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Legends of Mistyka: New D&D 3.5 Campaign OOC (Recruiting ended; accepting alts)
I am looking to run a relaxed campaign set in my homebrew Legends of Mistyka setting. Obviously, I don't expect you to know anything about the setting. I also don't expect you to read any background about it because part of the fun is learning the history as you go along. Suffice it to say it fits most of the archetypal fantasy motifs. There are dwarves, elves, goblins, orcs, wizards, and clerics. If you wish to learn a little more, you can follow the link in my signature to my Legends of Mistyka Story Hour, which is updated semi-daily, however, it will have little to do with the storyline of the campaign.
The campain uses 3.5 rules. Your sources are the d20 SRD, including psionics if you wish. Psionics users are viewed much as spellcasters in the campaign world. Duergar are viewed with approximately as much suspicion and hostility as half-orcs should you choose to play one. Play begins at 1st level with average starting gold for equipment. You can choose your own ability scores, but be reasonable and try to make some interesting choices, such as one low ability score.
Your character is young and inexperienced. He/she doesn't know much about the world but for one reason or another is looking to learn. Your character can be local or from far away, but character background should be generic. In this regard the players will be allowed some input on the story. Develop details as you learn more about the setting. It would be sufficient to say your character is from a distant realm and decide upon that realm later, especially if you think it might make the story interesting. Learning about an evil wizard from Derwinsia and then deciding that evil wizard is responsible for your sister's death is appropriate, as long as you don't make things too personal, such as supposing the wizard was also married to your sister.
The emphasis of the game is storytelling. There will be classic elements of dungeon-crawling, monster-slaying, and of course loot. But most of these elements will be added for effect to enhance the story; they are not the purpose. XP will be given liberally for solutions to problems that involve clever use of skills or abilities, not necessarily combat.
The campaign begins in the town of Dillarak, a crossroads between two nations, the Johak Empire and Macea. Relations between the two countries are cordial. There is therefore a rich variety of characters in this town. Your group has come together to make their fortunes exploring the ruins of Duomir which are only a few days travel away in the foothills of the Titan Mountains.
I will select the first four players who are interested enough to post a character. Backups are welcome in the event of a drop-out. Please feel free to ask any questions. As I said, this is a relaxed campaign. I will try to post updates every day, but there are no guarantees.
Edit: Whenever a Knowledge check is called for, I will post a spoiler block that lists the relevant Knowledge skill and the DC. When you see such a spoiler block, you may roll a Knowledge check and, if successful, read what the block has to say. Now all rolls will need to be made using Invisible Castle, however, as far as peeking at the spoiler block, I am going to use the honor system. This is just a minor measure that I believe will improve pbp play.
__________________ Shackled City PBP OOC - IC - RG
Shatterscape, A Cooperative Design PBP Campaign OOC - IC - RG
Dr. Si's Curse of the Crimson Throne PBP OOC - IC - RG
Last edited by airwalkrr; 7th August 2008 at 07:46 PM..
Reason: Added new campaign guideline for Knowledge checks
Well I'd be very interested to play with you again Air. Don't know if you remember Aredal, the cleric of Pelor I played for a very short while in one of your games. I'd very much like to reincarnate him again . I liked the character...
EDIT: Ah, a little rampage through my hard-drive and here he is. Obviously the names of the places need to be changed, which I wish you could help out with:
A bit overzealous cleric of Radiant Church who has an unrelenting hatred towards undead. Aredal was adopted by a clergyman when his parents fell to a plague that was spread by zombies in a now-forgotten village in a distant land. The priest took him to his hometown and he was raised by the clergy who believed he is destined to become a great saint of the faith. Aredal grew to be a compassionate young man who doesn't deny healing from anyone needing it. But two years ago his adoptive father fell battling a vampire and this reminded Aredal of how his real parents too had died because of undead. He decided to devote his life to not only bring light to the world but also to destroy the darkness that is undeath. And an ancient prophecy told of sole survivor of a deadly plague who will become a great high-priest and saint of Radiant Church. Some clerics believe it told about Aredal. After the death of his adoptive father, Aredal took to wandering the world and when he came to Dillarak he heard about the ruins of Duomir. Aredal decided to go and see if there was any adventuring groups that wanted help exploring them.
What Aredal himself don't know is that his adoptive father didn't truly die. He too became a vampire. If Aredal were to find out of this he would face a difficult decision. (This part is to give you an interesting plothook if you want to use it. If not, that's good too.)
Aredal is somewhat short man with deep blue eyes and blond hair, giving him a bit angelic looks. He wears the normal white, yellow and orange garments of his faith. Aredal is aware of the prophesy and knows the fact that many priests believe it tells of Aredal. But Aredal himself is a humble man and have decided to wait and see. If it is his destiny it will come when it will come, and if not, well, in that case it told of someone other. Aredal has a pleasant voice and a face people like to trust.
Last edited by Blackrat; 3rd August 2008 at 01:00 AM..
Happy to have you along Blackrat. Let's hope this campaign lasts longer than the last one. I can help you with some adjustments. Religion is very condensed in Legends of Mistyka. You basically have three choices unless you are evil (you will learn about the evil religions in game).
First, there is the Old Faith, which believes in one god, the Ancient. Adherents of the Old Faith may select any domains and be of any alignment although there are different sects keeping the religion anything but unified. The Old Faith is fading from prominence.
Second, there is the Radiant Church, which accepts worshippers of any nonevil alignment and grants divine spells to those of any good alignment. The Radiant Church is a modern establishment that recognizes Radiar as their patron, though they acknowledge the existence of a number of divine beings. They are a sun and light-worshipping sect and are hunters of the undead. That would probably fit Aredal best.
Then there is the New Faith, which holds the goddess Volnara in esteem. She is the goddess of freedom, nature, and individuality. She accepts worshippers of any nonlawful alignment and grants spells to any of chaotic alignment. She has become popular with druids, rangers, and the common folk.
Domains are not hard-and-fast. As long as it isn't blatantly opposed to the god, clerics can have almost any domain they wish. Radiar wouldn't grant the Evil or Death domains for example. Paladins will only serve the Ancient or the Radiant Church, as Volnara is too whimsical for them.
As for assigning place names, I encourage you to simply leave them blank for now and fill them in as you learn more about the world.
__________________ Shackled City PBP OOC - IC - RG
Shatterscape, A Cooperative Design PBP Campaign OOC - IC - RG
Dr. Si's Curse of the Crimson Throne PBP OOC - IC - RG
Yeah, I think this Radiant is my way to go. I suspect I'll keep the domains since they are both pretty good ones, but I'll look through the domain list in SRD before making final call. And leaving the names of places blank seems pretty good idea. I'll update the background in the morning .
I have an interview here in a second (trying to become a police officer...... I know, Boo me). I would love to play a psion. I will stat him up as tonight after my interview. Probably a egoist or a shaper.
My old fellows from that temple of elemental evil game! Nice.
I would like to play a duergar warlock. If warlock are not allowed, then a duergar wizard.
Questions. Do I take the duergar racial traits from the monster manual? If not, from where? Didn't they have level adjustment?
Can I play a warlock? Can I? =D
I'm DMing Path of Elightment: D&D 4e (IC) RGOOC
--------------------------------------- Muzdum: "Wait fer the dwarf ye long legged lads!" (Tragedy at Silvergard)
--------------------------------------- Toruk:"Two trolls! Twice the fun! Toruk good at mat... mathe.... mathematics! Not that good at speaking though."(Base of opperations)
-------------------------------------- Voda Vosa: "As I told you when we first meet: I wish to learn" (Possum's Tales of the Jedi)
-------------------------------------- Limitz: "I, with the power invested in me, suggest to go inside that building, to save our souls from these evil orcs." (SaharRequiem's 8 years ago the world ended)
No warlocks, sorry. I'm running this game via the SRD only. Part of the reason is some of the time I will be posting during my breaks at work and won't have access to anything else. Another part of the reason is simplicity. The duergar adjustments as a player race are presented in the SRD under the rules for psionics. They do have a LA of +1, but for purposes of this campaign, that will mean your level progression is staggered by 1. So you won't reach level 2 until 3,000 XP, won't reach level 3 until 6,000 XP, and so on. Same goes for other races with LA such as dromites and half-giants.
Note: I am including a brief update in the original post regarding Knowledge checks. Please check it out.
__________________ Shackled City PBP OOC - IC - RG
Shatterscape, A Cooperative Design PBP Campaign OOC - IC - RG
Dr. Si's Curse of the Crimson Throne PBP OOC - IC - RG
Okay, I made some modifications to the background.
On another note, so far none of us has made a "tank" character. Aredal is definetly NOT optimised as a combat cleric and I'm afraid that without at least one frontline-man we'll get wiped pretty soon...
On another note, so far none of us has made a "tank" character. Aredal is definetly NOT optimised as a combat cleric and I'm afraid that without at least one frontline-man we'll get wiped pretty soon...
I'm DMing Path of Elightment: D&D 4e (IC) RGOOC
--------------------------------------- Muzdum: "Wait fer the dwarf ye long legged lads!" (Tragedy at Silvergard)
--------------------------------------- Toruk:"Two trolls! Twice the fun! Toruk good at mat... mathe.... mathematics! Not that good at speaking though."(Base of opperations)
-------------------------------------- Voda Vosa: "As I told you when we first meet: I wish to learn" (Possum's Tales of the Jedi)
-------------------------------------- Limitz: "I, with the power invested in me, suggest to go inside that building, to save our souls from these evil orcs." (SaharRequiem's 8 years ago the world ended)
The martial rogue is fine. Technically, I believe it is open content, not necessarily part of the SRD. (d20SRD.org has both open content and the SRD.) But I will allow it anyway. The wood elf, however, is not available as a player race. Creatures listed in the monsters entry of the SRD are not available unless they are also described in the races entry, and you use the rules described in the races entry for race abilities.
To secure a place in the game, post a character. There are currently 2 out of 4 spots filled.
Blackrat - cleric
OnlytheStrong - psion
Any character types are welcome. I won't penalize you for not having a perfectly balanced party. I will try my best to allow multiple solutions to challenges.
__________________ Shackled City PBP OOC - IC - RG
Shatterscape, A Cooperative Design PBP Campaign OOC - IC - RG
Dr. Si's Curse of the Crimson Throne PBP OOC - IC - RG
Name: Melara Saren Age: 15
Class/Level: Martial Rogue 1 Gender: Female
Race: Half-Orc Height: 6' 5"
Alignment: Neutral Good Weight: 180 lbs.
Deity: Volnara Speed: 30 feet.
Hair: Dark Brown (w/streaks of gray) Eyes: Dark Blue
Size: Medium Skin: Dark Tan
Ability Score Mod HP: 8
Strength 20 +5
Dexterity 16 +3 AC: 19 = 10 +4 3 0 | 14 | 13
Constitution 14 +2 Total Base + Armor + Dex + Shield | Flat | Touch
Intelligence 16 +3 Foot
Wisdom 10 00 Init: 3 3 0
Charisma 05 -3 Total = Dex + Miscl.
Base Ability Misc.
Saving Throws Total = Save + Modifier + Modifier
Fortitude +2 +0 +2 xx
Reflex +5 +2 +3 xx
Will +0 +0 xx xx
Base Attack Bonus: +0
Grapple 6 1 5
Total = BAB + STR + Size + Misc
Attack
Attack Bonus Damage Critical Range Type Weight Notes
Greatsword +6 2d6+9 19-20/x2 n/a S 8 lbs.
Key Skill Ability Misc.
Skills Ability Modifier Modifier Ranks Modifier Notes
Balance DEX +7 +3 4 1
Climb STR +7 +5 2 1
Disable Device INT +7 +3 4
Escape Artist DEX +7 +3 4 1
Jump STR +7 +5 2 1
Knowedge (Local) INT +7 +3 4
Open Lock DEX +7 +3 4
Search INT +7 +3 4
Survival WIS +5 +0 2 +3
Spot WIS +5 +0 4
Tumble DEX +7 +3 4 1
Use Rope DEX +7 +3 4
1. Armor Check Penalty (-2)
2. Double Armor Check Penalty (-4)
Languages
Common, Orc, Abyssal, Draconic, Gnoll
Feats
Martial Weapon Proficiency (Greatsword)
Skill Focus (Survival)
Racial Traits
Darkvision: Half-orcs (and orcs) can see in the dark up to 60 feet. Darkvision is
black and white only, but it is otherwise like normal sight, and half-orcs can
function just fine with no light at all.
Orc Blood: For all effects related to race, a half-orc is considered an orc.
Class Features
Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap,
shortbow, and short sword. Rogues are proficient with light armor, but not with
shields.
Trapfinding
Rogues (and only rogues) can use the Search skill to locate traps when the task has a
Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or
higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the
spell used to create it. Rogues (and only rogues) can use the Disable Device skill to
disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used
to create it. A rogue who beats a trap’s DC by 10 or more with a Disable Device check
can study a trap, figure out how it works, and bypass it (with her party) without
disarming it.
Equipment Cost Weight
Armor
- Chain Shirt 100 gp 25 lbs.
Wepaon
- Greatsword 50 gp 8 lbs.
Encumbrance 33.0 lbs.
Light: 133 lbs.
Medium: 266 lbs.
Heavy: 400 lbs.
Push/Drag: 2,000 lbs.
Lift: 800 lbs.
Platinum: 00
Gold: 00
Silver: 00
Copper: xx
Looks like we have our four characters. There are some adjustments that need to be made, which I will address below.
Reveille: Your ability scores are pushing the envelope a little bit. You didn't really follow the spirit of my guidelines when I suggested having one low ability score since none of your skills or class abilities are based on Charisma. That wouldn't be so big of a deal if your overall totals weren't a bit excessive. See if you can tone them down a bit. If you cut total modifiers down to max +10 that would probably be fine. Also, I don't believe your equipment adds up. If I recall correctly rogues start with 125 gp on average. Your total equip value is well over that. You also calculated BAB wrong, as rogues get +0 at 1st level. Additionally, you have a +2 shield bonus listed while you use a greatsword.
arcanaman: First of all, see if you can't organize the information on your sheet a bit better. It difficult to find things as it is. Second, 1st level bards only have 0-level spells. Also, I don't know where Lingering Song came from but it is not in the SRD so you will need to select another feat. Finally, your equipment is over the average for a 1st level bard which is 100 gp.
Blackrat: I'm not using upkeep in this game, so you can refund that portion of Aredal's expenses.
__________________ Shackled City PBP OOC - IC - RG
Shatterscape, A Cooperative Design PBP Campaign OOC - IC - RG
Dr. Si's Curse of the Crimson Throne PBP OOC - IC - RG
Last edited by airwalkrr; 1st August 2008 at 06:36 AM..
Reason: Bard starting gold was incorrect.
Reveille: Your ability scores are pushing the envelope a little bit. You didn't really follow the spirit of my guidelines when I suggested having one low ability score since none of your skills or class abilities are based on Charisma. That wouldn't be so big of a deal if your overall totals weren't a bit excessive. See if you can tone them down a bit. If you cut total modifiers down to max +10 that would probably be fine.
All right. No prob.
Quote:
Originally Posted by airwalkrr
Also, I don't believe your equipment adds up. If I recall correctly rogues start with 125 gp on average. Your total equip value is well over that. You also calculated BAB wrong, as rogues get +0 at 1st level. Additionally, you have a +2 shield bonus listed while you use a greatsword.
Would it be okay to just start with a little above average? Not too much, just 50 gp. Basically all I'd start with is armor and my weapon.