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Old 28th July 2008, 12:42 AM   #1 (permalink)
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[4e] The Balestar Rises OOC [Full]

Recruitment is currently closed.

[OOC] The Balestar Rises

Starring...

dpdx as Aarlin
Brom-Katy as Brom
Jythri as Draas
bishopmcq as Galloran
eoghanbt as Urgar
Milo Taproot as Laurn
GuiltPuppy as Wyte

and

Sparky as The Friendly GM



The Balestar Rises is a campaign in a homebrewed Points of Light setting. World building is one of my favorite things to do as a DM, but I tend to spend more time on it than on actually putting games together, so this campaign is an effort at reversing that. The adventures begin along the western coast of a large landmass.


Current IC Thread:
Chapter I: Sorcerer Isle


Gone, Not Forgotten:
Kirr (ntwebguy), Half-orc, Barbarian
Empty skull, Full Attack - we'll miss our 3.5e friend.
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Old 28th July 2008, 12:42 AM   #2 (permalink)
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[4e] The Balestar Rises

Experience Awards:

Chapter I, Sorcerer's Isle
Gray Men, Grim Fate (350 XP to each PC)


Experience tallies:

Aarlin (dpdx), Level 1 Human Wizard - 350
Brom (Brom-Katy), Level 1 ??? - 350
Draas (Jythri), Level 1 ??? - 350
Galloran (bishopmcq), Level 1 ??? - 350
Urgar (eoghanbt), Level 1 Human Warlord - 350
Laurn (Milo Taproot), Level 1 ??? - 350
Wyte (GuiltPuppy), Level 1 ??? - 350
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Old 28th July 2008, 12:43 AM   #3 (permalink)
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[4e] The Balestar Rises - Rules

Character Creation:
1st level
Generate ability scores with Methods 1 or 2 (standard array or point buy)
PHB Races (exception for the Gnome Draas making a conversion from 3.5e)
Starting Wealth, 100gp

Character Sheet

This sheet is already formatted for forum posting. Copy and paste this into a text editor that can search/replace and search for { and replace with [. Voila! Consistent character sheets!

{sblock=Exter]
{B]Exter Examplton "Ex"{/B]
Male, Human, Fighter(1)
Lawful Good (Avandra)

Medium, 5'11" tall, 186 lbs, 20 years old
Brown hair, brown eyes, brown skin

Speaks Common, Dwarven


{B]{U]Ability Scores{/U]{/B]

Str: 18 (+4) 9 pts (Race +2)
Con: 11 (+0) 1 pt
Dex: 14 (+2) 5 pts
Int: 10 (+0) 0 pts
Wis: 14 (+2) 5 pts
Cha: 10 (+0) 2 pts


{B]{U]Basic Combat Stats{/U]{/B]

Hit Points: 26
Bloodied: 13
Healing Surge: 9/day, (6 healed)

Initiative: +2
Speed: 5 squares (25’ feet)
Action Points: 1

Passive Insight: 12
Passive Perception: 12


{B]{U]Defenses{/U]{/B]

AC: 18
Fort: 17
Ref: 14
Will: 13


{B]{U]Attacks{/U]{/B]

+8 Melee, Longsword, 1d8+4, heavy blade, versatile
+4 Ranged, Shortbow, 1d8+2, bow, load free, 20/40


{B]{U]Skills{/U]{/B]

Acrobatics (Dex) +3
Arcana (Int) +0
{I]Athletics{/I] (Str) +9
Bluff (Cha) +0
Diplomacy (Cha) +0
Dungeoneering (Wis) +3
{I]Endurance{/I] (Con) +5
{I]Heal{/I] (Wis) +8
History (Int) +0
Insight (Wis) +3
Intimidate (Cha) +0
Nature (Wis) +3
Perception (Wis) +3
Religion (Int) +0
Stealth (Dex) +2
{I]Streetwise{/I] (Cha) +5 (Human bonus skill)
Thievery (Dex) +2


{B]{U]Racial Traits and Power {/U]{/B]

{I]Vision:{/I] Normal
{I]Bonus At-Will Power:{/I] Choose 1 extra At-Will power from your class list
{I]Bonus Skill:{/I] Choose 1 extra skill from your class list
{I]Bonus Feat:{/I] Choose 1 extra Feat
{I]Human Defense Bonuses:{/I] +1 to Fort, Reflex and Will defenses


{B]{U]Other Class Features{/U]{/B]

Bonus to Defense: +2 Fort
Combat Challenge
Combat Superiority
Fighter Weapon Talent, +1 attack rolls to 1h weapons


{B]{U]At Will Powers{/U]{/B]

{COLOR="SeaGreen"]Cleave{/COLOR]
{COLOR="SeaGreen"]Sure Strike{/COLOR]
{COLOR="SeaGreen"]Tide of Iron{/COLOR]

{B]{U]Encounter Powers{/U]{/B]

{COLOR="Red"]Steel Serpent Strike{/COLOR]

{B]{U]Daily Powers{/U]{/B]

{COLOR="Gray"]Villain's Menace{/COLOR]


{B]{U]Feats{/U]{/B]

Distracting Shield
Shield Push


{B]{U]Equipment{/U]{/B]

Scale mail Armor (worn, 45lbs) 45gp
Light Shield (back, over pack, 6lbs) 5gp
Clothes (worn, Breeches, Shirt, Boots)
- Dagger (right boot, 1lb) 1gp

Longsword (left hip, 4lbs) 15gp
Shortbow (right shoulder, 2lbs) 30gp
- Quiver, Arrows x30 (right hip, 3lbs) 1gp

Beltpouch (belt front, 1/2lbs) 1gp
- Coins - 8sp, 10cp (belt pouch, front)
- Flint & Steel (beltpouch, front) 1gp

Backpack (back, 2lbs) 2gp
- Bedroll (under backpack, 5lbs) 1sp
- Trail Rations x2 (backpack, 2lbs) 1gp
- Rope, 50' (backpack, 10lbs) 1gp
- Waterskin (backpack, 4lbs) 1gp

(Backpack weight, 23lbs)
(Total weight, 81 1/2lbs)


{B]{U]Character Information{/U]{/B]
{sblock=Background]Background goes here...{/sblock]
{sblock=Demeanor]Description of the character's personality...{/sblock]
{sblock=Appearance]Physical description of the character...{/sblock]
{/sblock]

Languages:

Common [Default] - Humans, halflings, tieflings

Abyssal [DarkRed] - Demons, gnolls, sahaugin
Deep Speech [Indigo] - Mindflayers, githyanki, kuo-toas
Draconic [Cyan] - Dragons, dragonborn, kobolds
Dwarven [Sienna] - Dwarves, azer
Elven [Green] - Elves, eladrin, formorians
Giant [Olive] - Giants, orcs, ogres
Goblin[YellowGreen] - Goblins, hobgoblins, bugbears
Primordial [DarkSlateGray] - Efreets, archons, elementals
Supernal [Teal] - Angels, devils, gods

Arcane [DeepSkyBlue] - Spells for Warlock, Wizard
Divine [Gold] - Prayers for Clerics, Paladins
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Old 28th July 2008, 12:44 AM   #4 (permalink)
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[4e] The Balestar Rises - The World

Overview:



Nations:



Races:



Classes:
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Old 17th August 2008, 07:16 AM   #5 (permalink)
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Oooh, new thread smell!

Interesting layouts and stuff.

My sheet's converted. Aarlin's ready.
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Old 17th August 2008, 07:45 AM   #6 (permalink)
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Draas is nearly back! He'll still be a gnome, but instead of bardish arts, he'll be a mage. Actually, it's quite a small transition at first level, and the merchant character concept still stands. I'm working on his re-roll this weekend and hope to be play-ready early next week, with DM's approval.

Sorry I dropped in a hole, all! Life got....hectic!
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Old 17th August 2008, 08:37 AM   #7 (permalink)
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Good to see you two. I'm shaking the trees for the others. Let's get this show on the road.
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Old 17th August 2008, 11:24 AM   #8 (permalink)
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I'm here!
Urgar will be making his appearance.

Grunts in grey.
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Old 18th August 2008, 07:06 PM   #9 (permalink)
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bishopmcq Goblin Sharpshooter (Lvl 2)
I have survived GenCon and will be ready to roll in about 24 hours.
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Old 19th August 2008, 10:23 PM   #10 (permalink)
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Brom-Katy Goblin Sharpshooter (Lvl 2)
(I posted this to the googlegroup, but thought I'd post here too, just to make it official)

I'm working on getting Brom converted. He's going to stay basically the same (same background & basic character traits) but changing his class from Fighter to Ranger. Can't wait to see what everybody does with their characters!
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Old 19th August 2008, 11:45 PM   #11 (permalink)
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*wave* I am here, just constantly thrown off course with other things. Working on converting Laurn this week. Test character block below, will be back to edit it later.

Exter

Laurn
Elf Male
Level 1 Monk (path of the river))
Lawful Neutral

Age: 105
Height: 5'5"
Weight: 130
Eyes: Blue
Hair: Shaved
Skin: Tanned

Speaks Common, Elven


Ability Scores

Str: 16 (+3)
Con: 15 (+2)
Dex: 15 (+2)
Int: 9 (-1)
Wis: 15(+2)
Cha: 9 (-1)


Basic Combat Stats

Hit Points: 32
Bloodied: 16
Healing Surge: 8/day, (8 healed)

Initiative: +2
Speed: 7 squares
Action Points: 1

Passive Insight: 17
Passive Perception: 14


Defenses

AC: 15
Fort: 14
Ref: 13
Will: 14


Attacks

+6 Melee, Monk Unarmed 1d8+3
+5 Melee, Quarterstaff 1d8+3
+5 Ranged, Shuriken 1d4+2, 6/12


Skills

Acrobatics (Dex) +7
Arcana (Int) -1
Athletics (Str) +8
Bluff (Cha) -1
Diplomacy (Cha) -1
Dungeoneering (Wis) +2
Endurance (Con) +2
Heal (Wis) +7
History (Int) +1
Insight (Wis) +7
Intimidate (Cha) -1
Nature (Wis) +4
Perception (Wis) +4
Religion (Int) +4
Stealth (Dex) +2
Streetwise (Cha) -1
Thievery (Dex) +2


Racial Traits and Power

Vision: Normal
Skill Bonuses:+2 Nature, +2 Perception
Elven Weapon Proficiency: Longbow and Shortbow
Fey Origin: Considered a fey creature
Group Awareness: Non elf allies w/in 5 squares get +1 perception
Wild Step:Ignore Difficult terrain when shifting
Elven Accuracy:You can use elven accuracy as an
encounter power


Other Class Features
Armor Proficiencies: Cloth
Weapon Proficiencies: Monk Weapons; These currently include Shuriken, Monk Quarterstaff, Monk Unarmed Strike.
Bonus to Defense: +1 Fortitude, +1 Reflex, +2 Will
Monk Fighting Style Can wield 1 handed weapons as off hand weapons,l +Toughness feat.
Monastic Battle Focus Same as Hunter's Quarry
Monastic Protection +3 AC when wearing cloth


At Will Powers

Twin Strike
Hit and Run

Encounter Powers

Evasive Strike
Elven Accuracy

Daily Powers

Sudden Strike


Feats
Toughness
Defensive Mobility


Equipment
QuarterStaff (4lbs)
Shurikens (20) (2lbs)
Monk outfit (4lbs) (basically cloth armor, lots of hidden pockets.)
Belt Pouch (.5)
(On person Weight: 10.5 lbs)

Backpack (back, 2lbs) 2gp
- Bedroll (under backpack, 5lbs)
- Trail Rations 10 (backpack, 10 lbs)
- Waterskin (backpack, 4lbs) 1gp
- Rope, hempen (50ft) (10 lbs)
- Flint and steel
- Soap (.5 lbs)
- Book of the Order (2 lbs)
(Backpack weight, 33.5 lbs)

Total weight, 44 lbs


Character Information
Background
Background goes here...

Demeanor
Description of the character's personality...

Appearance
Physical description of the character...



edit: I am still toying around with the new Laurn, but here is where I am right now.

Last edited by Milo Taproot; 20th August 2008 at 07:59 PM.. Reason: updating character sheet
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Old 20th August 2008, 12:29 AM   #12 (permalink)
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Greatness! Now we just need GP and we have everybody.

Cool, so that's what the character sheet looks like when the tags are fixed (the sheet is posted a couple posts up). The only to note is that the very first sblock tag... {sblock=Exter] needs to read... {sblock=Laurn] to make his name show up in the block title.

If this confuses you, never fear, I can help. Also, I have a handy dandy excel sheet that's helpful crunching a good portion of the numbers (courtesy of Milo (and other EN Worlders)).
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Old 22nd August 2008, 09:10 PM   #13 (permalink)
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Okay, since we're 90% here, I'll go ahead and set a deadline for characters to be submitted (hopefully you're all subscribed and will see this bump).

Character 4e Conversion deadline is: Tuesday, September 30th

That's 1 month from now. Follow Milo Taproot's (Laurn's player) lead and copy/paste the character sheet text from the Rules post above and fill it in appropriately.

If you have any questions, or want to discuss how you're building your character, by all means, post it here.
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Old 23rd August 2008, 10:53 AM   #14 (permalink)
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I'm here! I still haven't even begun character conversion yet. Actually, it's been long enough that I probably need to re-read Wyte's backstory to get up-to-speed - oof!

But Sept 30th is plenty of time, so no worries. I am eager to get this game back on!
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Old 24th September 2008, 08:14 PM   #15 (permalink)
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Reminder that formatted PCs are due on the 30th. If you need help or have questions, feel free to PM or ask in this thread.
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Old 27th September 2008, 11:00 PM   #16 (permalink)
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Okay, so I think this is a coherent 4E character. Let me know if anything is amiss.

Wyte

Wyte (Wythan Trente)
Male, Human, Wizard(1)
Unaligned (Ioun)

Medium, 5'8" tall, 158 lbs, 16 years old
Auburn hair, green eyes, fair skin

Speaks Common, Arcane


Ability Scores


Str: 12 (+1) 2 pts
Con: 10 (+0) 2 pts
Dex: 14 (+2) 5 pts
Int: 18 (+4) 9 pts (+2 racial)
Wis: 12 (+1) 2 pts
Cha: 12 (+1) 2 pts


Basic Combat Stats

Hit Points: 20
Bloodied: 10
Healing Surge: 6/day, (5 healed)

Initiative: +2
Speed: 6 squares (30 feet)
Action Points: 1

Passive Insight: 11
Passive Perception: 11


Defenses

AC: 14 (15 w/ staff)
Fort: 10
Ref: 12
Will: 13


Attacks

+3 Melee, Quarterstaff, 1d8+1, staff
+4 Melee, Dagger, 1d4+1, light blade, off-hand, light thrown
+4 Ranged, Longbow, 1d10+2, bow, load free, 20/40


Skills

Acrobatics (Dex) +2
Arcana (Int) +9
Athletics (Str) +1
Bluff (Cha) +1
Diplomacy (Cha) +6 (Human bonus skill)
Dungeoneering (Wis) +6
Endurance (Con) +0
Heal (Wis) +1
History (Int) +9
Insight (Wis) +6
Intimidate (Cha) +1
Nature (Wis) +1
Perception (Wis) +1
Religion (Int) +4
Stealth (Dex) +2
Streetwise (Cha) +1
Thievery (Dex) +2


Racial Traits and Power

Vision: Normal
Bonus At-Will Power: Choose 1 extra At-Will power from your class list
Bonus Skill: Choose 1 extra skill from your class list
Bonus Feat: Choose 1 extra Feat
Human Defense Bonuses: +1 to Fort, Reflex and Will defenses


Other Class Features

Bonus to Defense: +2 Will
Arcane Implement Mastery: Staff of Defense
Cantrips
Ritual Casting
Spellbook

Spellbook
Daily: Flaming Sphere *
Daily: Freezing Cloud
* Prepared by default

At Will Powers

Magic Missile
Scorching Burst
Thunderwave

Encounter Powers

Burning Hands

Daily Powers

See spellbook


Feats

Weapon Proficiency Longbow
Armor Proficiency Leather
Ritual Caster (bonus)

Equipment

Clothes (worn, Breeches, Shirt, Boots)
- Dagger (left hip, 1lb) 1gp

Quarterstaff (carried, 4lbs) 5gp
Longbow (right shoulder, 3lbs) 30gp
- Quiver, Arrows x30 (right hip, 3lbs) 1gp

Beltpouch (belt front, 1/2lbs) 1gp
- Coins - 8sp 7cp (belt pouch, front)
- Flask (belt pouch, 1lb), 3cp
-- Rum (flask, 1lb), 1gp

Backpack (back, 2lbs) 2gp
- Wine, bottle (backpack, 4lb) 5gp
- Bedroll (under backpack, 5lbs) 1sp
- Spellbook (backpack, 3lbs) 50gp
- Trail Rations x4 (backpack, 4lbs) 2gp
- Waterskin (backpack, 4lbs) 1gp

(Backpack weight, 22lbs)
(Total weight, 35 1/2lbs)


Character Information
Background
Wyte is the son of a modestly successful cloth merchant. His privileged upbringing afforded him the opportunity to indulge in his many youthful curiosities, and he has been schooled to varying degrees in archery, history, and the distillation of spirits.

It was when he showed an aptitude for magic, however, that he finally developed any real sense of calling. While he proved himself more than capable of performing the spells he had been taught, he took a particular interest in the underlying logic of spellcraft, and the creative potential it offered.

Despite having found a passion, Wyte still became frustrated with the limitations of formal training. In part it was the quality of instruction his family could afford; how could he achieve his full potential with only a few weekly sessions with a tutor? So he set out traveling, perhaps to find a worthwhile apprenticeship, but at least to test his skills against the world at large. The great innovators of magic had almost always begun as adventurers, after all.

Demeanor
Wyte carries himself with just a touch of arrogance, and a little bit selfish. It's not that he's incapable of respecting or caring about the people around him, it's just that he always respects and cares for himself a little more. He is honest and straightforward in conversation, usually easy-going, and very even-tempered.

Appearance
Wyte is a young man of average height and a just barely athletic build. He is modestly handsome, although the heavy bags under his eyes make him seem somewhat more aged than he is. He has a well-kept look, with his traveling attire showing little wear, although his close-cut hair tends to look windswept even on a still day.

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Old 13th October 2008, 06:28 PM   #17 (permalink)
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*crickets*

Katybear wrote to let me know that she doesn't have time to keep up with a game, she's dropping. I'm feeling a similar time and attention crunch and it seems others are as well.

As such, I'm officially shutting this game down.

I accomplished my chief pbp DMing goal: Get a thread through the first combat - so this has been a success by my lights.

Sad to see it go, I'll see you guys around.
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