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I saw those and they are meh.

Less damage, modular, and delicate.
This meant as as Suitcase Sniper Rifle.

I am looking more for the .50 cal Sniper Rifle.
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And you got a sandwich out of it too.Nisha said. “Our sandwiches come with attempted assassination plots. New sales gimmick!

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"English is not nice, comfy, orderly language. As others have noted - in dark alleys, it mugs other languages and rifles through their pockets for loose grammar. Do you think that after committing such molestation that English is going to be particularly prissy about where it sticks which plural?"
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Old 26th April 2008, 11:51 PM   #77 (permalink)
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Argh. Seems im a bit late, but... Any spots left?

Ive been looking for a STW game for while now but i chronicaly get to see Enworld talking the talk thread 1-2 days to late.

Buntyhunter the type with a meaning in life to tend to the greater good. Cunning and deadly.


-DH
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Old 26th April 2008, 11:56 PM   #78 (permalink)
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Quote:
Originally Posted by Ampers&
AMG, that is perfectly reasonable, and I agree that a focus of Rebellion v. Empire is definitely more interesting for everyone involved than a Force-centered game. However, I would ask to plead my case, as I think the concept I had in mind could mesh with your intentions quite well.

I've played everything from the slicer scoundrel to acrobatic Jedi to straight-up Force wizard, and in this case I actually envisage a character with some history working with the Rebellion. His Force use would be as subtle as possible, specializing in farseeing, so he would likely work as an intelligence-gatherer. Obviously the Rebels would be aware of his talents and thus he would be kept strictly under-the-radar, I'm thinking very discreet in a modern military sense (heck, Luke might not even know about him, only a handful of higher-ups most likely). Because of his combination of training with the monks and the Rebellion, he'd be a no-nonsense guy who takes his role very seriously, for he knows his life depends on discretion.

If it just won't work, that's fine and dandy, I know from experience that the GM's perogative is important to the game. I just wanted to put forth my best effort because this is a concept I've had for a while and have been itching to play.
I do like the idea, but I still have to shoot it down. I'm not sure I want any Force using in this game at all, beyond the PCs getting ambushed by Vader(errrr....). If we do have any players develop Force abilities, however, its just not something I want to plan on. It needs to be a natural progression type of thing, if at all.

Quote:
Originally Posted by FreeXenon
I do not know if this idea will end up to my eventual disadvantage, but what do you think about a custom Sniper Rifle. I am pretty sure this will be too much, but how about to following:
That is definitely a hell of a gun.

While I prefer the two converted weapons that Shalimar posted, I'm willing to work with this one after toning it down a bit. Mainly since it IS priced pretty damn high to account for it being good.

Still, here are my concerns with it at the moment. The damage feels too high. A rifle with serious range like that doing as much damage as a heavy blaster or a heavy repeating blaster just rubs me the wrong way. Dropping it to around 3d8(or maybe even 3d8+2 to give it an edge over a 'normal' rifle) might help that without making it weak. Of the modifications, I like the first two and thing they work, but the last one just seems like too much. The toning down of the damage offsets it a bit, but I'm still somewhat uncomfortable with that kind of power in a weapon with that kind of range. Obviously, that's the point, but I feel like the range coupled with its intended use(sniping from cover) provides a significant enough advantage to offset the need for high damage.
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Old 27th April 2008, 12:00 AM   #79 (permalink)
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Quote:
Originally Posted by Drowned Hero
Argh. Seems im a bit late, but... Any spots left?

Ive been looking for a STW game for while now but i chronicaly get to see Enworld talking the talk thread 1-2 days to late.

Buntyhunter the type with a meaning in life to tend to the greater good. Cunning and deadly.


-DH
Technically not late, actually. Kind of leaving this open a bit longer for recruiting for reasons beyond my own knowledge. Just because, I guess.

Basic concept of a Bounty Hunter type in the group seems good. Only two things about it that might be a problem, both of which are essentially the same side of a coin. The first being that the Rebels aren't exactly the best group for Bounty Hunters, mainly due to being on the whole Prey end rather than Predator. Obviously, that one can be worked around, but the way the group is coming together with what we've got already, I'm a bit unsure a Bounty Hunter type would work well, personality wise, within the group dynamic.

Guess what it comes down to is a definite maybe on the concept. It could work, but I'm not too terribly keen on it, if that means anything. Still, the idea of a tracker(specifically of people) among the group isn't one that would be bad soooo....
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Old 27th April 2008, 12:08 AM   #80 (permalink)
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Howz about this:

Sorosub Nightstalker (Ltd. Sniper Rifle)
Cost: 4000 Damage: 3d8+4 RoF: S
Weight: 4.5kg Type: Energy Availability Military

Range: PB (0): 0-30 Short (-2): 31-60 Med (-5): 61-150 Long (-10): 150-300 Extreme Long Range (-15): 301-450


Special:

Custom Rifle: This rifle counts as having been 'modified'.
(That way it cannot be modified further)

Low-light Targeting scope: A standard Low-light Targeting scope that may be pulled to the side as s swift action in order to facilitate shorter range shots.

Long Range Accuracy: At Medium and longer you gain a +1 bonus to hit.
(a standard Blaster Rifle IAW the Errata has Accurate: +1 to hit at short range.)

Extreme Long Range: that goes from: 301-450 sq at -15 penalty.

High Energy Rounds: Each Power Pack must be changed after 40 shots.
(a standard Blaster Rifle has 50 shots per Power Pack a Heavy Blaster 30/ per Power Pack)
Each Shot does 3d8+4 damage

Damage for each shot is at +1/CL instead of the usual +1/2 CL.
(This does give it a little more punch. At 4rth level it ends up being an extra 2 pts damage. At 7th level it will do 3d8+7 [3d8+CL] total instead of 3d8+3 [3d8+ 1/2 CL] )
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Shemeska's Planescape Story Hour

And you got a sandwich out of it too.Nisha said. “Our sandwiches come with attempted assassination plots. New sales gimmick!

"Chuck Norris is the reason Ilmater suffers."
by Simplicity in thread "Humor - Chuck Norris to be in the 4e Core Pantheon"

"English is not nice, comfy, orderly language. As others have noted - in dark alleys, it mugs other languages and rifles through their pockets for loose grammar. Do you think that after committing such molestation that English is going to be particularly prissy about where it sticks which plural?"
by Umbran in Non-d20 - Origin of Slang Term "Boni"? (post 24)

Last edited by FreeXenon; 27th April 2008 at 03:42 AM..
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