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Old 30th July 2008, 10:06 PM   #21 (permalink)
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covaithe Hobgoblin Soldier (Lvl 3)
Here's a first take of Leng's character sheet. After some thought, I built him around a halberd instead of a single sword, since it fits his theme of lower-than-average dexterity better. 14 AC, ouch!


Lucky Leng, Human Fighter 2


Initiative: +2
Senses: Perception +2
Alignment: Lawful good
Languages: Common, ?

Str 18 (+4)
Dex 12 (+1)
Con 16 (+3)
Int 10 (+0)
Wis 12 (+1)
Cha 10 (+0)

HP 37; Bloodied 18; Healing Surge 9 (12/day)
AC 14; Fort 18, Ref 13, Will 13
Speed 6
Action Points 1

Skills:
Acrobatics +2, Arcana +1, Athletics +10t, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +9t, Heal +7t, History +1, Insight +2, Intimidate +1, Nature +2, Perception +2, Religion +1, Stealth +2, Streetwise +6t, Thievery +2
t = Trained Skill

Feats:
  • Human perseverance: +1 to saving throws
  • Power attack: can choose to trade -2 to attack for +2 (+3 for 2-handed) damage
  • Potent challenge: add con mod to opportunity attack damage.
  • Innate martial arts: allows unarmed basic melee attack, see below. Also, +1 when attempting to grab.
  • Martial arts training: Treat your fists as weapons. Allows the use of weapon powers while unarmed.

Gear:
Code:
Cost   Weight   Item
 n/a   15       leather armor
 n/a   12       halberd
???g    ?       gold
Racial and class features:
  • Proficiencies: Cloth, leather, hide, chainmail, scale, light shield, heavy shield, simple melee, military melee, simple ranged, military ranged
  • Human Bonuses: One extra feat, one extra trained skill, one extra at-will power
  • Combat challenge: Can mark an enemy with attack. Marked enemy takes -2 to attacks that do not include you. When adjacent marked enemy shifts or makes an attack that doesn't include you, make a basic melee attack as an immediate interrupt.
  • Combat superiority: Add wisdom mod to opportunity attack rolls. If the OA was provoked by a move and hits, that enemy stops moving.
  • Fighter weapon talent: +1 to attack with 2-handed weapons

Powers
-----------------------------------------------------------------
basic melee attack (halberd) (standard; at will, martial, weapon)
+8 vs AC; 1d10+4 damage.

basic melee attack (unarmed) (standard; at will, martial)
+8 vs AC; 1d4+4 damage.

Cleave (standard; at will, martial, weapon)
+8 vs AC; 1d10+4 damage and an adjacent enemy takes 4 damage.

Reaping Strike (standard; at-will, martial, weapon)
+8 vs AC; Hit: 1d10+4 damage Miss: 4 damage

Sure Strike (standard; at-will, martial, weapon)
+10 vs AC; 1d10 damage

Spinning Sweep (standard; encounter, martial, weapon)
+8 vs AC; 1d10+4 damage and you knock the target prone.

Comeback Strike (standard; daily, martial, weapon, reliable)
+8 vs AC; 2d10+4 damage and you can spend a healing surge

Boundless Endurance(minor; daily, personal, healing, martial, stance)
Effect: you gain regeneration 5 when you are bloodied

-----------------------------------------------------------------

Appearance
Lucky Leng is tall and bony, with callused hands and slighly lumpy features. He moves awkwardly and tends to duck his head a lot when speaking or entering buildings. He often has food stains down the front of his simple brown tunic.


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Old 30th July 2008, 11:47 PM   #22 (permalink)
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Voda Vosa Goblin Sharpshooter (Lvl 2)
Zweischneid
Yes and yes, you will be a man of around 35 years, and that I took in consideration. There will be some heavy role playing plots, involving you and the third character and the different ages are necessary for that to take place. Your back-story looks great so far, keep the good work ^.^



About swords: Excellent info, I like the idea of “stating” oriental swords. We could use this as an tentative table. There will be small chances of getting your hands over any other weapon than these, excepting axes or katars.

Bastard Sword= Mio Dao http://www.learn-chinese-martial-art...-dao-sword.gif
Long sword= Jian http://en.wikipedia.org/wiki/Jian
Scimitar= Dao http://en.wikipedia.org/wiki/Dao_%28sword%29
Spear and long spear= Qiang http://dana.ucc.nau.edu/~msb46/qiang.gif
Staff= Gun http://beifan.com/shaolin-monk/059album03/sxd-2eg22.jpg
Dagger= Baat Jaam Do http://upload.wikimedia.org/wikipedi...fly_Swords.gif

Apart from this, I must make some notes about the usage of weapons: If you carry a sword or another military weapon at sight, you will be treated either as a mercenary, bandit, or warrior not aligned with the imperial army (if you don’t have an imperial suit of armor that is).
There will be times when using a weapon will not be a possibility, there are certain creatures immune to normal weapons, also, you cannot channel chi through weaponry so you won’t be able to combat spirits. That is the reason for which I put much emphasis on unarmed attacks. Most of the trainings will be useful with unarmed attacks.
About the stone palm technique, or the open palm defense or about the possibility of using your hands as shields, that is not a bad idea at all. That is precisely my idea with trainings, to perform special feats with a given trainings, and combining the trainings (yours and the ones of your peers) in such way you get a nice combat tactic. But trainings require time and patience, they are not a “pay and use” thing, you need time to train the technique and get familiar with it before you can use it. Training itself won’t require nothing from you, but at the end of each training phase, you’ll be tested and will be required to succeed in your test in order to get the technique and be able to use your training.

That takes me to another point:

Channeling Chi: Any person related with martial arts learns to channel their chi, through meditation and training. Controlling this energy will allow the characters to make some feats out of ordinary. Channeling Chi will allow you to harm ghosts and spirits with your unarmed attack. If you attack living beings, you get a +1 force damage to your damage rolls. Channel Chi is an encounter power that you can use if you are not bloodied, since it requires great amount of concentration. It last 1 minute per level, or until you get bloodied

Covaithe: Lucky Leng looks good! You may want to list your class features also with unarmed strike, if that’s more comfortable for you.

EQUIPMENT:
The first 2 start with a Gun (the staff, not the firearm) a special leather armor (+3 AC) and a bag with surviving equipment (rope, bedroll etc).
__________________
English is NOT my native language!


Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!
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Old 31st July 2008, 06:19 AM   #23 (permalink)
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OnlytheStrong Goblin Sharpshooter (Lvl 2)
This is my first 4e character...... so please check it over for me. Thanks.

Shen Rui, Human Warlord 2


Initiative: +4
Senses: Perception +5
Alignment: Lawful good
Languages: Common

Str 18 (+4)
Dex 12 (+1)
Con 12 (+1)
Int 14 (+2)
Wis 10 (+0)
Cha 14 (+2)

HP 30; Bloodied 15; Healing Surge 7 (8/day)
AC 14; Fort 18, Ref 15, Will 16
Speed 6
Action Points 1

Skills:
Acrobatics +1, Arcana +2, Athletics +10t, Bluff +2, Diplomacy +8, Dungeoneering +0, Endurance +2, Heal +5t, History +8 t, Insight +0, Intimidate +8 t, Nature +0, Perception +5 t, Religion +2, Stealth +1, Streetwise +2, Thievery +1
t = Trained Skill

Feats:
  • Tactical Assault: Ally gains bonus to damage equal to your Int modifer
  • Power attack: can choose to trade -2 to attack for +2 (+3 for 2-handed) damage
  • Skill Training: add perception to train skill list
  • Innate martial arts: allows unarmed basic melee attack, see below. Also, +1 when attempting to grab.
  • Martial arts training: Treat your fists as weapons. Allows the use of weapon powers while unarmed.

Gear:
Gun (staff)
Leather Armor
Standard Adventurer's Kit

Racial and class features:
  • Proficiencies: Cloth, leather, hide, chainmail, light shield, simple melee, military melee, simple ranged
  • Human Bonuses: One extra feat, one extra trained skill, one extra at-will power
  • Combat Leader: You and each all within 10 squares who can see and hear you
    gain a +2 power bonus to initiative.
  • Tactical Presence: When an ally you can see spends an action point to make an
    extra attack, the ally gains a bonus to the attack roll equal to one-half your Int modifer.
  • Inspiring Word: You can use this power 2x per encounter (1x per round). Close burst 5
    Target: you or one ally in burst
    Effect: The target can spend a healing surge and regain an additional 1d6 hit points.


Powers:
Spoiler:
  • Viper's Strike:
    At Will
    Martial, Weapon
    Standard Action
    Target: one creature
    Attack: Str vs. AC
    Hit: 1[W] + str mod damage
    Effect: If the target shifts before the start of your next turn, it provokes an opporunity
    attack from an ally of your choice.

  • Wolf Pack Tactics:
    At Will
    Martial, Weapon
    Standard Action
    Target: one creature
    Special: Before you attack, you let one ally adjacent to either you or the target shifts
    1 square as a free action
    Attack: Strength vs. AC
    Hit: 1[W] + Strength modifier damage

  • Commander's Strike
    At Will
    Martial, Weapon
    Standard Action
    Target: One Creature
    Attack: An ally of your choice makes a melee basic attack against the target
    Hit: Ally's basic attack damage + your Int modifier

  • Warlord's Favor
    Encounter
    Martial, Weapon
    Standard Action
    Target: One creature
    Attack: Strength vs. AC
    Hit: 2[W] + Strength Modifier damage. One ally within 5 squares of you gains
    a +2 power bonus to attack rolls against the target until the end of your next turn.
    Tactical Presence: The bonus to attack rolls that you grant equals 1 + Int mod

  • Lead the Attack
    Daily
    Martial, Weapon
    Standard Action
    Target: One creature
    Attack: Strength vs. AC
    Hit: 3[W] + Strength modifier damage. Until the end of the encounter, you and each ally
    within 5 squares of you gain a power bonus to attack rolls against the target equal to 1 +
    Int modifier.
    Miss: Until the end of the encounter, you and each ally within 5 squares of you gain a
    +1 power bonus to attack rolls against the target.

  • Knight's Move
    Encounter
    Martial
    Move Action, Ranged 10
    Target: One ally
    Effect: The target takes a move action as a free action.

  • Channeling Chi
    Any person related with martial arts learns to channel their chi, through meditation and training. Controlling this energy will allow the characters to make some feats out of ordinary. Channeling Chi will allow you to harm ghosts and spirits with your unarmed attack. If you attack living beings, you get a +1 force damage to your damage rolls. Channel Chi is an encounter power that you can use if you are not bloodied, since it requires great amount of concentration. It last a number or rounds equal to your wisdom score, or until you get bloodied. All martially trained PC get this free. Other characters added later could gain once trained in a martial style.


Basic Attacks:
Gun: +7 1d8+4 damage
Unarmed: +5 1d4+5 damage

Last edited by OnlytheStrong; 31st July 2008 at 09:33 AM..
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Old 31st July 2008, 07:48 AM   #24 (permalink)
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Voda Vosa Goblin Sharpshooter (Lvl 2)
Character looks good, just list you channel chi power.
That goes for Covaithe too.
Its my first time Dming 4E, so you'll have to be patient too =).
__________________
English is NOT my native language!


Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!
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Old 31st July 2008, 09:26 AM   #25 (permalink)
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covaithe Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Voda Vosa View Post
Channeling Chi: Any person related with martial arts learns to channel their chi, through meditation and training. Controlling this energy will allow the characters to make some feats out of ordinary. Channeling Chi will allow you to harm ghosts and spirits with your unarmed attack. If you attack living beings, you get a +1 force damage to your damage rolls. Channel Chi is an encounter power that you can use if you are not bloodied, since it requires great amount of concentration. It last 1 minute per level, or until you get bloodied

Covaithe: Lucky Leng looks good! You may want to list your class features also with unarmed strike, if that’s more comfortable for you.

EQUIPMENT:
The first 2 start with a Gun (the staff, not the firearm) a special leather armor (+3 AC) and a bag with surviving equipment (rope, bedroll etc).
Some questions. For "surviving equipment", can we just call that an adventurer's kit? If not, can you list out what we get and what we don't?

I'm not sure I understand when you say "You may want to list your class features also with unarmed strike". Do you mean that I should put unarmed strike in the class powers list instead of the feats list? I dont' care either way; you just described it as a feat.

For Channel Chi, it sounds like it's only unarmed attacks that can hit spirits/ghosts. Is the +1 force damage to living creatures also only with unarmed attacks? What kind of action is it to channel Chi? I've assumed standard, but minor would also make sense. The 1 minute per level duration bit feels a bit 3.5-ish to me; 4e durations are usually "until the end of your next turn" or "until the end of the encounter" or whatever. From a quick glance through, it looks like most of the "to the end of the encounter" powers are daily, not encounter, powers.

I've got to get going; I'll update Leng later.
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Old 31st July 2008, 09:40 AM   #26 (permalink)
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OnlytheStrong Goblin Sharpshooter (Lvl 2)
I'm assuming he means the Standard Adventurer's Kit. I do have a question though...

Is the gun the only weapon we get? Or is the longspear okay to carry. I would think that if they were worried about attacks they would want to restrict most weapons. It makes me wonder if they would care if they were wrapped (securely) or concealed. I do know that some Chinese (or maybe it was Japanese) weapons were made to look like a simple staff or a walking stick.

I'm not trying to give you a headache, just trying to figure out would be a good idea to have, or rather not have.
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Old 31st July 2008, 04:31 PM   #27 (permalink)
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Quote:
Originally Posted by covaithe View Post
Some questions. For "surviving equipment", can we just call that an adventurer's kit? If not, can you list out what we get and what we don't?

I'm not sure I understand when you say "You may want to list your class features also with unarmed strike". Do you mean that I should put unarmed strike in the class powers list instead of the feats list? I dont' care either way; you just described it as a feat.

For Channel Chi, it sounds like it's only unarmed attacks that can hit spirits/ghosts. Is the +1 force damage to living creatures also only with unarmed attacks? What kind of action is it to channel Chi? I've assumed standard, but minor would also make sense. The 1 minute per level duration bit feels a bit 3.5-ish to me; 4e durations are usually "until the end of your next turn" or "until the end of the encounter" or whatever. From a quick glance through, it looks like most of the "to the end of the encounter" powers are daily, not encounter, powers.

I've got to get going; I'll update Leng later.
Yes I mean adventurer's kit.

I saw you listed your powers using the halbred [W] (1d10) you don't actually have a halberd now, or won't have it until later on in the game. Since you can use your powers unarmed, I just happen to think it would be convenient for you to list them with the unarmed [W], but now I think it more carefully, its quite unnecessary, so never mind

Good questions: Yes, only with unarmed hit. You can channel your chi only through your body, not to your weapons.
About the kind of action, I think it will be a minor action, so you'll be able to activate it and use it in you turn.
I forggot to change the duration in my last post, but I already modified it in the first. It will last as many rounds as your wisdom score, ending at the end of the last round.


Quote:
I'm assuming he means the Standard Adventurer's Kit. I do have a question though...

Is the gun the only weapon we get? Or is the longspear okay to carry. I would think that if they were worried about attacks they would want to restrict most weapons. It makes me wonder if they would care if they were wrapped (securely) or concealed. I do know that some Chinese (or maybe it was Japanese) weapons were made to look like a simple staff or a walking stick.

I'm not trying to give you a headache, just trying to figure out would be a good idea to have, or rather not have.
Yes you can conceal them to not call unwanted attention. You start with no other weapon than the gun, but you'll get to have your choosen weapon. At a time.
__________________
English is NOT my native language!


Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!
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Old 31st July 2008, 08:13 PM   #28 (permalink)
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covaithe Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Voda Vosa View Post
Yes I mean adventurer's kit.

I saw you listed your powers using the halbred [W] (1d10) you don't actually have a halberd now, or won't have it until later on in the game. Since you can use your powers unarmed, I just happen to think it would be convenient for you to list them with the unarmed [W], but now I think it more carefully, its quite unnecessary, so never mind

Good questions: Yes, only with unarmed hit. You can channel your chi only through your body, not to your weapons.
About the kind of action, I think it will be a minor action, so you'll be able to activate it and use it in you turn.
I forggot to change the duration in my last post, but I already modified it in the first. It will last as many rounds as your wisdom score, ending at the end of the last round.
Yeah, I'm leaning towards just saying 1[w]+4 and leaving it at that. I'll update for the Chi changes.

edit: and AC from the superior leather, and add the gun.

Lucky Leng, updated


Human Fighter 2
XP: 1000
Initiative: +2
Senses: Perception +2
Alignment: Lawful good
Languages: Common, ?

Str 18 (+4)
Dex 12 (+1)
Con 16 (+3)
Int 10 (+0)
Wis 12 (+1)
Cha 10 (+0)

HP 37; Bloodied 18; Healing Surge 9 (12/day)
AC 15; Fort 18, Ref 13, Will 13
Speed 6
Action Points 1

Skills:
Acrobatics +2, Arcana +1, Athletics +10t, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +9t, Heal +7t, History +1, Insight +2, Intimidate +1, Nature +2, Perception +2, Religion +1, Stealth +2, Streetwise +6t, Thievery +2
t = Trained Skill

Feats:
  • Human perseverance: +1 to saving throws
  • Power attack: can choose to trade -2 to attack for +2 (+3 for 2-handed) damage
  • Potent challenge: add con mod to opportunity attack damage.
  • Innate martial arts: allows unarmed basic melee attack, see below. Also, +1 when attempting to grab.
  • Martial arts training: Treat your fists as weapons. Allows the use of weapon powers while unarmed.

Gear:
Code:
Cost   Weight   Item
 n/a   33       Adventurer's kit
 n/a   15       superior leather armor (+3 AC)
 n/a   12       gun (staff)
Racial and class features:
  • Proficiencies: Cloth, leather, hide, chainmail, scale, light shield, heavy shield, simple melee, military melee, simple ranged, military ranged
  • Human Bonuses: One extra feat, one extra trained skill, one extra at-will power
  • Combat challenge: Can mark an enemy with attack. Marked enemy takes -2 to attacks that do not include you. When adjacent marked enemy shifts or makes an attack that doesn't include you, make a basic melee attack as an immediate interrupt.
  • Combat superiority: Add wisdom mod to opportunity attack rolls. If the OA was provoked by a move and hits, that enemy stops moving.
  • Fighter weapon talent: +1 to attack with 2-handed weapons

Powers
-----------------------------------------------------------------
basic melee attack (halberd) (standard; at will, martial, weapon)
+8 vs AC; 1[w]+4 damage.

basic melee attack (unarmed) (standard; at will, martial)
+8 vs AC; 1d4+4 damage.

Cleave (standard; at will, martial, weapon)
+8 vs AC; 1[w]+4 damage and an adjacent enemy takes 4 damage.

Reaping Strike (standard; at-will, martial, weapon)
+8 vs AC; Hit: 1[w]+4 damage Miss: 4 damage

Sure Strike (standard; at-will, martial, weapon)
+10 vs AC; 1[w] damage

Spinning Sweep (standard; encounter, martial, weapon)
+8 vs AC; 1[w]+4 damage and you knock the target prone.

Comeback Strike (standard; daily, martial, weapon, reliable)
+8 vs AC; 2[w]+4 damage and you can spend a healing surge

Boundless Endurance(minor; daily, personal, healing, martial, stance)
Effect: you gain regeneration 5 when you are bloodied

Channel Chi (minor; encounter, martial)
Effect: Your unarmed attacks can damage spirits and ghosts. Also, your unarmed attacks against living creatures gain a +1 force bonus to damage.
Duration:12 rounds (equal to wisdom score)[/b]
Special:cannot be used when bloodied[/b]

-----------------------------------------------------------------

Appearance
Lucky Leng is tall and bony, with callused hands and slighly lumpy features. He moves awkwardly and tends to duck his head a lot when speaking or entering buildings. He often has food stains down the front of his simple brown tunic.


__________________
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Last edited by covaithe; 31st July 2008 at 08:16 PM.. Reason: equipment, AC
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Old 31st July 2008, 08:15 PM   #29 (permalink)
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Voda Vosa Goblin Sharpshooter (Lvl 2)
Approved. I've created a RG here so you could post your character once they are approved.
__________________
English is NOT my native language!


Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!

Last edited by Voda Vosa; 31st July 2008 at 08:37 PM..
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Old 31st July 2008, 09:49 PM   #30 (permalink)
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OnlytheStrong Goblin Sharpshooter (Lvl 2)
(revised)

Shen Rui, Human Warlord 2


Initiative: +4
Senses: Perception +5
Alignment: Lawful good
Languages: Common

Str 18 (+4)
Dex 12 (+1)
Con 12 (+1)
Int 14 (+2)
Wis 10 (+0)
Cha 14 (+2)

HP 30; Bloodied 15; Healing Surge 7 (8/day)
AC 16; Fort 18, Ref 15, Will 16
Speed 6
Action Points 1

Skills:
Acrobatics +1, Arcana +2, Athletics +10t, Bluff +2, Diplomacy +8, Dungeoneering +0, Endurance +2, Heal +5t, History +8 t, Insight +0, Intimidate +8 t, Nature +0, Perception +5 t, Religion +2, Stealth +1, Streetwise +2, Thievery +1
t = Trained Skill

Feats:
  • Tactical Assault: Ally gains bonus to damage equal to your Int modifer
  • Power attack: can choose to trade -2 to attack for +2 (+3 for 2-handed) damage
  • Skill Training: add perception to train skill list
  • Innate martial arts: allows unarmed basic melee attack, see below. Also, +1 when attempting to grab.
  • Martial arts training: Treat your fists as weapons. Allows the use of weapon powers while unarmed.

Gear:
Gun (staff)
Leather Armor
Standard Adventurer's Kit

Racial and class features:
  • Proficiencies: Cloth, leather, hide, chainmail, light shield, simple melee, military melee, simple ranged
  • Human Bonuses: One extra feat, one extra trained skill, one extra at-will power
  • Combat Leader: You and each all within 10 squares who can see and hear you
    gain a +2 power bonus to initiative.
  • Tactical Presence: When an ally you can see spends an action point to make an
    extra attack, the ally gains a bonus to the attack roll equal to one-half your Int modifer.
  • Inspiring Word: You can use this power 2x per encounter (1x per round). Close burst 5
    Target: you or one ally in burst
    Effect: The target can spend a healing surge and regain an additional 1d6 hit points.


Powers:
Spoiler:
  • Viper's Strike:
    At Will
    Martial, Weapon
    Standard Action
    Target: one creature
    Attack: Str vs. AC
    Hit: 1[W] + str mod damage
    Effect: If the target shifts before the start of your next turn, it provokes an opporunity
    attack from an ally of your choice.

  • Wolf Pack Tactics:
    At Will
    Martial, Weapon
    Standard Action
    Target: one creature
    Special: Before you attack, you let one ally adjacent to either you or the target shifts
    1 square as a free action
    Attack: Strength vs. AC
    Hit: 1[W] + Strength modifier damage

  • Commander's Strike
    At Will
    Martial, Weapon
    Standard Action
    Target: One Creature
    Attack: An ally of your choice makes a melee basic attack against the target
    Hit: Ally's basic attack damage + your Int modifier

  • Warlord's Favor
    Encounter
    Martial, Weapon
    Standard Action
    Target: One creature
    Attack: Strength vs. AC
    Hit: 2[W] + Strength Modifier damage. One ally within 5 squares of you gains
    a +2 power bonus to attack rolls against the target until the end of your next turn.
    Tactical Presence: The bonus to attack rolls that you grant equals 1 + Int mod

  • Lead the Attack
    Daily
    Martial, Weapon
    Standard Action
    Target: One creature
    Attack: Strength vs. AC
    Hit: 3[W] + Strength modifier damage. Until the end of the encounter, you and each ally
    within 5 squares of you gain a power bonus to attack rolls against the target equal to 1 +
    Int modifier.
    Miss: Until the end of the encounter, you and each ally within 5 squares of you gain a
    +1 power bonus to attack rolls against the target.

  • Knight's Move
    Encounter
    Martial
    Move Action, Ranged 10
    Target: One ally
    Effect: The target takes a move action as a free action.

  • Channeling Chi
    Any person related with martial arts learns to channel their chi, through meditation and training. Controlling this energy will allow the characters to make some feats out of ordinary. Channeling Chi will allow you to harm ghosts and spirits with your unarmed attack. If you attack living beings, you get a +1 force damage to your damage rolls. Channel Chi is an encounter power that you can use if you are not bloodied, since it requires great amount of concentration. It last a number or rounds equal to your wisdom score, or until you get bloodied. All martially trained PC get this free. Other characters added later could gain once trained in a martial style.


Basic Attacks:
Gun: +7 1d8+4 damage
Unarmed: +5 1d4+5 damage
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Old 31st July 2008, 10:41 PM   #31 (permalink)
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Perfect. I'll be starting the IC thread later today, or tomorrow, according to my times.
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Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!
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Old 31st July 2008, 11:24 PM   #32 (permalink)
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Koryo of Tiger's Rest

Koryo of Tiger's Rest
Male Human Rogue 2

You think you know everything about me? Only fools know everything!
Lithe and lissom is a small man of about 35 years. He is dressed in light, wide-cut black clothes and black-and-white cotton-sole shoes. His long black hair, shot with first grey, is bound in a braid and he sports a fine, pencil-thin beard. His attentive black eyes rarely miss anything. He carries himself with disciplined grace. His wide clothes and belt could easily conceal shuriken and daggers.

Background (w/spoilers)

Koryo of Tiger’s Rest
Koryo, an orphan by birth and raised from his earliest days to serve the Black Veil, only had one true friend in life – Daejo. Both were brought up in the same orphanage. Koryo and Daejo, both known for mischief and clever tricks they played on the other kids, almost as soon as they could walk on their own, were noted for their behaviour by the imperial housemaster of the orphanage and subsequently marked for special training to serve the needs of the empire. Where most orphans, depending on their disposition, end up either in military or administrative services of the Great Empire, both Koryo and Daejo were tried and tested and eventually ascended to a hidden school and monastery in the distant Shadow Cloud Mountains. This hidden, nameless monastery schooled and trained children in the arts of subterfuge, espionage and assassination. Those who survived and prospered became spies and assassins of the Black Veil.

Though life at the school was hard, merciless at times and many children failed to complete their training, both Koryo and Daejo prospered, even excelled in the ways of the Black Veil. Their childhood friendship grew into youthful camaraderie and competitive companionship. In time, both were initiated into the secret order, taking up the secretive work of the assassin’s order.

Koryo, ever the more driven and ambitious of the two friends quickly rose in rank and reputation. Daejo, though equally skilled, eventually found love and purpose in the arms of a beautiful woman. Eventually they married and had a son. Dark fortune came upon the two friends when Mastermind Tien died and ‘Mask’ took over the order. Daejo, sensing the cruel streak of the new head assassin urged Koryo early on to part ways with the Black Veil. Koryo, denying the subtle early changes within the ways of the assassins order persuaded his friend – and his family – to stay. But ‘Mask’ was a man of cruel and fickle temper. In a nefarious scheme to rid the Black Veil of traitors and disloyal man, Daejo, having talked about disbanding the order once to often, was singled out to be assassinated. Black-clad figures descended upon the humble town-house where Daejo lived with his family, outside the Black Veil’s monastery. Daejo and Koryo, who came aware of the assassination at the last moment, fought off the assassins, but not before a poisoned throwing knife took the life Daejo’s beautiful young wife.

Before sunrise, Koryo, Daejo and Areum where gone and well out of sight of the city. They fled to the eastern islands, fighting pursuers and robbers all the way. But even though accusations where never spoken, the death of Daejo’s wife stood heavy between the two friends. Having persuaded Daejo and his family to stay, Koryo couldn’t help but feel responsibility for the women’s death by assassin’s poison. Eventually, the friends parted ways and Koryo settled in Tiger’s rest, where he lived, many years, in the solitude of the large islands lush forests, thinking, meditating, and contemplating.

Eventually, Koryo slowly grew back into a life of sorts, taking up businesses with the people of the island. Still, now in his middle ages, still lithe and muscular from the daily exercises of demanding martial art forms, he remains a withdrawn man, reluctant to engage with people for fear of harming them unintentionally.
Abilities
Code:
Ability scores
Strength     : 15 (+2)     Hit points : 36
Constitution : 14 (+2)     Bloodied   : 18 
Dexterity    : 18 (+4)     Surges     :  9
Intelligence : 10          Surges/day :  8     
Wisdom       : 12 (+1)     Initiative : +4
Charisma     : 10      

Defenses:
Armour class : 17 
Fortitude    : 14 
Reflex       : 18 
Will         : 13

Skills
Acrobatics (Dex): +10  (trained)
Athletics  (Str): + 8  (trained)
Bluff      (Cha): + 6  (trained)
Perception (Wis): + 7  (trained, Bonus skill)
Stealth    (Dex): +10  (trained)
Streetwise (Cha): + 6  (trained)
Thievery   (Dex): +10  (trained)
Languages:
Common, ??

Racial traits
Bonus at-Will power, Bonus feat, Bonus skill, Human Defense Bonus

Class features
Brutal scoundrel, first strike, rogue weapon talent, sneak attack (2d6 +2)

Feats
Action Surge, Toughness, Suprise Knockdown

Training
Innate Martial Arts, Martial Arts Training, Channel Chi

Weapon Proficiency:
Dagger, hand crossbow, shuriken, sling, short sword

Size: Medium
Speed: 6 squares
Vision: Normal
Powers

Basic attack
Unarmed (Innate martial arts)
Attack: +6 vs. AC; Damage: 1d4 +2

Dagger
Attack: +7 vs. AC; Damage: 1d4 +2

Shuriken
Attack: +7 vs. AC; Damage: 1d6 + 4
At-will:
Deft Strike (Class)
Standard Action; Attack: +9 vs. AC Damage: 1d4 +4

Riposte Strike (Class)
Standard Action; Attack: +9 vs. AC Damage: 1d4 +4
-- riposte if attacked next turn --

Piercing Strike (Class)
Standard Action; Attack: +9 vs. Reflex Damage: 1d4 +4
A needle-sharp point slips past armour into tender flesh
Encounter:
Channeling Chi (Training)
Channeling Chi will allow you to harm ghosts and spirits with your unarmed attack. If you attack living beings, you get a +1 force damage to your damage rolls. Channel Chi is an encounter power that you can use if you are not bloodied, since it requires great amount of concentration. It last a number or rounds equal to your wisdom score, or until you get bloodied
Dazing Strike (Class)
Standard Action, Attack: +9 vs. AC Damage: 1d4 +4
--- target dazed ---
Daily:
Blinding Barrage (Class)
Standard Action; Attack: +9 vs. AC Damage: 2d6 +4
--- target is blinded until the end of next turn (half damage on miss) ---
Utility:
Great Leap (Class)
You leap a great distance without a running start
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"My armor is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurricane, and my breath death"

-- Smaug, the Dragon, "The Hobbit"

Games

Benedict in 8 years ago, the world ended... [4E]:IC
Bheazir, Rebel of Evenfall in Redclaw's Young Rebels: OCC; IC
Imrahil in Keep on the Shadowfell: OCC; IC
Koryo of Tiger's Rest in Path of Enlightment: IC
Khoros, of House Tharashk in Keep on the Shadowfell: OOC; IC
Mordras Blackleaf in Stranded - Lost and confused: OCC; IC
Ruthear ar'Thar in Gaming w/Jemal Past Tense: OCC; IC

Last edited by Zweischneid; 3rd August 2008 at 11:09 PM..
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Old 1st August 2008, 12:54 AM   #33 (permalink)
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Koryo is approved.
Also note that I have started the IC thread. There is also a line for Koryo, since you have finish him early that I thought ^^
It's a pety we don't have a third player.. we could speed up things a bit.
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Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!

Last edited by Voda Vosa; 1st August 2008 at 07:38 AM..
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Old 1st August 2008, 04:49 PM   #34 (permalink)
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I would enjoy playing a warlock. Is that ok for you? Will think about personality and description. By the way, 25pt by the new rules, right? (meaning, starting is 8, 10, 10, 10, 10, 10)
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Old 1st August 2008, 05:32 PM   #35 (permalink)
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Hi Voda Vosa, still looking to fill the 5th spot? I'd be interested in playing a cleric or paladin. What did you have in mind as far as Oriental flavor for those classes?
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Old 1st August 2008, 06:18 PM   #36 (permalink)
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Zweischneid, I am shamelessly copying your template

Kaoru the Airhead
Male Human Warlock 2

Great are the mysteries of nature, and even greater is the mystery of man. Now, give me a hand with this bread
Judging by his height, Kaoru is clearly a man in his early twenties, but his carefully shaved and soft, almost baby-like face, and his usual merry smile make him look a lot younger. He carries long raven-black hair and his brown eyes. He wears simple white and green clothes.

Background and personality

Kaoru the Airhead
Kaoru was brought on the island as an infant, by the same man that murdered his family. That man was stopped, and sadly, killed by master Jiem. Since then, Kaoru was brought up by the master, but was not trained in martial arts, even if he showed some promise.

Some could say that he was raised as a spoiled child, since apparently he had no duties, but that doesn't happens for two reasons: first of all, he always offers help to whoever is willing to accept it, and thus you can often see him working with other people. Besides, he has assumed the habits of a contemplative, often engaging in deep reflections about the nature of world and mankind with master Jien.
The second reason for which he is not called "spoiler brat" is simply that fact that everyone likes him: his open personality and merry smile often bring laughter to the most worried of minds. Women of all ages adore him, male adults appreciate his willingness to help and his maturity and the other students love his company. Even his few rivals and envy-holders have to grudgingly admit that "you can't dislike the man". Because of that, he often gets favors that other don't even dare to ask: for example, the other students built him a house even when no one asked them to do it.

While everyone knows that Kaoru seems to be gifted with strange abilities, out of politeness no one speaks about it, and he doesn't display it. He is gifted with the ability to commune with ancient spirits of the nature, and from the he draws inspiration and powers. He has never used them, but sometimes he has dreamed about using them in battle, and these dreams unnerve him.

When not helping someone else, he increasingly spends his time studying, and is well versed in history, philosophy and religion.

Although very often other people cook for him in exchange for his help, he often cooks on his own, especially bread: he always makes a lot of bread and offers it to the students of his master, for a pleasant rest. Then, he challenges someone at the lying game, and while he is exceptionally good at lying, he is poor in spotting lies.


Abilities
Code:
Ability scores
Strength     : 10 (+0)     Hit points : 19
Constitution : 14 (+2)     Bloodied   : 9 
Dexterity    : 14 (+2)     Surges     :  4
Intelligence : 14 (+2)         Surges/day :  8     
Wisdom       : 11 (+0)     Initiative : +0
Charisma     : 20 (+5)     

Defenses:
Armour class : 12 
Fortitude    : 14 
Reflex       : 15 
Will         : 13

Skills
Arcana (Int):     +11  (trained)
Bluff (Cha):      +11  (trained)
History (Int):    + 8  (trained)
Religion (Int):   + 8  (trained)
Streetwise (Cha): +11  (trained)
Diplomacy (Cha):  +11  (trained, Bonus skill)
Languages:
Common, ??

Racial traits
Bonus at-Will power, Bonus feat, Bonus skill, Human Defense Bonus

Class features
Eldritch blast, Eldritch pact, Prime shot, Shadow walk, Warlock's curse

Feats
Ritual caster, Skill focus: arcana, Skill training: diplomacy

Training
Innate martial training, Channel chi, Chi blast

Weapon Proficiency:
Simple

Size: Medium
Speed: 6 squares
Vision: Normal
Powers


Unarmed attack: +3 vs CA, 1d4 dmg[/color]

10 Eldritch blast: +5 vs Reflex, Hit: 1d10+5 dmg

10 Eyebite: +5 vs Will, Hit: 1d6+5 psychic dmg, and invisible to the opponent until the start of my next turn.

10 Witchfire: +5 vs Reflex, Hit: 2d6+5 fire damage, the target takes a -4 penalty to attacks until the end of my next turn.

10 Curse of the dark dream: +5 vs Will, Hit: 3d8+5 psychic dmg and slide the target 3 squares. Sustain minor: slide the target one square, whether I hit or miss (save ends)

Beguiling tongue -I gain a +5 to the next Bluff, Diplomacy or Intimidate check that I make during this encounter.
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active games

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Path of Enlightenment: IC

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Last edited by Nightbreeze; 3rd August 2008 at 04:45 PM..
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Old 1st August 2008, 09:22 PM   #37 (permalink)
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Notes for Zweischneid

I made a mistake, me bad: Daejo's child was a boy, not a girld. I'll correct the mischief in the IC thread, so please edit your post as well. Sorry
BTW, nice role playing there.


Nightbreeze: Kaoru looks good, nice background. You receive innate martial training and Channel Chi training. You would do well in list your unarmed basic attack. As for equipment, you have a gun and a leather armor too.

Scotley: The 5th character will appear late on, but if you are interested in saving the spot, it's perfectly fine with me.
I had some thoughts about these 2 clases, that are quite different:
I see clerics similar to warlocks and wizards, they wield strange powers common people do not quite understand. Clerics in this setting would be much more like a town healer or sorcerer with curative powers. Also I see them fitting in the role of monks, in monasteries, that would give them some martial competence. That would be a role better adjusted to the 5th character.
For paladins, well, they are certainly proud honorable warriors that fight against evil. They may serve in monasteries dedicated to a specific deity as well as monasteries that worship all the gods. They might fit nice in the roles that japanese samurais had, and fight for their lord, because in china, the emperor is close to the gods. He’s a divine entity, and as such, he might have paladins fighting for his cause as well as clerics.
Paladins might be versed in swords of any kind, and clerics could be martial artists and use staffs (much like a Shaolin monk).
What do you (and the others of course) think? Thoughts? Ideas? I’m totally open minded about this (anda all of the other) part, so give any ideas you think might improve the setting.
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English is NOT my native language!


Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!
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Old 1st August 2008, 10:27 PM   #38 (permalink)
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Very intriguing possibilities. I would definitely be interested in the 5th spot when you are ready to add it.

I am getting an image of local healer/sorcerer who reinforces the tenets of the religion with the occasional slap or blow of his staff. I'll have a look at the cleric powers and see what I can come up with.

A samurai paladin would be easier, but perhaps not as much fun. I think that would be my second choice if I can't make the cleric powers work.

How much later do you plan to add #5? I'll likely go ahead and get the character ready and just wait in the wings for my cue. I'm involved with other games, so I'm in no particular hurry. I just want to do some experimenting with 4e and I enjoy the oriental setting.
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Old 2nd August 2008, 12:09 AM   #39 (permalink)
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I don't know how much time will excactly pass, it depends primary on the speed of posting. But take your time, think about it, make some scraps, a story, and all, I'll be happy to read and comment about them.
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English is NOT my native language!


Characters

Mri'Thas: "Useless primates... "
Sheng Zim: "Your existence brings the world out of balance. The chaos I bring shall revert it; unfortunately, your soul will be destroyed in the process."
--------------------------------------
Tuk Heavy Hands Apeldan: "Trolls are afraid to cats. Good to know" (Yttermayn's "Saga of the Dragon Cult")
Cnosos: "I bet there's plenty of wonderful devices in that ship. Let's scavenge them at once!" (Blackrat's "After Earth")
Metliz: Sounds like fun! (Arkandus's "The First")
Thok: "Thok eats a lot, Thok big. Thok not good at first impressions." (MnL's "Valley of the Dead")

My sketches and draws and MY SANDWICH?!
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Old 2nd August 2008, 02:36 AM   #40 (permalink)
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Scotley Goblin Sharpshooter (Lvl 2)
Cool, I'll dig into my 4e PH this evening and try to get some thoughts up tomorrow.
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