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Old 12th July 2008, 08:56 AM   #1 (permalink)
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[Still Recruiting][D20 Modern/PDF]Interdimensional Explorers: Into The Vortex

Rogues Gallery / IC Thread

For anyone interested I'm recrutingfor a Sliders-eque game. The system will be either D20 Modern [SRD here for those that don't own the book] or Gurps 3E. I'm comfortable using either system, so I'm going to let interested players decide on the system.

We're going to need at least one quantum physicist and one mechanical genius, or one charcter that can fill both slots. Another quantum physicist/professor will accompany on the journey, and the two will have collaborated over their interdimensional discovery. Also in tow will be at least two other characters that can't resist the appeal of taking a spin around the multiverse or is accidentally along for the ride. I'm willing to recruit a maximum of six players.

D20 characters have special feat and ability score advancement. Use the Experience & Level Dependent Benefits chart from here to determine your feat and ability score advancement for levels and ignore everything else (exception is first level, 3 feats at first level, then progression as normal). Characters will start off at 5th level, with a total of 6 feats.

Special Feats for D20 Modern Characters
Talented [General]
You’re extraordinarily gifted in the use of one skill.
Benefit: Choose one skill for which you possess at least one primary ability score at 13+ and for which you possess at least two ranks. The chosen skill is always considered a class skill for you. Further you gain one extra rank in the chosen skill at no skill point cost and your maximum rank with the skill is increased by 1 (e.g. if this is the skills first maximum rank increase, you may purchase up to 5 ranks at first level, up to 6 skill ranks at 2nd level, up to 7 ranks at 3rd level, etc.). This effect stacks with the Unlocked Potential feat.
Special: You may only choose this feat once.

Unlocked Potential [General]
You have incredible potential for improvement with one of your skills.
Benefit: Choose one of your class skills. Your maximum rank with the skill is increased by 3 (e.g. if this is the skills first maximum rank increase you may purchase up to seven ranks at 1st level, up to 8 ranks at 2nd level, up to 9 ranks at 3rd level, etc.). This effect stacks with the talented feat.
Special: You may choose this feat multiple times, each time increasing your maximum rank with one skill by 3. You may apply this feat to each individual skill no more than 2 times.

Stats:
32 Point Buy

One last House Rule: Wealth for D20 Modern is as follows:
Base is +5
+ 2D4 (or take the average for a total base wealth of +9)
Add Occupation bonus
Add feat bonus

I'd also like to point out to anyone that is interested but doesn't have the D20 Modern book that the D20 Modern rules can be downloaded in pdf book form from here.

Last edited by Reveille; 17th August 2008 at 07:57 AM..
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Old 12th July 2008, 07:55 PM   #2 (permalink)
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D20M sounds good, since I don't have GURPS.
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Old 13th July 2008, 05:21 AM   #3 (permalink)
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Hey there! Two little questions if I can :

1) Aside from the vortex, I'm assuming 2008 level of technology in the starting world?

2) What degree of alternate earths are we talking about? Hitler won the war? High-tech lizards? Gas-giant planet? (PbP have one hell of a special effect budget; be a shame to waste it :).

Binder Fred, colour me interrested...
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Old 13th July 2008, 05:38 AM   #4 (permalink)
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Quote:
Originally Posted by Binder Fred View Post
1) Aside from the vortex, I'm assuming 2008 level of technology in the starting world?
Yep.

Quote:
Originally Posted by Binder Fred View Post
2) What degree of alternate earths are we talking about? Hitler won the war? High-tech lizards? Gas-giant planet? (PbP have one hell of a special effect budget; be a shame to waste it .
Infinite amount of paralell earths, anything goes. I might add fantasy elements as well as well using stuff from Grim Tales and the Dark Lore Campaign Primer. I am going to to try to add an adversary the spans multiple paralell earths like Sliders had the Kromagg Dynasty, but not till after things start to become more solid.
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Old 13th July 2008, 05:46 AM   #5 (permalink)
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Just noticed that d20 characters start off at 5th.
Just wondering: FX? Psi?
And would it be more streamlined if we used Saga Edition instead?

Last edited by serow; 13th July 2008 at 06:25 AM..
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Old 13th July 2008, 06:48 AM   #6 (permalink)
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Quote:
Originally Posted by serow View Post
Just noticed that d20 characters start off at 5th.
Just wondering: FX? Psi?
And would it be more streamlined if we used Saga Edition instead?
Characters may not start off with Fx or Psi. They may learn these abilities later though.

I don't own Saga, so thats not an option.
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Old 14th July 2008, 07:55 PM   #7 (permalink)
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bump.
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Old 15th July 2008, 01:13 AM   #8 (permalink)
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Is there any chance of using the scientist prestige class? I was thinking of a smart heroe, and scientist prestige, from pulp heroes.
I would vote for d20 modern.
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I'm DMing Path of Elightment: D&D 4e (IC)
RG OOC
---------------------------------------
Muzdum: "Wait fer the dwarf ye long legged lads!" (Tragedy at Silvergard)
---------------------------------------
Toruk:"Two trolls! Twice the fun! Toruk good at mat... mathe.... mathematics! Not that good at speaking though."(Base of opperations)
--------------------------------------
Voda Vosa: "As I told you when we first meet: I wish to learn" (Possum's Tales of the Jedi)
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Limitz: "I, with the power invested in me, suggest to go inside that building, to save our souls from these evil orcs." (SaharRequiem's 8 years ago the world ended)
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Old 15th July 2008, 03:54 AM   #9 (permalink)
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Quote:
Originally Posted by Voda Vosa View Post
Is there any chance of using the scientist prestige class? I was thinking of a smart heroe, and scientist prestige, from pulp heroes.
I would vote for d20 modern.
Yes, I'll allow the Scientist prestige class. I just need to see the rules for it (don't own the pdf).
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Old 15th July 2008, 05:19 AM   #10 (permalink)
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If you trust me then I can tell you about the rules, if not, we could work this out by email. I don't seem to found any web page hosting these rules.
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Voda Vosa's Art
---------------------------------------
Games


I'm DMing Path of Elightment: D&D 4e (IC)
RG OOC
---------------------------------------
Muzdum: "Wait fer the dwarf ye long legged lads!" (Tragedy at Silvergard)
---------------------------------------
Toruk:"Two trolls! Twice the fun! Toruk good at mat... mathe.... mathematics! Not that good at speaking though."(Base of opperations)
--------------------------------------
Voda Vosa: "As I told you when we first meet: I wish to learn" (Possum's Tales of the Jedi)
--------------------------------------
Limitz: "I, with the power invested in me, suggest to go inside that building, to save our souls from these evil orcs." (SaharRequiem's 8 years ago the world ended)
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Old 15th July 2008, 05:58 AM   #11 (permalink)
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Heres some crunchies
Spoiler:
Code:
 Name: Lotka Kirdov
Smart Heroe 1 / Scientist 4
Occupation: Academic

Str: 12 +1      Level: 3        XP: 0
Dex: 14 +2      BAB: +2         Hit points: 
Con: 14 +2     Grapple: +3     DT: 17
Int: 18 +4 (+1)                 Wealth bonus: 
Wis: 11 +0      Init: +6     
Cha: 08 -1         AP: 7

Defense:  19 = 10 base + 3 class + 2 dex +4 Int + (1 dodge)

Ranged: +4
Melee: +3
                           Base   Mod  Misc  Total
Fort:                      2     +2          +5
Ref:                       1     +2          +3
Will:                      5     +0          +5

Languages: Russian , English, Spanish, French, German, Latin


Feats: Personal firearms proficience, Siemple weapon proficience, Unlocked potential( Craft pharmaceutics, Knowledge(Earth and life)) Imporved damage treshold, Dodge,  improved initative
Smart heroe Talents: Savant (Craft pharm.)
Scientist: Scientific improvisation (improvise a tool or object in the heat of the battle), Smart defense (add int bonus to AC)

Discoveries

Lvl 0
Cure minor wounds
Light
Resistance
Daze
Virtue
Create water

Lvl 1
Change Self
Mage Armor
Sleep
Cure light wounds

Lvl 2
Spider climb
Cure moderate wounds

Inventions


Lvl 0
Kirdov's regeneration vaxine prototipe.
Kirdov's glowworm extract
Kirdov's self improvement prototipe I
Grumak spores
Kirdov's self improvement prototipe II
Water excreting bacteria

Lvl 1
Facial morphing vaxine 
Kirdov's protective oil
Jumentrik spores
Kirdov's regeneration vaxine I

Lvl 2
Gene alteration prototipe
Kirdov's regeneration vaxine II


Skill Points: 48+12+12+11+11    Max Ranks: 8/4
Skills                   Ranks  Mod  Misc  Total
Craft (Chemical)           7    +4    +1    +10
Craft (pharmaseutical)     7    +4    +3    +10
Craft (Writing)            4    +4          +10
Investigate                7    +4          +9
Knowledge (Physica science)7    +4          +7
Knowledge (Earth and life) 7    +4          +8
Listen*                    3    +0          +2
Profession                 8    +0          +4
Research                   7    +4    +1    +16
Search                     5    +4          +7
Depcipher scrpt            7    +4    +2    +7
Read/Write language        6    +4
Speak Language Sapnish     1
Speak Language French      1 
Speak Language German      1
Speak Language English     1
Speak Language Latin       1





Equipment: 

Sleeping Bag
Backpack
Gasmask 



Age: 
Height: 5'11"
Weight: 132 lb.
Eyes: Green
Head Hair: Grey,long, untidy.
Face Hair: Dark grey mustache
Skin: withe


The * still needs attention or information

Some background:

Lotka Kirdov was a russian scientist, a biologist and geneticist. His work rounded the experimentation in mammals with aplications for humans. Most of the first part of his life, he lived literally in the university and in his lab. He discovered many important things, though the Rrussian government was no always happy to pay his research.

I will add more when we have more background info.
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Watch this, or else

English is NOT my native language!

Voda Vosa's Art
---------------------------------------
Games


I'm DMing Path of Elightment: D&D 4e (IC)
RG OOC
---------------------------------------
Muzdum: "Wait fer the dwarf ye long legged lads!" (Tragedy at Silvergard)
---------------------------------------
Toruk:"Two trolls! Twice the fun! Toruk good at mat... mathe.... mathematics! Not that good at speaking though."(Base of opperations)
--------------------------------------
Voda Vosa: "As I told you when we first meet: I wish to learn" (Possum's Tales of the Jedi)
--------------------------------------
Limitz: "I, with the power invested in me, suggest to go inside that building, to save our souls from these evil orcs." (SaharRequiem's 8 years ago the world ended)

Last edited by Voda Vosa; 17th July 2008 at 01:32 AM..
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Old 15th July 2008, 07:13 AM   #12 (permalink)
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Wow an advsned class at level 2 already?

Anyway, I suppose most of our occupations will have something to do with the lab?
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Old 15th July 2008, 07:54 AM   #13 (permalink)
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Quote:
Originally Posted by serow View Post
Wow an advsned class at level 2 already?
Yes, Unlocked Potential allows it.

Quote:
Originally Posted by serow View Post
Anyway, I suppose most of our occupations will have something to do with the lab?
No, not eveyone. Like I said in the op, I want a couple of characters that are just 'along for the ride'.
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Old 15th July 2008, 07:59 AM   #14 (permalink)
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OK, I think I'll play the grouchy mechanic then
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Old 15th July 2008, 08:18 AM   #15 (permalink)
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Background

A student of Quantum Physics (String Theory) has come up an amazing discovery. An invention he/she was working turned out to be something else entirely. S/He has discovered a gateway that links alternate realities together. S/He has already made one such trip to an alternate reality and has confirmed that that is exactly what it was.

This discovery was made due in part to lab access at thelocal university, but he/she didn't want the knowledge public, and therefore set up his/her own lab in their own basement. The students professor helped him/her get as far as he/she did, but thats not exactly where the help ended. The professor has ties to many other scientists working to the same end. They kept in touch and informed each other of their progress. Each little leap foraward helped the prof to teach his/her student more than they was actually privvy to.

Now, the student has come back trough the wormhole and is overjoyed wand ecstatic about his/her discovery. His/Her first response is to tell his/her best friend and the professor. OIther people may include another student that was working on the project and possibly a complete stranger that got unwillingly sucked into the vortex.
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Old 15th July 2008, 08:21 AM   #16 (permalink)
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Quick reminder....all heroes start with 6 feats at character creation.
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Old 15th July 2008, 02:46 PM   #17 (permalink)
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Wow 3 more feats to pick....
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Voda Vosa's Art
---------------------------------------
Games


I'm DMing Path of Elightment: D&D 4e (IC)
RG OOC
---------------------------------------
Muzdum: "Wait fer the dwarf ye long legged lads!" (Tragedy at Silvergard)
---------------------------------------
Toruk:"Two trolls! Twice the fun! Toruk good at mat... mathe.... mathematics! Not that good at speaking though."(Base of opperations)
--------------------------------------
Voda Vosa: "As I told you when we first meet: I wish to learn" (Possum's Tales of the Jedi)
--------------------------------------
Limitz: "I, with the power invested in me, suggest to go inside that building, to save our souls from these evil orcs." (SaharRequiem's 8 years ago the world ended)
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Old 15th July 2008, 04:41 PM   #18 (permalink)
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quick question: Do I get any extra XP for my inventions? or do I assume I could have made them in the lab, and with the resourses of it?
I think I didn't clarify it, the invention names correspond to the discovery name, in the same order.
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